Dual Blades/Electric Armor build. Help wanted.
hey i checked your build out, its not bad, but your sacrificing alot just for the defense, one thing ive always learnt never to sacrifice too much for something else, leaves you wide open with problems then, while your frankenslotting the hell out of your early days powers your missing out on vital recharge and a stable attack chain.
not to mention your riding the "tank" horse a little too much not to sound condescending.
softcap is great but without sacrificng a lot on an elec toon you most likely wont get it, however, in light of this, say you fight arachnos, a mix of all types of powers but mostly psionics and energy and toxic, you will need i say defence more on energy and psionics, now you have some resistence but not alot, another thing is if you have 90% energy resistence you dont need softcap on that but enough defense to survive with, remember the key is survivability.
Another thing to consider is that if your planning to do itrials aswell that energy is a good form of defense as itrials are full of energy attacks.
i took the liberty of tweaking the build a bit giving you more defense in other areas to breathe aswell as good hasten 9 seconds from perma, 5 seconds away from perma energize, that will keep your regen rate very high and give you a good end. discount, and a respectable attack chain to boot thats not too shabby but not too weak, blinding feint is brilliant for the guassain set as a 3 second recharge means you can keep at it to get that +tohit boost aswell.
By the way you built that build i assume inf is not a problem so i took care of the 3 major def procs and resis proc.
a travel power included aswell.
not to mention less endurance use more end recharge and nice regen procs to boot.
plus power surges recharge down to 360 seconds giving u massive resistance if not capped to all dam types besides toxic and psionics.
with the incarnate power spiritual on it boosts your regen a bit or use the nerve core for more defense.
either way your survivability is much better with regen and defense with good resistence too.
hope its good enough let me know what you think.
EDIT: and the reason for less defense, because you can always pop a purple inspiration to softcap ur defenses to 45%.
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Thank you for responding so quickly sypher, and I definately like your version a lot more than my original. I tweaked it a little more to add the taunt back in. And I traded slightly lower energy/negative and ranged defenses as well as a lower recovery for a boost to all my other defenses and a higher recharge rate. The loss of recovery isn't a big deal because for the most part power sink will consistently give the build all the endurance it needs.
Definitely like this build a ton better than my original.
Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
DB ELEC ALPHA BUILD: Level 50 Natural Brute
Primary Power Set: Dual Blades
Secondary Power Set: Electric Armor
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Power Slice
- (A) Kinetic Combat - Accuracy/Damage
- (9) Kinetic Combat - Damage/Endurance
- (11) Kinetic Combat - Damage/Recharge
- (11) Kinetic Combat - Damage/Endurance/Recharge
- (36) Mako's Bite - Accuracy/Endurance/Recharge
- (A) Aegis - Resistance/Endurance
- (3) Gladiator's Armor - TP Protection +3% Def (All)
- (15) Aegis - Resistance
- (A) Kinetic Combat - Accuracy/Damage
- (3) Mako's Bite - Accuracy/Endurance/Recharge
- (7) Kinetic Combat - Damage/Endurance
- (7) Kinetic Combat - Damage/Recharge
- (9) Kinetic Combat - Damage/Endurance/Recharge
- (A) Eradication - Accuracy/Damage/Endurance/Recharge
- (36) Eradication - Accuracy/Damage/Recharge
- (37) Eradication - Chance for Energy Damage
- (43) Obliteration - Chance for Smashing Damage
- (A) Aegis - Resistance/Endurance
- (15) Aegis - Resistance
- (43) Steadfast Protection - Resistance/+Def 3%
- (A) Eradication - Accuracy/Damage/Endurance/Recharge
- (13) Eradication - Accuracy/Damage/Recharge
- (13) Eradication - Chance for Energy Damage
- (34) Obliteration - Accuracy/Damage/Recharge
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (40) Gaussian's Synchronized Fire-Control - To Hit Buff
- (40) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (40) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (42) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (42) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (A) Aegis - Resistance/Endurance
- (17) Impervium Armor - Psionic Resistance
- (A) Kinetic Combat - Accuracy/Damage
- (17) Kinetic Combat - Damage/Endurance
- (19) Kinetic Combat - Damage/Recharge
- (21) Kinetic Combat - Damage/Endurance/Recharge
- (A) Pulverizing Fisticuffs - Accuracy/Damage
- (21) Pulverizing Fisticuffs - Accuracy/Damage/Recharge
- (23) Pulverizing Fisticuffs - Accuracy/Damage/Endurance/Recharge
- (23) Pounding Slugfest - Accuracy/Damage
- (25) Pounding Slugfest - Damage/Endurance
- (29) Pounding Slugfest - Damage/Recharge
- (A) Luck of the Gambler - Defense/Endurance
- (19) Luck of the Gambler - Recharge Speed
- (31) Luck of the Gambler - Defense
- (46) Red Fortune - Defense
- (A) Aegis - Resistance/Endurance
- (34) Aegis - Psionic/Status Resistance
- (A) Run Speed IO
- (A) Luck of the Gambler - Defense/Endurance
- (25) Luck of the Gambler - Recharge Speed
- (33) Luck of the Gambler - Defense
- (36) Red Fortune - Defense
- (A) Recharge Reduction IO
- (27) Recharge Reduction IO
- (27) Recharge Reduction IO
- (A) Luck of the Gambler - Defense/Endurance
- (29) Luck of the Gambler - Recharge Speed
- (34) Luck of the Gambler - Defense
- (45) Shield Wall - +Res (Teleportation), +3% Res (All)
- (A) Numina's Convalescence - Heal/Recharge
- (31) Miracle - Heal/Recharge
- (31) Doctored Wounds - Heal/Recharge
- (A) Obliteration - Accuracy/Damage/Endurance/Recharge
- (33) Obliteration - Damage
- (33) Obliteration - Accuracy/Recharge
- (37) Obliteration - Damage/Recharge
- (37) Obliteration - Accuracy/Damage/Recharge
- (39) Obliteration - Chance for Smashing Damage
- (A) Winter's Gift - Slow Resistance (20%)
- (45) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (46) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
- (46) Blessing of the Zephyr - Knockback Reduction (4 points)
- (A) Performance Shifter - EndMod/Recharge
- (39) Energy Manipulator - EndMod/Recharge
- (39) Efficacy Adaptor - EndMod/Recharge
- (A) Mocking Beratement - Taunt
- (42) Mocking Beratement - Taunt/Recharge
- (43) Mocking Beratement - Taunt/Recharge/Range
- (45) Mocking Beratement - Accuracy/Recharge
- (48) Mocking Beratement - Taunt/Range
- (48) Mocking Beratement - Recharge
- (A) Endurance Modification IO
- (A) Numina's Convalescence - Heal
- (48) Endurance Modification IO
- (50) Regenerative Tissue - +Regeneration
- (A) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
- (50) Basilisk's Gaze - Accuracy/Hold
- (50) Aegis - Resistance
------------
Level 2: Swift
- (A) Empty
- (A) Numina's Convalescence - Heal
- (5) Numina's Convalescence - +Regeneration/+Recovery
- (5) Miracle - +Recovery
- (A) Empty
- (A) Endurance Modification IO
- (A) Empty
Level 1: Sprint
- (A) Empty
- (A) Empty
im glad you like it and i hope you are happy with your final build, after tweaking mine a little i have sacrificed some defense myself to give all my resistences more, all in all a very sturdy build.
Won't you get more psi resistance just putting a common resistance IO in Static Shield instead of the Impervium Armor - Psionic Resistance?
-Morgan.
Hello all and thanks for at least giving this post a look. This is my first post and first time trying to get a really solid build together so I'm sure the build needs a ton of help.
My goal is to be a capable tank, especially when power surge is up, while not sacrificing too much in the way of damage output. I've found that too much of the time something would happen to our main tank, maybe he'd die to Lord Recluse or he'd dc or he'd be busy off on the other side of the map being worthless, and the team would entirely wipe because no one else would be able to tank. With power surge I would have max of most of the resists for three minutes, enough time for the main tank to get rezed and back in the fight or to return from a dc, and I've heard that I really should soft cap S/L defense but I couldn't quite do it. I got 35% to both and did softcap melee defense though. I think that'd be acceptable for an off-tank at least but my real problem with the current build I have is that all the other defenses are so low. I know most attacks have a S/L component so they have to run through that to hit but with my S/L defense only at 35% I'm not feeling confident about having 15% (or so) defense to everything else.
Basic goals for improvements to the build:
Soft cap S/L Defense
Get other defenses up to 20% or higher
Find a way to max resist's permanently instead of temp (don't think that'll happen but I can hope)
Keep damage and accuracy high so DPS vs 54's isn't compromised
Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Natural Brute
Primary Power Set: Dual Blades
Secondary Power Set: Electric Armor
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Power Slice
- (A) Touch of Death - Chance of Damage(Negative)
- (3) Touch of Death - Damage/Endurance/Recharge
- (3) Touch of Death - Accuracy/Damage/Endurance
- (5) Touch of Death - Damage/Recharge
- (34) Touch of Death - Damage/Endurance
- (34) Touch of Death - Accuracy/Damage
Level 1: Charged Armor- (A) Titanium Coating - Resistance/Endurance
- (9) Titanium Coating - Resistance/Recharge
- (11) Titanium Coating - Endurance/Recharge
- (15) Titanium Coating - Resistance/Endurance/Recharge
- (31) Titanium Coating - Resistance
- (43) Titanium Coating - Endurance
Level 2: Lightning Field- (A) Obliteration - Damage
- (5) Obliteration - Accuracy/Recharge
- (7) Obliteration - Damage/Recharge
- (7) Obliteration - Accuracy/Damage/Recharge
- (33) Obliteration - Accuracy/Damage/Endurance/Recharge
- (34) Obliteration - Chance for Smashing Damage
Level 4: Conductive Shield- (A) Titanium Coating - Resistance/Endurance
- (17) Titanium Coating - Resistance/Recharge
- (17) Titanium Coating - Endurance/Recharge
- (19) Titanium Coating - Resistance/Endurance/Recharge
- (31) Titanium Coating - Resistance
- (43) Titanium Coating - Endurance
Level 6: Typhoon's Edge- (A) Obliteration - Damage
- (37) Obliteration - Accuracy/Recharge
- (37) Obliteration - Damage/Recharge
- (39) Obliteration - Accuracy/Damage/Recharge
- (39) Obliteration - Accuracy/Damage/Endurance/Recharge
- (39) Obliteration - Chance for Smashing Damage
Level 8: Boxing- (A) Empty
Level 10: Static Shield- (A) Gladiator's Armor - TP Protection +3% Def (All)
- (11) Steadfast Protection - Resistance/+Def 3%
Level 12: Taunt- (A) Perfect Zinger - Taunt
- (13) Perfect Zinger - Taunt/Recharge
- (13) Perfect Zinger - Taunt/Recharge/Range
- (15) Perfect Zinger - Accuracy/Recharge
- (42) Perfect Zinger - Chance for Psi Damage
- (42) Perfect Zinger - Taunt/Range
Level 14: Tough- (A) Titanium Coating - Resistance/Endurance
- (23) Titanium Coating - Resistance/Recharge
- (23) Titanium Coating - Endurance/Recharge
- (25) Titanium Coating - Resistance/Endurance/Recharge
- (33) Titanium Coating - Resistance
- (50) Titanium Coating - Endurance
Level 16: Weave- (A) Shield Wall - +Res (Teleportation), +3% Res (All)
Level 18: Grounded- (A) Titanium Coating - Resistance/Endurance
- (19) Titanium Coating - Resistance/Recharge
- (21) Titanium Coating - Endurance/Recharge
- (21) Titanium Coating - Resistance/Endurance/Recharge
- (33) Titanium Coating - Resistance
- (46) Titanium Coating - Endurance
Level 20: Super Jump- (A) Unbounded Leap - +Stealth
Level 22: Combat Jumping- (A) Luck of the Gambler - Recharge Speed
Level 24: Blinding Feint- (A) Rectified Reticle - Increased Perception
- (25) Endurance Reduction IO
- (40) Rectified Reticle - To Hit Buff
Level 26: Ablating Strike- (A) Shield Breaker - Accuracy/Defense Debuff
- (27) Shield Breaker - Defense Debuff
- (27) Shield Breaker - Accuracy/Recharge
- (40) Shield Breaker - Chance for Lethal Damage
- (48) Shield Breaker - Defense Debuff/Endurance/Recharge
- (50) Shield Breaker - Accuracy/Endurance/Recharge
Level 28: Vengeful Slice- (A) Kinetic Combat - Accuracy/Damage
- (29) Kinetic Combat - Damage/Endurance
- (29) Kinetic Combat - Damage/Recharge
- (31) Kinetic Combat - Damage/Endurance/Recharge
Level 30: Sweeping Strike- (A) Fury of the Gladiator - Chance for Res Debuff
Level 32: One Thousand Cuts- (A) Obliteration - Damage
- (36) Obliteration - Accuracy/Recharge
- (36) Obliteration - Damage/Recharge
- (36) Obliteration - Accuracy/Damage/Endurance/Recharge
- (37) Obliteration - Accuracy/Damage/Recharge
- (40) Obliteration - Chance for Smashing Damage
Level 35: Energize- (A) Miracle - +Recovery
- (42) Miracle - Heal/Recharge
Level 38: Power Sink- (A) Recharge Reduction IO
Level 41: Power Surge- (A) Recharge Reduction
Level 44: Focused Accuracy- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (45) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (45) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (45) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (46) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (46) Gaussian's Synchronized Fire-Control - Chance for Build Up
Level 47: Physical Perfection- (A) Efficacy Adaptor - EndMod/Recharge
- (48) Efficacy Adaptor - EndMod/Endurance
- (48) Efficacy Adaptor - EndMod
Level 49: Lightning Reflexes- (A) Run Speed IO
------------Level 2: Swift
- (A) Empty
Level 2: Health- (A) Regenerative Tissue - +Regeneration
- (9) Numina's Convalescence - +Regeneration/+Recovery
Level 2: Hurdle- (A) Empty
Level 2: Stamina- (A) Efficacy Adaptor - EndMod
- (43) Efficacy Adaptor - EndMod/Accuracy
- (50) Efficacy Adaptor - EndMod/Recharge
Level 1: Brawl- (A) Empty
Level 1: FuryLevel 1: Sprint
- (A) Empty
Level 2: Rest- (A) Empty
Level 4: Ninja Run