Alphabetize the costume parts


Blue Rabbit

 

Posted

How about taking an hour and alphabetizing the costume parts in the character creator? It would make creating characters a bit easier.


 

Posted

Oh, yes please. Tired of wasting time looking for parts and trying to figure out where the heck they would be. Sorting everything out alphabetically would be a great improvement to the character creator.


Rabbits & Hares:Blue (Mind/Emp Controller)Maroon (Rad/Thermal Corruptor)and one of each AT all at 50
MA Arcs: Apples of Contention - 3184; Zen & Relaxation - 35392; Tears of Leviathan - 121733 | All posts are rated "R" for "R-r-rrrrr, baby!"|Now, and this is very important... do you want a hug? COH Faces @Blue Rabbit

 

Posted

Quote:
Originally Posted by Vanden View Post
NO IT WILL BREAK EVERYTHING somehow
It probably would in the sense that any reorganization does. It would make us have to rebuild all of our current costumes in order to make even the slightest changes, since everything would be in a different place. It might even be a bit worse than that, assuming that everything new would require a rebuild to put it in its proper order, and thus forcing us to do the same with every new addition. That being said, it's become a rather regular occurrence to have to rebuild all of our costumes as it is, so what would the real difference be?


"I wish my life was a non-stop Hollywood movie show,
A fantasy world of celluloid villains and heroes."

 

Posted

Not necessarily: if these are entries in a database table, reordering said table content does not affect primary keys, which should be the fields responsible for relating tables together. So whether record no. 1 is the first on the table or the 50th it shouldn't matter for the connections.


Rabbits & Hares:Blue (Mind/Emp Controller)Maroon (Rad/Thermal Corruptor)and one of each AT all at 50
MA Arcs: Apples of Contention - 3184; Zen & Relaxation - 35392; Tears of Leviathan - 121733 | All posts are rated "R" for "R-r-rrrrr, baby!"|Now, and this is very important... do you want a hug? COH Faces @Blue Rabbit

 

Posted

Quote:
Originally Posted by Vanden View Post
NO IT WILL BREAK EVERYTHING somehow
Despite the humor, I can see this actually being the issue. That's why the apparently "easy" changes haven't already happened.


Global- @SailorET, Justice Server
Sheryl Fiero, 50 AR/Devices Blaster
Louise Fiero, 50 Merc/Traps MM
Various assorted alts
Proudly serving in our military so you don't have to.

 

Posted

Quote:
Originally Posted by Blue Rabbit View Post
Not necessarily: if these are entries in a database table, reordering said table content does not affect primary keys, which should be the fields responsible for relating tables together. So whether record no. 1 is the first on the table or the 50th it shouldn't matter for the connections.
Unfortunately, it isn't, if I recall a post from years ago by Castle or another sadly-no-longer-with-us Dev properly. A lot of the original costume parts are hard coded into the game engine as a numbered list, with a few gaps in place to allow for the "unlikely" event of additional costume parts being added. (Memories of Y2K, anyone?) This is why most of the newer parts got added haphazardly to the end of the parts list: there is no sane way to stick them in the middle where they belong without decompiling the main application code, making fundamental changes, recompiling, and distributing the change as yet-another-2GB-download.

(Yes, I am aware of the miracles performed on the head and chest piece lists, which gives me hope for the rest of the costume editor. We just need to give the coders time to resolve the issue. And they've been busy up until late. This whole "Freedom" thing. )


 

Posted

Wow, if that's true, that's some incredibly bad code planning. It's a wonder this game hasn't self-destructed if something that simple was screwed up so badly.


 

Posted

Quote:
Originally Posted by dbuter View Post
Wow, if that's true, that's some incredibly bad code planning. It's a wonder this game hasn't self-destructed if something that simple was screwed up so badly.
Standard Code Rant applies. We have no way of knowing how the code for the game was written, but since the devs are still adding new stuff 7 years later and the game does not implode, it's reasonable to think it's not that badly written.


Global- @SailorET, Justice Server
Sheryl Fiero, 50 AR/Devices Blaster
Louise Fiero, 50 Merc/Traps MM
Various assorted alts
Proudly serving in our military so you don't have to.