DP and Procs
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Well, I can't answer the part about the ammo switch. I'd try it on the test server. What I can say is that more than 1-2 procs per power is a bad idea. I'd say if you can get decent enhancement values with the procs in there then it's ok to have just 1 or 2. Gimping the power to get procs will have low performance.
I tried searching, but my search fu is weak.
Specifically, I've noticed in mids that most DP attacks can take a LOT of procs from the different effects that they have. Do you lose the proc ability with ammo changes? I've also noted a number of people consider DP damage to be less than desired. Is loading up with procs a decent way to balance this? 4-5 damaging procs should, on average, at least proc once every hit. A bad roll would be pretty weak, sure, but a good one could be devastating. Is it too much of a gambler's idea? Anyone tried it with decent results? |
Most complaints about DP revolve around the long animation times because that lowers the overall damage per activation.
@Rorn ---- Blue Baron ---- Guardian
Changing ammo doesn't alter procs in any way. Both knockback and slow procs work fine regardless of ammo type, and the control power can take/use either stun or hold (or ranged damage) procs, and both will apply regardless of ammo type.
In summery, if you can slot the proc it will work no matter the ammo.
As for loading up on procs and neglecting normal slotting, seems a bad idea to me, too much left up to the rng, and need to hit with the power for the procs to go off anyway.
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That...was a Herocon 09 exclusive easter egg. The powerset will not have doves associated with it.
Namely because you guys would want to color tint the damn doves, or make them hawks/ravens/flying sharks/etc and that's just a headache I do...not...want...to deal with. |
That's what Hami-Os are for. Slot 2-3 of those and proc away.
I tried searching, but my search fu is weak.
Specifically, I've noticed in mids that most DP attacks can take a LOT of procs from the different effects that they have. Do you lose the proc ability with ammo changes?
I've also noted a number of people consider DP damage to be less than desired. Is loading up with procs a decent way to balance this? 4-5 damaging procs should, on average, at least proc once every hit. A bad roll would be pretty weak, sure, but a good one could be devastating.
Is it too much of a gambler's idea? Anyone tried it with decent results?