Need Critique - PvE - Brute - Katana/Regeneration - Mid's Build Included
Any reason why you chose Brute aside from the higher HP? Not getting Shadow Meld is a big hit for Regeneration Brutes. I've got one myself, SS/Regen. I'll edit this post when I get home and add a data link to that build to show you how I've done Regeneration, if you're interested.
Few things I can say from a glance though;
- The Slow proc in Combat Jumping is useless.
- I'd put more slots in all of your Regen powers. Including Health!
- On a Regen build, 2 slots in Defensive powers is adequate. I would say 2 slots of Luck of the Gambler is enough. Defense and Global Recharge. 3 if you can spare the slots from elsewhere.
- Completely unslot Kick, that's a crime!
- I wouldn't focus on pumping up Epics and Ancillaries when you're primary and secondary lack!
Power choices wise, you've done very well though.
I'll get back to you with that Data Link a bit later!
Baltoro
You may want to look at : http://boards.cityofheroes.com/showthread.php?t=260718
and the accompanying builds and discussions. Each should be easily adaptable to brute.
The better more refined builds are toward the end of the thread. There are a few more affordable builds near the middle.
The major themes are soft-cap or near-softcap Melee with 1 DA, and 32.5 or near 32.5 Ranged/AoE, and all the accompanying offense and perks, 32.5 being 1 small purple from the soft-cap. With the brute you add Darkest Night instead of Shadow Meld.
Sample Brute, higher defense and ST focused
Click this DataLink to open the build!
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Click this DataLink to open the build!
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Here's my build for my SS/Regen Brute, as promised. I don't know how it compares to other Regens, but to me, it seemed pretty solid, if a little bit boring. Only 4 Attacks to be used on a constant cycle, more or less. So it'd need some altering for powers.
http://www.cohplanner.com/mids/downl...03F67F3F1CE339
Looking for some input on this build. My goal was mainly to get +Recharge, for perma-Hasten/perma-DP. I think I achieved that (not sure, because I'm not good with the numbers). Looking for any kind of improvements to boost performance and/or cut cost. On that note, I likely won't be getting the Gladiator unique, I just kinda stuck it there.
Villain Plan by Mids' Villain Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
Cannibal Crow: Level 50 Magic Brute
Primary Power Set: Katana
Secondary Power Set: Regeneration
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Concealment
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Gambler's Cut -- Hectmb-Dmg(A), Hectmb-Dmg/Rchg(33), Hectmb-Acc/Dmg/Rchg(33), Hectmb-Acc/Rchg(33), Hectmb-Dmg/EndRdx(34)
Level 1: Fast Healing -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(3), RgnTis-Regen+(3)
Level 2: Flashing Steel -- Armgdn-Dmg(A), Armgdn-Dmg/Rchg(25), Armgdn-Acc/Dmg/Rchg(27), Armgdn-Acc/Rchg(27), Achilles-ResDeb%(42), Armgdn-Dmg/EndRdx(43)
Level 4: Reconstruction -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(7), Dct'dW-Heal/Rchg(7), Dct'dW-Rchg(9), Dct'dW-Heal(9)
Level 6: Combat Jumping -- LkGmblr-Rchg+(A), Winter-ResSlow(42)
Level 8: Divine Avalanche -- C'ngImp-Acc/Dmg(A), LkGmblr-Rchg+(31), C'ngImp-Dmg/EndRdx(34), C'ngImp-Dmg/Rchg(34), C'ngImp-Acc/Dmg/Rchg(36), C'ngImp-Acc/Dmg/EndRdx(36)
Level 10: Quick Recovery -- P'Shift-EndMod(A), P'Shift-End%(11), EndMod-I(11)
Level 12: Dull Pain -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(13), Dct'dW-Heal/Rchg(13), Dct'dW-Rchg(15), Dct'dW-Heal(15)
Level 14: Kick -- KinCrsh-Dmg/KB(A), KinCrsh-Acc/KB(43), KinCrsh-Rchg/KB(43), KinCrsh-Rechg/EndRdx(45), KinCrsh-Dmg/EndRdx/KB(46), KinCrsh-Acc/Dmg/KB(46)
Level 16: Integration -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(17), Dct'dW-Heal/Rchg(17), Dct'dW-Heal/EndRdx/Rchg(21), Dct'dW-Heal(25)
Level 18: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(19), RctvArm-EndRdx/Rchg(19), RctvArm-ResDam/EndRdx/Rchg(21)
Level 20: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(40), LkGmblr-Def(40), LkGmblr-Def/EndRdx/Rchg(42)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(23), RechRdx-I(23)
Level 24: Build Up -- RechRdx-I(A)
Level 26: Soaring Dragon -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(39), KntkC'bat-Dmg/Rchg(39), KntkC'bat-Dmg/EndRdx/Rchg(39), Mako-Acc/Dmg/EndRdx/Rchg(40)
Level 28: Instant Healing -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(29), Dct'dW-Heal/Rchg(29), Dct'dW-Heal/EndRdx/Rchg(31), Dct'dW-Heal(31)
Level 30: Super Speed -- Run-I(A)
Level 32: Golden Dragonfly -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(36), Sciroc-Dmg/Rchg(37), Sciroc-Acc/Rchg(37), Sciroc-Acc/Dmg/EndRdx(37)
Level 35: Stealth -- LkGmblr-Rchg+(A)
Level 38: Moment of Glory -- LkGmblr-Rchg+(A)
Level 41: Gloom -- Apoc-Dmg(A), Apoc-Dmg/Rchg(46), Apoc-Acc/Dmg/Rchg(48), Apoc-Acc/Rchg(50), Apoc-Dmg/EndRdx(50)
Level 44: Soul Tentacles -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(45), Ragnrk-Acc/Dmg/Rchg(45), Ragnrk-Acc/Rchg(48), Ragnrk-Dmg/EndRdx(50)
Level 47: Resilience -- S'fstPrt-ResDam/Def+(A), GA-3defTpProc(48)
Level 49: Revive -- Heal-I(A)
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Level 2: Swift -- Empty(A)
Level 2: Health -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-End%(5), EndMod-I(5)
Level 1: Brawl -- Empty(A)
Level 1: Fury
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run