Bane IO build (or: oh god i don't know how to mids send help)


Ledneh_

 

Posted

This is my first shot at using IO sets, basically ever. I'm scared, hold me ._.

All I wanted to do was softcap positional defenses and get a little bit of recharge out of the deal, preferably without breaking the bank and while being able to exemplar down to 35 or so. Totals come out to 50.9% melee, 48.4% ranged, 45.9% aoe, and 56.3% recharge before hasten.

(Also, yes, I checked 'Damaged' in suppressions so that the Cloaking Device numbers are accurate. Boy, that was a pain to find...)

So, how'd I do?

(edit: innumerable edits later...)

Villain Plan by Mids' Villain Designer 1.952
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Natural Arachnos Soldier
Primary Power Set: Bane Spider Soldier
Secondary Power Set: Bane Spider Training
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Leviathan Mastery

Villain Profile:
Level 1: Bash

  • (A) Touch of Death - Accuracy/Damage
  • (9) Touch of Death - Damage/Endurance
  • (9) Touch of Death - Damage/Recharge
  • (13) Touch of Death - Accuracy/Damage/Endurance
  • (13) Touch of Death - Damage/Endurance/Recharge
  • (15) Touch of Death - Chance of Damage(Negative)
Level 1: Bane Spider Armor Upgrade
  • (A) Steadfast Protection - Resistance/+Def 3%
Level 2: Combat Training: Defensive
  • (A) Defense Buff IO
  • (3) Defense Buff IO
  • (3) Luck of the Gambler - Recharge Speed
Level 4: Super Speed
  • (A) Run Speed IO
Level 6: Build Up
  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (31) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (33) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (33) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (33) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (34) Gaussian's Synchronized Fire-Control - Chance for Build Up
Level 8: Boxing
  • (A) Touch of Death - Accuracy/Damage
  • (15) Touch of Death - Damage/Endurance
  • (17) Touch of Death - Damage/Recharge
  • (17) Touch of Death - Accuracy/Damage/Endurance
  • (19) Touch of Death - Damage/Endurance/Recharge
  • (19) Touch of Death - Chance of Damage(Negative)
Level 10: Tactical Training: Maneuvers
  • (A) Defense Buff IO
  • (11) Defense Buff IO
  • (11) Defense Buff IO
  • (46) Luck of the Gambler - Recharge Speed
Level 12: Venom Grenade
  • (A) Detonation - Accuracy/Damage
  • (34) Detonation - Damage/Endurance
  • (34) Detonation - Damage/Recharge
  • (36) Detonation - Damage/Range
  • (37) Detonation - Accuracy/Damage/Endurance
Level 14: Poisonous Ray
  • (A) Ruin - Accuracy/Damage
  • (40) Ruin - Damage/Endurance
  • (40) Ruin - Damage/Recharge
  • (40) Ruin - Accuracy/Endurance/Recharge
  • (42) Ruin - Accuracy/Damage/Recharge
Level 16: Pulverize
  • (A) Touch of Death - Accuracy/Damage
  • (21) Touch of Death - Damage/Endurance
  • (21) Touch of Death - Damage/Recharge
  • (23) Touch of Death - Accuracy/Damage/Endurance
  • (23) Touch of Death - Damage/Endurance/Recharge
  • (25) Touch of Death - Chance of Damage(Negative)
Level 18: Shatter
  • (A) Touch of Death - Accuracy/Damage
  • (25) Touch of Death - Damage/Endurance
  • (29) Touch of Death - Damage/Recharge
  • (29) Touch of Death - Accuracy/Damage/Endurance
  • (31) Touch of Death - Damage/Endurance/Recharge
  • (31) Touch of Death - Chance of Damage(Negative)
Level 20: Tactical Training: Assault
  • (A) Endurance Reduction IO
Level 22: Mental Training
  • (A) Run Speed IO
Level 24: Tactical Training: Leadership
  • (A) To Hit Buff IO
Level 26: Cloaking Device
  • (A) Defense Buff IO
  • (27) Defense Buff IO
  • (27) Defense Buff IO
  • (46) Luck of the Gambler - Recharge Speed
Level 28: Surveillance
  • (A) Accuracy IO
  • (42) Recharge Reduction IO
  • (42) Recharge Reduction IO
Level 30: Tough
  • (A) Steadfast Protection - Knockback Protection
Level 32: Crowd Control
  • (A) Eradication - Damage
  • (37) Eradication - Accuracy/Recharge
  • (37) Eradication - Damage/Recharge
  • (39) Eradication - Accuracy/Damage/Recharge
  • (39) Eradication - Accuracy/Damage/Endurance/Recharge
  • (39) Eradication - Chance for Energy Damage
Level 35: Weave
  • (A) Defense Buff IO
  • (36) Defense Buff IO
  • (36) Defense Buff IO
  • (50) Luck of the Gambler - Recharge Speed
Level 38: Call Reinforcements
  • (A) Expedient Reinforcement - Accuracy/Recharge
  • (43) Expedient Reinforcement - Accuracy/Damage/Recharge
  • (43) Expedient Reinforcement - Endurance/Damage/Recharge
  • (43) Expedient Reinforcement - Resist Bonus Aura for Pets
Level 41: School of Sharks
  • (A) Accuracy IO
Level 44: Arctic Breath
  • (A) Detonation - Accuracy/Damage
  • (45) Detonation - Damage/Endurance
  • (45) Detonation - Damage/Recharge
  • (45) Detonation - Damage/Range
  • (46) Detonation - Accuracy/Damage/Endurance
Level 47: Bile Spray
  • (A) Detonation - Accuracy/Damage
  • (48) Detonation - Damage/Endurance
  • (48) Detonation - Damage/Recharge
  • (48) Detonation - Damage/Range
  • (50) Detonation - Accuracy/Damage/Endurance
Level 49: Hasten
  • (A) Recharge Reduction IO
  • (50) Recharge Reduction IO
------------
Level 2: Swift
  • (A) Run Speed IO
Level 2: Health
  • (A) Miracle - +Recovery
  • (7) Numina's Convalescence - +Regeneration/+Recovery
Level 2: Hurdle
  • (A) Jumping IO
Level 2: Stamina
  • (A) Performance Shifter - Chance for +End
  • (5) Endurance Modification IO
  • (5) Endurance Modification IO
  • (7) Endurance Modification IO
Level 1: Brawl
  • (A) Empty
Level 1: Conditioning
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Recharge Reduction IO
Level 4: Ninja Run
------------
------------
Set Bonus Totals:
  • 15.5% DamageBuff(Smashing)
  • 15.5% DamageBuff(Lethal)
  • 15.5% DamageBuff(Fire)
  • 15.5% DamageBuff(Cold)
  • 15.5% DamageBuff(Energy)
  • 15.5% DamageBuff(Negative)
  • 15.5% DamageBuff(Toxic)
  • 15.5% DamageBuff(Psionic)
  • 11.75% Defense(Smashing)
  • 11.75% Defense(Lethal)
  • 9.56% Defense(Fire)
  • 9.56% Defense(Cold)
  • 7.38% Defense(Energy)
  • 7.38% Defense(Negative)
  • 3% Defense(Psionic)
  • 20.5% Defense(Melee)
  • 7.06% Defense(Ranged)
  • 16.13% Defense(AoE)
  • 1.8% Max End
  • 36.25% Enhancement(RechargeTime)
  • 5% FlySpeed
  • 120.5 HP (11.25%) HitPoints
  • 5% JumpHeight
  • 5% JumpSpeed
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Confused) 2.5%
  • MezResist(Held) 13.5%
  • MezResist(Immobilize) 13.5%
  • MezResist(Sleep) 7.45%
  • MezResist(Stun) 2.5%
  • MezResist(Terrorized) 4.15%
  • 2.5% (0.04 End/sec) Recovery
  • 10% Resistance(Smashing)
  • 10% Resistance(Lethal)
  • 10% Resistance(Fire)
  • 10% Resistance(Cold)
  • 15.63% Resistance(Energy)
  • 10% Resistance(Negative)
  • 10% Resistance(Toxic)
  • 10% Resistance(Psionic)
  • 5% RunSpeed
  • 6% XPDebtProtection



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Posted

Well I think you did a good job. It's a different set up than I have but it seems like a good use of IOs for low cost.

I am assuming that you went over the softcap some for defense debuffs but it seemed like a very small benefit to me. If you stuck with just trying to get to the softcap for all three positions, you could free up quit a few slots for yourself.

Take out 1 def IO slot each in TTM, Weave, and Cloaking Device. You could get rid of all boxing slots (it kills me to see that).

You could fully slot TTT with Guassians and give BU 3 recharge IOs (better end on TTT and faster recharge on BU).

Then you could use your extra slots to put in tough and/or armor. Get your S/L resists up to 31% and rest at around 11%.

Or slot out that third cone PPP. For more damage and possible +recharge with Positron's Blast in there.

My 2 cents.


 

Posted

Quote:
Originally Posted by Super Flu View Post
Well I think you did a good job. It's a different set up than I have but it seems like a good use of IOs for low cost.

I am assuming that you went over the softcap some for defense debuffs but it seemed like a very small benefit to me. If you stuck with just trying to get to the softcap for all three positions, you could free up quit a few slots for yourself.

Take out 1 def IO slot each in TTM, Weave, and Cloaking Device. You could get rid of all boxing slots (it kills me to see that).

You could fully slot TTT with Guassians and give BU 3 recharge IOs (better end on TTT and faster recharge on BU).


Then you could use your extra slots to put in tough and/or armor. Get your S/L resists up to 31% and rest at around 11%.

Or slot out that third cone PPP. For more damage and possible +recharge with Positron's Blast in there.

My 2 cents.

Your forgetting about cloaking device suppression.


1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives

 

Posted

Usually you don't slot more then 3 LOTG.
Its usually +recharge, Defense and then either defense/endurance or defense/recharge depending on the power.

Just pull the 2 mids up side by side to see the difference.

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1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives

 

Posted

Quote:
Originally Posted by plainguy View Post
Your forgetting about cloaking device suppression.
No I didn't. I took 3 slots from those three defensive powers and 5 slots from boxing. That leaves:

45.7 melee
47.6 ranged
45.1 aoe

with suppression.

That frees up 8 slots to use as he wishes and still has soft-capped def.