KM/electric Armor Build for review
Hi Subject87
First off, your attacks are badly underslotted - you'll find yourself running more out of patience than out of steam in 20+level play as your damage wont be keeping up with the enemies you'll be fighting.
I'd also say drop the first aid pool to get the fighting one - you'll take less damage from the majority of enemies and with weave they'll hit slightly less often.
Flight is an odd choice for an electric type as one of their best defensive powers (Grounded) only works while in contact with the ground. Superspeed would work better unless your concept overrules that.
A revised SO build for your consideration
Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/
http://www.cohplanner.com/mids/downl...93F13FF485B1CD
Level 50 Magic Scrapper
Primary Power Set: Kinetic Melee
Secondary Power Set: Electric Armor
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Soul Mastery
Hero Profile:
Level 1: Body Blow -- Acc(A), RechRdx(3), EndRdx(11), Dmg(34), Dmg(37), Dmg(39)
Level 1: Charged Armor -- ResDam(A), ResDam(3), EndRdx(5)
Level 2: Lightning Field -- EndRdx(A), EndRdx(5), EndRdx(7), Acc(7), Acc(9)
Level 4: Smashing Blow -- Acc(A), RechRdx(9), EndRdx(11), Dmg(19), Dmg(36), Dmg(48)
Level 6: Super Speed -- Run(A)
Level 8: Repulsing Torrent -- Acc(A), RechRdx(13), EndRdx(13), Dmg(15), Dmg(15), Dmg(36)
Level 10: Static Shield -- ResDam(A), ResDam(17), EndRdx(17), EndRdx(37)
Level 12: Conductive Shield -- ResDam(A), ResDam(19), EndRdx(21), EndRdx(23)
Level 14: Boxing -- Acc-I(A)
Level 16: Grounded -- ResDam(A)
Level 18: Burst -- Acc(A), RechRdx(25), EndRdx(27), Dmg(27), Dmg(29), Dmg(39)
Level 20: Energize -- RechRdx(A), RechRdx(25), RechRdx(29), Heal(31), Heal(31), Heal(31)
Level 22: Tough -- EndRdx(A), EndRdx(33), ResDam(33), ResDam(34)
Level 24: Weave -- EndRdx(A), EndRdx(33), DefBuff(34), DefBuff(36)
Level 26: Combat Jumping -- DefBuff(A), DefBuff(37)
Level 28: Lightning Reflexes -- Run(A)
Level 30: Confront -- Taunt(A), Taunt(40), Range(40), RechRdx(42)
Level 32: Concentrated Strike -- Acc(A), EndRdx(40), RechRdx(42), Dmg(43), Dmg(45), Dmg(50)
Level 35: Power Sink -- EndMod(A), EndMod(42), RechRdx(43), RechRdx(43), RechRdx(45)
Level 38: Maneuvers -- EndRdx(A), EndRdx(39), DefBuff(45), DefBuff(46)
Level 41: Moonbeam -- IntRdx(A), Dmg(46), Dmg(48)
Level 44: Soul Storm -- Acc(A), EndRdx(46), RechRdx(48)
Level 47: Summon Widow -- RechRdx(A), RechRdx(50), RechRdx(50)
Level 49: Power Surge -- RechRdx(A)
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Level 2: Swift -- Run(A)
Level 2: Health -- Heal(A)
Level 2: Hurdle -- Jump(A)
Level 2: Stamina -- EndMod(A), EndMod(21), EndMod(23)
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
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Defiant 50: Blonde Justice inv/ss; Lady Aminta emp/elec; Sierra Colt merc/traps; Tess LaCoyle elec/elec (blaster); Powerstorm elec/elec (brute);
Union 50: @Steel Dancer WP/DB; Blast Pulse Fire/Rad (corr); Bitter Twilight Earth/Psi (dom); Compassionate Emp/Psi;
Freedom 50: Incandescent Blaze ElecAm/Fire;
I made this build using SO's, as tat's about all I can afford, But I suppose I could use Generic IO's.
I plan to solo/team as it comes through praetoria then go redside and level to 50 there.
Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Scrapper
Primary Power Set: Kinetic Melee
Secondary Power Set: Electric Armor
Power Pool: Flight
Power Pool: Medicine
Power Pool: Leadership
Ancillary Pool: Soul Mastery
Hero Profile:
Level 1: Body Blow -- Dmg(A), Acc(3)
Level 1: Charged Armor -- ResDam(A), EndRdx(3), ResDam(5)
Level 2: Lightning Field -- EndRdx(A), EndRdx(5), Dmg(7), Dmg(7), EndRdx(9)
Level 4: Smashing Blow -- Dmg(A), Acc(9), RechRdx(11)
Level 6: Fly -- Flight(A), EndRdx(11)
Level 8: Repulsing Torrent -- EndRdx(A), EndRdx(13), Range(13), Dmg(15), Acc(15)
Level 10: Static Shield -- ResDam(A), ResDam(17), EndRdx(17), EndRdx(19)
Level 12: Conductive Shield -- ResDam(A), EndRdx(19), ResDam(21)
Level 14: Aid Other -- Heal(A), Heal(23), IntRdx(23)
Level 16: Grounded -- ResDam(A), ResDam(25)
Level 18: Burst -- RechRdx(A), Dmg(27), Acc(27), Dsrnt(29)
Level 20: Energize -- RechRdx(A), RechRdx(29), Heal(31), EndRdx(31), RechRdx(31), RechRdx(33)
Level 22: Aid Self -- Heal(A), Heal(33), RechRdx(33), RechRdx(34)
Level 24: Resuscitate -- Heal(A), Heal(34), RechRdx(34), RechRdx(36), RechRdx(36), Heal(36)
Level 26: Maneuvers -- EndRdx(A), EndRdx(37), DefBuff(37), DefBuff(37), EndRdx(39)
Level 28: Lightning Reflexes -- Run(A), Flight(39), Flight(39)
Level 30: Confront -- Taunt(A), Taunt(40), Acc(40), Acc(40), Taunt(42)
Level 32: Concentrated Strike -- RechRdx(A), RechRdx(42), Dmg(43)
Level 35: Power Sink -- EndMod(A), EndRdx(42), EndMod(43), EndRdx(43), EndMod(45), EndRdx(45)
Level 38: Power Surge -- RechRdx(A), RechRdx(45), RechRdx(46), ResDam(46), ResDam(46)
Level 41: Moonbeam -- EndRdx(A), Range(48), RechRdx(48)
Level 44: Soul Storm -- EndRdx(A), Range(48), Acc(50)
Level 47: Summon Widow -- RechRdx(A), RechRdx(50), RechRdx(50)
Level 49: Focused Burst -- Dmg(A)
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Level 2: Swift -- Empty(A)
Level 2: Health -- Heal(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- EndMod(A), EndMod(21)
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
All advice/critique builds welcome! Thanks for your time.