Rewards Cooldown
Given how many Task Forces there are, such a command would likely yield a little too much output (not quite as bad as /cmdlist, but still).
Better idea: add this to the contact's dialogue when you speak to them. Example:
Lord Recluse:
"Go beat up the Freedom Phalanx blah blah blah. You will need 8 members level 45 and up. You are currently eligible for full rewards."
The whole reward spiel would have to be separate from the contact's regular dialogue so that every member of the team can see it before starting. The I-Trials could be offloaded onto Prometheus, I suppose, and A-Merits could be with BOTLER/Trash Can.
Or hell, just give it all to Null the Gull.
"You don't lose levels. You don't have equipment to wear out, repair, or lose, or that anyone can steal from you. About the only thing lighter than debt they could do is have an NPC walk by, point and laugh before you can go to the hospital or base." -Memphis_Bill
We will honor the past, and fight to the last, it will be a good way to die...
Given how many Task Forces there are, such a command would likely yield a little too much output (not quite as bad as /cmdlist, but still).
Better idea: add this to the contact's dialogue when you speak to them. Example: Lord Recluse: "Go beat up the Freedom Phalanx blah blah blah. You will need 8 members level 45 and up. You are currently eligible for full rewards." The whole reward spiel would have to be separate from the contact's regular dialogue so that every member of the team can see it before starting. The I-Trials could be offloaded onto Prometheus, I suppose, and A-Merits could be with BOTLER/Trash Can. Or hell, just give it all to Null the Gull. |
@Warpus
Other team members can still speak to the contact, they just get told that the team leader needs to be the one to start it. But I'm saying that the reward text would display for everyone.
"You don't lose levels. You don't have equipment to wear out, repair, or lose, or that anyone can steal from you. About the only thing lighter than debt they could do is have an NPC walk by, point and laugh before you can go to the hospital or base." -Memphis_Bill
We will honor the past, and fight to the last, it will be a good way to die...
I think a command or dialog box would be a better approach. Otherwise you would be running all over the place to seek out contacts and see when you can get rewards again. I'm sure its not an easy deal, but man it would be nice to log in and just type: /Rewardtimer and get a list of sf's, trials, etc. that have your cooldown time before full rewards again.
@Warpus
I think a command or dialog box would be a better approach. Otherwise you would be running all over the place to seek out contacts and see when you can get rewards again. I'm sure its not an easy deal, but man it would be nice to log in and just type: /Rewardtimer and get a list of sf's, trials, etc. that have your cooldown time before full rewards again.
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/signed
it would give me a plan for each of my toons on any given day.
/signed
This would be a very great bit of info to have!
Given how many Task Forces there are, such a command would likely yield a little too much output ...
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I'd prefer it in a window myself. Maybe in there next to the Mission and Contact details. But however it works, I'd love to see a feature like this!
I would love to have a command that lets us see how long before we get rewards again on sf's, trials, ssa's, conversion of merits, etc.
/rewards
Lrsf: 2 hours
Itf: Ready
Baf: Ready
Lam: 14 hours
Alignment Merit Conversion: 6 hours
blah
blah
blah
@Warpus