I give in: Time for Mind/Fire dom
The main advantage of /Fiery Assault is simple, and easily summed up into a single word: "Blaze".
It stands head and shoulders above any other blast available to the Dominator in just about all categories - damage per animation, damage per second, damage per endurance, all of them.
Only Seismic Smash even comes close to as being as good a single target Dominator attack, with Bitter Ice Blast a distant third.
Adding to this, you have another awesome blast in Fire Blast, and - and here comes the important part - Embrace of Fire, the absolutely strongest Build Up version. The fact that it only works fully for fire damage would be a pity, except the set itself guarantees the vast majority of your damage will be fire.
The rest of the set is nothing special, though you have a pair of decent but hard-to-use AoE attacks, a chain-filler extraordinaire, an endurance emergency button, and a suprisingly awesome melee attack in Incinerate.
The problem, as usual, is zero mitigation.
Mind offers total mitigation.
Have fun out there!
Good post, thank you.
I'm certainly looking forward to blaze now.
I'm really liking how fast the combination feels. All my low level attacks animate quickly and recharge quickly as well. I'm actually burning through my end bar pretty quickly. Domination is turning out to be a great tool at low levels, especially as secondary endurance bar.
Good post, thank you.
I'm certainly looking forward to blaze now. I'm really liking how fast the combination feels. All my low level attacks animate quickly and recharge quickly as well. I'm actually burning through my end bar pretty quickly. Domination is turning out to be a great tool at low levels, especially as secondary endurance bar. |
"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.
Ok, so I haven't played a character outside the scrapper/brute/tank circle in a long time. I've been trying to find a character that I really like that feels and plays differently than those classes, but at the same time after trying a controller and a corrupter I wasn't too happy.
I really ended up like fire on the corrupter, but not the corrupter himself. The controller was just too far away from what I normally like, but on a Dom I can get a nice mix of melee and ranged attacks and still play the fire set I like.
I also solo a lot and time and time and time again I read that Mind/Fire is a particularly good way to go if you solo.
So, I know I'm going to try Mind/Fire and that I'm going to be working out a build in mids.
I just wanted to get some general opinions on the two sets. What are must have powers, what are lack luster, which are ok, but skippable, etc.
I don't know these powers very well so any opinion is one worth reading. I mean for example, I have no real opinion on the usefulness of telekinesis or whether terrify is worth picking up and why or whether my endurance consumption is going to require consume or anything like that.
Thanks for taking the time to read and any posts that you may leave behind.