Request Stone/Electric Brute


IcyVengeance

 

Posted

I was hoping someone out there might be able to help me. I consider myself a bit of a power gamer, although not in the league of some of the people on here. Anyway I had to take about 9 months off from the game due to a chronic pain condition. I'm back, but during that time I had to wipe my computer clean and messed up on porting my mids files. Lost everything I had on mids.

I have a stone/elec brute from when cov first started, level 50. Was my first love in the melee area, to which I have some really awesome/survivable characters. I had tried a couple of times to make a build a while back that would allow me to have fun with this character again. My kat/wp scrap and elec/sd brute have really spoiled me. With losing all my files I've just become super frustrated with this one build.

Was wondering if anyone had any builds lying around they could loan me? I was trying to to concentrate on getting in as much s/l or melee defense as possible with a secondary concentration on recharge. I would figure s/l would be more useful.

If anyone has any builds they wouldn't mind posting, I'd appreciate any jumping off point I could get.

Thank you very much!


Too many characters to fit in this space.

If you lay down and give up you have no one to blame but yourself. If you stand up and fight you'll have no one to blame because you've already won.

 

Posted

Here's something to get you started. I have an Elec/Stone tanker at 50 T2 (almost T3) using a very similar build. A couple of notes on my personal viewpoint:
1. I don't really like T9 power crashes, so I carry Orange inspirations and have the Eye of the Magus (Demonic Aura) accolade rather than take Power Surge.
2. I have seen that having 45 S/L Defense is very valuable, so my primary IOing is to support that.
3. The IO priority has left accuracy a bit below what I like, so that's why I chose Tactics and included a Kismet: Accuracy IO.
4. I do like +Rech, and have found that the Force Feedback: Chance for +Rech IOs do help (even though they never stack, there is a greater chance for them to fire having two)
5. Grounded has set my travel power of choice to be Super Speed.
6. Yeah, it looks expensive, but I'm using the same IOs on my tank w/o super funding. Just do the tip missions first every day and save up your Reward Merits as well as the Hero Merits. The only one that'll take a while to get is the Gladiator's Armor: +3 Def/TP Prot, and you can use some +Def temp powers to cover it until then.

Mine what you like and ignore the rest!

Villain Plan by Mids' Villain Designer 1.952
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Mutation Brute
Primary Power Set: Stone Melee
Secondary Power Set: Electric Armor
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership

Villain Profile:
Level 1: Stone Fist -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(21)
Level 1: Charged Armor -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(11), RctvArm-ResDam/Rchg(11), RctvArm-ResDam/EndRdx/Rchg(43)
Level 2: Stone Mallet -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(25)
Level 4: Heavy Mallet -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(5), KntkC'bat-Dmg/EndRdx/Rchg(25)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(17), RechRdx-I(17)
Level 8: Fault -- RzDz-Acc/Rchg(A), RzDz-EndRdx/Stun(9), RzDz-Acc/EndRdx(9), RzDz-Stun/Rng(34), RzDz-Acc/Stun/Rchg(37), FrcFbk-Rechg%(37)
Level 10: Static Shield -- S'fstPrt-ResDam/Def+(A), ResDam-I(43)
Level 12: Conductive Shield -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(13), RctvArm-ResDam/Rchg(13), RctvArm-ResDam/EndRdx/Rchg(43)
Level 14: Super Speed -- Winter-ResSlow(A)
Level 16: Grounded -- GA-3defTpProc(A)
Level 18: Seismic Smash -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(19), KntkC'bat-Dmg/Rchg(19), KntkC'bat-Dmg/EndRdx/Rchg(21)
Level 20: Lightning Reflexes -- Run-I(A)
Level 22: Lightning Field -- Oblit-Dmg(A), Oblit-Acc/Rchg(23), Oblit-Dmg/Rchg(23), Oblit-Acc/Dmg/Rchg(37), Oblit-Acc/Dmg/EndRdx/Rchg(40), FotG-ResDeb%(46)
Level 24: Build Up -- RechRdx-I(A)
Level 26: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(27), KntkC'bat-Dmg/Rchg(27), KntkC'bat-Dmg/EndRdx/Rchg(40)
Level 28: Energize -- Dct'dW-Heal(A), Dct'dW-Rchg(29), Dct'dW-Heal/EndRdx(29), Dct'dW-EndRdx/Rchg(31), Dct'dW-Heal/Rchg(31)
Level 30: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(31), RctvArm-ResDam/Rchg(34), RctvArm-ResDam/EndRdx/Rchg(46)
Level 32: Tremor -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(34), FrcFbk-Rechg%(46)
Level 35: Power Sink -- P'Shift-EndMod/Rchg(A), P'Shift-EndMod/Acc/Rchg(36), Efficacy-EndMod/Rchg(36), Efficacy-EndMod/Acc/Rchg(36)
Level 38: Weave -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(39), LkGmblr-Def/Rchg(39), LkGmblr-Rchg+(39), Ksmt-ToHit+(50)
Level 41: Combat Jumping -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(42), LkGmblr-Def/Rchg(42), LkGmblr-Rchg+(42)
Level 44: Maneuvers -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(45), LkGmblr-Def/Rchg(45), LkGmblr-Rchg+(45)
Level 47: Taunt -- Zinger-Taunt(A), Zinger-Taunt/Rchg(48), Zinger-Taunt/Rchg/Rng(48), Zinger-Acc/Rchg(48), Zinger-Taunt/Rng(50), Zinger-Dam%(50)
Level 49: Tactics -- Rec'dRet-Pcptn(A)
Level 50: Cardiac Core Paragon
Level 0: Born In Battle
Level 0: High Pain Threshold
Level 0: Invader
Level 0: Marshal
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Fury
Level 1: Sprint -- Jump-I(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(15), P'Shift-EndMod/Acc(15), P'Shift-End%(40)
Level 4: Ninja Run



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Current primary characters, all on Guardian:
The Amber Fist (Elec/Stone Tanker) | Pixelbeater (Fire/Kin Corr) | The Sequencer (Bots/Traps MM)
Blakkat (Claws/Dark Brute) | Mhogus'thra (Ill/Dark Cont) | Wyldhunt (Beast/Dark MM)

 

Posted

Mine is cheaper but I built her for 33% s/l def so she can be softcapped with 1 luck.

Power Sink is underslotted, which might be bad for a solo toon against an AV, but I rarely solo and currently with 1 rech IO in PS I'm good to go. Since I don't make much use of BU and she's not IO'ed like this yet I may take two slots off BU and put into Power Sink if I feel the need.

Since I have Ninja Run, NR+Lighting Reflexes is plenty fast for me as a travel power.

Villain Plan by Mids' Villain Designer 1.952
http://www.cohplanner.com/

Click this DataLink to open the build!

ShockWaver i20: Level 50 Natural Brute
Primary Power Set: Stone Melee
Secondary Power Set: Electric Armor
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Stone Mallet -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(5), C'ngImp-Acc/Dmg/Rchg(5)
Level 1: Charged Armor -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(7), RctvArm-ResDam/EndRdx/Rchg(7), RctvArm-ResDam(9)
Level 2: Heavy Mallet -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(9), KntkC'bat-Dmg/Rchg(11), KntkC'bat-Dmg/EndRdx/Rchg(11), C'ngImp-Acc/Dmg/Rchg(13)
Level 4: Conductive Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(13), RctvArm-ResDam/EndRdx/Rchg(15), RctvArm-ResDam(15)
Level 6: Lightning Field -- Sciroc-Acc/Dmg/EndRdx(A), Sciroc-Dmg/EndRdx(17), M'Strk-Acc/Dmg/EndRdx(17), M'Strk-Dmg/EndRdx(19)
Level 8: Fault -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(19), Stpfy-Acc/EndRdx(21), Stpfy-Stun/Rng(21), Stpfy-Acc/Stun/Rchg(23), FrcFbk-Rechg%(43)
Level 10: Static Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(23), RctvArm-ResDam/EndRdx/Rchg(25), RctvArm-ResDam(25)
Level 12: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg(27), Mocking-Taunt/Rchg/Rng(27), Mocking-Acc/Rchg(29), Mocking-Taunt/Rng(29), Mocking-Rchg(31)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(31), RechRdx-I(31)
Level 16: Grounded -- S'fstPrt-ResDam/Def+(A)
Level 18: Seismic Smash -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(33), C'ngImp-Acc/Dmg/Rchg(34), C'ngImp-Dmg/EndRdx/Rchg(34), C'ngImp-Dmg/Rchg(34), Mako-Acc/EndRdx/Rchg(36)
Level 20: Lightning Reflexes -- Run-I(A)
Level 22: Combat Jumping -- LkGmblr-Rchg+(A)
Level 24: Build Up -- Rec'dRet-ToHit/Rchg(A), Rec'dRet-Pcptn(36), HO:Membr(36), HO:Membr(37)
Level 26: Boxing -- Mako-Dam%(A)
Level 28: Energize -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(37), Dct'dW-Heal/Rchg(37), Dct'dW-Heal(39), Dct'dW-Rchg(39)
Level 30: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(39), RctvArm-ResDam/EndRdx/Rchg(40), RctvArm-ResDam(40)
Level 32: Tremor -- Oblit-Dmg(A), Oblit-Acc/Rchg(40), Oblit-Dmg/Rchg(42), Oblit-Acc/Dmg/Rchg(42), Oblit-Acc/Dmg/EndRdx/Rchg(42), Oblit-%Dam(50)
Level 35: Power Sink -- Efficacy-EndMod/Rchg(A)
Level 38: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(43), LkGmblr-Def(43), LkGmblr-Rchg+(45)
Level 41: Gloom -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(45), Decim-Dmg/Rchg(45), Decim-Acc/EndRdx/Rchg(46), Decim-Acc/Dmg/Rchg(46)
Level 44: Maneuvers -- LkGmblr-Def/EndRdx(A), LkGmblr-Rchg+(46), HO:Enzym(50)
Level 47: Dark Obliteration -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Acc/Dmg/EndRdx(48), Posi-Dam%(50)
Level 49: Darkest Night -- HO:Enzym(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Fury
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrcl-Rcvry+(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(33), P'Shift-End%(33)
------------
Set Bonus Totals:

  • 3% DamageBuff(Smashing)
  • 3% DamageBuff(Lethal)
  • 3% DamageBuff(Fire)
  • 3% DamageBuff(Cold)
  • 3% DamageBuff(Energy)
  • 3% DamageBuff(Negative)
  • 3% DamageBuff(Toxic)
  • 3% DamageBuff(Psionic)
  • 21.75% Defense(Smashing)
  • 21.75% Defense(Lethal)
  • 6.13% Defense(Fire)
  • 6.13% Defense(Cold)
  • 8% Defense(Energy)
  • 8% Defense(Negative)
  • 3% Defense(Psionic)
  • 15.19% Defense(Melee)
  • 5.5% Defense(Ranged)
  • 4.56% Defense(AoE)
  • 4.05% Max End
  • 4% Enhancement(Heal)
  • 63.75% Enhancement(RechargeTime)
  • 3% Enhancement(Stun)
  • 34% Enhancement(Accuracy)
  • 5% FlySpeed
  • 151.8 HP (10.13%) HitPoints
  • 5% JumpHeight
  • 5% JumpSpeed
  • MezResist(Held) 2.75%
  • MezResist(Immobilize) 14.85%
  • MezResist(Sleep) 1.65%
  • MezResist(Stun) 2.2%
  • MezResist(Terrorized) 2.2%
  • 20% Perception
  • 5% (0.08 End/sec) Recovery
  • 30% (1.87 HP/sec) Regeneration
  • 2.84% Resistance(Fire)
  • 2.84% Resistance(Cold)
  • 5% RunSpeed




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Posted

Just wanted to say thank you to both of you! You've both cut down a lot of frustration trying to remember what I did in the six versions I lost! Both builds have different points of view, they'll be a great help!

When I get a final version together I'll post for critique, thanks again!!


Too many characters to fit in this space.

If you lay down and give up you have no one to blame but yourself. If you stand up and fight you'll have no one to blame because you've already won.