My Bots/Time Build - Destroy it.
Well, I haven't played a bots/time so I'm not going to attempt to give you detailed advice on slotting or using your powers. However, I did immediately notice that you stop several of your sets on a +dmg bonus. Since set bonuses don't apply to pets and your only damaging attack is your hold, there's no reason to build for damage bonus. The extra slot can be filled with either a frankenslot or a basic IO to better serve what the power needs, rather than wasting it on the set bonus. In the case of provoke, the slot can be removed entirely imo.
In addition, I noticed that you have Unbreakable Constraint 6-slotted, but I would consider that a subpar set bonus. Removing the Hold/Recharge from that set shaves less than half a second off of the hold time and adds less than half a second to the recharge, and frees a slot for another power (as well as saving a little cash on a purple).
I played around a bit and came up with this suggestion for some very minor slotting changes, with an eye toward accuracy, endurance usage, and +recovery. You might find that using the slots in other ways would suit your playstyle better, but you should be able to compare to see which powers/slots I'm talking about.
Villain Plan by Mids' Villain Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Mastermind
Primary Power Set: Robotics
Secondary Power Set: Time Manipulation
Power Pool: Leadership
Power Pool: Leaping
Power Pool: Presence
Power Pool: Speed
Ancillary Pool: Mace Mastery
Villain Profile:
Level 1: Battle Drones
- (A) Blood Mandate - Damage/Endurance: Level 40
- (3) Blood Mandate - Accuracy/Endurance: Level 40
- (3) Blood Mandate - Accuracy/Damage: Level 50
- (5) Blood Mandate - Accuracy/Damage/Endurance: Level 50
- (5) Blood Mandate - Accuracy: Level 50
- (7) Blood Mandate - Damage: Level 50
- (A) Tempered Readiness - Accuracy/Slow: Level 50
- (34) Tempered Readiness - Accuracy/Endurance: Level 50
- (A) Doctored Wounds - Heal/Endurance: Level 50
- (7) Doctored Wounds - Heal/Recharge: Level 50
- (9) Doctored Wounds - Heal/Endurance/Recharge: Level 50
- (9) Doctored Wounds - Heal: Level 50
- (11) Doctored Wounds - Recharge: Level 50
- (A) Dark Watcher's Despair - Chance for Recharge Slow: Level 50
- (11) Dark Watcher's Despair - To Hit Debuff/Recharge: Level 50
- (17) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance: Level 50
- (19) Dark Watcher's Despair - To Hit Debuff/Endurance: Level 50
- (19) Dampened Spirits - To Hit Debuff/Endurance: Level 50
- (21) Pacing of the Turtle - Chance of -Recharge: Level 50
- (A) Endurance Reduction IO: Level 50
- (A) Luck of the Gambler - Recharge Speed: Level 50
- (21) Luck of the Gambler - Defense: Level 50
- (23) Luck of the Gambler - Defense/Endurance: Level 50
- (A) Recharge Reduction IO: Level 50
- (23) Recharge Reduction IO: Level 50
- (A) Soulbound Allegiance - Damage: Level 50
- (13) Soulbound Allegiance - Accuracy/Damage/Recharge: Level 50
- (13) HamiO:Nucleolus Exposure
- (15) Soulbound Allegiance - Accuracy/Recharge: Level 50
- (15) Defense Buff IO: Level 50
- (17) Defense Buff IO: Level 50
- (A) Unbounded Leap - +Stealth: Level 50
- (A) Basilisk's Gaze - Endurance/Recharge/Hold: Level 30
- (25) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold: Level 30
- (25) Curtail Speed - Range/Slow: Level 30
- (31) Curtail Speed - Endurance/Recharge/Slow: Level 30
- (33) Curtail Speed - Accuracy/Endurance: Level 30
- (33) Curtail Speed - Accuracy/Slow: Level 30
- (A) Endurance Reduction IO: Level 50
- (A) Unbreakable Constraint - Chance for Smashing Damage: Level 50
- (33) Unbreakable Constraint - Endurance/Hold: Level 50
- (34) Unbreakable Constraint - Accuracy/Recharge: Level 50
- (34) Unbreakable Constraint - Accuracy/Hold/Recharge: Level 50
- (36) Unbreakable Constraint - Hold: Level 50
- (A) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 50
- (36) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance: Level 50
- (36) Gaussian's Synchronized Fire-Control - Recharge/Endurance: Level 50
- (37) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge: Level 50
- (37) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance: Level 50
- (37) Gaussian's Synchronized Fire-Control - To Hit Buff: Level 50
- (A) Perfect Zinger - Chance for Psi Damage: Level 50
- (46) Perfect Zinger - Taunt/Recharge: Level 50
- (48) Perfect Zinger - Taunt/Range: Level 50
- (50) Perfect Zinger - Accuracy/Recharge: Level 50
- (A) Sovereign Right - Accuracy/Damage: Level 50
- (27) Sovereign Right - Damage/Endurance: Level 50
- (27) Sovereign Right - Accuracy/Endurance: Level 50
- (29) Sovereign Right - Accuracy/Damage/Endurance: Level 50
- (29) Sovereign Right - Resistance Bonus: Level 50
- (31) Sovereign Right - Accuracy: Level 50
- (A) Luck of the Gambler - Recharge Speed: Level 50
- (46) Luck of the Gambler - Defense: Level 50
- (46) Luck of the Gambler - Defense/Recharge: Level 50
- (A) Recharge Reduction IO: Level 50
- (31) Recharge Reduction IO: Level 50
- (A) Endurance Reduction IO: Level 50
- (A) Touch of Lady Grey - Defense Debuff/Recharge/Endurance: Level 50
- (40) Analyze Weakness - Accuracy/Defense Debuff: Level 30
- (42) Analyze Weakness - Accuracy/Recharge: Level 30
- (42) Accuracy IO: Level 50
- (43) Touch of Lady Grey - Defense Debuff/Recharge: Level 50
- (A) Efficacy Adaptor - EndMod/Recharge: Level 50
- (39) Efficacy Adaptor - EndMod/Accuracy/Recharge: Level 50
- (39) Efficacy Adaptor - Accuracy/Recharge: Level 50
- (39) Efficacy Adaptor - EndMod/Accuracy: Level 50
- (40) Efficacy Adaptor - EndMod/Endurance: Level 50
- (40) Efficacy Adaptor - EndMod: Level 50
- (A) Luck of the Gambler - Recharge Speed: Level 50
- (45) Luck of the Gambler - Defense: Level 50
- (45) Luck of the Gambler - Defense/Endurance: Level 50
- (A) Accuracy IO: Level 50
- (A) Luck of the Gambler - Recharge Speed: Level 50
- (48) Luck of the Gambler - Defense: Level 50
- (48) Luck of the Gambler - Defense/Endurance: Level 50
- (A) Endurance Reduction IO: Level 50
- (50) Endurance Reduction IO: Level 50
------------
Level 1: Brawl
- (A) Empty
- (A) Empty
Level 2: Rest
- (A) Empty
Level 2: Swift
- (A) Run Speed IO: Level 50
- (A) Miracle - +Recovery: Level 40
- (43) Numina's Convalescence - +Regeneration/+Recovery: Level 50
- (43) Regenerative Tissue - +Regeneration: Level 30
- (A) Jumping IO: Level 50
- (A) Performance Shifter - Chance for +End: Level 50
- (42) Performance Shifter - EndMod: Level 50
- (45) Performance Shifter - EndMod/Accuracy: Level 50
- (50) Performance Shifter - EndMod/Recharge: Level 50
| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1475;681;1362;HEX;| |78DA6594494C13611886FFE94C41F616284B814251B6420B8D1E0D6E282A548918A| |FA4960127A19D4A21D1A3777713BD18F5A022170FC60482C6E8512F7A03F7BB0AE2| |76AE9F7D5FDB269DB47932EFB7FFCB44CE0C953F1C3EB74B69AE7D33D1546A22124| |DCD99B3712B31E98C44A7AD98AEE42996BF376799189F8FC7ED44E8987DD29EB362| |297F9E69EFFCD454E8B815372553C24ACECF44E72C3BA1AAC66C7B26346A4627CDD| |9D4292B59FEFF3D6925A6DD99977CFFD28C329E34CDC9E6FD492B16CAAB1089C64C| |B679B6411AEB94FF8A53F1493BD5574197A11CDFC82FC2B0A18C7572032CFA0EAE7| |AB2B19A5AD0329A7F115C139B069BA18D402B8A805B8E9047C1D231F0ADC4E8EC45| |7FE2806D09742D83D52BE463B0F611629FCA1C1825AD9C7EF4E796D52FCE3491761| |47BE0575B0BD6B9C07752B3843394F422AE8E7C2609CBD84FD920EA95EF26778A6C| |E8AA720FDE2B7D887191F552BB02B555850E9FF752AB8AF9AA56456B3154C31A795| |BCBD077076CBB45DE04AB259F9BF9DC9CEF83E4ABE11AD71C428DB683A07F983C00| |6E1D026B248F07799C9E45DA1E900BE0B67BE47DF22EE895D87AD4D3EB53D08236D| |83F0B864F83CF65ED1A396BE326FAF5FE207F82CDBFC83FA0EF37F851E66AE2BE35| |71DF82DCB7A01B6C975E5AE0A3B570BF7CE40BA9DDCAB3D0CAB5FA2439DBB956EDA| |FD063D76BAC7DCF1BD20BDFC04BD83F4B4C07D7AAE302B4CE8BE425F232735D21CF| |83CB7290BB39433767E8E30C7D3C7B4BE2D3CB3E7B59BB4EE60A312EC4B87EC6F53| |3AE417C06786607385F986C36B277527EF2A8408132F04FD1F2957081CFF6026547| |81325AA044724A7ACCC87E019496B196B8B2F73BBD5E2A56F6A005D1FBF79CE6D00| |E6B996F50E004660E0CE21E6CE4C775236E33A7E9DA0DAC7FCF55B0EF3ACFE53570| |442E4C983DFC05378FEC4A| |-------------------------------------------------------------------|
I'm using a slightly modified version of the second build posted above. My only real comment is this.
With Time Juncture, you don't really need provoke. I took TP self and get as close to a spawn as possible without pulling aggro then TP myself (with TJ running) into the spawn itself and immediately drop Distortion Field. With Farsight + Maneuvers + Force Shield + TJ, nothing is hitting me on +2/x8 missions, while my bots open up from range. I then keep throwing out holds on the heavy hitters (who are usually trying to run out of my debuffs by then) or drop my other debuffs to help the bots do their thing.
Even against mezzers, this has worked quite well, although I've been held once or twice. But even in those cases, my bots usually have aggro by that point so I'm safe in the middle of things. I'm sure against +4/x8 I'd be in trouble, but I don't usually play that way unless I'm teamed.
My point is that Provoke hasn't been needed for this kind of playstyle. You can save yourself some slots with TP self in its place (which is fine just one-slotted) and use the above method instead if you don't mind a bit different playstyle.
Thanks to Psylenz for the tips on how to do this by the way. Otherwise, I think this is a great build for a bots/time player.
I thought I'd go ahead and post my build at 50. I made some minor slotting changes to the builds posted, but with a major one of dropping Acro. There's no doubt that Acro helps, but I am able to get Mag 8 knockdown protection from slotting a Karma and a Zephyr special which thus far has proven to be sufficient in early iTrials. Of more importance to me than Acro was getting Power Boost into the build. That caps S/L at 65% for iTrial content, and pushes S/L and Energy past the cap for PVE content, taking all other defenses to the mid to upper 30% range as well.
So I now TP self into spawn with TJ running, drop my other debuffs and rinse/repeat for next spawn. Has turned out to be a phenomenal playstyle. Mezzing hasn't been a problem and I'll aim for Clarion I think since I already have defenses pretty well handled via powers and set bonuses. With 181% recharge (w/Hasten and Chrono Shift), 252% Recovery and 225% regen, I'm highly survivable already. So that really free's up Alpha and Destiny for choosing whatever you want (likely Spiritual and Clarion for me).
I can't stress enough the value of Power Boost. Its worth it IMO. You are already in the Mace Mastery pool and it seemed a waste to me to get Web Envelope versus Power Boost considering the massive buff to Defense you get from same. It also improves many of your debuffs so it makes a great alpha-strike power for the build.
And I'm one of those MM's who just feels naked without SOME kind of attack so I grabbed Photon Grenade just so I can at LEAST pose with my big bad pulse rifle. I'm a fashion nut...sue me. It doesn't do great damage but its better than taking another pool power for damage.
I did break a personal no-purp rule. I typically avoid them but I got a steal on a full set of Unbreakable Constraints the other night. So I stuck with them per one of the builds above. If you swap this out with a 5 set of Basilisk's Gaze, you'll save some money...but has anyone seen the price of the triple/quad BG's lately? I actually picked up the Unbreakable Constraints CHEAPER than it would have cost me to go with the Basilisk's Gaze. I got lucky.
Villain Plan by Mids' Villain Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
BOTSTIME_POWERBOOST: Level 50 Magic Mastermind
Primary Power Set: Robotics
Secondary Power Set: Time Manipulation
Power Pool: Leadership
Power Pool: Speed
Power Pool: Teleportation
Power Pool: Leaping
Ancillary Pool: Mace Mastery
Villain Profile:
Level 1: Battle Drones -- BldM'dt-Dmg/EndRdx(A), BldM'dt-Acc/EndRdx(3), BldM'dt-Acc/Dmg(3), BldM'dt-Acc/Dmg/EndRdx(5), BldM'dt-Acc(5), BldM'dt-Dmg(7)
Level 1: Time Crawl -- TmpRdns-Acc/Slow(A), TmpRdns-Acc/EndRdx(34)
Level 2: Temporal Mending -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/Rchg(7), Dct'dW-Heal/EndRdx/Rchg(9), Dct'dW-Heal(9), Dct'dW-Rchg(11)
Level 4: Time's Juncture -- DarkWD-Slow%(A), DarkWD-ToHitDeb/Rchg(11), DarkWD-ToHitdeb/Rchg/EndRdx(17), DarkWD-ToHitDeb/EndRdx(19), DampS-ToHitDeb/EndRdx(19), P'ngTtl--Rchg%(21)
Level 6: Equip Robot -- EndRdx-I(A)
Level 8: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(21), LkGmblr-Def/EndRdx(23), Krma-ResKB(23)
Level 10: Temporal Selection -- RechRdx-I(A)
Level 12: Protector Bots -- S'bndAl-Dmg(A), S'bndAl-Acc/Dmg/Rchg(13), HO:Nucle(13), S'bndAl-Acc/Rchg(15), DefBuff-I(15), DefBuff-I(17)
Level 14: Super Speed -- Clrty-Stlth(A)
Level 16: Distortion Field -- BasGaze-EndRdx/Rchg/Hold(A), BasGaze-Acc/EndRdx/Rchg/Hold(25), CtlSpd-Rng/Slow(25), CtlSpd-EndRdx/Rchg/Slow(31), CtlSpd-Acc/EndRdx(33), CtlSpd-Acc/Slow(33)
Level 18: Assault -- EndRdx-I(A)
Level 20: Time Stop -- UbrkCons-Dam%(A), UbrkCons-EndRdx/Hold(33), UbrkCons-Acc/Rchg(34), UbrkCons-Acc/Hold/Rchg(34), UbrkCons-Hold(36)
Level 22: Tactics -- GSFC-Build%(A), GSFC-ToHit/EndRdx(36), GSFC-Rchg/EndRdx(36), GSFC-ToHit/Rchg(37), GSFC-ToHit/Rchg/EndRdx(37), GSFC-ToHit(37)
Level 24: Teleport -- Zephyr-ResKB(A)
Level 26: Assault Bot -- SvgnRt-Acc/Dmg(A), SvgnRt-Dmg/EndRdx(27), SvgnRt-Acc/EndRdx(27), SvgnRt-Acc/Dmg/EndRdx(29), SvgnRt-PetResDam(29), SvgnRt-Acc(31)
Level 28: Farsight -- LkGmblr-Rchg+(A), LkGmblr-Def(46), LkGmblr-Def/Rchg(46)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(31)
Level 32: Upgrade Robot -- EndRdx-I(A)
Level 35: Slowed Response -- LdyGrey-DefDeb/Rchg/EndRdx(A), AnWeak-Acc/DefDeb(40), AnWeak-Acc/Rchg(42), Acc-I(42), LdyGrey-DefDeb/Rchg(43)
Level 38: Chrono Shift -- Efficacy-EndMod/Rchg(A), Efficacy-EndMod/Acc/Rchg(39), Efficacy-Acc/Rchg(39), Efficacy-EndMod/Acc(39), Efficacy-EndMod/EndRdx(40), Efficacy-EndMod(40)
Level 41: Scorpion Shield -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(43), LkGmblr-Def(45)
Level 44: Power Boost -- RechRdx-I(A), RechRdx-I(45)
Level 47: Photon Grenade -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Acc/Dmg/EndRdx(48), Posi-Dam%(50)
Level 49: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(50), LkGmblr-Def(50)
Level 50: Musculature Core Paragon
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 1: Supremacy
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(43)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(42), P'Shift-EndMod/Acc(45), P'Shift-EndMod/Rchg(46)
------------
Set Bonus Totals:
- 5% DamageBuff(Smashing)
- 5% DamageBuff(Lethal)
- 5% DamageBuff(Fire)
- 5% DamageBuff(Cold)
- 5% DamageBuff(Energy)
- 5% DamageBuff(Negative)
- 5% DamageBuff(Toxic)
- 5% DamageBuff(Psionic)
- 4.06% Defense(Smashing)
- 4.06% Defense(Lethal)
- 5% Defense(Fire)
- 5% Defense(Cold)
- 5.63% Defense(Energy)
- 5.63% Defense(Negative)
- 6.25% Defense(Melee)
- 7.5% Defense(Ranged)
- 7.19% Defense(AoE)
- 24% Enhancement(Accuracy)
- 61.25% Enhancement(RechargeTime)
- 2% Enhancement(RunSpeed)
- 4% Enhancement(Heal)
- 2% Enhancement(JumpSpeed)
- 2% Enhancement(FlySpeed)
- 2% Enhancement(JumpHeight)
- 10% FlySpeed
- 123.5 HP (15.38%) HitPoints
- 10% JumpHeight
- 10% JumpSpeed
- Knockback (Mag -8)
- Knockup (Mag -8)
- MezResist(Confused) 2.75%
- MezResist(Held) 2.75%
- MezResist(Immobilize) 1.1%
- MezResist(Sleep) 2.75%
- MezResist(Stun) 4.4%
- MezResist(Terrorized) 2.2%
- 18.5% (0.31 End/sec) Recovery
- 66% (2.21 HP/sec) Regeneration
- 10% Resistance(Smashing)
- 10% Resistance(Lethal)
- 15.36% Resistance(Fire)
- 15.36% Resistance(Cold)
- 10% Resistance(Energy)
- 10% Resistance(Negative)
- 10% Resistance(Toxic)
- 10% Resistance(Psionic)
- 10% RunSpeed
| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1495;712;1424;HEX;| |78DA6594494C136114C7BFAF9D8285022DA5EC140AB2155A69F4685C104484DA863| |67A24B50C3849B7D092E8D1BBBB895E8C7A50918B07C54070891EF5A2375051EF2A| |8B5BE2AD3EE7FD6D9BB469F3EBBCEDFFDEFB66C67F7AC8F260E4EC7E21AD8762917| |47AD21F4967D4D9B8969832F923335AD42884B00F06C2A1F0A87F78321838313C31| |180884C2A5646FCC074F86E6E2F164C23B913C99CC68D1B4ABC03538373DED0D6B7| |1958A27B4D45C2C92D1920951154C2663DE713532A5CEA64F69A932FD3A9452D5A9| |6AFD6F588DA9A9E46C460FB7FC8F4E698999E6E19416F51648F8235115AD9FA9A7C| |EBAE8B76212F8644DE22BA15B11866FE017A24F11CA06B8C92CD962AE3A72B952CC| |4BDDE65A60AE914F4ADDA7C831B695F8993B8E8101665990F98E728CE8C5F8C4C0B| |E25A6759959BD022E326B1E72EE539A8347C90A938BFBB3D1FA4BB90763A983E36A| |6A98B556F00FB95B14F19EB4CDC837F771FE732A588E7ECAF7B19EE500B897CC8A5| |1541EE4EB4A27E758C10ED2AE606D5161E6980FA451857A55AB065DB77E0DBC2575| |3A6F33DB6E823798D554CF867A36CCB74EF5EC5C4FB18FB246DB11A66B043CCCEC1| |862DAA98E83EB981C0BF0DD07E7993BEF82F7C03BCC6ECAADC38EEAD6D9F68276D4| |80991AB6B9AFC6EFE00F66F34FF037D3F98BF991FA6FE25E0C4D381F0FCEC76363B| |693660BC7C8169C8B137C49DAADE8A7153BF94435DBB193F6D7E8FB0DEFB8F72DD8| |C8B1EE57ECFF4C399DD849E779B6755D002F829750EB32788EB94C376C0F66E8C10| |C6EDC5BFD9865D322441F66E843EFFDE0339AC18B7EBD8FD8B66B117C0C2E317DCB| |CC5ADAC9003407A0E983A60F9ACD4AEED9A42F7D84BBC832F0CF220B2DBEA298DD4| |5963D4596F1228B3F6FC90615889057EA5EB335F79C6737CA72EF09213D3CDF56DE| |26E551A9BF8BDCC7B1CBC2F81E8EDFCEDB8CF23A9F4BEF1566FF35A6E72A738C1E1| |81FB4FF02045AF6D9| |-------------------------------------------------------------------|
Thanks for the advice guys. I do appreciate it.
I'm getting closer and closer to 50, so I've reworked my build with a few of the suggestions. I did end up taking Power Boost and love the numbers on it, even if it's a small duration. I reworked a few sets for some more recharge and regen. I only sacrificed a tad bit of recovery for it.
I personally don't like the MM attacks much. Once I get Incarnated tho, I might drop Acro for Clarion. Not sure just yet as Barrier will boost up my buffs even more so, but rebirth would be great for a nice team heal, so would Ageless for a team recovery /Time lacks. I'm stuck for destiny it seems... Hmmm.
Here is the new build at least.
Villain Plan by Mids' Villain Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Mastermind
Primary Power Set: Robotics
Secondary Power Set: Time Manipulation
Power Pool: Leadership
Power Pool: Leaping
Power Pool: Presence
Power Pool: Speed
Ancillary Pool: Mace Mastery
Villain Profile:
Level 1: Battle Drones -- BldM'dt-Dmg/EndRdx(A), BldM'dt-Acc/EndRdx(3), BldM'dt-Acc/Dmg(3), BldM'dt-Acc/Dmg/EndRdx(5), BldM'dt-Acc(5), BldM'dt-Dmg(7)
Level 1: Time Crawl -- TmpRdns-Acc/Slow(A), TmpRdns-Acc/EndRdx(34)
Level 2: Temporal Mending -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/Rchg(7), Dct'dW-Heal/EndRdx/Rchg(9), Dct'dW-Heal(9), Dct'dW-Rchg(11)
Level 4: Time's Juncture -- DarkWD-Slow%(A), DarkWD-ToHitDeb/Rchg(11), DarkWD-ToHitdeb/Rchg/EndRdx(17), DarkWD-ToHitDeb/EndRdx(19), DampS-ToHitDeb/EndRdx(19), P'ngTtl--Rchg%(21)
Level 6: Equip Robot -- EndRdx-I(A)
Level 8: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(21), LkGmblr-Def/EndRdx(23)
Level 10: Temporal Selection -- RechRdx-I(A), RechRdx-I(23)
Level 12: Protector Bots -- S'bndAl-Dmg(A), S'bndAl-Acc/Dmg/Rchg(13), HO:Nucle(13), S'bndAl-Acc/Rchg(15), DefBuff-I(15), DefBuff-I(17)
Level 14: Super Jump -- ULeap-Stlth(A)
Level 16: Distortion Field -- BasGaze-EndRdx/Rchg/Hold(A), BasGaze-Acc/EndRdx/Rchg/Hold(25), CtlSpd-Rng/Slow(25), CtlSpd-EndRdx/Rchg/Slow(31), CtlSpd-Acc/EndRdx(33), CtlSpd-Acc/Slow(33)
Level 18: Assault -- EndRdx-I(A)
Level 20: Time Stop -- UbrkCons-Dam%(A), UbrkCons-EndRdx/Hold(33), UbrkCons-Acc/Rchg(34), UbrkCons-Acc/Hold/Rchg(34), UbrkCons-Hold(36)
Level 22: Tactics -- GSFC-Build%(A), GSFC-ToHit/EndRdx(36), GSFC-Rchg/EndRdx(36), GSFC-ToHit/Rchg(37), GSFC-ToHit/Rchg/EndRdx(37), GSFC-ToHit(37)
Level 24: Provoke -- Mocking-Taunt(A), Mocking-Taunt/Rchg(43), Mocking-Taunt/Rchg/Rng(46), Mocking-Acc/Rchg(48), Mocking-Taunt/Rng(50), Mocking-Rchg(50)
Level 26: Assault Bot -- SvgnRt-Acc/Dmg(A), SvgnRt-Dmg/EndRdx(27), SvgnRt-Acc/EndRdx(27), SvgnRt-Acc/Dmg/EndRdx(29), SvgnRt-PetResDam(29), SvgnRt-Acc(31)
Level 28: Farsight -- LkGmblr-Rchg+(A), LkGmblr-Def(46), LkGmblr-Def/Rchg(46)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(31)
Level 32: Upgrade Robot -- EndRdx-I(A)
Level 35: Slowed Response -- LdyGrey-DefDeb/Rchg/EndRdx(A), AnWeak-Acc/DefDeb(40), AnWeak-Acc/Rchg(42), Acc-I(42), LdyGrey-DefDeb/Rchg(43)
Level 38: Chrono Shift -- Dct'dW-Rchg(A), Dct'dW-Heal/EndRdx(39), Dct'dW-Heal/Rchg(39), Dct'dW-Heal/EndRdx/Rchg(39), Dct'dW-Heal(40), P'Shift-EndMod/Rchg(40)
Level 41: Scorpion Shield -- LkGmblr-Rchg+(A), LkGmblr-Def(45), LkGmblr-Def/EndRdx(45)
Level 44: Power Boost -- RechRdx-I(A)
Level 47: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(48), LkGmblr-Def/EndRdx(48)
Level 49: Acrobatics -- EndRdx-I(A)
Level 50: Musculature Core Paragon
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 1: Supremacy
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(43)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(42), P'Shift-EndMod/Acc(45), P'Shift-EndMod/Rchg(50)
| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1475;677;1354;HEX;| |78DA6594C94F535114C6EFA3AF20A5D01628438142515A84B6D0E8D238A2A850256| |2DC925A1EF0B453689BE8D27F4113DD1875A1221B17C64482C6E85237BA03E7BDCA| |E0B4AE27FD3EDA267D69F3EB3DF3B9E7BC46AF8CD91F8F5F3BA434E7B1442C9B9D8| |9C6B239633169A666ADD1D8BC19B72879EAE4EB296B66A6F3C9643A153E97BE98CE| |99F1ACAF4275343F37173E6F260D89943233F9442C67A653CA31954E27C293466CD| |658CC2E9819FBCE3963A6E65DC543A5BDAD2899CE18C66CF7F18C190F576488C6E2| |06CBBCDA2185F9E5BB6A557C0A56F54310D155CD4FF23BA86F909B60ED16B8E62EF| |96A6A492BCA7CCBE0BAE834E8746D02B2DA28B8EB0C7916B44D811FC4C7C25A2CCF| |6BA07B063A57C0E655F229D8FA04BE2FA40FB45250561FEA73C9EDD7158B28D4D4B| |961D7DA0AB639C18F92B39E3DD40FC3AF8D7C29011B584FC341E4B31F260F8858B7| |A8A623383779E1E324DB257723EB69B4C0E693E472309E634D643DBAEA5827EF6A4| |57AEF817D77C8DB60B3C473A117E5627F9F255E0BEFB8E51472F49D047DE3E40970| |F718D82271DC8863752F53F7885C02F73C201F92F7418FF8B6B3FEF605C8864C307| |4091CB90C461264127C2577D949DFCE6DD4EFF945FE06BBFF90FF40EF5FF08BF4D9| |C53976718E21CE31E402FBA5B61ED8683D9C9F977C2DB97B398B5EDEDD5789D9CFB| |BEB7F8B1A03EFC0BDEF490F6C87DEE0FC4D7C06787703DC593F77DBCFDDF673B703| |DCEDC00DF8AEC8620FB28741F610640F41EEE2A65DA961D639BCB38BD257987E61F| |A8DD06F847E1D6233CADD18657FDD7AE9DD948F3C6AA84A325A25895449F65549F6| |574926AB24D1B2A430A597FE099456D4D63B4BEF7961C3265AD6AE8550FB5659A66| |9A7E547406670817754693F08FBEDB2CCA2DDE2ECAE83C19BDC43CE61425E98086C| |0BFF01155BEC05| |-------------------------------------------------------------------|
"Believe me, if I could teleport myself into a woman I wouldn't be playing this game. " -Cyberforce
Global: @Red Shadow
Just remember that while Power Boost does have a short duration, the boost lasts the duration of Farsight if you cast PB + Farsight in that order.
I have a 37 Bots/Time that I mainly just frankenslot to level. Getting closer to the end of the journey, I've made a build for him. I tankermind mostly, hence some of my power choices. But, feel free to tear it to shreds and offer some tips.
Villain Plan by Mids' Villain Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Mastermind
Primary Power Set: Robotics
Secondary Power Set: Time Manipulation
Power Pool: Leadership
Power Pool: Leaping
Power Pool: Presence
Power Pool: Speed
Ancillary Pool: Mace Mastery
Villain Profile:
Level 1: Battle Drones -- BldM'dt-Dmg/EndRdx(A), BldM'dt-Acc/EndRdx(3), BldM'dt-Acc/Dmg(3), BldM'dt-Acc/Dmg/EndRdx(5), BldM'dt-Acc(5), BldM'dt-Dmg(7)
Level 1: Time Crawl -- CtlSpd-Acc/Slow(A)
Level 2: Temporal Mending -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/Rchg(7), Dct'dW-Heal/EndRdx/Rchg(9), Dct'dW-Heal(9), Dct'dW-Rchg(11)
Level 4: Time's Juncture -- DarkWD-ToHitDeb(A), DarkWD-ToHitDeb/Rchg(11), DarkWD-ToHitdeb/Rchg/EndRdx(17), DarkWD-ToHitDeb/EndRdx(19), DarkWD-Slow%(19), P'ngTtl--Rchg%(21)
Level 6: Equip Robot -- EndRdx-I(A)
Level 8: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(21), LkGmblr-Def/EndRdx(23)
Level 10: Temporal Selection -- RechRdx-I(A), RechRdx-I(23)
Level 12: Protector Bots -- S'bndAl-Dmg(A), S'bndAl-Acc/Dmg/Rchg(13), S'bndAl-Dmg/Rchg(13), S'bndAl-Acc/Rchg(15), DefBuff-I(15), DefBuff-I(17)
Level 14: Super Jump -- ULeap-Stlth(A)
Level 16: Distortion Field -- BasGaze-EndRdx/Rchg/Hold(A), BasGaze-Acc/EndRdx/Rchg/Hold(25), CtlSpd-Rng/Slow(25), CtlSpd-EndRdx/Rchg/Slow(31), CtlSpd-Acc/EndRdx(33), CtlSpd-Acc/Slow(33)
Level 18: Assault -- EndRdx-I(A)
Level 20: Time Stop -- UbrkCons-Dam%(A), UbrkCons-EndRdx/Hold(33), UbrkCons-Hold(34), UbrkCons-Hold/Rchg(34), UbrkCons-Acc/Hold/Rchg(34), UbrkCons-Acc/Rchg(36)
Level 22: Tactics -- GSFC-Build%(A), GSFC-ToHit/EndRdx(36), GSFC-Rchg/EndRdx(36), GSFC-ToHit/Rchg(37), GSFC-ToHit/Rchg/EndRdx(37), GSFC-ToHit(37)
Level 24: Provoke -- Zinger-Dam%(A), Zinger-Acc/Rchg(45), Zinger-Taunt/Rchg(46), Zinger-Taunt/Rchg/Rng(48), Zinger-Taunt(50)
Level 26: Assault Bot -- SvgnRt-Acc/Dmg(A), SvgnRt-Dmg/EndRdx(27), SvgnRt-Acc/EndRdx(27), SvgnRt-Acc/Dmg/EndRdx(29), SvgnRt-PetResDam(29), SvgnRt-Acc(31)
Level 28: Farsight -- LkGmblr-Rchg+(A), LkGmblr-Def(46), LkGmblr-Def/Rchg(46)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(31)
Level 32: Upgrade Robot -- EndRdx-I(A)
Level 35: Slowed Response -- AnWeak-DefDeb/EndRdx/Rchg(A), AnWeak-Acc/DefDeb(40), AnWeak-Acc/Rchg(42), AnWeak-Acc/Rchg/EndRdx(42), LdyGrey-DefDeb/Rchg(43)
Level 38: Chrono Shift -- Efficacy-EndMod/Rchg(A), Efficacy-EndMod/Acc/Rchg(39), Efficacy-Acc/Rchg(39), Efficacy-EndMod/Acc(39), Efficacy-EndMod/EndRdx(40), Efficacy-EndMod(40)
Level 41: Scorpion Shield -- LkGmblr-Rchg+(A), LkGmblr-Def(45), LkGmblr-Def/EndRdx(45)
Level 44: Web Envelope -- Acc-I(A)
Level 47: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(48), LkGmblr-Def/EndRdx(48)
Level 49: Acrobatics -- EndRdx-I(A), EndRdx-I(50)
Level 50: Musculature Core Paragon
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 1: Supremacy
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(43), RgnTis-Regen+(43)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(42), P'Shift-EndMod/Rchg(50)
"Believe me, if I could teleport myself into a woman I wouldn't be playing this game. " -Cyberforce
Global: @Red Shadow