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Posts
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Well, I haven't played a bots/time so I'm not going to attempt to give you detailed advice on slotting or using your powers. However, I did immediately notice that you stop several of your sets on a +dmg bonus. Since set bonuses don't apply to pets and your only damaging attack is your hold, there's no reason to build for damage bonus. The extra slot can be filled with either a frankenslot or a basic IO to better serve what the power needs, rather than wasting it on the set bonus. In the case of provoke, the slot can be removed entirely imo.
In addition, I noticed that you have Unbreakable Constraint 6-slotted, but I would consider that a subpar set bonus. Removing the Hold/Recharge from that set shaves less than half a second off of the hold time and adds less than half a second to the recharge, and frees a slot for another power (as well as saving a little cash on a purple).
I played around a bit and came up with this suggestion for some very minor slotting changes, with an eye toward accuracy, endurance usage, and +recovery. You might find that using the slots in other ways would suit your playstyle better, but you should be able to compare to see which powers/slots I'm talking about.
Villain Plan by Mids' Villain Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Mastermind
Primary Power Set: Robotics
Secondary Power Set: Time Manipulation
Power Pool: Leadership
Power Pool: Leaping
Power Pool: Presence
Power Pool: Speed
Ancillary Pool: Mace Mastery
Villain Profile:
Level 1: Battle Drones- (A) Blood Mandate - Damage/Endurance: Level 40
- (3) Blood Mandate - Accuracy/Endurance: Level 40
- (3) Blood Mandate - Accuracy/Damage: Level 50
- (5) Blood Mandate - Accuracy/Damage/Endurance: Level 50
- (5) Blood Mandate - Accuracy: Level 50
- (7) Blood Mandate - Damage: Level 50
- (A) Tempered Readiness - Accuracy/Slow: Level 50
- (34) Tempered Readiness - Accuracy/Endurance: Level 50
- (A) Doctored Wounds - Heal/Endurance: Level 50
- (7) Doctored Wounds - Heal/Recharge: Level 50
- (9) Doctored Wounds - Heal/Endurance/Recharge: Level 50
- (9) Doctored Wounds - Heal: Level 50
- (11) Doctored Wounds - Recharge: Level 50
- (A) Dark Watcher's Despair - Chance for Recharge Slow: Level 50
- (11) Dark Watcher's Despair - To Hit Debuff/Recharge: Level 50
- (17) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance: Level 50
- (19) Dark Watcher's Despair - To Hit Debuff/Endurance: Level 50
- (19) Dampened Spirits - To Hit Debuff/Endurance: Level 50
- (21) Pacing of the Turtle - Chance of -Recharge: Level 50
- (A) Endurance Reduction IO: Level 50
- (A) Luck of the Gambler - Recharge Speed: Level 50
- (21) Luck of the Gambler - Defense: Level 50
- (23) Luck of the Gambler - Defense/Endurance: Level 50
- (A) Recharge Reduction IO: Level 50
- (23) Recharge Reduction IO: Level 50
- (A) Soulbound Allegiance - Damage: Level 50
- (13) Soulbound Allegiance - Accuracy/Damage/Recharge: Level 50
- (13) HamiO:Nucleolus Exposure
- (15) Soulbound Allegiance - Accuracy/Recharge: Level 50
- (15) Defense Buff IO: Level 50
- (17) Defense Buff IO: Level 50
- (A) Unbounded Leap - +Stealth: Level 50
- (A) Basilisk's Gaze - Endurance/Recharge/Hold: Level 30
- (25) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold: Level 30
- (25) Curtail Speed - Range/Slow: Level 30
- (31) Curtail Speed - Endurance/Recharge/Slow: Level 30
- (33) Curtail Speed - Accuracy/Endurance: Level 30
- (33) Curtail Speed - Accuracy/Slow: Level 30
- (A) Endurance Reduction IO: Level 50
- (A) Unbreakable Constraint - Chance for Smashing Damage: Level 50
- (33) Unbreakable Constraint - Endurance/Hold: Level 50
- (34) Unbreakable Constraint - Accuracy/Recharge: Level 50
- (34) Unbreakable Constraint - Accuracy/Hold/Recharge: Level 50
- (36) Unbreakable Constraint - Hold: Level 50
- (A) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 50
- (36) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance: Level 50
- (36) Gaussian's Synchronized Fire-Control - Recharge/Endurance: Level 50
- (37) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge: Level 50
- (37) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance: Level 50
- (37) Gaussian's Synchronized Fire-Control - To Hit Buff: Level 50
- (A) Perfect Zinger - Chance for Psi Damage: Level 50
- (46) Perfect Zinger - Taunt/Recharge: Level 50
- (48) Perfect Zinger - Taunt/Range: Level 50
- (50) Perfect Zinger - Accuracy/Recharge: Level 50
- (A) Sovereign Right - Accuracy/Damage: Level 50
- (27) Sovereign Right - Damage/Endurance: Level 50
- (27) Sovereign Right - Accuracy/Endurance: Level 50
- (29) Sovereign Right - Accuracy/Damage/Endurance: Level 50
- (29) Sovereign Right - Resistance Bonus: Level 50
- (31) Sovereign Right - Accuracy: Level 50
- (A) Luck of the Gambler - Recharge Speed: Level 50
- (46) Luck of the Gambler - Defense: Level 50
- (46) Luck of the Gambler - Defense/Recharge: Level 50
- (A) Recharge Reduction IO: Level 50
- (31) Recharge Reduction IO: Level 50
- (A) Endurance Reduction IO: Level 50
- (A) Touch of Lady Grey - Defense Debuff/Recharge/Endurance: Level 50
- (40) Analyze Weakness - Accuracy/Defense Debuff: Level 30
- (42) Analyze Weakness - Accuracy/Recharge: Level 30
- (42) Accuracy IO: Level 50
- (43) Touch of Lady Grey - Defense Debuff/Recharge: Level 50
- (A) Efficacy Adaptor - EndMod/Recharge: Level 50
- (39) Efficacy Adaptor - EndMod/Accuracy/Recharge: Level 50
- (39) Efficacy Adaptor - Accuracy/Recharge: Level 50
- (39) Efficacy Adaptor - EndMod/Accuracy: Level 50
- (40) Efficacy Adaptor - EndMod/Endurance: Level 50
- (40) Efficacy Adaptor - EndMod: Level 50
- (A) Luck of the Gambler - Recharge Speed: Level 50
- (45) Luck of the Gambler - Defense: Level 50
- (45) Luck of the Gambler - Defense/Endurance: Level 50
- (A) Accuracy IO: Level 50
- (A) Luck of the Gambler - Recharge Speed: Level 50
- (48) Luck of the Gambler - Defense: Level 50
- (48) Luck of the Gambler - Defense/Endurance: Level 50
- (A) Endurance Reduction IO: Level 50
- (50) Endurance Reduction IO: Level 50
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Level 1: Brawl- (A) Empty
- (A) Empty
Level 2: Rest- (A) Empty
Level 2: Swift- (A) Run Speed IO: Level 50
- (A) Miracle - +Recovery: Level 40
- (43) Numina's Convalescence - +Regeneration/+Recovery: Level 50
- (43) Regenerative Tissue - +Regeneration: Level 30
- (A) Jumping IO: Level 50
- (A) Performance Shifter - Chance for +End: Level 50
- (42) Performance Shifter - EndMod: Level 50
- (45) Performance Shifter - EndMod/Accuracy: Level 50
- (50) Performance Shifter - EndMod/Recharge: Level 50
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At the rate that the devs are adding auto-hit damage to the game, it may also be worth considering that as long as they don't catch aggro or stand in the middle of AoEs, a /PD with pets on bodyguard can spam Share Pain as fast as it recharges -- which should be fairly quick, since you'll want global recharge to perma World of Pain. It's not as high a heal as an Empathy defender or even an Empathy controller or Pain corruptor (not quite), but still useful under the right circumstances. Also, Painbringer with a single endmod or a couple of frankenslotted endmod/rech can power through ranged nuke crashes.
My personal experience with the two sets is that /Thermal has the slight edge in soloing hard targets with Heat Exhaustion and the higher values on Forge vs WoP, but requires much more micromanagement to do so. On (edit for clarity: ) soloing everything else, I find them about even, with Pain's regen making swarms of minions a bit less worrying survival-wise. /Pain Domination has the slight edge in groups and leagues, the bigger the better, because World of Pain and Suppress Pain get better the more people they hit and the set has a couple of tools that are only duplicated in one other set to my knowledge (and that one is not available to MMs). Debuffs are also less important in a group that is steamrolling without them.
YMMV, of course.