Please Critique - Bots/Traps MM - Mids Export Included


Berzerker_NA

 

Posted

Hello everyone. I'm really hoping for some insight into how to squeeze that last few percent of success out of my build. I didn't have any feedback the last time I posted, so I was kinda flailing about in the dark to even come up with this revision, so please, help a lady out. Right now I'm softcapped to M/R/AOE with my protbots shield, drones and assault are at I think 51% M/R/AOE with prot shields, and the protbots themselves are at like 38% M/R/AOE. 45% global recharge, lots of nasty procs in things. I'm not really sure WHAT I'm looking for to improve it, other than probably recharge. I've got enough defense to be happily over the softcap, even if I don't have that much of a buffer against debuffs, I'm still happy where I am there. I'd always be happy with more recharge in the build, though. With that said, yes I do hover, and without too much trouble putting down traps since I've gotten used to skimming the ground for that. Also, I don't really want to change which pools I have beyond Mu. I'd be willing to sacrifice that one if it would help me improve overall. Any suggestions to squeeze out a bit more performance would be greatly appreciated. And yes, I tried putting this in the builds workshop section. I got told to put it here for better feedback.

Villain Plan by Mids' Villain Designer 1.952
http://www.cohplanner.com/

ISSaMS: Level 50 Technology Mastermind
Primary Power Set: Robotics
Secondary Power Set: Traps
Power Pool: Medicine
Power Pool: Flight
Power Pool: Leadership
Power Pool: Presence
Ancillary Pool: Mu Mastery

Villain Profile:
------------
Level 1: Battle Drones EdctM'r-Acc/Dmg(A), EdctM'r-Dmg/EndRdx(3), EdctM'r-Acc/EndRdx(3), EdctM'r-Acc/Dmg/EndRdx(5), EdctM'r-Dmg(5), EdctM'r-PetDef(7)
Level 1: Web Grenade Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(7), Enf'dOp-Acc/EndRdx(9), Enf'dOp-Immob/Rng(9), Enf'dOp-Acc/Immob/Rchg(11), Enf'dOp-Acc/Immob(11)
Level 2: Caltrops Ragnrk-Knock%(A)
Level 4: Aid Other Numna-Heal/Rchg(A), Numna-Heal/EndRdx(15), Numna-Heal/EndRdx/Rchg(15)
Level 6: Equip Robot EndRdx-I(A)
Level 8: Hover Krma-ResKB(A), LkGmblr-Def/EndRdx(27), LkGmblr-Rchg+(27)
Level 10: Acid Mortar LdyGrey-%Dam(A), ShldBrk-%Dam(19), Achilles-ResDeb%(19), Posi-Dam%(21)
Level 12: Protector Bots BldM'dt-Acc/Dmg(A), BldM'dt-Dmg/EndRdx(21), BldM'dt-Acc/EndRdx(23), BldM'dt-Acc/Dmg/EndRdx(23), DefBuff-I(25), DefBuff-I(25)
Level 14: Aid Self Numna-Heal/EndRdx(A), Numna-Heal/Rchg(17), Numna-Heal(17)
Level 16: Force Field Generator S'dpty-Def/EndRdx(A), S'dpty-Def/Rchg(29), S'dpty-EndRdx/Rchg(29), S'dpty-Def/EndRdx/Rchg(31), S'dpty-Def(31), LkGmblr-Rchg+(31)
Level 18: Fly Zephyr-ResKB(A)
Level 20: Poison Trap Lock-%Hold(A), NrncSD-Dam%(33), G'Wdw-Dam%(33), UbrkCons-Dam%(33), GladNet-Dam%(34), RechRdx-I(34)
Level 22: Maneuvers RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(34), RedFtn-EndRdx/Rchg(36), RedFtn-Def/EndRdx/Rchg(36), RedFtn-Def(36), RedFtn-EndRdx(37)
Level 24: Triage Beacon H'zdH-Heal/EndRdx(A), H'zdH-EndRdx/Rchg(37), H'zdH-Heal/Rchg(37), H'zdH-Heal/EndRdx/Rchg(39), H'zdH-Heal(39)
Level 26: Assault Bot SvgnRt-Acc/Dmg(A), SvgnRt-Dmg/EndRdx(39), SvgnRt-Acc/EndRdx(40), SvgnRt-Acc/Dmg/EndRdx(40), SvgnRt-PetResDam(40), S'bndAl-Build%(42)
Level 28: Seeker Drones Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(42), Stpfy-Acc/EndRdx(42), Stpfy-Stun/Rng(43), Stpfy-Acc/Stun/Rchg(43), Stpfy-KB%(43)
Level 30: Provoke Mocking-Taunt(A), Mocking-Taunt/Rchg(45), Mocking-Taunt/Rchg/Rng(45), Mocking-Acc/Rchg(45), Mocking-Taunt/Rng(46), Mocking-Rchg(46)
Level 32: Upgrade Robot EndRdx-I(A)
Level 35: Trip Mine Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Dmg/Rchg(46), Oblit-Acc/Dmg/Rchg(48)
Level 38: Tactics GSFC-ToHit(A), GSFC-ToHit/Rchg(48), GSFC-ToHit/Rchg/EndRdx(48), GSFC-Build%(50), GSFC-ToHit/EndRdx(50), GSFC-Rchg/EndRdx(50)
Level 41: Charged Armor S'fstPrt-ResDam/Def+(A)
Level 44: Assault EndRdx-I(A)
Level 47: Afterburner LkGmblr-Rchg+(A)
Level 49: Resuscitate RechRdx-I(A)
Level 50: Nerve Radial Paragon
------------
Level 1: Brawl Empty(A)
Level 1: Sprint Empty(A)
Level 2: Rest Empty(A)
Level 2: Swift Flight-I(A)
Level 2: Hurdle Jump-I(A)
Level 2: Health Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(13)
Level 2: Stamina P'Shift-End%(A), P'Shift-EndMod(13)
Level 1: Supremacy
Level 4: Ninja Run
------------
Set Bonus Totals:
7.5% DamageBuff(Smashing)
7.5% DamageBuff(Lethal)
7.5% DamageBuff(Fire)
7.5% DamageBuff(Cold)
7.5% DamageBuff(Energy)
7.5% DamageBuff(Negative)
7.5% DamageBuff(Toxic)
7.5% DamageBuff(Psionic)
5% Defense
10.81% Defense(Smashing)
10.81% Defense(Lethal)
10.81% Defense(Fire)
10.81% Defense(Cold)
7.06% Defense(Energy)
7.06% Defense(Negative)
3% Defense(Psionic)
11.13% Defense(Melee)
11.13% Defense(Ranged)
11.13% Defense(AoE)
1.8% Max End
3% Enhancement(Stun)
3% Enhancement(Accuracy)
45% Enhancement(RechargeTime)
3% Enhancement(Heal)
3% Enhancement(Immobilize)
10% FlySpeed
78.31 HP (9.75%) HitPoints
14% JumpHeight
14% JumpSpeed
Knockback (Mag -8)
Knockup (Mag -8)
MezResist(Confused) 4.4%
MezResist(Held) 7.7%
MezResist(Immobilize) 2.2%
MezResist(Sleep) 2.75%
MezResist(Stun) 6.6%
8% (0.13 End/sec) Recovery
38% (1.27 HP/sec) Regeneration
10% Resistance(Smashing)
12.5% Resistance(Lethal)
11.26% Resistance(Fire)
11.26% Resistance(Cold)
10% Resistance(Energy)
11.88% Resistance(Negative)
11.26% Resistance(Toxic)
11.26% Resistance(Psionic)
10% RunSpeed






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__________________


 

Posted

With Robot Traps there is just 2 ways to get defense cap. Either with the pets assistance or via set bonuses. They both have there advantages and disadvantages, but at the end of the day its really not that much of a difference and both can accomplish the same thing. If anything I think during incarnate missions it might matter a bit because defense cap plus pet bubble gets you closer to incarnate defense cap. Again I am sure others will bring defenses as well which will help you out, so not end of the world.

The protector bots slotted with 2 defense IOs will give you 12% bubble correct ? I believe they do and I am assuming such.

I have become a big fan of Oppressive Gloom because of how much it helps out so I would lean to getting it. But having 2 heals in the form of aid self and triage along with Aid Other is not bad also.

Here is my build for comparison in the opposite direction. I've just been in too many situations where having pets was an issue and I wanted to be able to solo without the pets when needed. A simple example is the warehouse during LAM. Eat 2 purples and just run around. I usually summon the pets more for a distraction to protect other players or to aggro groups for alpha during that part.

End result I just can't sit here and say OMG this build sucks go cry in a corner. In some ways I really do like the Aid other and Aid Self.

Villain Plan by Mids' Villain Designer 1.952
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Mastermind
Primary Power Set: Robotics
Secondary Power Set: Traps
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Power Pool: Presence
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Battle Drones -- BldM'dt-Acc/Dmg(A), BldM'dt-Dmg/EndRdx(15), BldM'dt-Acc/EndRdx(15), BldM'dt-Acc/Dmg/EndRdx(19), BldM'dt-Acc(19), BldM'dt-Dmg(25)
Level 1: Web Grenade -- Enf'dOp-Acc/Rchg(A), Enf'dOp-Acc/EndRdx(3), Enf'dOp-EndRdx/Immob(3), Enf'dOp-Immob/Rng(5), Enf'dOp-Acc/Immob(5), Enf'dOp-Acc/Immob/Rchg(7)
Level 2: Caltrops -- Ragnrk-Knock%(A), Posi-Dam%(9), Posi-Dmg/Rchg(45)
Level 4: Triage Beacon -- Dct'dW-Heal/Rchg(A), Numna-Heal/EndRdx/Rchg(7), Mrcl-Heal/Rchg(9), Numna-Heal/Rchg(11), Numna-Heal(27)
Level 6: Boxing -- Acc-I(A)
Level 8: Hasten -- RechRdx-I(A)
Level 10: Acid Mortar -- ShldBrk-DefDeb(A), ShldBrk-Acc/DefDeb(11), ShldBrk-Acc/Rchg(13), ShldBrk-DefDeb/EndRdx/Rchg(13), ShldBrk-Acc/EndRdx/Rchg(46), ShldBrk-%Dam(46)
Level 12: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(27), LkGmblr-Def/EndRdx(33)
Level 14: Tough -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(45)
Level 16: Force Field Generator -- LkGmblr-Rchg+(A), LkGmblr-Def(17), LkGmblr-Def/EndRdx(17)
Level 18: Tactics -- GSFC-ToHit(A), GSFC-ToHit/Rchg(40), GSFC-ToHit/Rchg/EndRdx(42), GSFC-Rchg/EndRdx(42), GSFC-ToHit/EndRdx(42), GSFC-Build%(43)
Level 20: Poison Trap -- Lock-Acc/Hold(A), Lock-Acc/Rchg(21), Lock-Rchg/Hold(21), Lock-EndRdx/Rchg/Hold(23), Lock-Acc/EndRdx/Rchg/Hold(23), Lock-%Hold(25)
Level 22: Weave -- LkGmblr-Def(A), LkGmblr-Rchg+(48)
Level 24: Provoke -- Zinger-Taunt(A), Zinger-Taunt/Rchg(43), Zinger-Taunt/Rchg/Rng(43), Zinger-Acc/Rchg(45), Zinger-Taunt/Rng(48), Zinger-Dam%(48)
Level 26: Equip Robot -- EndRdx-I(A)
Level 28: Seeker Drones -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(29), Stpfy-Acc/EndRdx(29), Stpfy-Stun/Rng(31), Stpfy-Acc/Stun/Rchg(31), Stpfy-KB%(31)
Level 30: Protector Bots -- SvgnRt-Acc/Dmg(A), SvgnRt-Dmg/EndRdx(37), SvgnRt-Acc/EndRdx(39), SvgnRt-Acc/Dmg/EndRdx(39), SvgnRt-Acc(39), SvgnRt-PetResDam(40)
Level 32: Assault Bot -- BldM'dt-Acc(A), BldM'dt-Acc/Dmg(33), BldM'dt-Dmg/EndRdx(33), BldM'dt-Acc/EndRdx(34), BldM'dt-Acc/Dmg/EndRdx(34), BldM'dt-Dmg(34)
Level 35: Trip Mine -- Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(37)
Level 38: Upgrade Robot -- EndRdx-I(A)
Level 41: Dark Embrace -- Aegis-Psi/Status(A)
Level 44: Oppressive Gloom -- Rope-Acc/Rchg(A), Rope-EndRdx/Stun(50)
Level 47: Super Speed -- Clrty-Stlth(A)
Level 49: Soul Storm -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Supremacy
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(50)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(40), P'Shift-EndMod/Rchg(46)



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1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives

 

Posted

Plainguy - Doesn't it hurt not to have medicine?

Transient - Good build, but I must add that if you could fit the speed set into there, your Acid Mortar would come up more often, will all it's damage helping goodness.


I usually don't bother taking leadership on MM's. The reason is simply because of its numbers. Different AT's get different values out of the same pool power. Leadership gets the best possible numbers if you are a Defender or a Corrupter. If you're an MM, you actually get really poor numbers compared with other AT's. Certainly every little bit of damage and/or defense helps, but I like getting value for my Endurance costs. (And power choices.)