Perma-LF + Softcapped S/L/R defense build


AIB

 

Posted

The other day i was running some missions with THB and he was telling me about his new humanform 'Shade, and it gave me an interesting idea.

Take a peacebringer, no forms, and try to achieve perma-light form (or extremely close) and get softcapped S/L or Ranged defense and also keeping my musculature and reactive radial, considering they're both tier 3

I played around with mids for a bit, and without spiritual. I have light form down to 88s recharge, and hasten down to 132s.

Along with that, using Maneuvers, Combat Jumping, and Weave (plus set bonuses) i was able to get my s/laround 37-40% AND my ranged around 27-30%.

The best part: No purples

Here it is: tell me what you guys think

Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/

Click this DataLink to open the build!

Speedy Human Form: Level 50 Natural Peacebringer
Primary Power Set: Luminous Blast
Secondary Power Set: Luminous Aura
Power Pool: Speed
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Leaping

Hero Profile:
Level 1: Glinting Eye -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(11), Thundr-Dmg/Rchg(13), Thundr-Acc/Dmg/Rchg(45), Thundr-Acc/Dmg/EndRdx(46), Thundr-Dmg/EndRdx/Rchg(46)
Level 1: Incandescence -- S'fstPrt-ResDam/Def+(A), GA-3defTpProc(40)
Level 2: Shining Shield -- TtmC'tng-ResDam/EndRdx(A), Aegis-ResDam/EndRdx(45)
Level 4: Essence Boost -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(5), Dct'dW-Heal/EndRdx/Rchg(5), Dct'dW-Heal(9), Dct'dW-Rchg(9)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(7), RechRdx-I(7)
Level 8: Gleaming Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx/Rchg(11), Thundr-Dmg/EndRdx(15), Thundr-Dmg/Rchg(43), Thundr-Acc/Dmg/Rchg(43), Thundr-Acc/Dmg/EndRdx(43)
Level 10: Radiant Strike -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(15), KntkC'bat-Dmg/Rchg(19), KntkC'bat-Dmg/EndRdx/Rchg(21), Mako-Acc/EndRdx/Rchg(48), Mako-Acc/Dmg/EndRdx/Rchg(48)
Level 12: Inner Light -- RechRdx-I(A), RechRdx-I(13)
Level 14: Proton Scatter -- Achilles-ResDeb%(A), Posi-Acc/Dmg(33), Posi-Dmg/EndRdx(34), Posi-Dmg/Rchg(34), Posi-Dmg/Rng(34), Posi-Acc/Dmg/EndRdx(36)
Level 16: Maneuvers -- LkGmblr-Rchg+(A), RedFtn-Def/EndRdx(17), LkGmblr-Def/EndRdx(17), GftotA-Def/EndRdx(19)
Level 18: Incandescent Strike -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(21), KntkC'bat-Dmg/Rchg(33), KntkC'bat-Dmg/EndRdx/Rchg(33), Mako-Acc/EndRdx/Rchg(40), Mako-Acc/Dmg/EndRdx/Rchg(45)
Level 20: Kick -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(36), KntkC'bat-Dmg/Rchg(37), KntkC'bat-Dmg/EndRdx/Rchg(37)
Level 22: Reform Essence -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(23), Dct'dW-Heal/EndRdx/Rchg(23), Dct'dW-Heal(25), Dct'dW-Rchg(25)
Level 24: Conserve Energy -- RechRdx-I(A)
Level 26: Solar Flare -- Oblit-Dmg(A), Oblit-Acc/Rchg(27), Oblit-Dmg/Rchg(27), Oblit-Acc/Dmg/Rchg(29), Oblit-Acc/Dmg/EndRdx/Rchg(29), Oblit-%Dam(31)
Level 28: Quantum Acceleration -- LkGmblr-Rchg+(A)
Level 30: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(31), KntkC'bat-Dmg/Rchg(31), KntkC'bat-Knock%(37)
Level 32: Tactics -- Rec'dRet-ToHit(A), Rec'dRet-Pcptn(36)
Level 35: Weave -- LkGmblr-Rchg+(A), RedFtn-Def/EndRdx(50), LkGmblr-Def/EndRdx(50), GftotA-Def/EndRdx(50)
Level 38: Photon Seekers -- ExRmnt-Dmg/EndRdx(A), ExRmnt-Acc/Dmg/Rchg(39), ExRmnt-Acc/Rchg(39), ExRmnt-EndRdx/Dmg/Rchg(39), ExRmnt-Acc/Dmg(40), ExRmnt-+Res(Pets)(46)
Level 41: Light Form -- Aegis-ResDam/Rchg(A), TtmC'tng-ResDam/Rchg(42), ImpArm-ResDam/Rchg(42), RctvArm-ResDam/Rchg(42)
Level 44: Combat Jumping -- Ksmt-ToHit+(A), DefBuff-I(48)
Level 47: Restore Essence -- RechRdx-I(A)
Level 49: Vengeance -- LkGmblr-Rchg+(A)
Level 50: Reactive Total Radial Conversion
------------
Level 2: Swift -- Flight-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), RgnTis-Regen+(3)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-End%(3)
Level 1: Brawl -- Empty(A)
Level 1: Cosmic Balance
Level 1: Energy Flight -- Zephyr-ResKB(A)
Level 1: Sprint -- EndRdx-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
Level 10: Combat Flight -- LkGmblr-Rchg+(A)
------------
------------
Set Bonus Totals:

  • 6% DamageBuff(Smashing)
  • 6% DamageBuff(Lethal)
  • 6% DamageBuff(Fire)
  • 6% DamageBuff(Cold)
  • 6% DamageBuff(Energy)
  • 6% DamageBuff(Negative)
  • 6% DamageBuff(Toxic)
  • 6% DamageBuff(Psionic)
  • 18.19% Defense(Melee)
  • 24.75% Defense(Smashing)
  • 24.75% Defense(Lethal)
  • 6% Defense(Fire)
  • 6% Defense(Cold)
  • 15.06% Defense(Energy)
  • 15.06% Defense(Negative)
  • 6% Defense(Psionic)
  • 16.63% Defense(Ranged)
  • 6% Defense(AoE)
  • 65% Enhancement(RechargeTime)
  • 8% Enhancement(Heal)
  • 32% Enhancement(Accuracy)
  • 13% FlySpeed
  • 64.25 HP (6%) HitPoints
  • 13% JumpHeight
  • 13% JumpSpeed
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Confused) 2.5%
  • MezResist(Held) 2.5%
  • MezResist(Immobilize) 20.1%
  • MezResist(Sleep) 2.5%
  • MezResist(Stun) 4.7%
  • MezResist(Terrorized) 6.9%
  • 20% Perception
  • 6.5% (0.11 End/sec) Recovery
  • 30% (1.34 HP/sec) Regeneration
  • 10% Resistance(Smashing)
  • 10% Resistance(Lethal)
  • 14.1% Resistance(Fire)
  • 14.1% Resistance(Cold)
  • 10% Resistance(Energy)
  • 10% Resistance(Negative)
  • 10% Resistance(Toxic)
  • 10% Resistance(Psionic)
  • 13% RunSpeed


 

Posted

Ooooooh i very like this one

But would you get closer to perma if you would use purples, without dropping your defense?
Armagedon has 10% recharge, but you loose the defense on the 6set Obliteration.

I'm still working on my PB, but this seems a very basic for my build, though i have to skip some of the IO's.


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Posted

Have to keep it short...so here is a quick recommendation.

Unless you are using Boxing and Kick as part of your attack chain, which I doubt, you should drop one of them and let Brawl be the Kin Combat set mule.

This will lead you to pick Tough instead. Whether or not you ever use it, Tough can be slotted with one of your 3% Def enhancements (I recommend the Glad 3%).

This in turn, will free up the 2nd slot you have placed into Incandescense.


 

Posted

It would make more sense to me if you stopped chasing ranged defense and focused on actually reaching the softcap for s/l... Let me tell you that the difference between that last 10% noticeably increases survivability. I would also much rather have more than 135% global recharge but I guess that's personal preference.

All in all this build is looking alright. I'm currently at a crossroads with my PB's build and still haven't figured out the best way to get it exactly how I want it, so you're at least ahead of me in that respect if you're happy with what you came up with.

edit- I'm wondering how you plan to pick up the Gladiator's Armor IO. If you plan to use alignment merits, you should also be able to save up the cash in the meantime for purple sets- It just makes sense that if you're going to make that much of an investment in such a pricey IO that you might as well go all the way.


 

Posted

Quote:
Originally Posted by AIB View Post
Have to keep it short...so here is a quick recommendation.

Unless you are using Boxing and Kick as part of your attack chain, which I doubt, you should drop one of them and let Brawl be the Kin Combat set mule.

This will lead you to pick Tough instead. Whether or not you ever use it, Tough can be slotted with one of your 3% Def enhancements (I recommend the Glad 3%).

This in turn, will free up the 2nd slot you have placed into Incandescense.
I always seem to forget that brawl exists, genious!
And the tough thing isnt a bad idea for when i exemp down. That way i can bring up my resistance when i dont have LF to keep me kicking

Quote:
Originally Posted by TwoHeadedBoy View Post
It would make more sense to me if you stopped chasing ranged defense and focused on actually reaching the softcap for s/l... Let me tell you that the difference between that last 10% noticeably increases survivability. I would also much rather have more than 135% global recharge but I guess that's personal preference.

All in all this build is looking alright. I'm currently at a crossroads with my PB's build and still haven't figured out the best way to get it exactly how I want it, so you're at least ahead of me in that respect if you're happy with what you came up with.

edit- I'm wondering how you plan to pick up the Gladiator's Armor IO. If you plan to use alignment merits, you should also be able to save up the cash in the meantime for purple sets- It just makes sense that if you're going to make that much of an investment in such a pricey IO that you might as well go all the way.
I'll have to go for a bit more S/l defense then. I always have a habit of trying to level it all out when it's not a good idea. That's why i post it here first

I'll have to play around with my build and maybe fit in a purple or two.

Quote:
Originally Posted by SinergyX_EU View Post
Ooooooh i very like this one

But would you get closer to perma if you would use purples, without dropping your defense?
Armagedon has 10% recharge, but you loose the defense on the 6set Obliteration.

I'm still working on my PB, but this seems a very basic for my build, though i have to skip some of the IO's.
I'll have to take another look at it.
Thanks! Like i said to THB I sacrificed some of that "perma" for increased defenses. The way I see it, with inspirations dropping like candy, my resistance toggles, and two self heals, going for defense instead of a few more seconds of LF would help my survive more...especially when exempt (that's one of my focus points.) If u noticed I have all of my defense bonuses BEFORE I grab light form.


 

Posted

Quote:
Originally Posted by Bionut911 View Post
I
Thanks! Like i said to THB I sacrificed some of that "perma" for increased defenses. The way I see it, with inspirations dropping like candy, my resistance toggles, and two self heals, going for defense instead of a few more seconds of LF would help my survive more...especially when exempt (that's one of my focus points.) If u noticed I have all of my defense bonuses BEFORE I grab light form.

If you're talking about my Warshade, I didn't sacrifice perma anything. He has 45% s/l defense and 166% global recharge. Perma Eclipse with overlap, perma Mire, and 3 fluffies up at a time providing they don't die. I'm not posting my new build but I'll PM it to you if you haven't seen it yet.


 

Posted

Quote:
Originally Posted by TwoHeadedBoy View Post
If you're talking about my Warshade, I didn't sacrifice perma anything. He has 45% s/l defense and 166% global recharge. Perma Eclipse with overlap, perma Mire, and 3 fluffies up at a time providing they don't die. I'm not posting my new build but I'll PM it to you if you haven't seen it yet.
Actually, in my last reply to you, like 2 comments up i thought i said i was sacrificing some perma for + defense in my build, not yours. I should have double checked it before actually posting.

Oh well, I'd love to see it. Since i'm re-doing this guy I'm going to go over my shade' build again so I can find some inspiration in yours.

_______________________________________________
Time to change gears:

I went through the build I posted above and with the adivce you guys gave me I've come up with this.

For a summary:
Hasten: 131s Recharge
LF: 88s (with hasten)
S/L defense with toggles: 46%
AND two purples for Sep & Sinergy

Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/

Click this DataLink to open the build!

Human Form Purples: Level 50 Natural Peacebringer
Primary Power Set: Luminous Blast
Secondary Power Set: Luminous Aura
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership

Hero Profile:
Level 1: Glinting Eye -- Achilles-ResDeb%(A), Acc-I(11), Dev'n-Dmg/Rchg(50)
Level 1: Incandescence -- S'fstPrt-ResDam/Def+(A)
Level 2: Gleaming Blast -- Apoc-Dmg(A), Apoc-Dmg/Rchg(46), Apoc-Acc/Dmg/Rchg(48), Apoc-Acc/Rchg(48), Apoc-Dmg/EndRdx(50)
Level 4: Essence Boost -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(5), Dct'dW-Heal/EndRdx/Rchg(5), Dct'dW-Heal(7), Dct'dW-Rchg(7)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(31), RechRdx-I(34)
Level 8: Radiant Strike -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(9), KntkC'bat-Dmg/Rchg(9), KntkC'bat-Dmg/EndRdx/Rchg(11), Mako-Acc/EndRdx/Rchg(13), Mako-Acc/Dmg/EndRdx/Rchg(15)
Level 10: Shining Shield -- TtmC'tng-ResDam/EndRdx(A)
Level 12: Inner Light -- RechRdx-I(A), RechRdx-I(13)
Level 14: Proton Scatter -- Achilles-ResDeb%(A), Ragnrk-Dmg(43), Ragnrk-Dmg/Rchg(43), Ragnrk-Acc/Dmg/Rchg(43), Ragnrk-Acc/Rchg(45), Ragnrk-Dmg/EndRdx(45)
Level 16: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(36), KntkC'bat-Dmg/Rchg(36), KntkC'bat-Dmg/EndRdx/Rchg(36)
Level 18: Incandescent Strike -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(19), KntkC'bat-Dmg/Rchg(19), KntkC'bat-Dmg/EndRdx/Rchg(21), Mako-Acc/EndRdx/Rchg(21), Mako-Acc/Dmg/EndRdx/Rchg(27)
Level 20: Combat Jumping -- LkGmblr-Rchg+(A)
Level 22: Reform Essence -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(23), Dct'dW-Heal/EndRdx/Rchg(23), Dct'dW-Heal(25), Dct'dW-Rchg(25)
Level 24: Conserve Energy -- RechRdx-I(A)
Level 26: Solar Flare -- Oblit-Dmg(A), Oblit-Acc/Rchg(27), Oblit-Dmg/Rchg(29), Oblit-Acc/Dmg/Rchg(29), Oblit-Acc/Dmg/EndRdx/Rchg(31), Oblit-%Dam(31)
Level 28: Maneuvers -- LkGmblr-Rchg+(A), RedFtn-Def/EndRdx(40), LkGmblr-Def/EndRdx(40), S'dpty-Def/EndRdx(40)
Level 30: Tough -- GA-3defTpProc(A)
Level 32: Photon Seekers -- SvgnRt-Acc/Dmg(A), SvgnRt-Dmg/EndRdx(33), SvgnRt-Acc/EndRdx(33), SvgnRt-Acc/Dmg/EndRdx(33), SvgnRt-Acc(34), SvgnRt-PetResDam(34)
Level 35: Weave -- LkGmblr-Rchg+(A), RedFtn-Def/EndRdx(37), LkGmblr-Def/EndRdx(37), S'dpty-Def/EndRdx(37)
Level 38: Light Form -- RctvArm-ResDam/Rchg(A), RctvArm-EndRdx/Rchg(39), RctvArm-ResDam/EndRdx/Rchg(39), RctvArm-ResDam(39), RechRdx-I(50)
Level 41: Restore Essence -- RechRdx-I(A)
Level 44: White Dwarf -- Winter-ResSlow(A)
Level 47: Tactics -- Rec'dRet-ToHit(A), Rec'dRet-Pcptn(48)
Level 49: Vengeance -- LkGmblr-Rchg+(A)
Level 50: Cardiac Radial Boost
------------
Level 2: Swift -- Flight-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A), P'Shift-EndMod(3), P'Shift-End%(3)
Level 1: Brawl -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(15), KntkC'bat-Dmg/Rchg(17), KntkC'bat-Dmg/EndRdx/Rchg(17)
Level 1: Cosmic Balance
Level 1: Energy Flight -- Zephyr-ResKB(A)
Level 1: Sprint -- EndRdx-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
Level 10: Combat Flight -- LkGmblr-Rchg+(A)
------------
Level 44: White Dwarf Antagonize -- Mocking-Taunt(A), Mocking-Acc/Rchg(45), Mocking-Taunt/Rchg(46), Mocking-Taunt/Rng(46)
Level 44: White Dwarf Flare -- Empty(A)
Level 44: White Dwarf Smite -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(42), KntkC'bat-Dmg/Rchg(42), KntkC'bat-Dmg/EndRdx/Rchg(42)
Level 44: White Dwarf Step -- Empty(A)
Level 44: White Dwarf Strike -- Empty(A)
Level 44: White Dwarf Sublimation -- Empty(A)
------------
Set Bonus Totals:
  • 7% DamageBuff(Smashing)
  • 7% DamageBuff(Lethal)
  • 7% DamageBuff(Fire)
  • 7% DamageBuff(Cold)
  • 7% DamageBuff(Energy)
  • 7% DamageBuff(Negative)
  • 7% DamageBuff(Toxic)
  • 7% DamageBuff(Psionic)
  • 25.06% Defense(Melee)
  • 33.81% Defense(Smashing)
  • 33.81% Defense(Lethal)
  • 6% Defense(Fire)
  • 6% Defense(Cold)
  • 7.25% Defense(Energy)
  • 7.25% Defense(Negative)
  • 6% Defense(Psionic)
  • 6.63% Defense(Ranged)
  • 6% Defense(AoE)
  • 1.8% Max End
  • 8% Enhancement(Heal)
  • 72.5% Enhancement(RechargeTime)
  • 24% Enhancement(Accuracy)
  • 5% FlySpeed
  • 112.4 HP (10.5%) HitPoints
  • 5% JumpHeight
  • 5% JumpSpeed
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Confused) 2.75%
  • MezResist(Held) 5.5%
  • MezResist(Immobilize) 21.45%
  • MezResist(Sleep) 2.75%
  • MezResist(Stun) 4.95%
  • MezResist(Terrorized) 4.4%
  • 20% Perception
  • 4% (0.07 End/sec) Recovery
  • 36% (1.61 HP/sec) Regeneration
  • 20% ResEffect(FlySpeed)
  • 20% ResEffect(RechargeTime)
  • 20% ResEffect(RunSpeed)
  • 10% Resistance(Smashing)
  • 10% Resistance(Lethal)
  • 15.04% Resistance(Fire)
  • 15.04% Resistance(Cold)
  • 10% Resistance(Energy)
  • 10% Resistance(Negative)
  • 10% Resistance(Toxic)
  • 10% Resistance(Psionic)
  • 5% RunSpeed