spine/fire build review please
Re-roll a brute
Your blue bar is gonna be in rough shape. You're barely endurance sustainable- standing still, just running your toggles. Add to this very little end redux in your attacks, and your blue bar is going to plummet faster than consume can fill it back up.
No caltrops in a farm build. Baddies already have an aversion to being set on fire. Fleeing baddies are not good for saturating target caps. Mu mastery might be a decent alternative for the AoE immob to keep stuff in melee range.
The pshifter +end will not return end to you in consume.
Cap your fire resists.
Build that follows hits 32.5% fire defense (small purple inspiration from softcap. set up your inspcombine binds to combine everything but purples into reds), caps fire resists, and is end sustainable (burn time of around 100s, more than enough to sustain you between consumes. with CP, you may not even need consume- letting you focus on dealing damage). Concealment powers are LotG mules only. I didn't fit in Mu mastery, honestly it just now occured to me and I'm tired of looking at this thing . Added bonus, it's an order of magnitude less expensive than the build you posted. Spiritual alpha will improve performance, but still doesn't quite get this build to perma-hasten. Getting the level shift at t3 also helps. Note, I turned on the accolades to figure out end consumption numbers. You may be able to get by without them, but it's basically free hp and end. Final note, the build won't be very good except to fire farm. If you're looking for something for PvE -not this. A PvE focused SO build might actually perform better
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Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Mutation Scrapper
Primary Power Set: Spines
Secondary Power Set: Fiery Aura
Power Pool: Speed
Power Pool: Leaping
Power Pool: Concealment
Power Pool: Fighting
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Lunge -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(3), C'ngImp-Dmg/Rchg(3), C'ngImp-Dmg/EndRdx/Rchg(5), C'ngImp-Acc/Dmg/EndRdx(48)
Level 1: Fire Shield -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(5), Aegis-EndRdx/Rchg(7), Aegis-ResDam/EndRdx/Rchg(9), Aegis-ResDam(45)
Level 2: Spine Burst -- M'Strk-Dmg/EndRdx(A), M'Strk-Dmg/Rchg(9), M'Strk-Acc/Dmg(11), M'Strk-Acc/Dmg/EndRdx(11), M'Strk-Dmg/EndRdx/Rchg(13)
Level 4: Blazing Aura -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(15), M'Strk-Acc/Dmg/EndRdx(39), M'Strk-Acc/EndRdx(40), M'Strk-Dmg/EndRdx/Rchg(40)
Level 6: Healing Flames -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(7), Dct'dW-Heal/EndRdx/Rchg(43), Dct'dW-Heal(45), Dct'dW-Rchg(46)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(21), RechRdx-I(46)
Level 10: Build Up -- AdjTgt-Rchg(A), AdjTgt-ToHit/Rchg(15)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(13)
Level 14: Super Speed -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(48), Zephyr-ResKB(50)
Level 16: Plasma Shield -- S'fstPrt-ResDam/Def+(A), Aegis-ResDam(17), Aegis-ResDam/EndRdx(17), Aegis-ResDam/Rchg(21), Aegis-ResDam/EndRdx/Rchg(37), Aegis-EndRdx/Rchg(43)
Level 18: Quills -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(19), M'Strk-Acc/EndRdx(19), M'Strk-Acc/Dmg/EndRdx(36), M'Strk-Dmg/EndRdx/Rchg(37)
Level 20: Boxing -- Empty(A)
Level 22: Tough -- Aegis-ResDam(A), Aegis-ResDam/EndRdx/Rchg(39), Aegis-ResDam/EndRdx(40), Aegis-EndRdx/Rchg(42), Aegis-ResDam/Rchg(43)
Level 24: Consume -- Oblit-%Dam(A), Oblit-Acc/Rchg(25), Oblit-Dmg/Rchg(25), Oblit-Acc/Dmg/Rchg(29), Oblit-Acc/Dmg/EndRdx/Rchg(39)
Level 26: Ripper -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(27), Sciroc-Dmg/Rchg(27), Sciroc-Acc/Rchg(29), Sciroc-Acc/Dmg/EndRdx(45)
Level 28: Weave -- LkGmblr-Rchg+(A), GftotA-Def/EndRdx(42), GftotA-EndRdx/Rchg(48), GftotA-Def/EndRdx/Rchg(50), GftotA-Def(50)
Level 30: Burn -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(31), Sciroc-Dmg/Rchg(31), Sciroc-Acc/Rchg(31), Sciroc-Acc/Dmg/EndRdx(34), RechRdx-I(34)
Level 32: Throw Spines -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(33), Posi-Dmg/Rchg(33), Posi-Dmg/Rng(33), Posi-Acc/Dmg/EndRdx(42)
Level 35: Fiery Embrace -- RechRdx-I(A), RechRdx-I(36)
Level 38: Stealth -- LkGmblr-Rchg+(A)
Level 41: Grant Invisibility -- LkGmblr-Rchg+(A)
Level 44: Conserve Power -- RechRdx-I(A), RechRdx-I(46)
Level 47: Physical Perfection -- P'Shift-End%(A)
Level 49: Invisibility -- LkGmblr-Rchg+(A)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Spiritual Radial Paragon
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Heal(A), Mrcl-Rcvry+(23), Mrcl-Heal(37)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Acc(23), P'Shift-EndMod(34), P'Shift-EndMod/Rchg(36)
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I farm with my spine/fire all the time, just a tip take provoke it will keep mobs in burn and keep them from running all over the place. Slot it with one acc and one recharge and you can spam it over and over. I also find shadow meld to be helpful to stack Def. If you get a build with enough +rechage it can be perma and will keep you at the scrapper Def cap.
I farm with my spine/fire all the time, just a tip take provoke it will keep mobs in burn and keep them from running all over the place. Slot it with one acc and one recharge and you can spam it over and over. I also find shadow meld to be helpful to stack Def. If you get a build with enough +rechage it can be perma and will keep you at the scrapper Def cap.
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Is Invoke Panic worth taking with Provoke in that pool? Would this be helpful for a Spines/fire farmer?
Remember with I24 you want lunge and Barbswipe over impale for ST dps
Pinnacle
Langar Thurs-Katana/SR 50; Hejtmane-DM/DA 50
Rogue Spear-Spines/DA 50; Hypnosis-Ill/Rad 50
Sir Thomas Theroux-DM/SR 50; Melted Copper-Fire/Shield 50
Byzantine Warrior-DB/ELA 50;Blade Tempo-50 DB/EA
Is Invoke Panic worth taking with Provoke in that pool? Would this be helpful for a Spines/fire farmer?
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Also, consider melee hybrid. The tree with defence has a taunt aura. It's not up all the time, but it will help a bit.
And next time, I recommend starting a new thread, this one died long, long ago.
As a note...Shadowmeld cannot be made perma...you can get to where you have about 3-4 secs of downtime with a global recharge of about 180-190%+ (w/hasten, but before ageless) and 75%+ recharge in the power and running T4 Ageless.
Currently Playing:
Rage King - SS/Regen Brute (50+3)
Soulfire Darkness - Dark/Fire Tank (50+2)
Deaths Final Embrace - Kat/Dark Brute (50+3)
ULTIMATE REGEN GUIDE I22
Mu mastery might be a decent alternative for the AoE immob to keep stuff in melee range. |
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
hello as the title says im seeking review over this build i made for my spine/fire scrapper if you could please just look it over i know im not the best at using mids the reason i need the review this scrapper is basically gonna be a farmer i would like to see anyone can come up with a better build if at all possible i dont got alot of money so anything good on the money that can keep me good at farming would be great........and please no "reroll a brute" crap i dont want to
Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Mutation Scrapper
Primary Power Set: Spines
Secondary Power Set: Fiery Aura
Power Pool: Speed
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Weapon Mastery
Hero Profile:
Level 1: Lunge -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(5)
Level 1: Fire Shield -- TtmC'tng-EndRdx(A), TtmC'tng-ResDam(5), TtmC'tng-ResDam/EndRdx(7), TtmC'tng-ResDam/Rchg(9), TtmC'tng-EndRdx/Rchg(48), TtmC'tng-ResDam/EndRdx/Rchg(48)
Level 2: Spine Burst -- Oblit-%Dam(A), Oblit-Acc/Dmg/EndRdx/Rchg(9), Oblit-Dmg(11), Oblit-Acc/Rchg(11), Oblit-Dmg/Rchg(13), Oblit-Acc/Dmg/Rchg(13)
Level 4: Blazing Aura -- Oblit-Acc/Dmg/Rchg(A), Oblit-Acc/Dmg/EndRdx/Rchg(15), Oblit-Dmg(39), Oblit-Acc/Rchg(40), Oblit-Dmg/Rchg(40), Oblit-%Dam(40)
Level 6: Healing Flames -- RechRdx-I(A), Numna-Heal/EndRdx(7), Numna-Heal(43), Numna-Heal/Rchg(45), Numna-Heal/EndRdx/Rchg(46)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(46)
Level 10: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(15), GSFC-ToHit/Rchg/EndRdx(42), GSFC-Rchg/EndRdx(43), GSFC-ToHit/EndRdx(43), GSFC-Build%(45)
Level 12: Maneuvers -- LkGmblr-Rchg+(A)
Level 14: Super Speed -- EndRdx-I(A)
Level 16: Plasma Shield -- S'fstPrt-ResDam/Def+(A), TtmC'tng-ResDam(17), TtmC'tng-ResDam/EndRdx(17), TtmC'tng-ResDam/EndRdx/Rchg(37)
Level 18: Quills -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-%Dam(19), Oblit-Dmg(19), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(37), Oblit-Acc/Dmg/Rchg(37)
Level 20: Tactics -- EndRdx-I(A)
Level 22: Vengeance -- LkGmblr-Rchg+(A)
Level 24: Consume -- P'Shift-End%(A), P'Shift-EndMod/Acc(25), P'Shift-EndMod(25), P'Shift-EndMod/Rchg(29)
Level 26: Ripper -- Oblit-Acc/Dmg/Rchg(A), Oblit-Acc/Dmg/EndRdx/Rchg(27), Oblit-Dmg(27), Oblit-Acc/Rchg(29), Oblit-Dmg/Rchg(45), Oblit-%Dam(46)
Level 28: Boxing -- Empty(A)
Level 30: Burn -- Oblit-%Dam(A), Oblit-Acc/Dmg/EndRdx/Rchg(31), Oblit-Dmg(31), Oblit-Acc/Rchg(31), Oblit-Dmg/Rchg(34), Oblit-Acc/Dmg/Rchg(34)
Level 32: Throw Spines -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(33), Ragnrk-Acc/Dmg/Rchg(33), Ragnrk-Knock%(33), Ragnrk-Dmg/EndRdx(42)
Level 35: Fiery Embrace -- RechRdx-I(A), RechRdx-I(36)
Level 38: Combat Jumping -- Zephyr-Travel(A), LkGmblr-Rchg+(39), Zephyr-ResKB(39)
Level 41: Caltrops -- RechRdx-I(A), RechRdx-I(42)
Level 44: Super Jump -- SprngFt-EndRdx(A)
Level 47: Tough -- HO:Ribo(A), HO:Ribo(48)
Level 49: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(50), LkGmblr-Def/EndRdx(50), LkGmblr-Def/EndRdx/Rchg(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Heal(A), Numna-Regen/Rcvry+(21), Numna-Heal/EndRdx(21), Mrcl-Rcvry+(23)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Acc(23), P'Shift-EndMod(34), P'Shift-EndMod/Rchg(36)