Problem with Street Justice and Fury?


ClawsandEffect

 

Posted

Okay, maybe it's just me, but Street Justice seems to be having problems attaining the same percent damage bonus as other primaries.

I played my StJ brute for a while, and the entire time I was playing, I never got above 140% damage buff (I monitor it constantly). It tended to hover in the 135-137% range, even when I was attacking all out and being attacked.

Just to make sure it was an isolated problem, I logged in with my Claws/EA brute and my Electric/WP brute. Both of those characters performed how I remembered as far as Fury is concerned, tending to hover in the 157-160% damage bonus range. I will try my DM/SR brute later today to see if his performance is similar.

Has anyone else had a similar problem, and is it actually a problem or was Fury adjusted for Street Justice to take into account the bonus damage on Finishers?

It just seems kind of odd that a single set would produce so much less of a damage boost via Fury in similar situations as other sets. And to apparently do so consistently.

Any information anyone has to share on this would be appreciated.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

Are the characters roughly comparable in global recharge? An older character with lots of global set bonuses can probably get a faster chain and thus pile up more Fury..could that be what you're seeing?


If we are to die, let us die like men. -- Patrick Cleburne
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The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog

 

Posted

I'm usually in the same range with Super Strength.

Though, I'm only at level 29 with no global recharge.


 

Posted

Quote:
Originally Posted by Sailboat View Post
Are the characters roughly comparable in global recharge? An older character with lots of global set bonuses can probably get a faster chain and thus pile up more Fury..could that be what you're seeing?
The Claws/EA is only level 9 and doesn't have Entropic Aura yet. The Electric/WP has no global recharge bonuses at all yet, his build isn't complete, and I focused on defense first.

The numbers with Street Justice remain the same no matter how long I fight for. 139% seems to be his max, regardless of how long I fight or how many enemies are attacking me.

The really interesting thing is that the fury bars of all the characters in question are at roughly the same point and have different bonus amounts, which is what made me think there was a problem somewhere in the first place.

At the moment, I'm inclined to think there's a bug somewhere, but I don't know where or why. I don't have enough data to conclusively say something is broken, but it does look that way to me so far.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

Well, I ran a quick and dirty test with my BS/ElA brute and my StJ/WP brute. Both of them generally stayed between 135%-145% damage bonus when surrounded by mobs, dropping down to 120%-130% when running between groups (how far I dropped depended on how far I had to run), with the occasional peak at 148%/149% for a couple of seconds. Both brutes where running at +0/x2, the broadsword brute was L29, the StJ brute L23. I have pretty solid attack chains on both of them - at least enough to always have an attack ready to go, so no gaps.

The street justice brute did feel like his fury dropped faster between/during fights than my broadsword but I didn't get a chance to run them through the exact same contant and at high levels of fury, having more mobs pounding on you probably makes a big difference, which is why this is a rough test at best.

With the way fury generation falls off around 60%-70% fury, I suspect that having a chain of fast activating attacks is going to generate more than having a high recharge and a chain of slower activating, if harder hitting attacks. My StJ brute is still using the lower damage, faster attacks for combo generation (initial strike, heavy blow, rib cracker). If you had droped initial strike in favor of shin breaker, i could see your attack chain not keeping your fury as high.


Globals: @Midnight Mystique/@Magik13

 

Posted

Quote:
Originally Posted by EricHough View Post
With the way fury generation falls off around 60%-70% fury, I suspect that having a chain of fast activating attacks is going to generate more than having a high recharge and a chain of slower activating, if harder hitting attacks.

Which is a shame, when the Fury change was implemented there was a lot of hope that the slower attacking sets would be compensated for their slower fury generation with some kind of a bonus.

Unfortunately it didn't happen.


 

Posted

Quote:
Originally Posted by ClawsandEffect View Post
The Claws/EA is only level 9 and doesn't have Entropic Aura yet. The Electric/WP has no global recharge bonuses at all yet, his build isn't complete, and I focused on defense first.

The numbers with Street Justice remain the same no matter how long I fight for. 139% seems to be his max, regardless of how long I fight or how many enemies are attacking me.

The really interesting thing is that the fury bars of all the characters in question are at roughly the same point and have different bonus amounts, which is what made me think there was a problem somewhere in the first place.

At the moment, I'm inclined to think there's a bug somewhere, but I don't know where or why. I don't have enough data to conclusively say something is broken, but it does look that way to me so far.
These things aren't really my forte', but I started monitoring the damage bonus and the bar on my sj brute out of curiosity. Not very scientific, but I'm seeing similar numbers. Haven't done a direct comparison with any other similar level brutes though.