"Real World" Mission Architect Missions
Hmm, can a board moderator please move this over to the MA forum? Appears to have been given the big "meh" over here.
131430 Starfare: First Contact
178774 Tales of Croatoa: A Rose By Any Other Name ( 2009 MA Best In-Canon Arc ) ( 2009 Player Awards - Best Serious Arc )
I'm sure that this is what most people were expecting to see when the MA was first mentioned. It'll never happen now but let's dream some more:
Since zone tech now allows contacts to appear or disappear on the fly, MA contacts could be hidden until an arc was selected in the UI, and they wouldn't have to be the "real" contact. In each zone you might have something like 3-5 AE contact spots. When you select an AE arc in the interface one of these spots shows up as your contact. You could have Sister Psyche as the contact and instead of having to go to the hospital in Independence Port you would simply go to one of the places in the zone you are in where AE contacts show up.
When creating the arc the author would be able to connect a mission one of a selection of suitable doors anywhere in the world. This would probably be accomplished by starting the arc in "edit mode" which is similar to test mode but allows for changes to be made on the fly. When a mission starts the author simply goes to the door they want the mission to use and clicks on it. A confirmation popup uh pops up, and then that mission uses that door from then on. Next mission, same procedure, until all the missions have been connected to doors. Choose a tram station as the mission door and any tram station will work for the mission. Etc.
Winner of Players' Choice Best Villainous Arc 2010: Fear and Loathing on Striga; ID #350522
One of the things I most dislike about MA is that everything you've created is considered a simulation. It doesnt really happen out there in the CoH universe. Considering the recent changes they've made to allow for instanced contacts....
1. Allow creation of MA missions where the contact appears outside.
If the contact is an existing person in the city, then that contact shows only your mission dialog text for the duration of the arc.
If the contact is custom then he/she will only appear for you and the people on your team.
Allow the builder to pick a contact spawn point from a predefined list of locations provided for that zone. ( for custom contacts,
or for existing contacts if you want him/her to be in another location )
2. Allow missions entrances to appear in specific zones, instead of in the MA building. The mission creator could specify the zone, and the entrance could be randomly selected from all doors in the zone, just like a regular mission.
I WOULD like cave maps to be mapped to cave entrances, office maps to to be mapped to building entrances, etc.
3. Allow everyone to popup the MA interface anywhere, instead of tieing it to a badge.
4. Change the search interface to allow you to filter for these types of arcs.
5. Allow random ambushes to occur just like in regular arcs.
6. Allow the main contact to send you to secondary contacts between missions.
I am not proposing eliminating the usage of the portal in the MA buildings. Farmers can continue doing what they're doing. Builders can continue to make "In-AE" arcs just as they're currently doing if they so choose.
This will allow story focused arc builders to differentiate their arcs from most of the farm arcs. It would also allow more of a sense of immersion in the arc story, vs the "simulation" aspect that it has now.
131430 Starfare: First Contact
178774 Tales of Croatoa: A Rose By Any Other Name ( 2009 MA Best In-Canon Arc ) ( 2009 Player Awards - Best Serious Arc )