Help w/ WP/SS tank
Well you apparently have mids...so you should be able to check out the % yourself.
Anyways...no, you're not softcapped to either defense nor resistance.
My quick advice...you're overslotting MoB, IW, HS, and your attacks.
Vitality is right, you're not soft-capped and many of your armor toggles are overslotted. (You rarely get any significant benefit from using more than 4 slots in a non-damage toggle.)
But an even bigger problem is that you are using sets that primarily give positional defense bonus with WP--a typed defense primary. Look at the bonus info for Titanium Coating, Red Fortune, Mako's Bit and Scirocco's Dervish and you'll see that they give twice the defense bonus for positional defense that they do for typed. Not an efficient use of slots for a typed defense set.
You also don't have the Steadfast +def, which is a must have for any build you're trying to soft-cap. It can be slotted in any resistance power.
I'd also drop Focused Accuracy in favor of Strength of Will. FA is a huge end hog and really not needed for a SS character. You certainly don't need Rage, FA and the Kismet +Acc; that's total overkill, IMO.
RttC, WP's taunt aura, is notoriously bad in terms of taunt effectiveness so I strongly recommend that you take Taunt earlier and slot it more heavily. Fortunately, there are cheap Taunt sets that give very nice positional defense bonus, Mocking Beratement and Perfect Zinger. 6 slotting either would be a good choice.
You also no longer need to take Air Sup as a prereq for Fly, so consider dropping it. CJ would be a good choice for some additional defense at a low end cost. It also just needs a couple of slots so that will free up some for other things.
Other slotting issues:
Slot Jab; IMO it's worthwhile now that all tank T1 attacks have Bruising. If you can afford it, I'd slot your ST attacks with Kinetic Combat with a 5th slot for additional accuracy and damage. If you can't afford KCs right away, consider slotting Smashing Haymaker instead and going for 32% S/L def, within a small purple insp of soft-capping.
Resistance toggles like MoB and Tough should be 4-slotted with Reactive Armor for 1.25% def bonuses to S/L/E/NE. Slot all the pieces with resistance.
I recommend slotting defense toggles like HS and IW with 4 slot of Gift of the Ancients or Luck of the Gambler, depending on your budget and your preferences. You can go with fewer slots in IW if you're short since defense enhancement there only buffs Psi defense.
Rise to the Challenge is overslotted for Heal and underslotted for end reduction; in addition, it's a poor choice for the regen/recovery uniques since you'll only get the benefit from them when it's on. I'd put them in Health or Physical Perfection instead.
Eradication is a better choice for Footstomp than Scirocco's Dervish, since it has a E/NE def bonus and energy damage is a lot more common than F/C.
If you're willing to give up either Fly or SS, you could pick up a ranged attack like Hurl or LBE instead which would allow you to slot Thunderstrikes for a little more E/NE def.
Here's your build reslotted; it now has 46% S/L defense and almost 42% E/NE defense. The LotG +Recharges and some of the KCs will be expensive, but you can use the LotG Def/Rchg and Smashing Haymaker in the meantime until you have the influence or Merits to buy what you need.
Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
Michael Starchild: Level 50 Magic Tanker
Primary Power Set: Willpower
Secondary Power Set: Super Strength
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Power Pool: Flight
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: High Pain Tolerance -- Heal-I:50(A), Heal-I:50(3), Heal-I:50(3), ResDam-I:50(5), ResDam-I:50(5), ResDam-I:50(7)
Level 1: Jab -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(9), KntkC'bat-Dmg/Rchg:35(11), KntkC'bat-Dmg/EndRdx/Rchg:35(11), Mako-Acc/Dmg/EndRdx/Rchg:50(19)
Level 2: Punch -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(7), KntkC'bat-Dmg/Rchg:35(9), KntkC'bat-Dmg/EndRdx/Rchg:35(33), Mako-Acc/Dmg/EndRdx/Rchg:50(33)
Level 4: Fast Healing -- Numna-Heal:50(A), Numna-Heal/Rchg:50(13), Heal-I:50(13)
Level 6: Indomitable Will -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Rchg+:50(15), LkGmblr-Def:50(15)
Level 8: Haymaker -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(34), KntkC'bat-Dmg/Rchg:35(34), KntkC'bat-Dmg/EndRdx/Rchg:35(36), Mako-Acc/Dmg/EndRdx/Rchg:50(36)
Level 10: Rise to the Challenge -- Numna-Heal:50(A), Numna-Heal/EndRdx:50(23), Numna-Heal/EndRdx/Rchg:50(21), Numna-EndRdx/Rchg:50(21), Taunt-I:50(19)
Level 12: Quick Recovery -- P'Shift-End%:50(A), P'Shift-EndMod:50(23), EndMod-I:50(31)
Level 14: Mind Over Body -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(25), RctvArm-ResDam/EndRdx/Rchg:40(25), RctvArm-ResDam:40(40)
Level 16: Taunt -- Zinger-Taunt:50(A), Zinger-Taunt/Rchg:50(17), Zinger-Dam%:50(17), Zinger-Taunt/Rchg/Rng:50(40), Zinger-Acc/Rchg:50(43), Zinger-Taunt/Rng:50(43)
Level 18: Heightened Senses -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def/EndRdx/Rchg:50(37), LkGmblr-Def:50(39), LkGmblr-Rchg+:50(39)
Level 20: Knockout Blow -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(27), KntkC'bat-Dmg/Rchg:35(27), KntkC'bat-Dmg/EndRdx/Rchg:35(29), Mako-Acc/Dmg/EndRdx/Rchg:50(29)
Level 22: Boxing -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(31), KntkC'bat-Dmg/Rchg:35(33), KntkC'bat-Dmg/EndRdx/Rchg:35(36)
Level 24: Tough -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(40), RctvArm-ResDam/EndRdx/Rchg:40(42), RctvArm-ResDam:40(42)
Level 26: Combat Jumping -- LkGmblr-Def:50(A), LkGmblr-Rchg+:50(42), Ksmt-ToHit+:30(43)
Level 28: Rage -- Rec'dRet-ToHit:20(A), Rec'dRet-Pcptn:20(34), RechRdx-I:50(48), RechRdx-I:50(48)
Level 30: Weave -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def:50(37), LkGmblr-Def/EndRdx/Rchg:50(37), LkGmblr-Rchg+:50(39)
Level 32: Hasten -- RechRdx-I:50(A), RechRdx-I:50(45)
Level 35: Fly -- Flight-I:50(A)
Level 38: Foot Stomp -- Erad-Dmg:30(A), Erad-Dmg/Rchg:30(45), Erad-Acc/Dmg/EndRdx/Rchg:30(45), C'ngBlow-Acc/Dmg:50(46), C'ngBlow-Dmg/EndRdx:50(46), C'ngBlow-Dmg/Rchg:50(46)
Level 41: Super Speed -- EndRdx-I:50(A)
Level 44: Conserve Power -- RechRdx-I:50(A)
Level 47: Physical Perfection -- Numna-Regen/Rcvry+:50(A), RgnTis-Regen+:30(48)
Level 49: Strength of Will -- S'fstPrt-ResDam/Def+:30(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Heal-I:50(A), Heal-I:50(50), Heal-I:50(50)
Level 2: Stamina -- EndMod-I:50(A), P'Shift-End%:50(31), EndMod-I:50(50)
------------
Set Bonus Totals:
- 2.5% DamageBuff(Smashing)
- 2.5% DamageBuff(Lethal)
- 2.5% DamageBuff(Fire)
- 2.5% DamageBuff(Cold)
- 2.5% DamageBuff(Energy)
- 2.5% DamageBuff(Negative)
- 2.5% DamageBuff(Toxic)
- 2.5% DamageBuff(Psionic)
- 29.25% Defense(Smashing)
- 29.25% Defense(Lethal)
- 3% Defense(Fire)
- 3% Defense(Cold)
- 9.88% Defense(Energy)
- 9.88% Defense(Negative)
- 3% Defense(Psionic)
- 16.13% Defense(Melee)
- 6.44% Defense(Ranged)
- 3% Defense(AoE)
- 1.8% Max End
- 6% Enhancement(Heal)
- 18% Enhancement(Accuracy)
- 35% Enhancement(RechargeTime)
- 5% FlySpeed
- 238.9 HP (12.75%) HitPoints
- 5% JumpHeight
- 5% JumpSpeed
- MezResist(Immobilize) 15.95%
- MezResist(Terrorized) 2.75%
- 20% Perception
- 1% (0.02 End/sec) Recovery
- 74% (5.78 HP/sec) Regeneration
- 5% RunSpeed
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My Characters
Knight Court--A CoH Story Complete 2/3/2012

Thanks. I'll look into this. As he is, he's SUPER tough to kill. I can walk away from Giant mobs and come back w/ no noticable dmg at all. I also have all the END I'd ever want. It never runs low. Just trying to figure out if I was at the cap being the reason. I know how to see the numbers in MIDS, I meant to say I don't know what the caps target numbers are.
Tourettes.
That's not debt, those are my "fury bonus points"--Stahlkopf
MOST amazing Brute engineer goes to: Ultrawatt. His SS/Fire farm build is SMASH!
Congrats to Black Assassin! Won 100,000,000 INF for building most survivable NRG/NRG Blaster
Thanks. I'll look into this. As he is, he's SUPER tough to kill. I can walk away from Giant mobs and come back w/ no noticable dmg at all. I also have all the END I'd ever want. It never runs low. Just trying to figure out if I was at the cap being the reason. I know how to see the numbers in MIDS, I meant to say I don't know what the caps target numbers are.
|
The cap for resistance is 90%, though it's very unlikely you'll reach that with WP for any damage type.
My Characters
Knight Court--A CoH Story Complete 2/3/2012

Hmmm. Just checked in game and my Def are:
s/l: 13.6%
Ranged: 19.6
Melee: 9.6
AoE: 10.3
Fire 29.2
nrg/neg nrg: 33.9
Psi 26.5
Res:
Smash/lethal: 70.45
Fire/Cold: 14.4
NRg: 11.8
neg nrg: 15.01
Psi: 48.39
tox: 11.8
Status Protection to everything is 13, but KB which is 10. Don't think this is a problem as I can't recall ever being knocked down.
Anyone have a build that hits the soft caps for WP?
That's not debt, those are my "fury bonus points"--Stahlkopf
MOST amazing Brute engineer goes to: Ultrawatt. His SS/Fire farm build is SMASH!
Congrats to Black Assassin! Won 100,000,000 INF for building most survivable NRG/NRG Blaster
Status Protection to everything is 13, but KB which is 10. Don't think this is a problem as I can't recall ever being knocked down.
Anyone have a build that hits the soft caps for WP? |

It would be very difficult for a WP build to soft-cap all damage types, though if you're willing to shell out 2+ bilion for a Glad Armor +def, that would definitely help.
As I mentioned in the build thread, that build is soft-capped to S/L, which is the most important, and at 42% E/NE defense. Barring the GA unique, you could pick up a ranged attack for a little more E/NE defense, or you could get Maneuvers, which would give you about 3% def to all. However, you need an open power pool to get Maneuvers, and dropping Fly would be the obvious choice since CJ provides as much defense as Maneuvers at a lower end cost.
My Characters
Knight Court--A CoH Story Complete 2/3/2012

This is my current build on WP/SS tank. He's pretty beefy, and almost indestructible. Would like to know if he's soft capped on either Def or Dmg Res? I don't even know what those %'s are honestly. Forgot too long ago. Any suggestions?
Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
Michael Starchild: Level 50 Magic Tanker
Primary Power Set: Willpower
Secondary Power Set: Super Strength
Power Pool: Fighting
Power Pool: Flight
Power Pool: Speed
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: High Pain Tolerance
- (A) Healing IO
- (3) Healing IO
- (3) Healing IO
- (5) Resist Damage IO
- (5) Resist Damage IO
- (7) Resist Damage IO
Level 1: Jab- (A) Accuracy IO
Level 2: Mind Over Body- (A) Titanium Coating - Resistance/Endurance
- (7) Titanium Coating - Resistance/Recharge
- (9) Titanium Coating - Resistance
- (9) Titanium Coating - Endurance
- (11) Titanium Coating - Endurance/Recharge
- (11) Titanium Coating - Resistance/Endurance/Recharge
Level 4: Fast Healing- (A) Numina's Convalescence - Heal
- (13) Numina's Convalescence - Heal/Recharge
- (13) Healing IO
Level 6: Indomitable Will- (A) Red Fortune - Defense
- (15) Red Fortune - Endurance
- (15) Red Fortune - Defense/Endurance
- (17) Red Fortune - Defense/Recharge
- (17) Red Fortune - Endurance/Recharge
- (19) Red Fortune - Defense/Endurance/Recharge
Level 8: Rise to the Challenge- (A) Healing IO
- (19) Healing IO
- (21) Regenerative Tissue - +Regeneration
- (21) Numina's Convalescence - +Regeneration/+Recovery
- (23) Numina's Convalescence - Heal
- (23) Numina's Convalescence - Heal/Endurance/Recharge
Level 10: Punch- (A) Crushing Impact - Accuracy/Damage
- (31) Crushing Impact - Accuracy/Damage/Endurance
- (31) Crushing Impact - Damage/Endurance/Recharge
- (33) Crushing Impact - Damage/Endurance
- (33) Crushing Impact - Damage/Recharge
- (33) Crushing Impact - Accuracy/Damage/Recharge
Level 12: Haymaker- (A) Mako's Bite - Chance of Damage(Lethal)
- (34) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (34) Mako's Bite - Accuracy/Damage
- (36) Mako's Bite - Damage/Endurance
- (36) Mako's Bite - Damage/Recharge
- (36) Mako's Bite - Accuracy/Endurance/Recharge
Level 14: Boxing- (A) Damage Increase IO
Level 16: Tough- (A) Titanium Coating - Resistance/Endurance
- (37) Titanium Coating - Resistance/Recharge
- (37) Titanium Coating - Resistance
- (39) Endurance Reduction IO
Level 18: Quick Recovery- (A) Performance Shifter - Chance for +End
- (25) Endurance Modification IO
- (25) Endurance Modification IO
Level 20: Knockout Blow- (A) Mako's Bite - Chance of Damage(Lethal)
- (27) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (27) Mako's Bite - Accuracy/Damage
- (29) Mako's Bite - Damage/Endurance
- (29) Mako's Bite - Damage/Recharge
- (31) Mako's Bite - Accuracy/Endurance/Recharge
Level 22: Heightened Senses- (A) Red Fortune - Defense/Endurance
- (37) Red Fortune - Defense
- (39) Red Fortune - Defense/Recharge
- (39) Red Fortune - Endurance
- (40) Red Fortune - Endurance/Recharge
- (40) Red Fortune - Defense/Endurance/Recharge
Level 24: Weave- (A) Luck of the Gambler - Defense/Endurance
- (40) Luck of the Gambler - Defense/Recharge
- (42) Luck of the Gambler - Defense/Endurance/Recharge
- (42) Kismet - Accuracy +6%
Level 26: Air Superiority- (A) Crushing Impact - Accuracy/Damage
- (42) Crushing Impact - Accuracy/Damage/Endurance
- (43) Crushing Impact - Damage/Endurance/Recharge
- (43) Crushing Impact - Damage/Endurance
- (43) Crushing Impact - Damage/Recharge
- (45) Crushing Impact - Accuracy/Damage/Recharge
Level 28: Rage- (A) Recharge Reduction IO
- (34) Recharge Reduction IO
Level 30: Fly- (A) Flight Speed IO
Level 32: Hasten- (A) Recharge Reduction IO
- (45) Recharge Reduction IO
Level 35: Super Speed- (A) Endurance Reduction IO
Level 38: Foot Stomp- (A) Scirocco's Dervish - Accuracy/Recharge
- (45) Scirocco's Dervish - Damage/Recharge
- (46) Scirocco's Dervish - Damage/Endurance
- (46) Scirocco's Dervish - Accuracy/Damage
- (46) Scirocco's Dervish - Chance of Damage(Lethal)
- (48) Scirocco's Dervish - Accuracy/Damage/Endurance
Level 41: Conserve Power- (A) Recharge Reduction IO
Level 44: Physical Perfection- (A) Healing IO
- (48) Healing IO
- (48) Healing IO
Level 47: Focused Accuracy- (A) Endurance Reduction IO
Level 49: Taunt- (A) Accuracy IO
------------Level 1: Brawl
- (A) Empty
Level 1: Sprint- (A) Empty
Level 2: Rest- (A) Empty
Level 1: GauntletLevel 4: Ninja Run
Level 2: Swift
- (A) Empty
Level 2: Hurdle- (A) Empty
Level 2: Health- (A) Healing IO
- (50) Healing IO
- (50) Healing IO
Level 2: StaminaThat's not debt, those are my "fury bonus points"--Stahlkopf
MOST amazing Brute engineer goes to: Ultrawatt. His SS/Fire farm build is SMASH!
Congrats to Black Assassin! Won 100,000,000 INF for building most survivable NRG/NRG Blaster