Build help?
How does this build look for Brute? Bad? Good? Please let me know.
Kaunti Hyapi: Level 50 Technology Tanker Primary Power Set: Invulnerability Secondary Power Set: Electrical Melee Power Pool: Speed Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Energy Mastery |
I am the 99%. Occupy the World.
Minister of Infinity's Secret Police, Official Mooch of dUmb and League, Official Purveyor of Free Straws, the Most Interesting Man in the World.
http://www.change.org/petitions/ncso...city-of-heroes
You've got A LOT of odd slotting choices. Defense powers underslotted. Damage powers slotted for KB. Endurance powers over-slotted (assuming for set bonuses).
Posting the Data Chunk is beneficial as well, many dislike downloading builds and would rather do the Copy/Pasta.
I am the 99%. Occupy the World.
Minister of Infinity's Secret Police, Official Mooch of dUmb and League, Official Purveyor of Free Straws, the Most Interesting Man in the World.
http://www.change.org/petitions/ncso...city-of-heroes
Okay. Any powers I skip over, I figure are, more or less okay as-is.
Brawl: Honestly, just toss a generic Acc in it and call it done. Waste of slots.
Initial Strike: Nothing really wrong with this.
Deflection: This is kinda your big power. You basically have it gimmick-slotted. Put DEFENSE IOs in there and some real RESIST IOs.
Heavy Blow: Why the heck are you slotting this for KB? You're a melee guy. Looking to kit out for maximum defense. You don't want to go chasing enemies. Slot it for damage.
Health: Overslotted
Stamina: Overslotted
Sweeping Cross: Not slotted for enough EndRed.
Battle Agility: I'm parsimonious with my slotting for defense. I tend to ignore set bonuses like 9% Acc because it's easier to get that by slotting properly.
True Grit: I could KINDA see the Status resist uniques. But the straight psi-resist is pointlessly low.
Rib Cracker: Not enough Acc. Add a slot and toss a Mako Triple in there to call it good.
Maneuvers. Not convinced it's necessary.
Against All Odds: You really probably should put another EndRed in there.
Phalanx Fighting: Underslotted.
Tactics: Underslotted for EndRed If you're going to take something like this slot it up properly. Otherwise you're just burning tons of Endurance for crappy returns.
Shin Breaker: Same issue as Rib Cracker.
Crushing Impact: Same issue as Rib Cracker and Shin Breaker.
Shield Charge: You're slotted for KB again. Not Damage. See my thoughts on Heavy Blow.
Focused Accuracy: Pick this or Tactics. This is ridiculous. Running one, well slotted power is INFINITELY preferable to running two poorly sloted end-suckers.
Superior Conditioning: Overslotted. You're trying to compensate for the lack of EndRed in most of your powers (and failing).
Taunt: Taken WAY late. Not slotted in a useful way.
Physical Perfection: Overslotted as well.
Overall:
You're winding up with a shield tanker who is NOT defense capped (you had Vengeance checked and you can't guarantee that you'll always have a teammate to Venge off of.
Moreover, you've foregone your native status protection. BAD! DUMB!
You also forwent Grant Cover.
These two powers are 30% of your defense debuff resist! This means that enemies like Cimerorans will eat you for breakfast, belch, then scream for more.
You're attempting to use set bonuses and unique IOs to get around not taking some of the core powers of your set and coming off the worse for it.
The big problem is StJ's combo system. But, as you aren't taking Combat Readiness, you're not really looking to optimize for that. So work it kind of like you'd work Super Strength. Ignore the Tier 1 attack in favor of Tier 2.
Additionally your resting endurance consumption is ATROCIOUS.
Combined with the fact that you have next to no endurance controls in your attacks AND you have ridiculous amounts of recharge, you're going to need to carry around an entire tray of large blues wherever you go. Otherwise, after a couple attack chains, you're going to be out of endurance, have your defenses drop and die.
Maybe something like this:
Villain Plan by Mids' Villain Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Brute
Primary Power Set: Street Justice
Secondary Power Set: Shield Defense
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Energy Mastery
Villain Profile:
Level 1: Heavy Blow
- (A) Kinetic Combat - Accuracy/Damage: Level 35
- (3) Kinetic Combat - Damage/Endurance: Level 35
- (3) Kinetic Combat - Damage/Recharge: Level 35
- (5) Kinetic Combat - Damage/Endurance/Recharge: Level 35
- (5) Mako's Bite - Accuracy/Endurance/Recharge: Level 50
- (A) Defense Buff IO: Level 50
- (7) Defense Buff IO: Level 50
- (7) Reactive Armor - Resistance: Level 40
- (9) Reactive Armor - Resistance/Endurance: Level 40
- (9) Reactive Armor - Resistance/Endurance/Recharge: Level 40
- (11) Steadfast Protection - Resistance/+Def 3%: Level 30
- (A) Scirocco's Dervish - Accuracy/Damage: Level 50
- (11) Scirocco's Dervish - Damage/Endurance: Level 50
- (13) Scirocco's Dervish - Damage/Recharge: Level 50
- (13) Scirocco's Dervish - Accuracy/Recharge: Level 50
- (15) Scirocco's Dervish - Accuracy/Damage/Endurance: Level 50
- (A) Defense Buff IO: Level 50
- (15) Defense Buff IO: Level 50
- (50) Defense Buff IO: Level 50
- (A) Healing IO: Level 50
- (17) Healing IO: Level 50
- (19) Aegis - Resistance: Level 40
- (48) Aegis - Resistance/Endurance: Level 50
- (50) Aegis - Resistance/Recharge: Level 50
- (A) Kinetic Combat - Accuracy/Damage: Level 35
- (19) Kinetic Combat - Damage/Endurance: Level 35
- (21) Kinetic Combat - Damage/Recharge: Level 35
- (21) Kinetic Combat - Damage/Endurance/Recharge: Level 35
- (23) Mako's Bite - Accuracy/Endurance/Recharge: Level 50
- (A) Recharge Reduction IO: Level 50
- (23) Recharge Reduction IO: Level 50
- (A) Mocking Beratement - Taunt: Level 50
- (25) Mocking Beratement - Taunt/Recharge: Level 50
- (25) Mocking Beratement - Taunt/Recharge/Range: Level 50
- (27) Mocking Beratement - Accuracy/Recharge: Level 50
- (27) Mocking Beratement - Taunt/Range: Level 50
- (29) Mocking Beratement - Recharge: Level 50
- (A) Empty
- (A) Endurance Reduction IO: Level 50
- (29) Endurance Reduction IO: Level 50
- (A) Positron's Blast - Accuracy/Damage: Level 50
- (31) Positron's Blast - Damage/Endurance: Level 50
- (31) Positron's Blast - Damage/Recharge: Level 50
- (31) Positron's Blast - Damage/Range: Level 50
- (33) Positron's Blast - Accuracy/Damage/Endurance: Level 50
- (A) Defense Buff IO: Level 50
- (33) Defense Buff IO: Level 50
- (A) Reactive Armor - Resistance: Level 40
- (33) Reactive Armor - Resistance/Endurance: Level 40
- (34) Reactive Armor - Resistance/Recharge: Level 40
- (34) Reactive Armor - Resistance/Endurance/Recharge: Level 40
- (A) Defense Buff IO: Level 50
- (34) Defense Buff IO: Level 50
- (A) Kinetic Combat - Accuracy/Damage: Level 35
- (36) Kinetic Combat - Damage/Endurance: Level 35
- (36) Kinetic Combat - Damage/Recharge: Level 35
- (36) Kinetic Combat - Damage/Endurance/Recharge: Level 35
- (37) Mako's Bite - Accuracy/Endurance/Recharge: Level 50
- (A) Defense Buff IO: Level 50
- (37) Defense Buff IO: Level 50
- (A) Defense Buff IO: Level 50
- (37) Defense Buff IO: Level 50
- (A) Mako's Bite - Accuracy/Damage: Level 50
- (39) Mako's Bite - Damage/Endurance: Level 50
- (39) Mako's Bite - Damage/Recharge: Level 50
- (39) Mako's Bite - Accuracy/Endurance/Recharge: Level 50
- (40) Mako's Bite - Accuracy/Damage/Endurance/Recharge: Level 50
- (40) Mako's Bite - Chance of Damage(Lethal): Level 50
- (A) Obliteration - Accuracy/Damage/Recharge: Level 50
- (40) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
- (42) Scirocco's Dervish - Accuracy/Damage/Endurance: Level 50
- (42) Multi Strike - Accuracy/Damage/Endurance: Level 50
- (42) Multi Strike - Damage/Endurance/Recharge: Level 50
- (43) Eradication - Chance for Energy Damage: Level 30
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff: Level 50
- (43) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge: Level 50
- (43) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance: Level 50
- (45) Gaussian's Synchronized Fire-Control - Recharge/Endurance: Level 50
- (45) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance: Level 50
- (45) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 50
- (A) Recharge Reduction IO: Level 50
- (46) Recharge Reduction IO: Level 50
- (50) Recharge Reduction IO: Level 50
- (A) Performance Shifter - Chance for +End: Level 50
- (A) Performance Shifter - Chance for +End: Level 50
- (A) Endurance Reduction IO: Level 50
Level 2: Swift
- (A) Empty
- (A) Numina's Convalescence - Heal: Level 50
- (17) Numina's Convalescence - +Regeneration/+Recovery: Level 50
- (46) Miracle - +Recovery: Level 40
- (46) Regenerative Tissue - +Regeneration: Level 30
- (A) Empty
- (A) Endurance Modification IO: Level 50
- (48) Performance Shifter - EndMod: Level 50
- (48) Performance Shifter - Chance for +End: Level 50
- (A) Empty
Level 1: Sprint
- (A) Empty
- (A) Empty
Level 1: Combo Level 1
Level 1: Combo Level 2
Level 1: Combo Level 3
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Better resists (more than double for S/L and nearly double for Neg). So stuff that gets past your defenses won't hurt as badly
SIGNIFICANTLY lower resting endurance consumption
Lower active endurance consumption as well.
If you can get your hands on some Enzyme HOs, you could cut your endurance consumption even further.
Dear Hyperstrike,
First of thank you.
Second I went and looked at everything you had, and to be quite honest it confused the heck out of me. I am still not sure how this all really works out; I just look at the stats and call her good.
I really do not understand your love for Mako's bite. I have not liked that power since I've been playing. (Which is only two months) What makes it so good that you would stick it on five different attacks?
Posting the Data Chunk is beneficial as well, many dislike downloading builds and would rather do the Copy/Pasta.
|
Like this --> http://www.cohplanner.com/mids/downl...F5FE0F0936D744
I am uncertain, and have been trying to figure out, how to "post the data chunk."
Dear Hyperstrike,
First of thank you. Second I went and looked at everything you had, and to be quite honest it confused the heck out of me. I am still not sure how this all really works out; I just look at the stats and call her good. I really do not understand your love for Mako's bite. I have not liked that power since I've been playing. (Which is only two months) What makes it so good that you would stick it on five different attacks? |
Two enhancements reduces the duration of Immobilize effects on you by 3.3%.
Three enhancements increases maximum Health by 1.5%.
Four enhancements improves the Damage of all your powers by 3%.
Five enhancements reduces the duration of Hold effects on you by 3.3%.
Six enhancements increases Ranged Defense by 3.75%.
Six enhancements increases Energy and Negative Energy Defense by 1.875%.
With five sets, that's 7.5% more health, 7.5% more regen. The damage probably works out to be more like 5%, but it's still a damage boost, so yay. Shield is a defense based set, and that last bonus brings you significantly closer to the "only one in twenty attacks can hit you" soft-cap for those two types of damage.
Mako's Bite is a really good set.
Also, the chance for Damage proc gets around the softcap on enhancement damage, and can be a very significant DPS increase on fast attacks
Dear Hyperstrike,
First of thank you. Second I went and looked at everything you had, and to be quite honest it confused the heck out of me. I am still not sure how this all really works out; I just look at the stats and call her good. I really do not understand your love for Mako's bite. I have not liked that power since I've been playing. (Which is only two months) What makes it so good that you would stick it on five different attacks? |
Without the Mako triple in there you're doing:
23% (rounded up) Acc enhancement.
85% (rounded down) Dam enhancement
41% (rounded down) EndRedux/Recharge enhancement
WITH the Mako triple, you're doing (all rounded down):
41% Acc enhancement
85% Dam enhancement
62% EndRedux/Recharge enhancement
Granted, with the various Acc enhancements you were getting via set bonuses (plus the +ToHit from powers) it wasn't so bad. But you had other things that needed patching over too. Like your defenses.
The complete Mako set in Crushing Uppercut is there for the high Ranged Defense bonus. It gives you
93% Dam enhancement
66% Acc/EndRedux/Recharge enhancement.
PLUS a chance to proc for an additional chunk of Lethal damage.
Plus the set bonuses.
And the Shield Charge is franken-slotted to maximize raw stats.
81% Acc/EndRedux Enhancement
96% Damage Enhancement
61% Recharge Enhancement
PLUS a chance to proc for an additional chunk of Energy damage.
As such, it's up VERY often.
Basically all the sets chosen, and the quantities in which they're put in, are chosen to maximize your defenses.
Defense is technically preferable to Resistance, as an attack that doesn't land does no damage.
Resistance is technically preferable to Healing, as damage that isn't done doesn't need to be healed.
Healing is basically the last stop and worst option for mitigating damage. As it isn't actually "mitigating" anything.
The thing you need to remember about Mids' is that it's a computer program.
Garbage In, Garbage Out.
And NO, I am NOT calling your build "garbage". But you had forgotten a couple things when you were just looking at a couple stats.
Like your End use was through the roof.
You'd also forgotten that Vengeance would NOT be up most of the time (thus treating it like one of your Armors).
These oversights, while they make the build LOOK good in Mids' stat view, translate into a SEVERE survivability compromise in-game.
I do not know how to do that. All I know is how to export data link.
Like this --> http://www.cohplanner.com/mids/downl...F5FE0F0936D744 I am uncertain, and have been trying to figure out, how to "post the data chunk." |
If you click on the image, it'll take you to a short (well, 25 minute) overview of Mids' that I did a few days back.
Pardon the mush mouth and somewhat stream of consciousness manner. It was like 2 AM when the "I must do this" bug bit me.

I do not know how to do that. All I know is how to export data link.
Like this --> http://www.cohplanner.com/mids/downl...F5FE0F0936D744 I am uncertain, and have been trying to figure out, how to "post the data chunk." |
I am the 99%. Occupy the World.
Minister of Infinity's Secret Police, Official Mooch of dUmb and League, Official Purveyor of Free Straws, the Most Interesting Man in the World.
http://www.change.org/petitions/ncso...city-of-heroes
Ok I understand the mako's bite thing now. I will have this in a lot of builds from now on lol.
Another thinng I was looking at is why take out all the LOTG +Rech?
One lotg +rech and a lotg def are only .2% worse than two Invention: Defense Debuffs. Is it ok to sacrifice 1.4% def for lots of rech? I prefer the recharge honsetly...
I made the very few changes just to see what they would look like.
I changed one slot on shield charge to a scirrico's dervish for the regen.
I got a travel power instead of grant cover. (I do not know what grant cover does mind you)
I made Alt sets on deflection, battle agility, Phalanax fighting, weave, combat jumping, and maneuvers; all with Lotg on one side and the def invention on the other. (Only a .7% difference that I can see)
These are the only things I would like to change on that build. Does this ruin what you were trying to do with the soft cap defense by changing all the Inventions to lotg?
Ps. Calling my build bad or garbage is fine. I know I have a lot to learn on this toon building thing. Ill take any and all the advice/criticism or help I can get.
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Ok I understand the mako's bite thing now. I will have this in a lot of builds from now on lol.
|
Tossing a full set of Makos into Brawl on a Blaster is probably counterproductive.
Another thinng I was looking at is why take out all the LOTG +Rech? One lotg +rech and a lotg def are only .2% worse than two Invention: Defense Debuffs. Is it ok to sacrifice 1.4% def for lots of rech? I prefer the recharge honsetly... |
Mainly because I was trying to reach defense cap. Not build for maximum recharge. When I build, I tend to like survival over speed.
With the build I gave you, you can dive into +4x8 mobs solo and stand a good chance of survival.
How much good does recharge do you when you died because you were too squishy?
The recharge you see in that build is already enough that careless button mashing could drain you. Yes, you can't attack as fast and don't put out the DPS.
But you're actually CONNECTING more often, so your damage over time should be similar
Your end consumption is manageable at that rate of recharge
If you want more recharge, I suggest you go with the Spiritual Alpha, as that will also boost your HP for the higher tier versions.
I changed one slot on shield charge to a scirrico's dervish for the regen. |
I got a travel power instead of grant cover. (I do not know what grant cover does mind you) |
Honestly, travel powers are nice and all. But there are a plethora (El Guapo: Do joo know what a plethora eez?) of travel options in the game. something like Ninja/Beast Run or a Jet Pack are at the point of "good enough" (at least in my not-so-humble opinion).
These are the only things I would like to change on that build. Does this ruin what you were trying to do with the soft cap defense by changing all the Inventions to lotg? |
Ps. Calling my build bad or garbage is fine. I know I have a lot to learn on this toon building thing. Ill take any and all the advice/criticism or help I can get. |
The reworked build is still really tough. And for 99% of the content in the game, complete overkill. So you should be fine.
Ok awesome. I really appreciate the help, you taught me a ton.
I will be putting this bad boy together in the next couple of weeks hopefully ^^
I'm not really sure why kinetic combat is being used with a positional armor set. This is an extremely expensive way to get melee defense. You'd be better of finding a slot somewhere and using a touch of death set to get more melee defense. One touch of death is the roughly the same melee defense as two sets of kinetic combat for way less influence.
With the build I gave you, you can dive into +4x8 mobs solo and stand a good chance of survival
WHICH Scirocco? |
I put a scirocco Acc/Damage in.
I do not have a problem with influence lol. I think right now I have 2 bil in my email twice >.< Plus another 600mil on one toon and 200 mil on my blaster... Ill spend my money for the best
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Okay... let me put it a little more bluntly then. Kinetic combats is a stupid choice for positional defense. You want to maximize your gain from every slot and KC is FAR from doing that as a Shield Defense character.
Spending a lot of money because you have (a lot???) it does not mean you are spending it in the optimal fashion. You could easily hit the soft caps while getting more recharge out of the build at the same time by using proper slotting.
I am the 99%. Occupy the World.
Minister of Infinity's Secret Police, Official Mooch of dUmb and League, Official Purveyor of Free Straws, the Most Interesting Man in the World.
http://www.change.org/petitions/ncso...city-of-heroes
I still see KC being better because it requires six slots for Touch of death to get the same def as 4 KC. And the only extra perk I get out of it is 2.5% damage buff and 2.75% res(held).
I think you're misunderstanding the difference between typed and positional defense.
It takes 2 sets of kin combats to get the same *positional* defense as one set of ToD. So you're spending 8 slots to get the same bonus you could get in 6.
edit to add: I threw this together in about 10m, I'm sure it's not optimized. You can adjust from here for power picks and so on. Doesn't resort to maneuvers, much more end sustainable.
| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1470;660;1320;HEX;| |78DA6594DD52525114C7F7814306A2A8E04113F91203310E30795D33A636D3C80CC| |5D42DC3C8168E12328029DDF50ADDF4027DDE74D3D70BD454DAE7535417994F102D| |CFFA034EE70CCCEFECFFDA6BAFB5D75E67E7F657DCCFAFDEBB2C94E12BB552AB555| |C6EEEB6A52357AA181B7641CF10FD7DA658CCC99A94FA72B3B45733EA95008B2B72| |53D65B522F540D592BF7866224BFB353D3D78C4AB54D733DE6685D96CAB2D9AA1A0| |D776FDC20A3CB1C141A5296A7571BC686BE5A97CD4AA7982BB5DAB2D9E18CA6288D| |04FDDF6A024F571579425415B6EBE00DA65A000D625615076EA262FA384490B5333| |D46C91057C5D9201861BAFCC45955BCD3E04AF1943BECE3DA63BAF7C10E73F42EF3| |90E2D9399ECD8E38A36016FC44731C3C4775C4581B03279638877446619F2CF3BDC| |6C771E23384BD4F60EF3EECDD87BD6BD8FB678AE3E4388A7391350DFC40EB0DF37A| |8EE1AACDD4A60C708B796E1BAC3103B7990A2532C2BE62A44B8FF842913C8A6246F| |244384200FC4891C691F9F80BD6822FC157E06B66F80DF32BADE745E65E542D0CDA| |29FA24DBEC9338C1304E30120271922ACDF5631D3FFC23E001E5358DBCA651D1395| |4740E159D434563A8E838AD3783F566B04E0CD4C8360BDBEC7FB6438A1542B5439B| |AC9DAF80551031E25BE036F33BD5220ADFE85F3E817897B980AE5B6883BBCCE491C| |DEC602FE5348FEE9F7FC83EC947E063E68527E053F019334ABE097472025D9302B3| |A0930E7691E788C507ECE7264D87A643FB467BC840CBA02F7EBBE8EB82A6985DF46| |7A0D8959BDCF763B798A96B7CA2A94BFC6D1E59BC8F078A4D09738CF47D8E9F461E| |01B57F83D0EFC42B69513216256B512E5A94258BB2A6F66F9EEEBAC59A57FB770BF| |2778ED1CDC14AF7C7E0A6EBFE3CF5FEEBD4FB3FC308E799| |-------------------------------------------------------------------|
Bluntness is definitley necessary when telling me something.
I still see KC being better because it requires six slots for Touch of death to get the same def as 4 KC. And the only extra perk I get out of it is 2.5% damage buff and 2.75% res(held). |
Kinetic combat provides 3.75% SMASHING AND LETHAL and 1.88% Melee.
Touch of death provides 3.75% MELEE and 1.88% Smashing and lethal.
S/L defense is meaningless to you. You are a positional defense armor. As such you are 45% capping Melee, AOE and Ranged. Melee defense is the number that matters.
I'm not really sure why kinetic combat is being used with a positional armor set. This is an extremely expensive way to get melee defense. You'd be better of finding a slot somewhere and using a touch of death set to get more melee defense. One touch of death is the roughly the same melee defense as two sets of kinetic combat for way less influence.
|
Expensive, yes.
And while there are other sets out there providing more positional defense, most of those are demanding 6 slots. And some of them are just as expensive as the KC's.
My basic idea is to make all of the attacks, save Boxing, viable hitters.
Although pulling Heavy Blow down to 3 slots (and dropping the Crushing Impact triples in) while converting Rib Cracker and Shin Breaker to Touch of Death 6-slotted works nice.
Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Brute
Primary Power Set: Street Justice
Secondary Power Set: Shield Defense
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Heavy Blow -- C'ngImp-Acc/Dmg/Rchg:35(A), C'ngImp-Acc/Dmg/EndRdx:35(3), C'ngImp-Dmg/EndRdx/Rchg:35(3)
Level 1: Deflection -- LkGmblr-Def:50(A), LkGmblr-Rchg+:50(7), RctvArm-ResDam:40(7), RctvArm-ResDam/EndRdx:40(9), RctvArm-ResDam/EndRdx/Rchg:40(9), S'fstPrt-ResDam/Def+:30(11)
Level 2: Sweeping Cross -- Sciroc-Acc/Dmg:50(A), Sciroc-Dmg/EndRdx:50(11), Sciroc-Dmg/Rchg:50(13), Sciroc-Acc/Rchg:50(13), Sciroc-Acc/Dmg/EndRdx:50(15)
Level 4: Battle Agility -- LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx:50(5), LkGmblr-Def:50(5)
Level 6: True Grit -- Heal-I:50(A), Heal-I:50(17), Aegis-ResDam:50(19), Aegis-ResDam/EndRdx:50(48), Aegis-ResDam/Rchg:50(50)
Level 8: Rib Cracker -- T'Death-Acc/Dmg:35(A), T'Death-Dmg/EndRdx:35(15), T'Death-Dmg/Rchg:35(19), T'Death-Acc/Dmg/EndRdx:35(21), T'Death-Dmg/EndRdx/Rchg:35(21), T'Death-Dam%:35(23)
Level 10: Active Defense -- RechRdx-I:50(A), RechRdx-I:50(23)
Level 12: Taunt -- Mocking-Taunt:50(A), Mocking-Taunt/Rchg:50(25), Mocking-Taunt/Rchg/Rng:50(25), Mocking-Acc/Rchg:50(27), Mocking-Taunt/Rng:50(27), Mocking-Rchg:50(29)
Level 14: Boxing -- Dmg-I:50(A)
Level 16: Against All Odds -- EndRdx-I:50(A), EndRdx-I:50(29)
Level 18: Spinning Strike -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(31), Posi-Dmg/Rchg:50(31), Posi-Dmg/Rng:50(31), Posi-Acc/Dmg/EndRdx:50(33)
Level 20: Phalanx Fighting -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(33)
Level 22: Tough -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(33), RctvArm-ResDam/Rchg:40(34), RctvArm-ResDam/EndRdx/Rchg:40(34)
Level 24: Weave -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(34)
Level 26: Shin Breaker -- T'Death-Dam%:35(A), T'Death-Acc/Dmg:35(36), T'Death-Dmg/EndRdx:35(36), T'Death-Dmg/Rchg:35(36), T'Death-Acc/Dmg/EndRdx:35(37), T'Death-Dmg/EndRdx/Rchg:35(50)
Level 28: Maneuvers -- LkGmblr-Def:50(A), LkGmblr-Rchg+:50(37)
Level 30: Combat Jumping -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(37)
Level 32: Crushing Uppercut -- Mako-Acc/Dmg:50(A), Mako-Dmg/EndRdx:50(39), Mako-Dmg/Rchg:50(39), Mako-Acc/EndRdx/Rchg:50(39), Mako-Acc/Dmg/EndRdx/Rchg:50(40), Mako-Dam%:50(40)
Level 35: Shield Charge -- Oblit-Acc/Dmg/Rchg:50(A), Oblit-Acc/Dmg/EndRdx/Rchg:50(40), Sciroc-Acc/Dmg/EndRdx:50(42), M'Strk-Acc/Dmg/EndRdx:50(42), M'Strk-Dmg/EndRdx/Rchg:50(42), Sciroc-Dmg/Rchg:50(43)
Level 38: Tactics -- GSFC-ToHit:50(A), GSFC-ToHit/Rchg:50(43), GSFC-ToHit/Rchg/EndRdx:50(43), GSFC-Rchg/EndRdx:50(45), GSFC-ToHit/EndRdx:50(45), GSFC-Build%:50(45)
Level 41: Hasten -- RechRdx-I:50(A), RechRdx-I:50(46), RechRdx-I:50(50)
Level 44: Superior Conditioning -- P'Shift-End%:50(A)
Level 47: Physical Perfection -- P'Shift-End%:50(A)
Level 49: Super Jump -- Jump-I:50(A)
------------
Level 2: Swift -- Run-I:50(A)
Level 2: Health -- Numna-Heal:50(A), Numna-Regen/Rcvry+:50(17), Mrcl-Rcvry+:40(46), RgnTis-Regen+:30(46)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Stamina -- EndMod-I:50(A), P'Shift-EndMod:50(48), P'Shift-End%:50(48)
Level 1: Brawl -- Empty(A)
Level 1: Fury
Level 1: Sprint -- Run-I:50(A)
Level 2: Rest -- RechRdx-I:50(A)
Level 4: Ninja Run
Level 1: Combo Level 1
Level 1: Combo Level 2
Level 1: Combo Level 3
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Bluntness is definitley necessary when telling me something.
I still see KC being better because it requires six slots for Touch of death to get the same def as 4 KC. And the only extra perk I get out of it is 2.5% damage buff and 2.75% res(held). |
Most attacks have flags for both.
Say "Smashing/Melee" or "Ranged/Energy" or "AoE/Fire" or any combination that you can think of.
When determining your defense, the game takes the HIGHEST value of any applicable defense numbers you have.
If you were at 50% S/L defense and 30% Melee and a Smashing/Melee attack came in, you'd use the S/L defense number.
If a Fire/Melee attack came in, it'd ignore your S/L and use the Melee defense number unless you had a higher fire defense.
Shielders are all about positional defenses. So you're looking to max Melee/Ranged/AoE defense numbers. That's a little harder to cap SPECIFIC positional defenses than it is for corresponding typed defenses
Typed defense bonuses are a bit more plentiful and require fewer slots.. But since there are more defense categories under Typed (even though they're grouped so that you see S/L E/N and F/C together most of the time) it's tougher to cap out all of them.
Mistake... wrong build. Was supposed to be my Brute... Here is my Brute build. Sorry for the mix up.
How is this one? Good? Bad?
http://www.cohplanner.com/mids/downl...1BFF03E34ECDFF
Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Natural Brute
Primary Power Set: Street Justice
Secondary Power Set: Shield Defense
Power Pool: Leadership
Power Pool: Speed
Power Pool: Leaping
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Initial Strike
- (A) Crushing Impact - Accuracy/Damage/Recharge
- (3) Crushing Impact - Damage/Endurance/Recharge
- (3) Crushing Impact - Damage/Endurance
- (5) Crushing Impact - Damage/Recharge
- (5) Crushing Impact - Accuracy/Damage
Level 1: Deflection- (A) Steadfast Protection - Resistance/+Def 3%
- (7) Steadfast Protection - Knockback Protection
Level 2: Heavy Blow- (A) Force Feedback - Recharge/Knockback
- (11) Force Feedback - Recharge/Endurance
- (11) Force Feedback - Accuracy/Knockback
- (13) Force Feedback - Damage/Knockback
- (13) Force Feedback - Chance for +Recharge
Level 4: Sweeping Cross- (A) Obliteration - Damage
- (23) Obliteration - Accuracy/Recharge
- (23) Obliteration - Damage/Recharge
- (25) Obliteration - Accuracy/Damage/Recharge
- (25) Obliteration - Accuracy/Damage/Endurance/Recharge
Level 6: Battle Agility- (A) Luck of the Gambler - Recharge Speed
- (27) Luck of the Gambler - Defense/Recharge
- (27) Luck of the Gambler - Defense/Endurance
- (29) Luck of the Gambler - Defense
Level 8: True Grit- (A) Miracle - Heal
- (29) Miracle - +Recovery
- (31) Impervious Skin - Status Resistance
- (31) Aegis - Psionic/Status Resistance
- (31) Miracle - Heal/Endurance
- (33) Impervium Armor - Psionic Resistance
Level 10: Rib Cracker- (A) Kinetic Combat - Damage/Recharge
- (33) Kinetic Combat - Accuracy/Damage
- (33) Kinetic Combat - Damage/Endurance
- (34) Kinetic Combat - Knockdown Bonus
Level 12: Maneuvers- (A) Luck of the Gambler - Recharge Speed
- (34) Luck of the Gambler - Defense
Level 14: Super Speed- (A) Winter's Gift - Slow Resistance (20%)
Level 16: Against All Odds- (A) Endurance Reduction IO
Level 18: Spinning Strike- (A) Positron's Blast - Accuracy/Damage/Endurance
- (34) Positron's Blast - Damage/Endurance
- (36) Positron's Blast - Damage/Recharge
- (36) Positron's Blast - Damage/Range
- (36) Positron's Blast - Accuracy/Damage
Level 20: Phalanx Fighting- (A) Luck of the Gambler - Recharge Speed
Level 22: Combat Jumping- (A) Luck of the Gambler - Recharge Speed
- (37) Luck of the Gambler - Defense
Level 24: Tactics- (A) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
Level 26: Shin Breaker- (A) Kinetic Combat - Knockdown Bonus
- (37) Kinetic Combat - Accuracy/Damage
- (37) Kinetic Combat - Damage/Endurance
- (39) Kinetic Combat - Damage/Recharge
Level 28: Hasten- (A) Recharge Reduction IO
- (39) Recharge Reduction IO
- (39) Recharge Reduction IO
Level 30: Vengeance- (A) Luck of the Gambler - Recharge Speed
Level 32: Crushing Uppercut- (A) Kinetic Combat - Knockdown Bonus
- (40) Kinetic Combat - Damage/Endurance
- (40) Kinetic Combat - Accuracy/Damage
- (40) Kinetic Combat - Damage/Recharge
Level 35: Shield Charge- (A) Kinetic Crash - Accuracy/Damage/Knockback
- (42) Kinetic Crash - Damage/Endurance/Knockback
- (42) Kinetic Crash - Recharge/Knockback
- (42) Kinetic Crash - Recharge/Endurance
- (43) Kinetic Crash - Accuracy/Knockback
- (43) Kinetic Crash - Damage/Knockback
Level 38: One with the Shield- (A) Impervium Armor - Psionic Resistance
Level 41: Focused Accuracy- (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (43) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (45) Gaussian's Synchronized Fire-Control - To Hit Buff
- (45) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
Level 44: Superior Conditioning- (A) Performance Shifter - Chance for +End
- (45) Performance Shifter - EndMod
- (46) Performance Shifter - EndMod/Recharge
- (46) Performance Shifter - EndMod/Accuracy
- (46) Performance Shifter - EndMod/Accuracy/Recharge
Level 47: Taunt- (A) Perfect Zinger - Taunt/Range
- (48) Perfect Zinger - Taunt/Recharge
- (48) Perfect Zinger - Accuracy/Recharge
- (48) Perfect Zinger - Taunt
Level 49: Physical Perfection- (A) Efficacy Adaptor - EndMod/Endurance
- (50) Efficacy Adaptor - EndMod/Accuracy
- (50) Efficacy Adaptor - EndMod
- (50) Efficacy Adaptor - EndMod/Recharge
------------Level 2: Swift
- (A) Run Speed IO
Level 2: Health- (A) Numina's Convalescence - +Regeneration/+Recovery
- (15) Numina's Convalescence - Heal
- (15) Numina's Convalescence - Heal/Recharge
- (17) Numina's Convalescence - Heal/Endurance
- (17) Regenerative Tissue - +Regeneration
Level 2: Hurdle- (A) Jumping IO
Level 2: Stamina- (A) Performance Shifter - EndMod
- (19) Performance Shifter - EndMod/Recharge
- (19) Performance Shifter - EndMod/Accuracy/Recharge
- (21) Performance Shifter - Chance for +End
- (21) Performance Shifter - EndMod/Accuracy
Level 1: Brawl- (A) Kinetic Combat - Knockdown Bonus
- (7) Kinetic Combat - Accuracy/Damage
- (9) Kinetic Combat - Damage/Endurance
- (9) Kinetic Combat - Damage/Recharge
Level 1: FuryLevel 1: Sprint
- (A) Run Speed IO
Level 2: Rest- (A) Recharge Reduction IO
Level 4: Ninja RunLevel 1: Combo Level 1
Level 1: Combo Level 2
Level 1: Combo Level 3