NEED CRITIQUE - DPS oriented Street Justice/FA Brute - Mid's Build included


Brimmy

 

Posted

I'm looking for people to rip apart this build. My main goal is high single target damage and survivability. I'd like to have enough recharge for perma-hasten counting spiritual, and as good as possible smashing lethal defense. I also would like to have at least HB, RC, SB, SC, and CU as attacks. I don't have a lot of familiarity with /fire, so any help is appreciated.


Villain Plan by Mids' Villain Designer 1.952
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Brute
Primary Power Set: Street Justice
Secondary Power Set: Fiery Aura
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Heavy Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(11), KntkC'bat-Dmg/Rchg(25), KntkC'bat-Dmg/EndRdx/Rchg(46), Zinger-Dam%(50)
Level 1: Fire Shield -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(11), RctvArm-ResDam/Rchg(13), RctvArm-ResDam/EndRdx/Rchg(15)
Level 2: Blazing Aura -- HO:Nucle(A), Sciroc-Dmg/EndRdx(3), M'Strk-Dmg/EndRdx(3)
Level 4: Healing Flames -- Panac-Heal(A), Panac-Heal/EndRedux/Rchg(5), Panac-Heal/Rchg(5), Panac-EndRdx/Rchg(7), Panac-Heal/EndRedux(7)
Level 6: Initial Strike -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(19), KntkC'bat-Dmg/Rchg(40), KntkC'bat-Dmg/EndRdx/Rchg(43)
Level 8: Rib Cracker -- Hectmb-Dam%(A), HO:Nucle(15), Dmg-I(39), Mako-Dam%(39), Zinger-Dam%(40)
Level 10: Combat Readiness -- RechRdx-I(A)
Level 12: Temperature Protection -- S'fstPrt-ResDam/Def+(A), GA-3defTpProc(13)
Level 14: Boxing -- Empty(A)
Level 16: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(17), RctvArm-ResDam/Rchg(17), RctvArm-ResDam/EndRdx/Rchg(31)
Level 18: Weave -- LkGmblr-Rchg+(A), HO:Enzym(19)
Level 20: Plasma Shield -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(21), RctvArm-ResDam/Rchg(21), RctvArm-ResDam/EndRdx/Rchg(29)
Level 22: Spinning Strike -- Posi-Dmg/Rchg(A), Posi-Dmg/Rng(23), Posi-Dmg/EndRdx(23), Posi-Acc/Dmg/EndRdx(27), Posi-Dam%(29)
Level 24: Hasten -- RechRdx-I(A), RechRdx-I(25)
Level 26: Combat Jumping -- LkGmblr-Rchg+(A), SW-ResDam/Re TP(27)
Level 28: Consume -- Oblit-Acc/Rchg(A), P'Shift-Acc/Rchg(43)
Level 30: Shin Breaker -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(31), KntkC'bat-Dmg/Rchg(31), KntkC'bat-Dmg/EndRdx/Rchg(34), Achilles-ResDeb%(37), Mako-Acc/EndRdx/Rchg(37)
Level 32: Crushing Uppercut -- Hectmb-Dmg/EndRdx(A), Hectmb-Dmg(33), Hectmb-Dmg/Rchg(33), Hectmb-Acc/Dmg/Rchg(33), Hectmb-Acc/Rchg(34), UbrkCons-Dam%(34)
Level 35: Burn -- FotG-ResDeb%(A), Armgdn-Dam%(36), Armgdn-Dmg/EndRdx(36), Armgdn-Acc/Rchg(36), Armgdn-Acc/Dmg/Rchg(37), Armgdn-Dmg/Rchg(46)
Level 38: Fiery Embrace -- RechRdx-I(A), RechRdx-I(39)
Level 41: Gloom -- Apoc-Dam%(A), Apoc-Dmg/EndRdx(42), Apoc-Dmg/Rchg(42), Apoc-Acc/Dmg/Rchg(42), Apoc-Acc/Rchg(43)
Level 44: Soul Tentacles -- GravAnch-Immob/EndRdx(A), GravAnch-Hold%(45), GravAnch-Acc/Rchg(45), GravAnch-Acc/Immob/Rchg(45), GravAnch-Immob/Rchg(46)
Level 47: Dark Obliteration -- Ragnrk-Acc/Rchg(A), Ragnrk-Acc/Dmg/Rchg(48), Ragnrk-Dmg/Rchg(48), Ragnrk-Knock%(48), Ragnrk-Dmg/EndRdx(50)
Level 49: Maneuvers -- LkGmblr-Rchg+(A), HO:Enzym(50)
Level 50: Spiritual Core Paragon
------------
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(9)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-End%(A), EndMod-I(9), EndMod-I(40)
Level 1: Brawl -- Empty(A)
Level 1: Fury
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 1: Combo Level 1
Level 1: Combo Level 2
Level 1: Combo Level 3


TW/Elec Optimization

 

Posted

Looks pretty good. Extremely expensive but good.
One simple change to make would be taking that proc from Heavy Blow and putting it in Gloom.
If you are aiming for DPS, you won't be using Heavy Blow nor Initial Strike but I think you know that judging by your slotting.
About the survivability part, Darkest Night offers more to your survivability than anything your secondary has to offer (Arguments could be made about the heal and the offensive powers). Don't skip it if survivability is even a minor concern.


 

Posted

Quote:
Originally Posted by Giant2005 View Post
Looks pretty good. Extremely expensive but good.
One simple change to make would be taking that proc from Heavy Blow and putting it in Gloom.
If you are aiming for DPS, you won't be using Heavy Blow nor Initial Strike but I think you know that judging by your slotting.
About the survivability part, Darkest Night offers more to your survivability than anything your secondary has to offer (Arguments could be made about the heal and the offensive powers). Don't skip it if survivability is even a minor concern.
Not using Heavy Blow and Initial Strike is a big waste though, since they're the fastest recharging Combo Builder's to boost up the damage of Spinning Strike and Crushing Uppercut (and Sweeping Cross but since that isn't in the build that's moot).

As far as the build in general goes, it looks pretty solid, assuming you have the funds to actually make it. Personally i whent for pure Melee Def on my fire brute but S/L will certainly do the trick. As far as survivability goes, you will have plenty of it, or none at all, depending on what you're fighting.. Arachnos, for example, will almost always rip you to shreds :P

But when it comes to iTrials and such content, you shouldn't have too much problems, i can certainly stand my own on both dm/fire and ss/fire so i see no reason for StJ/Fire being any worse off, especially with the amount of Mitigation it provides in form of KD, Stun and Fear.


@EU Brimmy - Union and Exalted servers

 

Posted

Looking at the build it seems you slotted with no rhyme or reason. Wasting the mass amount of cash on a purple set when you can get close to the same without it, and there are sets to put in your attacks to help boost recharge, but most importantly defense.

I have a spines / fire scrapper and a ss / fire brute with impressive numbers and not one over priced set in either build.

And don't scrifice recovery for recharge. You can have permanent hasten and attack like a rabid animal, but if you're counting on popping blues and resting instead of killing, you're not being effective for yourself or a TF team.


Suma
50 Claws / Invul / Body
50 Peacebringer please just kill me
50 Dark Melee / Super Reflex / Body #1 toon
50 Fire / Rad / Psi
50 Dark / Dark / Dark
50 Fire / Kinetic / Fire
50 Dual Blades / Will Power
50 Spines / Fire
50 Ill / Rad / Psi
43 Ice / Ice / Cold

 

Posted

To be clear, I have funds for all this, if I decide to make the character. I actually have spent more on several occasions (I think the total cost for my DM/SD scrapper is in the scores of billions).

Basically, I decided that the main purpose of SC in other builds is as a place for the -res IO (at the insanely expensive level). I decided to get rid of it and rely on my secondary and patron pool for AoE.

And don't worry, this is a character built with a very specific goal in mind (single target melee DPS). He will also have a less expensive build the focuses on AoE damage.

Hopefully I can use consume as my end runs out, even with the long recharge.

Here is the updated version:


Villain Plan by Mids' Villain Designer 1.952
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Brute
Primary Power Set: Street Justice
Secondary Power Set: Fiery Aura
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Heavy Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(11), KntkC'bat-Dmg/Rchg(25), KntkC'bat-Dmg/EndRdx/Rchg(46)
Level 1: Fire Shield -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(11), RctvArm-ResDam/Rchg(13), RctvArm-ResDam/EndRdx/Rchg(15)
Level 2: Blazing Aura -- HO:Nucle(A), Sciroc-Dmg/EndRdx(3), M'Strk-Dmg/EndRdx(3)
Level 4: Healing Flames -- Panac-Heal(A), Panac-Heal/EndRedux/Rchg(5), Panac-Heal/Rchg(5), Panac-EndRdx/Rchg(7), Panac-Heal/EndRedux(7)
Level 6: Initial Strike -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(19), KntkC'bat-Dmg/Rchg(40), KntkC'bat-Dmg/EndRdx/Rchg(43)
Level 8: Rib Cracker -- Hectmb-Dam%(A), HO:Nucle(15), Zinger-Dam%(36), Dmg-I(39), Mako-Dam%(39), GS-%Dam(50)
Level 10: Combat Readiness -- RechRdx-I(A)
Level 12: Temperature Protection -- S'fstPrt-ResDam/Def+(A), GA-3defTpProc(13)
Level 14: Boxing -- Empty(A)
Level 16: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(17), RctvArm-ResDam/Rchg(17), RctvArm-ResDam/EndRdx/Rchg(23)
Level 18: Weave -- LkGmblr-Rchg+(A), HO:Enzym(19)
Level 20: Plasma Shield -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(21), RctvArm-ResDam/Rchg(21), RctvArm-ResDam/EndRdx/Rchg(27)
Level 22: Consume -- Efficacy-Acc/Rchg(A), Sciroc-Acc/Rchg(23)
Level 24: Hasten -- RechRdx-I(A), RechRdx-I(25)
Level 26: Combat Jumping -- LkGmblr-Rchg+(A), SW-ResDam/Re TP(27)
Level 28: Burn -- Armgdn-Dmg/EndRdx(A), Armgdn-Acc/Rchg(29), Armgdn-Acc/Dmg/Rchg(29), Armgdn-Dmg/Rchg(31), Armgdn-Dmg(36), FotG-ResDeb%(37)
Level 30: Shin Breaker -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(31), KntkC'bat-Dmg/Rchg(31), KntkC'bat-Dmg/EndRdx/Rchg(34), Achilles-ResDeb%(37), Mako-Acc/EndRdx/Rchg(37)
Level 32: Crushing Uppercut -- Hectmb-Dmg/EndRdx(A), Hectmb-Dmg(33), Hectmb-Dmg/Rchg(33), Hectmb-Acc/Dmg/Rchg(33), Hectmb-Acc/Rchg(34), UbrkCons-Dam%(34)
Level 35: Fiery Embrace -- RechRdx-I(A), RechRdx-I(36)
Level 38: Gloom -- Apoc-Dam%(A), Apoc-Dmg/EndRdx(39), Apoc-Acc/Rchg(40), Apoc-Acc/Dmg/Rchg(43), Apoc-Dmg/Rchg(46), GJ-Dam%(50)
Level 41: Soul Tentacles -- GravAnch-Immob/EndRdx(A), GravAnch-Acc/Rchg(42), GravAnch-Acc/Immob/Rchg(42), GravAnch-Immob/Rchg(42), GravAnch-Hold%(43)
Level 44: Dark Obliteration -- Ragnrk-Acc/Rchg(A), Ragnrk-Acc/Dmg/Rchg(45), Ragnrk-Dmg/Rchg(45), Ragnrk-Dmg/EndRdx(45), Ragnrk-Knock%(46)
Level 47: Darkest Night -- DarkWD-ToHitDeb(A), DarkWD-ToHitDeb/Rchg(48), DarkWD-ToHitdeb/Rchg/EndRdx(48), DarkWD-ToHitDeb/EndRdx(48)
Level 49: Maneuvers -- LkGmblr-Rchg+(A), HO:Enzym(50)
Level 50: Spiritual Core Paragon
Level 0: Born In Battle
Level 0: High Pain Threshold
Level 0: Invader
Level 0: Marshal
------------
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(9)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(9), EndMod-I(40)
Level 1: Brawl -- Empty(A)
Level 1: Fury
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 1: Combo Level 1
Level 1: Combo Level 2
Level 1: Combo Level 3


TW/Elec Optimization

 

Posted

lacks knockback protection, accuracy seems low


 

Posted

You are right about the knockback. Totally forgot about it. Accuracy is enough for 95% against +3s (you can set mids up to display accuracy for any base tohit in configurations, and against +3s the base is 48).

Here is a build with 12 knockback protection. I dropped the glad proc from Rib Cracker and +3% resistance from combat jumping, and a recharge IO from FE in order to slot the knockback from steadfast in temp protection for 2.5% more endurance recovery, and slotted an additional steadfast in fire shield and a karma in weave. Do you this is enough, or should I add more? I have 12 on my /fire scrapper, and it usually works.

Any other additions I should make? I'm especially interested in ways to get more smashing/lethal defense. I figure I might steal from fire shield, tough, and plasma shield in order to slot extra kinetic combat sets in brawl/boxing. I could also steal slots dedicated to procs now, though I hesitate to do that because it hampers DPS, the main point of the build. If anyone knows other good sources of smashing/lethal defense, I'm all ears. One other source would be to add a slot to soul tentacles and convert it to enfeebled operation, which gives an extra 4% to both.

If I do all of the above, the build looks something like this, and has 45.5% to smashing/lethal. I'd like to find a way to get that defense without getting rid of all the procs, the I may simply have to accept that I'll need to use a luck to softcap if I want procs:

Villain Plan by Mids' Villain Designer 1.952
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Brute
Primary Power Set: Street Justice
Secondary Power Set: Fiery Aura
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Heavy Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(11), KntkC'bat-Dmg/Rchg(25), KntkC'bat-Dmg/EndRdx/Rchg(46)
Level 1: Fire Shield -- RctvArm-ResDam(A), S'fstPrt-ResKB(3), RctvArm-ResDam/EndRdx(11), RctvArm-ResDam/Rchg(13), RctvArm-ResDam/EndRdx/Rchg(15)
Level 2: Blazing Aura -- HO:Nucle(A), Dmg-I(3)
Level 4: Healing Flames -- Panac-Heal(A), Panac-Heal/EndRedux/Rchg(5), Panac-Heal/Rchg(5), Panac-EndRdx/Rchg(7), Panac-Heal/EndRedux(7)
Level 6: Initial Strike -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(17), KntkC'bat-Dmg/Rchg(23), KntkC'bat-Dmg/EndRdx/Rchg(50)
Level 8: Rib Cracker -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(15), Hectmb-Dam%(19), KntkC'bat-Dmg/Rchg(34), KntkC'bat-Dmg/EndRdx/Rchg(36)
Level 10: Combat Readiness -- Rec'dRet-ToHit/Rchg(A), Rec'dRet-Pcptn(23)
Level 12: Temperature Protection -- S'fstPrt-ResDam/Def+(A), GA-3defTpProc(13), S'fstPrt-ResKB(40)
Level 14: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(36), KntkC'bat-Dmg/Rchg(37), KntkC'bat-Dmg/EndRdx/Rchg(39)
Level 16: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(17), RctvArm-ResDam/Rchg(27), RctvArm-ResDam/EndRdx/Rchg(39)
Level 18: Weave -- LkGmblr-Rchg+(A), HO:Enzym(19), Krma-ResKB(43)
Level 20: Plasma Shield -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(21), RctvArm-ResDam/Rchg(21), RctvArm-ResDam/EndRdx/Rchg(27)
Level 22: Consume -- Acc-I(A)
Level 24: Hasten -- RechRdx-I(A), RechRdx-I(25)
Level 26: Combat Jumping -- LkGmblr-Rchg+(A)
Level 28: Burn -- Armgdn-Dmg/EndRdx(A), Armgdn-Acc/Rchg(29), Armgdn-Acc/Dmg/Rchg(29), Armgdn-Dmg/Rchg(31), Armgdn-Dmg(36), FotG-ResDeb%(37)
Level 30: Shin Breaker -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(31), KntkC'bat-Dmg/Rchg(31), KntkC'bat-Dmg/EndRdx/Rchg(34), Achilles-ResDeb%(37)
Level 32: Crushing Uppercut -- Hectmb-Dmg/EndRdx(A), Hectmb-Dmg(33), Hectmb-Dmg/Rchg(33), Hectmb-Acc/Dmg/Rchg(33), Hectmb-Acc/Rchg(34)
Level 35: Fiery Embrace -- RechRdx-I(A)
Level 38: Gloom -- Apoc-Dam%(A), Apoc-Dmg/EndRdx(39), Apoc-Acc/Rchg(40), Apoc-Acc/Dmg/Rchg(43), Apoc-Dmg/Rchg(46)
Level 41: Soul Tentacles -- Enf'dOp-Acc/EndRdx(A), Enf'dOp-EndRdx/Immob(42), Enf'dOp-Immob/Rng(42), Enf'dOp-Acc/Immob(42), Enf'dOp-Acc/Rchg(43), Enf'dOp-Acc/Immob/Rchg(50)
Level 44: Dark Obliteration -- Ragnrk-Acc/Rchg(A), Ragnrk-Acc/Dmg/Rchg(45), Ragnrk-Dmg/Rchg(45), Ragnrk-Dmg/EndRdx(45), Ragnrk-Knock%(46)
Level 47: Darkest Night -- DarkWD-ToHitDeb(A), DarkWD-ToHitDeb/Rchg(48), DarkWD-ToHitdeb/Rchg/EndRdx(48), DarkWD-ToHitDeb/EndRdx(48)
Level 49: Maneuvers -- LkGmblr-Rchg+(A), HO:Enzym(50)
Level 50: Spiritual Core Paragon
Level 0: Born In Battle
Level 0: High Pain Threshold
Level 0: Invader
Level 0: Marshal
------------
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(9)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(9), EndMod-I(40)
Level 1: Brawl -- KntkC'bat-Acc/Dmg(A)
Level 1: Fury
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 1: Combo Level 1
Level 1: Combo Level 2
Level 1: Combo Level 3


TW/Elec Optimization

 

Posted

I'm showing 82.26% vs. +3s in your ST attacks, unless I've missed something?


 

Posted

On that defense one I'm getting the same thing. On this, I'm getting at least 95%. :

[color:#489AFF]Villain Plan by Mids' Villain Designer 1.952[/color]
[color:#489AFF]http://www.cohplanner.com/[/color]

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And here is a completely different defense build that aims to be 1 luck away from soft-cap for everything but psionic. What it shows is a little off (because stealth doesn't count as suppressed), but it still will get over 32.5% to smashing, lethal, energy, neg, fire, and cold. This build isn't aiming to set DPS records, but should be hella survivable. I might have it as a second build for teaming, though it has serious end problems.

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|8DCE413641F1184CF27AACD206A3388DA84519B306A13476D662E71AC378421F470|
|08BD8BA09711F470B8CCBEC3E8DD307A19A01CA29C8312450E33C8EF33E53282733|
|482B31DC3998EA12FBB39BC6DA5C4BECAE834DBC6C0D6CD9D407E138FD9B6EF09B8|
|0D3E60261E828F98EBA49D8476F216E7B7FF26781BBC8B3B7507BCC1F4D1DEA6B1B|
|7E96DAA838FEED77DE6179710299CDD549C637DA0FDA6B18734FC32F7983BCEF67D|
|144A931EF17BCFA2282714E384C7CF70E45F26EF3F9DDE318E1707BFEEFD439ADF3|
|AC6DF3BC611D91EB7A6B4E294C99236593226CB9CC9326FB22CCBF6FFAAB962FA9A|
|93F8D8DE9BA3AFFDBF699E75B676C8E3731DE3F31DE3D58EF1828F4A80F13F67AFF|
|580|
|-------------------------------------------------------------------|


TW/Elec Optimization