Build Critique and Advice Elec/SS


Infini

 

Posted

Greetings



Hero Plan by Mids' Hero Designer 1.951
http://www.cohplanner.com/
Click this DataLink to open the build!
Capacidor: Level 50 Natural Tanker
Primary Power Set: Electric Armor
Secondary Power Set: Super Strength
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Pyre Mastery
Hero Profile:
Level 1: Charged Armor

  • (A) Reactive Armor - Resistance
  • (3) Reactive Armor - Resistance/Endurance
  • (25) Reactive Armor - Resistance/Recharge
  • (34) Reactive Armor - Resistance/Endurance/Recharge
  • (50) Resist Damage IO
Level 1: Jab
  • (A) Kinetic Combat - Accuracy/Damage
  • (5) Kinetic Combat - Damage/Endurance
  • (17) Kinetic Combat - Damage/Recharge
  • (34) Kinetic Combat - Damage/Endurance/Recharge
Level 2: Conductive Shield
  • (A) Reactive Armor - Resistance
  • (3) Reactive Armor - Resistance/Endurance
  • (9) Reactive Armor - Resistance/Recharge
  • (37) Reactive Armor - Resistance/Endurance/Recharge
Level 4: Haymaker
  • (A) Kinetic Combat - Accuracy/Damage
  • (5) Kinetic Combat - Damage/Endurance
  • (13) Kinetic Combat - Damage/Recharge
  • (37) Kinetic Combat - Damage/Endurance/Recharge
Level 6: Static Shield
  • (A) Reactive Armor - Resistance
  • (7) Reactive Armor - Resistance/Endurance
  • (9) Reactive Armor - Resistance/Recharge
  • (37) Reactive Armor - Resistance/Endurance/Recharge
Level 8: Grounded
  • (A) Steadfast Protection - Resistance/+Def 3%
Level 10: Hasten
  • (A) Recharge Reduction IO
  • (11) Recharge Reduction IO
  • (11) Recharge Reduction IO
Level 12: Energize
  • (A) Doctored Wounds - Heal
  • (13) Doctored Wounds - Heal/Endurance
  • (19) Doctored Wounds - Heal/Recharge
  • (19) Doctored Wounds - Recharge
  • (48) Doctored Wounds - Endurance/Recharge
  • (50) Recharge Reduction IO
Level 14: Super Speed
  • (A) Celerity - +Stealth
Level 16: Boxing
  • (A) Damage Increase IO
  • (17) Damage Increase IO
Level 18: Lightning Reflexes
  • (A) Run Speed IO
Level 20: Knockout Blow
  • (A) Kinetic Combat - Accuracy/Damage
  • (21) Kinetic Combat - Damage/Endurance
  • (21) Kinetic Combat - Damage/Recharge
  • (31) Kinetic Combat - Damage/Endurance/Recharge
  • (34) Damage Increase IO
Level 22: Lightning Field
  • (A) Obliteration - Damage/Recharge
  • (23) Obliteration - Accuracy/Recharge
  • (31) Obliteration - Damage
  • (43) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (43) Obliteration - Chance for Smashing Damage
  • (46) Obliteration - Accuracy/Damage/Recharge
Level 24: Tough
  • (A) Reactive Armor - Resistance
  • (25) Reactive Armor - Resistance/Endurance
  • (29) Reactive Armor - Resistance/Recharge
  • (33) Reactive Armor - Resistance/Endurance/Recharge
Level 26: Power Sink
  • (A) Recharge Reduction IO
  • (27) Recharge Reduction IO
  • (27) Performance Shifter - EndMod
  • (48) Performance Shifter - EndMod/Recharge
  • (48) Performance Shifter - Chance for +End
Level 28: Rage
  • (A) Rectified Reticle - Increased Perception
  • (29) Rectified Reticle - To Hit Buff/Recharge
  • (33) Gaussian's Synchronized Fire-Control - Chance for Build Up
  • (33) Recharge Reduction IO
  • (40) Recharge Reduction IO
Level 30: Weave
  • (A) Luck of the Gambler - Recharge Speed
  • (31) Shield Wall - +Res (Teleportation), +3% Res (All)
Level 32: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed
Level 35: Char
  • (A) Basilisk's Gaze - Accuracy/Hold
  • (36) Basilisk's Gaze - Accuracy/Recharge
  • (36) Basilisk's Gaze - Recharge/Hold
  • (36) Basilisk's Gaze - Chance for Recharge Slow
Level 38: Foot Stomp
  • (A) Force Feedback - Chance for +Recharge
  • (39) Obliteration - Damage
  • (39) Obliteration - Accuracy/Recharge
  • (39) Obliteration - Damage/Recharge
  • (40) Obliteration - Accuracy/Damage/Recharge
  • (40) Obliteration - Accuracy/Damage/Endurance/Recharge
Level 41: Fire Blast
  • (A) Thunderstrike - Accuracy/Damage
  • (42) Thunderstrike - Damage/Endurance
  • (42) Thunderstrike - Damage/Recharge
  • (42) Thunderstrike - Accuracy/Damage/Endurance
  • (43) Thunderstrike - Accuracy/Damage/Recharge
Level 44: Fire Ball
  • (A) Positron's Blast - Accuracy/Damage
  • (45) Positron's Blast - Damage/Endurance
  • (45) Positron's Blast - Damage/Recharge
  • (45) Positron's Blast - Damage/Range
  • (46) Positron's Blast - Accuracy/Damage/Endurance
  • (46) Positron's Blast - Chance of Damage(Energy)
Level 47: Maneuvers
  • (A) Luck of the Gambler - Recharge Speed
  • (50) Endurance Reduction IO
Level 49: Power Surge
  • (A) Gladiator's Armor - TP Protection +3% Def (All)
------------
Level 1: Brawl
  • (A) Empty
Level 1: Gauntlet
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 2: Swift
  • (A) Empty
Level 2: Health
  • (A) Regenerative Tissue - +Regeneration
  • (15) Miracle - +Recovery
  • (23) Numina's Convalescence - +Regeneration/+Recovery
Level 2: Hurdle
  • (A) Empty
Level 2: Stamina
  • (A) Performance Shifter - Chance for +End
  • (7) Endurance Modification IO
  • (15) Endurance Modification IO
Level 4: Ninja Run

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I will be getting the Cardiac Alpha Incarnate to boost up my Resistance a little bit more
I have most of the build only things i need are the Pvp ios that i will be getting later.

Thanks guys


 

Posted

Tweaked it to lower your end use a bit and to get more regen.

Oblits are horrible for damage auras, btw - and 6 slotting it for s/l defense when it primarily gives melee def is inefficient.

Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/

Click this DataLink to open the build!

Capacidor: Level 50 Natural Tanker
Primary Power Set: Electric Armor
Secondary Power Set: Super Strength
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Pyre Mastery

Hero Profile:
Level 1: Charged Armor -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(3), RctvArm-ResDam/Rchg(25), RctvArm-ResDam/EndRdx/Rchg(34), ResDam-I(50)
Level 1: Jab -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(17), KntkC'bat-Dmg/EndRdx/Rchg(34)
Level 2: Conductive Shield -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(3), RctvArm-ResDam/Rchg(9), RctvArm-ResDam/EndRdx/Rchg(37)
Level 4: Haymaker -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(13), KntkC'bat-Dmg/EndRdx/Rchg(37)
Level 6: Static Shield -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(7), RctvArm-ResDam/Rchg(9), RctvArm-ResDam/EndRdx/Rchg(37)
Level 8: Grounded -- S'fstPrt-ResDam/Def+(A)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(11), RechRdx-I(11)
Level 12: Energize -- Dct'dW-Heal(A), Dct'dW-Heal/EndRdx(13), Dct'dW-Heal/Rchg(19), Dct'dW-Rchg(19), Dct'dW-EndRdx/Rchg(48), RechRdx-I(50)
Level 14: Super Speed -- Clrty-Stlth(A), Clrty-EndRdx(17)
Level 16: Boxing -- Dmg-I(A)
Level 18: Lightning Reflexes -- Run-I(A)
Level 20: Knockout Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(21), KntkC'bat-Dmg/Rchg(21), KntkC'bat-Dmg/EndRdx/Rchg(31), C'ngImp-Dmg/EndRdx/Rchg(34)
Level 22: Lightning Field -- Sciroc-Acc/Dmg(A), Sciroc-Acc/Dmg/EndRdx(23), Sciroc-Dmg/EndRdx(31)
Level 24: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(25), RctvArm-ResDam/Rchg(29), RctvArm-ResDam/EndRdx/Rchg(33)
Level 26: Power Sink -- RechRdx-I(A), RechRdx-I(27), P'Shift-EndMod(27), P'Shift-EndMod/Rchg(48), P'Shift-End%(48)
Level 28: Rage -- Rec'dRet-Pcptn(A), Rec'dRet-ToHit/Rchg(29), GSFC-Build%(33), RechRdx-I(33), RechRdx-I(40)
Level 30: Weave -- LkGmblr-Rchg+(A), SW-ResDam/Re TP(31), EndRdx-I(46)
Level 32: Combat Jumping -- LkGmblr-Rchg+(A)
Level 35: Char -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(36), BasGaze-Rchg/Hold(36), BasGaze-Slow%(36)
Level 38: Foot Stomp -- FrcFbk-Rechg%(A), Oblit-Dmg(39), Oblit-Acc/Rchg(39), Oblit-Dmg/Rchg(39), Oblit-Acc/Dmg/Rchg(40), Oblit-Acc/Dmg/EndRdx/Rchg(40)
Level 41: Fire Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(42), Thundr-Dmg/Rchg(42), Thundr-Acc/Dmg/EndRdx(42), Thundr-Acc/Dmg/Rchg(43)
Level 44: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(45), Posi-Dmg/Rchg(45), Posi-Dmg/Rng(45), Posi-Acc/Dmg/EndRdx(46), Posi-Dam%(46)
Level 47: Maneuvers -- LkGmblr-Rchg+(A), EndRdx-I(50)
Level 49: Power Surge -- GA-3defTpProc(A)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Cardiac Core Paragon
------------
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Health -- RgnTis-Regen+(A), Mrcl-Rcvry+(15), Numna-Regen/Rcvry+(23), Numna-Heal(43), Mrcl-Heal(43)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-End%(A), EndMod-I(7), EndMod-I(15)
Level 4: Ninja Run



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SG: Guadians of Paragon - VG: Paragon's Darkness
The Usual Suspects: Fimboolvetr (Icer Tank), Tsukiyomi (Mind/Psi/Ice Dom), Smiting Dragon (Dm/Sr Scrap), Widow Mortis (NW)
Up and Comers: Ameterasu (Km/Reg Scrap), Arrhymian (Elec/Nin Stalk), TDMKII (Bot/Traps MM)

 

Posted

Here's an Elec/SS build I've had stored away which fully hits the 45 S/L softcap, and with the Cardiac alpha, hits 88.5% res to S/L too. I'm running 6 Oblits in my current lvl 50+1 Elec/SM tanker with no end worries - having 37.9 Def in Melee really isn't a problem, as it does help against the other damage types tagged positionally Melee.

Mine what you like and ignore the rest.

Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Mutation Tanker
Primary Power Set: Electric Armor
Secondary Power Set: Super Strength
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Arctic Mastery

Hero Profile:
Level 1: Charged Armor -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(9), RctvArm-ResDam/Rchg(9), RctvArm-ResDam/EndRdx/Rchg(43)
Level 1: Jab -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(40)
Level 2: Lightning Field -- Oblit-Dmg(A), Oblit-Acc/Rchg(11), Oblit-Dmg/Rchg(11), Oblit-Acc/Dmg/Rchg(34), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(34)
Level 4: Haymaker -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(5), KntkC'bat-Dmg/EndRdx/Rchg(42)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(7), RechRdx-I(7)
Level 8: Grounded -- GA-3defTpProc(A)
Level 10: Static Shield -- S'fstPrt-ResDam/Def+(A), ResDam-I(46)
Level 12: Energize -- Dct'dW-Heal(A), Dct'dW-Rchg(13), Dct'dW-Heal/EndRdx(13), Dct'dW-EndRdx/Rchg(23), Dct'dW-Heal/Rchg(23)
Level 14: Super Speed -- Winter-ResSlow(A)
Level 16: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(17), KntkC'bat-Dmg/Rchg(17), KntkC'bat-Dmg/EndRdx/Rchg(43)
Level 18: Conductive Shield -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(25), RctvArm-ResDam/Rchg(25), RctvArm-ResDam/EndRdx/Rchg(45)
Level 20: Knockout Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(21), KntkC'bat-Dmg/Rchg(21), KntkC'bat-Dmg/EndRdx/Rchg(43)
Level 22: Lightning Reflexes -- Run-I(A)
Level 24: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg(42), Mocking-Taunt/Rng(42), Mocking-Taunt/Rchg/Rng(45)
Level 26: Power Sink -- P'Shift-EndMod/Rchg(A), P'Shift-EndMod/Acc/Rchg(27), Efficacy-EndMod/Rchg(27), Efficacy-EndMod/Acc/Rchg(29)
Level 28: Rage -- GSFC-ToHit(A), GSFC-ToHit/Rchg(29), GSFC-ToHit/Rchg/EndRdx(31), GSFC-Rchg/EndRdx(37), GSFC-ToHit/EndRdx(37), GSFC-Build%(37)
Level 30: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(31), RctvArm-ResDam/Rchg(31), RctvArm-ResDam/EndRdx/Rchg(46)
Level 32: Weave -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(33), LkGmblr-Def/Rchg(33), LkGmblr-Rchg+(33), SW-ResDam/Re TP(45)
Level 35: Maneuvers -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(36), LkGmblr-Def/Rchg(36), LkGmblr-Rchg+(36)
Level 38: Foot Stomp -- Armgdn-Dmg/Rchg(A), Armgdn-Dmg/EndRdx(39), Armgdn-Acc/Rchg(39), Armgdn-Acc/Dmg/Rchg(39), Armgdn-Dam%(40), FrcFbk-Rechg%(40)
Level 41: Block of Ice -- Acc-I(A)
Level 44: Ice Blast -- Acc-I(A)
Level 47: Ice Storm -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(48), Ragnrk-Acc/Dmg/Rchg(48), Ragnrk-Acc/Rchg(50), Ragnrk-Dmg/EndRdx(50)
Level 49: Combat Jumping -- LkGmblr-Def(A), LkGmblr-Rchg+(50)
Level 50: Cardiac Core Paragon
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Gauntlet
Level 1: Sprint -- Jump-I(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Heal(A), Numna-Heal/EndRdx(19), Numna-Heal/Rchg(19), Numna-Regen/Rcvry+(46)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(15), P'Shift-EndMod/Rchg(15), P'Shift-End%(48)
Level 4: Ninja Run



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|3393E7C007CC22959BC13D9819E77E6F9096819681B6499A8E3BA6CF73ECEC02B8C|
|8CC9F004F3287C9C31CEEEC1C3CE4B1E709ADF36E0A811A29ADF36EDB69F7BC4D8F|
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|F39F622FD1CB93475F8ABEBD6EF2F8BA6B5C718D6FB8C6FF00F09FDF1E|
|-------------------------------------------------------------------|


Current primary characters, all on Guardian:
The Amber Fist (Elec/Stone Tanker) | Pixelbeater (Fire/Kin Corr) | The Sequencer (Bots/Traps MM)
Blakkat (Claws/Dark Brute) | Mhogus'thra (Ill/Dark Cont) | Wyldhunt (Beast/Dark MM)