A Man and His Street Justice Thoughts (so far)


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You guys just reminded me that (In Beta) I loved the elbow/forearm smash variant of that animation, because I was using a character that had the Finned Gloves!
I like the alternating animations, but sometimes I'd love to be able to lock them to one as well, hehe.
Still, I enjoyed every other time I hit that power a little more.


@Zethustra
"Now at midnight all the agents and the superhuman crew come out
and round up everyone that knows more than they do"
-Dylan

 

Posted

Quote:
Originally Posted by Rowdy View Post
Which is why I said it looks as if. It reminds me of boxing's punch with an angle attached to it. As for the uppercut, that's cool.
that's sort of how a uppercut starts out...unless you come from Street Fighter Earth


 

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Originally Posted by Sapphic_Neko View Post
I think this sums it up nicely for me:
What's best about this shot is the direction of the arrows...


 

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Originally Posted by Rowdy View Post
Also, the animation for heavy blow looks quite underwhelming, it looks as if it was recycled from Boxing from the Fighting pool. Not that I have a problem with recycled animations, but boxing?
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Originally Posted by Goliath Bird Eater View Post
You're a little off the mark about Heavy Blow's animation. Well, animations. Because, you see, Heavy Blow actually has TWO animations that randomly switch (Initial Strike is the same, except that it has three different animations it randomly cycles through). The first animation is a left forearm/elbow smash, and the second is a right uppercut. NEITHER of these animations are recycled, and are in fact brand new animations made for the set, just like eery other Street Justice animation.

To counter the OP's Con, I'll add to this by saying that the 1st two StJ attacks are pretty much my favorite two new animations in ages.

Then again, Shadow Punch and Smite have been my favorite two in game for years now.

To each his own.