WP/StrJ or Inv/SS?


Call Me Awesome

 

Posted

Hello tanker gurus! I'm sure you're sick of getting questions like this, but I'm looking to build a Superman/Statesman clone. The combos that have come to mind for this are Inv/SS (naturally) and WP/StrJ. I've played a /Inv scrapper as my main for over 6 years, so I'm well aware of the positives and negatives of that set. However, I've never played WP or StrJ and have only played a low level SS. StrJ seems faster paced than SS and has better animations imo, but I'm not sure how it performs in comparison. WP seems a lot like Inv, but with enough difference that I won't feel like I'm reinventing my main. Again though, I'm not sure how well it performs. I was hoping to get some advice on this, and maybe a link or two to builds (even post an example if you have the time).

What I want from my character is this:
*Extremely high survivability. I want to be able to stand next to a Granite and 9 times out 10 live just as long as he does. This is going to be the tank that I offer to bring to TFs and Trials to help out friends and sg mates. I want it to be very good at being a tanker.
*Superman concept. Flight and either LBE or Arctic Breath being the primary requirements. Arctic Breath seems like a pretty good power, but I'm uncertain if it's worth going through the trouble of switching to villain and back.
*Feel "super". I know this one is a bit subjective, but a lot of my characters have a natural feel to them and/or use weapons. While they are fun, most of them feel kind of first person shooter-y. So I'm looking to put the super back into hero with this character.

Any and all advice is very much appreciated.


@Rorn ---- Blue Baron ---- Guardian

 

Posted

Much as I love WP and StJ, it sounds like Inv/SS will fit your needs better.

Willpower is a great primary and very tough, but to me, Invulnerability seems tougher. Capped S/L resist, decent other resists, great defense, on-demand +HP/heal, and a great taunt aura; Invulnerability is the whole package. A well-built WP can almost certainly be comparable, though. Invulnerability has its Achilles heel in psi damage, but I find it's not so bad. Street Justice is a lot of fun but when it comes to feeling like a powerhouse, SS beats it hands down. Not just from the AoE and the sheer awesomeness of KO Blow, but the animations and sound effects are more "over the top" than StJ.

Imagine Superman in a fight with someone of his own caliber. Dealing out big hits, and shrugging off the best the other guy can hand out. When the going gets really tough, he calls upon a reserve of strength (Dull Pain) to get him through to victory. That's Super Strength/Invulnerability, baby!


 

Posted

Well, if you want to tank and hold aggro then there's no question that Inv is the better choice; it's tougher on SO's and marginally tougher with an IO build while it has a great taunt aura vs WP's huge weakness... an almost nonexistent taunt aura.

I have to say that so far I'm really enjoying my StJ/Invuln scrapper and I see no reason why it wouldn't work quite well as a tanker set if you've a mind to pair it up. Still, Inv/SS is a classic pairing for a reason and it does work very well.

I do enjoy the Nutcracker, er, Rib Cracker, attack in StJ. Something about kicking the guy in the jewels and knocking him 5' up in the air just makes you grin.


COH has just been murdered by NCSoft. http://www.change.org/petitions/ncso...city-of-heroes

 

Posted

When I get around to getting StJ I'm planning on making an Inv/StJ tank. Should make for a nice combination.


Throwing darts at the board to see if something sticks.....

Come show your resolve and fight my brute!
Tanks: Gauntlet, the streak breaker and you!
Quote:
Originally Posted by PapaSlade
Rangle's right....this is fun.

 

Posted

Quote:
Originally Posted by Emberly View Post
Street Justice is a lot of fun but when it comes to feeling like a powerhouse, SS beats it hands down. Not just from the AoE and the sheer awesomeness of KO Blow, but the animations and sound effects are more "over the top" than StJ.
I disagree to the maximum extent allowable on these forums. Street Justice shows how far animation and sound has come in this game. Even without looking at performance, SS is just a bunch of recycled attack animations from other sets that are so slow they lack any visceral sense of power. The feeble screen shake and halfhearted concussion bubbles don't even begin to cut it.

Looking at performance; it hinges completely on Rage, has one of the worst melee powers in the game and 2 of it's 9 powers flat out do not function with one of the most popular (and conceptually appropriate for super strength) travel powers.


Street Justice looks and plays like it's someone's baby and they really cared for it.

Super Strength looks and plays like seven years ago someone said "git 'er done and ship CoH" and "of course they'll want a power who's sole purpose is to scatter enemies".




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Posted

Quote:
Originally Posted by Johnny_Butane View Post
Looking at performance; it hinges completely on Rage, has one of the worst melee powers in the game and 2 of it's 9 powers flat out do not function with one of the most popular (and conceptually appropriate for super strength) travel powers.
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What powers in Super Strength don't work with Super Jump?

Your other points are going to have to be taken as opinion I guess because Super Strength's animations just scream SUPER to me. Street Justice's animations are fancy and I love them but if I try to imagine Superman or the Thing in a brawl they don't look like StJ in my head.


 

Posted

Quote:
Originally Posted by Emberly View Post
Your other points are going to have to be taken as opinion I guess because Super Strength's animations just scream SUPER to me.
While it's true animation preferences are subjective, my point that SS uses a lot of shared/recycled animations is a fact.

Punch is just a recycled Axe/BS/Mace animation.
Haymaker is used in a bunch of attacks, including Air Sup.
Jab is just old Boxing.
Foot Stomp as also used in a bunch of places.
Heck, even level 2 RIPs in CoV are see using KO Blow's animation as an idle.

SS has to make due with a bunch of stock animations that were just assigned to it while StJ has its animations crafted for it. I can't buy that these animations and effects are perfectly suited to super strength because they weren't even made for SS in a lot of cases.

And yes, I know there are alternate animations. But they're...clunky to say it kindly. No flow. Not clunky as in 'the difference between an untrained fighting style using raw power versus a finessed master of martial arts'. Clunky as in they were banged out super quickly by someone with a long task list and they are what they are.

Quote:
Street Justice's animations are fancy and I love them but if I try to imagine Superman or the Thing in a brawl they don't look like StJ in my head.
I can't imagine Superman or the Thing being so sluggish as SS is. Remember that despite being big and made of rock, the Ben Grimm retains the agility he possessed as a pilot and former USAF boxing champ.


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