SD/StrJ


Finduilas

 

Posted

Hi, first of all sorry for my poor english.
I'm looking for a build for a SD/StrJ tanker for endgame content.
Thanks in advice


 

Posted

I have tryed this build.
It's the first time i make a build, so don't kill me:P
Any advice?


Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/

Click this DataLink to open the build!

Alfiere: Level 50 Natural Tanker
Primary Power Set: Shield Defense
Secondary Power Set: Street Justice
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Deflection

  • (A) Luck of the Gambler - Recharge Speed
  • (3) Luck of the Gambler - Defense/Endurance
  • (3) Luck of the Gambler - Defense/Recharge
  • (5) Luck of the Gambler - Defense
Level 1: Initial Strike
  • (A) Crushing Impact - Accuracy/Damage
  • (9) Crushing Impact - Damage/Recharge
  • (9) Crushing Impact - Accuracy/Damage/Endurance
  • (11) Crushing Impact - Damage/Endurance
  • (13) Crushing Impact - Accuracy/Damage/Recharge
Level 2: Battle Agility
  • (A) Luck of the Gambler - Defense/Endurance
  • (5) Luck of the Gambler - Recharge Speed
  • (7) Luck of the Gambler - Defense/Recharge
  • (7) Luck of the Gambler - Defense
Level 4: Super Jump
  • (A) Jumping IO
Level 6: True Grit
  • (A) Miracle - +Recovery
  • (25) Miracle - Heal
Level 8: Active Defense
  • (A) Recharge Reduction IO
Level 10: Against All Odds
  • (A) Endurance Reduction IO
  • (11) Endurance Reduction IO
Level 12: Heavy Blow
  • (A) Crushing Impact - Accuracy/Damage
  • (13) Crushing Impact - Damage/Endurance
  • (21) Crushing Impact - Damage/Recharge
  • (21) Crushing Impact - Accuracy/Damage/Recharge
  • (23) Crushing Impact - Accuracy/Damage/Endurance
Level 14: Combat Jumping
  • (A) Red Fortune - Endurance
  • (15) Red Fortune - Defense
  • (15) Red Fortune - Defense/Endurance
  • (19) Red Fortune - Defense/Endurance/Recharge
Level 16: Maneuvers
  • (A) Red Fortune - Defense/Endurance
  • (17) Red Fortune - Defense
  • (17) Red Fortune - Defense/Endurance/Recharge
  • (19) Red Fortune - Defense/Recharge
Level 18: Taunt
  • (A) Recharge Reduction IO
Level 20: Phalanx Fighting
  • (A) Luck of the Gambler - Recharge Speed
Level 22: Hasten
  • (A) Recharge Reduction IO
  • (23) Recharge Reduction IO
  • (25) Recharge Reduction IO
Level 24: Boxing
  • (A) Empty
Level 26: Tough
  • (A) Reactive Armor - Resistance/Endurance
  • (27) Reactive Armor - Resistance/Recharge
  • (27) Reactive Armor - Resistance
  • (31) Reactive Armor - Resistance/Endurance/Recharge
  • (31) Reactive Armor - Endurance
Level 28: Weave
  • (A) Luck of the Gambler - Recharge Speed
  • (29) Luck of the Gambler - Defense
  • (29) Luck of the Gambler - Defense/Endurance
  • (31) Luck of the Gambler - Defense/Recharge
Level 30: Shield Charge
  • (A) Obliteration - Damage
  • (33) Obliteration - Accuracy/Recharge
  • (33) Obliteration - Accuracy/Damage/Recharge
  • (33) Obliteration - Damage/Recharge
  • (34) Obliteration - Accuracy/Damage/Endurance/Recharge
Level 32: One with the Shield
  • (A) Efficacy Adaptor - EndMod
  • (40) Efficacy Adaptor - EndMod/Recharge
  • (43) Efficacy Adaptor - EndMod/Accuracy/Recharge
  • (43) Efficacy Adaptor - Accuracy/Recharge
  • (46) Efficacy Adaptor - EndMod/Accuracy
  • (46) Efficacy Adaptor - EndMod/Endurance
Level 35: Spinning Strike
  • (A) Positron's Blast - Accuracy/Damage
  • (36) Positron's Blast - Damage/Recharge
  • (36) Positron's Blast - Damage/Endurance
  • (36) Positron's Blast - Accuracy/Damage/Endurance
  • (37) Positron's Blast - Chance of Damage(Energy)
Level 38: Shin Breaker
  • (A) Crushing Impact - Accuracy/Damage
  • (39) Crushing Impact - Accuracy/Damage/Recharge
  • (39) Crushing Impact - Accuracy/Damage/Endurance
  • (39) Crushing Impact - Damage/Recharge
  • (40) Crushing Impact - Damage/Endurance/Recharge
Level 41: Crushing Uppercut
  • (A) Crushing Impact - Accuracy/Damage
  • (42) Crushing Impact - Damage/Endurance
  • (42) Crushing Impact - Damage/Recharge
  • (42) Crushing Impact - Accuracy/Damage/Recharge
  • (43) Crushing Impact - Accuracy/Damage/Endurance
Level 44: Focused Accuracy
  • (A) Adjusted Targeting - To Hit Buff
  • (45) Adjusted Targeting - To Hit Buff/Recharge
  • (45) Adjusted Targeting - Endurance/Recharge
  • (45) Adjusted Targeting - To Hit Buff/Endurance/Recharge
  • (46) Adjusted Targeting - To Hit Buff/Endurance
Level 47: Physical Perfection
  • (A) Efficacy Adaptor - EndMod
  • (48) Performance Shifter - EndMod/Recharge
  • (48) Performance Shifter - Chance for +End
  • (48) Performance Shifter - EndMod/Accuracy
  • (50) Performance Shifter - Accuracy/Recharge
  • (50) Performance Shifter - EndMod
Level 49: Combat Readiness
  • (A) Adjusted Targeting - To Hit Buff
  • (50) Adjusted Targeting - To Hit Buff/Endurance/Recharge
------------
Level 2: Swift
  • (A) Empty
Level 2: Health
  • (A) Empty
Level 2: Hurdle
  • (A) Empty
Level 2: Stamina
  • (A) Performance Shifter - Chance for +End
  • (34) Performance Shifter - EndMod/Recharge
  • (34) Performance Shifter - EndMod
  • (37) Performance Shifter - EndMod/Accuracy/Recharge
  • (37) Performance Shifter - Accuracy/Recharge
  • (40) Performance Shifter - EndMod/Accuracy
Level 1: Brawl
  • (A) Empty
Level 1: Gauntlet
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 4: Ninja Run
Level 1: Combo Level 1
Level 1: Combo Level 2
Level 1: Combo Level 3
------------
Set Bonus Totals:
  • 18.5% DamageBuff(Smashing)
  • 18.5% DamageBuff(Lethal)
  • 18.5% DamageBuff(Fire)
  • 18.5% DamageBuff(Cold)
  • 18.5% DamageBuff(Energy)
  • 18.5% DamageBuff(Negative)
  • 18.5% DamageBuff(Toxic)
  • 18.5% DamageBuff(Psionic)
  • 1.25% Defense(Smashing)
  • 1.25% Defense(Lethal)
  • 2.19% Defense(Fire)
  • 2.19% Defense(Cold)
  • 1.25% Defense(Energy)
  • 1.25% Defense(Negative)
  • 0.63% Defense(Melee)
  • 0.63% Defense(Ranged)
  • 4.38% Defense(AoE)
  • 73% Enhancement(Accuracy)
  • 61.25% Enhancement(RechargeTime)
  • 10% FlySpeed
  • 175.7 HP (9.38%) HitPoints
  • 10% JumpHeight
  • 10% JumpSpeed
  • MezResist(Immobilize) 12.1%
  • MezResist(Stun) 2.2%
  • 11.5% (0.19 End/sec) Recovery
  • 40% (3.12 HP/sec) Regeneration
  • 4.1% Resistance(Fire)
  • 4.1% Resistance(Cold)
  • 1.26% Resistance(Energy)
  • 1.26% Resistance(Negative)
  • 10% RunSpeed


 

Posted

I am having trouble importing it. Try exporting Data chunk as well as Datalink.

I'd be inclined to take every power in the primary and secondary, haste, boxing to get tough, conserve energy and slot all them up and see what else is needed.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/

Click this DataLink to open the build!

Alfiere: Level 50 Natural Tanker
Primary Power Set: Shield Defense
Secondary Power Set: Street Justice
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Deflection

  • (A) Luck of the Gambler - Recharge Speed
  • (3) Luck of the Gambler - Defense/Endurance
  • (3) Luck of the Gambler - Defense/Recharge
  • (5) Luck of the Gambler - Defense
Level 1: Initial Strike
  • (A) Crushing Impact - Accuracy/Damage
  • (9) Crushing Impact - Damage/Recharge
  • (9) Crushing Impact - Accuracy/Damage/Endurance
  • (11) Crushing Impact - Damage/Endurance
  • (13) Crushing Impact - Accuracy/Damage/Recharge
Level 2: Battle Agility
  • (A) Luck of the Gambler - Defense/Endurance
  • (5) Luck of the Gambler - Recharge Speed
  • (7) Luck of the Gambler - Defense/Recharge
  • (7) Luck of the Gambler - Defense
Level 4: Super Jump
  • (A) Jumping IO
Level 6: True Grit
  • (A) Miracle - +Recovery
  • (25) Miracle - Heal
Level 8: Active Defense
  • (A) Recharge Reduction IO
Level 10: Against All Odds
  • (A) Endurance Reduction IO
  • (11) Endurance Reduction IO
Level 12: Heavy Blow
  • (A) Crushing Impact - Accuracy/Damage
  • (13) Crushing Impact - Damage/Endurance
  • (21) Crushing Impact - Damage/Recharge
  • (21) Crushing Impact - Accuracy/Damage/Recharge
  • (23) Crushing Impact - Accuracy/Damage/Endurance
Level 14: Combat Jumping
  • (A) Red Fortune - Endurance
  • (15) Red Fortune - Defense
  • (15) Red Fortune - Defense/Endurance
  • (19) Red Fortune - Defense/Endurance/Recharge
Level 16: Maneuvers
  • (A) Red Fortune - Defense/Endurance
  • (17) Red Fortune - Defense
  • (17) Red Fortune - Defense/Endurance/Recharge
  • (19) Red Fortune - Defense/Recharge
Level 18: Taunt
  • (A) Recharge Reduction IO
Level 20: Phalanx Fighting
  • (A) Luck of the Gambler - Recharge Speed
Level 22: Hasten
  • (A) Recharge Reduction IO
  • (23) Recharge Reduction IO
  • (25) Recharge Reduction IO
Level 24: Boxing
  • (A) Empty
Level 26: Tough
  • (A) Reactive Armor - Resistance/Endurance
  • (27) Reactive Armor - Resistance/Recharge
  • (27) Reactive Armor - Resistance
  • (31) Reactive Armor - Resistance/Endurance/Recharge
  • (31) Reactive Armor - Endurance
Level 28: Weave
  • (A) Luck of the Gambler - Recharge Speed
  • (29) Luck of the Gambler - Defense
  • (29) Luck of the Gambler - Defense/Endurance
  • (31) Luck of the Gambler - Defense/Recharge
Level 30: Shield Charge
  • (A) Obliteration - Damage
  • (33) Obliteration - Accuracy/Recharge
  • (33) Obliteration - Accuracy/Damage/Recharge
  • (33) Obliteration - Damage/Recharge
  • (34) Obliteration - Accuracy/Damage/Endurance/Recharge
Level 32: One with the Shield
  • (A) Efficacy Adaptor - EndMod
  • (40) Efficacy Adaptor - EndMod/Recharge
  • (43) Efficacy Adaptor - EndMod/Accuracy/Recharge
  • (43) Efficacy Adaptor - Accuracy/Recharge
  • (46) Efficacy Adaptor - EndMod/Accuracy
  • (46) Efficacy Adaptor - EndMod/Endurance
Level 35: Spinning Strike
  • (A) Positron's Blast - Accuracy/Damage
  • (36) Positron's Blast - Damage/Recharge
  • (36) Positron's Blast - Damage/Endurance
  • (36) Positron's Blast - Accuracy/Damage/Endurance
  • (37) Positron's Blast - Chance of Damage(Energy)
Level 38: Shin Breaker
  • (A) Crushing Impact - Accuracy/Damage
  • (39) Crushing Impact - Accuracy/Damage/Recharge
  • (39) Crushing Impact - Accuracy/Damage/Endurance
  • (39) Crushing Impact - Damage/Recharge
  • (40) Crushing Impact - Damage/Endurance/Recharge
Level 41: Crushing Uppercut
  • (A) Crushing Impact - Accuracy/Damage
  • (42) Crushing Impact - Damage/Endurance
  • (42) Crushing Impact - Damage/Recharge
  • (42) Crushing Impact - Accuracy/Damage/Recharge
  • (43) Crushing Impact - Accuracy/Damage/Endurance
Level 44: Focused Accuracy
  • (A) Adjusted Targeting - To Hit Buff
  • (45) Adjusted Targeting - To Hit Buff/Recharge
  • (45) Adjusted Targeting - Endurance/Recharge
  • (45) Adjusted Targeting - To Hit Buff/Endurance/Recharge
  • (46) Adjusted Targeting - To Hit Buff/Endurance
Level 47: Physical Perfection
  • (A) Efficacy Adaptor - EndMod
  • (48) Performance Shifter - EndMod/Recharge
  • (48) Performance Shifter - Chance for +End
  • (48) Performance Shifter - EndMod/Accuracy
  • (50) Performance Shifter - Accuracy/Recharge
  • (50) Performance Shifter - EndMod
Level 49: Combat Readiness
  • (A) Adjusted Targeting - To Hit Buff
  • (50) Adjusted Targeting - To Hit Buff/Endurance/Recharge
------------
Level 2: Swift
  • (A) Empty
Level 2: Health
  • (A) Empty
Level 2: Hurdle
  • (A) Empty
Level 2: Stamina
  • (A) Performance Shifter - Chance for +End
  • (34) Performance Shifter - EndMod/Recharge
  • (34) Performance Shifter - EndMod
  • (37) Performance Shifter - EndMod/Accuracy/Recharge
  • (37) Performance Shifter - Accuracy/Recharge
  • (40) Performance Shifter - EndMod/Accuracy
Level 1: Brawl
  • (A) Empty
Level 1: Gauntlet
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 4: Ninja Run
Level 1: Combo Level 1
Level 1: Combo Level 2
Level 1: Combo Level 3
------------
Set Bonus Totals:
  • 18.5% DamageBuff(Smashing)
  • 18.5% DamageBuff(Lethal)
  • 18.5% DamageBuff(Fire)
  • 18.5% DamageBuff(Cold)
  • 18.5% DamageBuff(Energy)
  • 18.5% DamageBuff(Negative)
  • 18.5% DamageBuff(Toxic)
  • 18.5% DamageBuff(Psionic)
  • 1.25% Defense(Smashing)
  • 1.25% Defense(Lethal)
  • 2.19% Defense(Fire)
  • 2.19% Defense(Cold)
  • 1.25% Defense(Energy)
  • 1.25% Defense(Negative)
  • 0.63% Defense(Melee)
  • 0.63% Defense(Ranged)
  • 4.38% Defense(AoE)
  • 73% Enhancement(Accuracy)
  • 61.25% Enhancement(RechargeTime)
  • 10% FlySpeed
  • 175.7 HP (9.38%) HitPoints
  • 10% JumpHeight
  • 10% JumpSpeed
  • MezResist(Immobilize) 12.1%
  • MezResist(Stun) 2.2%
  • 11.5% (0.19 End/sec) Recovery
  • 40% (3.12 HP/sec) Regeneration
  • 4.1% Resistance(Fire)
  • 4.1% Resistance(Cold)
  • 1.26% Resistance(Energy)
  • 1.26% Resistance(Negative)
  • 10% RunSpeed


 

Posted

Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/

Click this DataLink to open the build!

Alfiere: Level 50 Natural Tanker
Primary Power Set: Shield Defense
Secondary Power Set: Street Justice
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Deflection

  • (A) Luck of the Gambler - Defense/Endurance
  • (3) Luck of the Gambler - Defense/Recharge
  • (3) Luck of the Gambler - Recharge Speed
  • (5) Luck of the Gambler - Defense
Level 1: Initial Strike
  • (A) Crushing Impact - Accuracy/Damage
  • (9) Crushing Impact - Damage/Endurance
  • (9) Crushing Impact - Accuracy/Damage/Recharge
  • (11) Crushing Impact - Accuracy/Damage/Endurance
  • (11) Crushing Impact - Damage/Recharge
Level 2: Battle Agility
  • (A) Luck of the Gambler - Recharge Speed
  • (5) Luck of the Gambler - Defense/Endurance
  • (7) Luck of the Gambler - Defense
  • (7) Luck of the Gambler - Defense/Recharge
Level 4: Heavy Blow
  • (A) Crushing Impact - Accuracy/Damage
  • (13) Crushing Impact - Damage/Endurance
  • (13) Crushing Impact - Damage/Recharge
  • (15) Crushing Impact - Accuracy/Damage/Recharge
  • (15) Crushing Impact - Accuracy/Damage/Endurance
Level 6: Active Defense
  • (A) Endurance Reduction IO
Level 8: Against All Odds
  • (A) Endurance Reduction IO
Level 10: Taunt
  • (A) Perfect Zinger - Taunt
  • (17) Perfect Zinger - Taunt/Recharge
  • (17) Perfect Zinger - Taunt/Recharge/Range
  • (19) Perfect Zinger - Accuracy/Recharge
  • (19) Perfect Zinger - Taunt/Range
Level 12: Hasten
  • (A) Recharge Reduction IO
  • (21) Recharge Reduction IO
  • (21) Recharge Reduction IO
Level 14: Kick
  • (A) Empty
Level 16: Tough
  • (A) Steadfast Protection - Resistance/Endurance
  • (23) Steadfast Protection - Resistance/+Def 3%
Level 18: Weave
  • (A) Luck of the Gambler - Defense/Endurance
  • (23) Luck of the Gambler - Defense/Recharge
  • (25) Luck of the Gambler - Recharge Speed
  • (25) Luck of the Gambler - Defense
Level 20: Combat Jumping
  • (A) Luck of the Gambler - Defense
  • (27) Luck of the Gambler - Recharge Speed
Level 22: Maneuvers
  • (A) Red Fortune - Defense/Endurance
  • (27) Red Fortune - Defense/Recharge
  • (37) Red Fortune - Endurance/Recharge
  • (37) Red Fortune - Defense/Endurance/Recharge
  • (37) Red Fortune - Defense
  • (39) Red Fortune - Endurance
Level 24: True Grit
  • (A) Reactive Armor - Resistance/Endurance
  • (31) Reactive Armor - Resistance/Recharge
  • (31) Reactive Armor - Endurance/Recharge
  • (31) Reactive Armor - Resistance
  • (33) Reactive Armor - Resistance/Endurance/Recharge
Level 26: Shield Charge
  • (A) Multi Strike - Accuracy/Damage
  • (29) Multi Strike - Damage/Endurance
  • (29) Multi Strike - Damage/Recharge
  • (33) Multi Strike - Accuracy/Endurance
  • (33) Multi Strike - Accuracy/Damage/Endurance
  • (34) Multi Strike - Damage/Endurance/Recharge
Level 28: Spinning Strike
  • (A) Detonation - Accuracy/Damage
  • (34) Detonation - Damage/Endurance
  • (34) Detonation - Damage/Recharge
  • (36) Detonation - Damage/Range
Level 30: Super Jump
  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
  • (39) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
  • (39) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 32: One with the Shield
  • (A) Reactive Armor - Resistance/Endurance
  • (36) Reactive Armor - Resistance/Recharge
  • (36) Reactive Armor - Endurance/Recharge
  • (40) Reactive Armor - Resistance
Level 35: Shin Breaker
  • (A) Kinetic Combat - Accuracy/Damage
  • (40) Kinetic Combat - Damage/Endurance
  • (40) Kinetic Combat - Damage/Recharge
  • (42) Kinetic Combat - Damage/Endurance/Recharge
Level 38: Crushing Uppercut
  • (A) Mako's Bite - Accuracy/Damage
  • (42) Mako's Bite - Damage/Endurance
  • (42) Mako's Bite - Damage/Recharge
  • (43) Mako's Bite - Accuracy/Endurance/Recharge
  • (43) Mako's Bite - Accuracy/Damage/Endurance/Recharge
Level 41: Focused Accuracy
  • (A) Adjusted Targeting - To Hit Buff
  • (46) Adjusted Targeting - To Hit Buff/Endurance
  • (46) Adjusted Targeting - To Hit Buff/Endurance/Recharge
  • (46) Adjusted Targeting - Endurance/Recharge
  • (48) Adjusted Targeting - To Hit Buff/Recharge
Level 44: Physical Perfection
  • (A) Performance Shifter - EndMod/Accuracy/Recharge
  • (48) Performance Shifter - EndMod/Accuracy
  • (48) Performance Shifter - EndMod/Recharge
  • (50) Performance Shifter - Chance for +End
  • (50) Performance Shifter - EndMod
Level 47: Combat Readiness
  • (A) Adjusted Targeting - To Hit Buff/Recharge
  • (50) Adjusted Targeting - Recharge
Level 49: Conserve Power
  • (A) Empty
------------
Level 2: Swift
  • (A) Empty
Level 2: Health
  • (A) Empty
Level 2: Hurdle
  • (A) Empty
Level 2: Stamina
  • (A) Performance Shifter - Chance for +End
  • (43) Performance Shifter - EndMod
  • (45) Performance Shifter - EndMod/Recharge
  • (45) Performance Shifter - EndMod/Accuracy
  • (45) Performance Shifter - EndMod/Accuracy/Recharge
Level 1: Brawl
  • (A) Empty
Level 1: Gauntlet
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 4: Ninja Run
Level 1: Combo Level 1
Level 1: Combo Level 2
Level 1: Combo Level 3
------------
Set Bonus Totals:
  • 16.5% DamageBuff(Smashing)
  • 16.5% DamageBuff(Lethal)
  • 16.5% DamageBuff(Fire)
  • 16.5% DamageBuff(Cold)
  • 16.5% DamageBuff(Energy)
  • 16.5% DamageBuff(Negative)
  • 16.5% DamageBuff(Toxic)
  • 16.5% DamageBuff(Psionic)
  • 8% Defense(Melee)
  • 10.19% Defense(Smashing)
  • 10.19% Defense(Lethal)
  • 5.5% Defense(Fire)
  • 5.5% Defense(Cold)
  • 7.38% Defense(Energy)
  • 7.38% Defense(Negative)
  • 3% Defense(Psionic)
  • 8% Defense(Ranged)
  • 8% Defense(AoE)
  • 50% Enhancement(Accuracy)
  • 55% Enhancement(RechargeTime)
  • 10% FlySpeed
  • 231.9 HP (12.38%) HitPoints
  • 10% JumpHeight
  • 10% JumpSpeed
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Held) 3.3%
  • MezResist(Immobilize) 14.85%
  • MezResist(Sleep) 3.3%
  • MezResist(Stun) 1.65%
  • MezResist(Terrorized) 2.75%
  • 6.5% (0.11 End/sec) Recovery
  • 50% (3.9 HP/sec) Regeneration
  • 2.21% Resistance(Fire)
  • 2.21% Resistance(Cold)
  • 3.14% Resistance(Energy)
  • 1.26% Resistance(Negative)
  • 10% RunSpeed
  • 1% XPDebtProtection




I'n tryed this. Def all capped, less recharge, less acc, but i think it's not so weak. Any advice?


 

Posted

nobody want to help me?:\


 

Posted

Hazel, I have just uploaded it now and am about to look at it.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

I kept with what I think you was after, with Foc Acc, your toggle hungry, too toggle hungry but no toggles have to be run 100% of the time

Hero Plan by Mids' Hero Designer 1.952

http://www.cohplanner.com/

Click this DataLink to open the build!

Alfiere: Level 50 Natural Tanker
Primary Power Set: Shield Defense
Secondary Power Set: Street Justice
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Deflection -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/Rchg(3), LkGmblr-Rchg+(3), LkGmblr-Def(5)
Level 1: Initial Strike -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(9), C'ngImp-Acc/Dmg/Rchg(9), C'ngImp-Acc/Dmg/EndRdx(11), C'ngImp-Dmg/Rchg(11)
Level 2: Battle Agility -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(5), LkGmblr-Def(7), LkGmblr-Def/Rchg(7)
Level 4: Heavy Blow -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(13), C'ngImp-Dmg/Rchg(13), C'ngImp-Acc/Dmg/Rchg(15), C'ngImp-Acc/Dmg/EndRdx(15)
Level 6: Active Defense -- EndRdx-I(A)
Level 8: Against All Odds -- EndRdx-I(A)
Level 10: Taunt -- Zinger-Taunt(A), Zinger-Taunt/Rchg(17), Zinger-Taunt/Rchg/Rng(17), Zinger-Acc/Rchg(19), Zinger-Taunt/Rng(19), Zinger-Dam%(39)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(21), RechRdx-I(21)
Level 14: True Grit -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(31), RctvArm-EndRdx/Rchg(31), RctvArm-ResDam(31), S'fstPrt-ResDam/Def+(39)
Level 16: Kick -- Empty(A)
Level 18: Tough -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(23), ImpArm-ResDam/EndRdx/Rchg(27), ImpArm-ResDam(33)
Level 20: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/Rchg(23), LkGmblr-Rchg+(25), LkGmblr-Def(25)
Level 22: Combat Jumping -- LkGmblr-Rchg+(A)
Level 24: Maneuvers -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/Rchg(27), LkGmblr-Def(37), LkGmblr-Rchg+(37)
Level 26: Shield Charge -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(29), M'Strk-Dmg/Rchg(29), M'Strk-Acc/EndRdx(33), M'Strk-Acc/Dmg/EndRdx(33), M'Strk-Dmg/EndRdx/Rchg(34)
Level 28: Spinning Strike -- Det'tn-Acc/Dmg(A), Det'tn-Dmg/EndRdx(34), Det'tn-Dmg/Rchg(34), Det'tn-Acc/Dmg/EndRdx(36), Det'tn-Dmg/EndRdx/Rng(50)
Level 30: Super Jump -- Jump-I(A)
Level 32: One with the Shield -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(36), ImpArm-ResDam(36), ImpArm-ResDam/EndRdx/Rchg(40)
Level 35: Shin Breaker -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx/Rchg(37), KntkC'bat-Dmg/EndRdx(40), KntkC'bat-Dmg/Rchg(40), Mako-Acc/Dmg/EndRdx/Rchg(42)
Level 38: Crushing Uppercut -- Mako-Acc/Dmg(A), Mako-Dam%(39), Mako-Dmg/EndRdx(42), Mako-Dmg/Rchg(42), Mako-Acc/EndRdx/Rchg(43), Mako-Acc/Dmg/EndRdx/Rchg(43)
Level 41: Focused Accuracy -- AdjTgt-ToHit(A), AdjTgt-ToHit/EndRdx(46), AdjTgt-ToHit/EndRdx/Rchg(46), AdjTgt-EndRdx/Rchg(46), AdjTgt-ToHit/Rchg(48)
Level 44: Combat Readiness -- RechRdx-I(A), RechRdx-I(45)
Level 47: Physical Perfection -- P'Shift-EndMod(A), P'Shift-End%(50), P'Shift-EndMod/Acc(48), P'Shift-EndMod/Rchg(48)
Level 49: Conserve Power -- RechRdx-I(A), RechRdx-I(50)
------------
Level 2: Swift -- Run-I(A)
Level 2: Health -- Heal-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(43), P'Shift-EndMod/Rchg(45), P'Shift-EndMod/Acc(45)
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 1: Combo Level 1
Level 1: Combo Level 2
Level 1: Combo Level 3



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He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

I can't speak for anyone else, but my hesitation was that I don't know Street Justice at all, and really can't make any recommendations as to what powers to take. I can help with Shield Defense, however, and give general slotting advice for your attacks.

New Dawn's changes are a good start, but I think more needs to be done. For one thing, Shield Defense absolutely does NOT need Maneuvers to soft-cap, and it's a high-end toggle so that's the first thing on the chopping block. Focused Accuracy is also a huge end hog, and most of its benefits can be had by slotting a couple of IOs.

You are also missing two key powers for Shield Defense, Phalanx Fighting and Grant Cover, and I suggest you take them instead of Maneuvers and FA. The description of PF sounds like it's only an ally-based def boost, but it gives 5% unenhanceable defense to the player and no end cost and no additional slots, a MUCH better choice than Maneuvers. Grant Cover buffs ally defense, but it also provides some very valuable defense debuff resistance to the player, so you should definitely pick it up.

Based on New Dawn's build, slotting issues from the the top:

Deflection: Use an LotG Def/End/Rchg instead of a Def/Rchg for some additional end reduction, you'll still be above the ED cut-off for defense. Deflection should also be slotted for resistance to boost your S/L resists; slot it with two level 50 defense commons as well as the LotG.

Battle Agility: make the change to the LotG slotting I mentioned above and you'll be good to go.

True Grit: I'd take it earlier and it needs to be slotted for Heal for the HP boost as well as resistance. I'd go with 3 Numina, (Heal, Heal/End, Heal/Rchg) 2 resist commons and the Steadfast +Def.

Active Defense: Slot it with recharge rather than end reduction. It's currently 'perma' from global recharge bonuses, but it's nice to have some cushion in case of recharge debuffs.

Taunt: Perfect Zinger is a good set, but better for typed defense than positional. If you need slots to use elsewhere, this is where I'd pull them from.

Combat Readiness: from the description this is the Build Up of the set. Take it earlier and slot it with a full Gaussian's set for the 2.5% defense bonus to all positions.

Maneuvers: replace it with Phalanx Fighting and slot it with a Kismet +Acc in the base slot.

Weave: see recommendation for Deflection and Battle Agility.

Shield Charge: Multi Strike is a good set, but low on recharge for something like Shield Charge. You might want to consider slotting it with Scirocco's Dervish or Obliteration instead.

Spinning Strike: you really don't need the small AoE def bonus in Detonation, I'd go with 5 slots of Positron's Blast instead.

One with the Shield: way overslotted. I'd leave it at the base slot and move the other slots elsewhere. It's also not a bad place to slot the Steadfast +Def.

Shin Breaker: Kin Combats are extremely expensive and not that effective for a positional def build. I'd use Crushing Impact or a set that gives more positional def if you need it.

Focused Accuracy: drop it for Grant Cover and put a LotG +Recharge in the base slot. The other slots can be used elsewhere.

Health: needs more slots! At the very least two-slot it with Heal commons. 3 Numina or 2 Numina and 2 Miracle (including the uniques) are good choices if you can afford them.

As I mentioned at the beginning, I don't have a good feel as to whether the attacks you skipped are ones you should take or not. You might want to look for some reviews of Street Justice if you haven't already. You could concievably pick up another attack by dropping OwtS and stealing slots from other powers.

Here's your build with the revisions I recommended. Defense is above the soft-cap for all positions with the two most end-hungry powers eliminated. Recharge and resistance is higher, and recovery and regen are considerably higher than in the previous builds.

Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
Alfiere: Level 50 Natural Tanker
Primary Power Set: Shield Defense
Secondary Power Set: Street Justice
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Deflection -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def/EndRdx/Rchg:50(3), LkGmblr-Rchg+:50(3), LkGmblr-Def:50(5), ResDam-I:50(27), ResDam-I:50(37)
Level 1: Initial Strike -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/EndRdx:50(9), C'ngImp-Acc/Dmg/Rchg:50(9), C'ngImp-Acc/Dmg/EndRdx:50(11), C'ngImp-Dmg/Rchg:50(11)
Level 2: Battle Agility -- LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx:50(5), LkGmblr-Def:50(7), LkGmblr-Def/EndRdx/Rchg:50(7)
Level 4: Heavy Blow -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/EndRdx:50(13), C'ngImp-Dmg/Rchg:50(13), C'ngImp-Acc/Dmg/Rchg:50(15), C'ngImp-Acc/Dmg/EndRdx:50(15)
Level 6: Active Defense -- RechRdx-I:50(A), RechRdx-I:50(48)
Level 8: Against All Odds -- EndRdx-I:50(A)
Level 10: Taunt -- Zinger-Taunt:50(A), Zinger-Taunt/Rchg:50(17), Zinger-Taunt/Rchg/Rng:50(17), Zinger-Acc/Rchg:50(19), Zinger-Taunt/Rng:50(19), Zinger-Dam%:50(39)
Level 12: True Grit -- Numna-Heal/EndRdx:50(A), Numna-Heal/Rchg:50(31), Numna-Heal:50(31), ResDam-I:50(31), ResDam-I:50(39)
Level 14: Hasten -- RechRdx-I:50(A), RechRdx-I:50(21), RechRdx-I:50(21)
Level 16: Combat Readiness -- GSFC-ToHit:50(A), GSFC-ToHit/Rchg:50(36), GSFC-ToHit/Rchg/EndRdx:50(36), GSFC-Rchg/EndRdx:50(37), GSFC-ToHit/EndRdx:50(40), GSFC-Build%:50(45)
Level 18: Kick -- Empty(A)
Level 20: Tough -- ImpArm-ResDam/EndRdx:30(A), ImpArm-ResDam/Rchg:30(23), ImpArm-ResDam/EndRdx/Rchg:40(27), ImpArm-ResDam:40(33)
Level 22: Weave -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def/EndRdx/Rchg:50(23), LkGmblr-Rchg+:50(25), LkGmblr-Def:50(25)
Level 24: Phalanx Fighting -- Ksmt-ToHit+:30(A)
Level 26: Shield Charge -- Sciroc-Acc/Dmg:50(A), Sciroc-Dmg/EndRdx:50(29), Sciroc-Dmg/Rchg:50(29), Sciroc-Acc/Rchg:50(33), Sciroc-Acc/Dmg/EndRdx:50(33), M'Strk-Dmg/EndRdx/Rchg:50(34)
Level 28: Spinning Strike -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(34), Posi-Dmg/Rchg:50(34), Posi-Dmg/Rng:50(36), Posi-Acc/Dmg/EndRdx:50(48)
Level 30: Combat Jumping -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(48)
Level 32: One with the Shield -- S'fstPrt-ResDam/Def+:30(A)
Level 35: Shin Breaker -- C'ngImp-Acc/Dmg:35(A), C'ngImp-Dmg/EndRdx:35(37), C'ngImp-Dmg/Rchg:35(40), C'ngImp-Acc/Dmg/Rchg:35(40), C'ngImp-Acc/Dmg/EndRdx:40(42)
Level 38: Crushing Uppercut -- Mako-Acc/Dmg:50(A), Mako-Dam%:50(39), Mako-Dmg/EndRdx:50(42), Mako-Dmg/Rchg:50(42), Mako-Acc/EndRdx/Rchg:50(43), Mako-Acc/Dmg/EndRdx/Rchg:50(43)
Level 41: Super Jump -- Winter-ResSlow:50(A)
Level 44: Grant Cover -- LkGmblr-Rchg+:50(A)
Level 47: Conserve Power -- RechRdx-I:50(A)
Level 49: Physical Perfection -- P'Shift-EndMod:50(A), P'Shift-End%:50(50), P'Shift-EndMod/Acc:50(50), P'Shift-EndMod/Rchg:50(50)
------------
Level 2: Swift -- Run-I:50(A)
Level 2: Health -- Mrcl-Heal:40(A), Mrcl-Rcvry+:40(46), Numna-Heal:50(46), Numna-Regen/Rcvry+:50(46)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Stamina -- P'Shift-End%:50(A), P'Shift-EndMod:50(43), P'Shift-EndMod/Rchg:50(45), P'Shift-EndMod/Acc:50(45)
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 1: Combo Level 1
Level 1: Combo Level 2
Level 1: Combo Level 3
------------
Set Bonus Totals:

  • 8% DamageBuff(Smashing)
  • 8% DamageBuff(Lethal)
  • 8% DamageBuff(Fire)
  • 8% DamageBuff(Cold)
  • 8% DamageBuff(Energy)
  • 8% DamageBuff(Negative)
  • 8% DamageBuff(Toxic)
  • 8% DamageBuff(Psionic)
  • 7.38% Defense(Smashing)
  • 7.38% Defense(Lethal)
  • 5.81% Defense(Fire)
  • 5.81% Defense(Cold)
  • 6.13% Defense(Energy)
  • 6.13% Defense(Negative)
  • 4.88% Defense(Psionic)
  • 7.06% Defense(Melee)
  • 9.25% Defense(Ranged)
  • 8.63% Defense(AoE)
  • 2.25% Max End
  • 66% Enhancement(Accuracy)
  • 63.75% Enhancement(RechargeTime)
  • 15% FlySpeed
  • 274.1 HP (14.63%) HitPoints
  • 15% JumpHeight
  • 15% JumpSpeed
  • MezResist(Held) 3.3%
  • MezResist(Immobilize) 9.9%
  • MezResist(Terrorized) 2.75%
  • 12.5% (0.21 End/sec) Recovery
  • 74% (5.78 HP/sec) Regeneration
  • 20% ResEffect(FlySpeed)
  • 20% ResEffect(RechargeTime)
  • 20% ResEffect(RunSpeed)
  • 1.58% Resistance(Fire)
  • 1.58% Resistance(Cold)
  • 3.13% Resistance(Negative)
  • 15% RunSpeed

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My Characters

Knight Court--A CoH Story Complete 2/3/2012

 

Posted

Yeah all I did was look at the slots, not the power choices, I'll admit I didn't check for whether manuevers stacked to grant cover or whether or not Phalanx was in the build prolly because I was having to see to my dog when looking at it. Having phalanx and grant cover is for the better. Generally I take about 5 mins moving something on, membrane exposures could go in active defense on Finduilases build, that's moving it on some more.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

I like very much your build Finduilas.
And many thanks to you too, New Dawn