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Posts
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Joined
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I like very much your build Finduilas.
And many thanks to you too, New Dawn -
Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
Alfiere: Level 50 Natural Tanker
Primary Power Set: Shield Defense
Secondary Power Set: Street Justice
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Deflection- (A) Luck of the Gambler - Defense/Endurance
- (3) Luck of the Gambler - Defense/Recharge
- (3) Luck of the Gambler - Recharge Speed
- (5) Luck of the Gambler - Defense
- (A) Crushing Impact - Accuracy/Damage
- (9) Crushing Impact - Damage/Endurance
- (9) Crushing Impact - Accuracy/Damage/Recharge
- (11) Crushing Impact - Accuracy/Damage/Endurance
- (11) Crushing Impact - Damage/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (5) Luck of the Gambler - Defense/Endurance
- (7) Luck of the Gambler - Defense
- (7) Luck of the Gambler - Defense/Recharge
- (A) Crushing Impact - Accuracy/Damage
- (13) Crushing Impact - Damage/Endurance
- (13) Crushing Impact - Damage/Recharge
- (15) Crushing Impact - Accuracy/Damage/Recharge
- (15) Crushing Impact - Accuracy/Damage/Endurance
- (A) Endurance Reduction IO
- (A) Endurance Reduction IO
- (A) Perfect Zinger - Taunt
- (17) Perfect Zinger - Taunt/Recharge
- (17) Perfect Zinger - Taunt/Recharge/Range
- (19) Perfect Zinger - Accuracy/Recharge
- (19) Perfect Zinger - Taunt/Range
- (A) Recharge Reduction IO
- (21) Recharge Reduction IO
- (21) Recharge Reduction IO
- (A) Empty
- (A) Steadfast Protection - Resistance/Endurance
- (23) Steadfast Protection - Resistance/+Def 3%
- (A) Luck of the Gambler - Defense/Endurance
- (23) Luck of the Gambler - Defense/Recharge
- (25) Luck of the Gambler - Recharge Speed
- (25) Luck of the Gambler - Defense
- (A) Luck of the Gambler - Defense
- (27) Luck of the Gambler - Recharge Speed
- (A) Red Fortune - Defense/Endurance
- (27) Red Fortune - Defense/Recharge
- (37) Red Fortune - Endurance/Recharge
- (37) Red Fortune - Defense/Endurance/Recharge
- (37) Red Fortune - Defense
- (39) Red Fortune - Endurance
- (A) Reactive Armor - Resistance/Endurance
- (31) Reactive Armor - Resistance/Recharge
- (31) Reactive Armor - Endurance/Recharge
- (31) Reactive Armor - Resistance
- (33) Reactive Armor - Resistance/Endurance/Recharge
- (A) Multi Strike - Accuracy/Damage
- (29) Multi Strike - Damage/Endurance
- (29) Multi Strike - Damage/Recharge
- (33) Multi Strike - Accuracy/Endurance
- (33) Multi Strike - Accuracy/Damage/Endurance
- (34) Multi Strike - Damage/Endurance/Recharge
- (A) Detonation - Accuracy/Damage
- (34) Detonation - Damage/Endurance
- (34) Detonation - Damage/Recharge
- (36) Detonation - Damage/Range
- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (39) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
- (39) Blessing of the Zephyr - Knockback Reduction (4 points)
- (A) Reactive Armor - Resistance/Endurance
- (36) Reactive Armor - Resistance/Recharge
- (36) Reactive Armor - Endurance/Recharge
- (40) Reactive Armor - Resistance
- (A) Kinetic Combat - Accuracy/Damage
- (40) Kinetic Combat - Damage/Endurance
- (40) Kinetic Combat - Damage/Recharge
- (42) Kinetic Combat - Damage/Endurance/Recharge
- (A) Mako's Bite - Accuracy/Damage
- (42) Mako's Bite - Damage/Endurance
- (42) Mako's Bite - Damage/Recharge
- (43) Mako's Bite - Accuracy/Endurance/Recharge
- (43) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (A) Adjusted Targeting - To Hit Buff
- (46) Adjusted Targeting - To Hit Buff/Endurance
- (46) Adjusted Targeting - To Hit Buff/Endurance/Recharge
- (46) Adjusted Targeting - Endurance/Recharge
- (48) Adjusted Targeting - To Hit Buff/Recharge
- (A) Performance Shifter - EndMod/Accuracy/Recharge
- (48) Performance Shifter - EndMod/Accuracy
- (48) Performance Shifter - EndMod/Recharge
- (50) Performance Shifter - Chance for +End
- (50) Performance Shifter - EndMod
- (A) Adjusted Targeting - To Hit Buff/Recharge
- (50) Adjusted Targeting - Recharge
- (A) Empty
Level 2: Swift- (A) Empty
- (A) Empty
- (A) Empty
- (A) Performance Shifter - Chance for +End
- (43) Performance Shifter - EndMod
- (45) Performance Shifter - EndMod/Recharge
- (45) Performance Shifter - EndMod/Accuracy
- (45) Performance Shifter - EndMod/Accuracy/Recharge
- (A) Empty
Level 1: Sprint- (A) Empty
- (A) Empty
Level 1: Combo Level 1
Level 1: Combo Level 2
Level 1: Combo Level 3
------------
Set Bonus Totals:- 16.5% DamageBuff(Smashing)
- 16.5% DamageBuff(Lethal)
- 16.5% DamageBuff(Fire)
- 16.5% DamageBuff(Cold)
- 16.5% DamageBuff(Energy)
- 16.5% DamageBuff(Negative)
- 16.5% DamageBuff(Toxic)
- 16.5% DamageBuff(Psionic)
- 8% Defense(Melee)
- 10.19% Defense(Smashing)
- 10.19% Defense(Lethal)
- 5.5% Defense(Fire)
- 5.5% Defense(Cold)
- 7.38% Defense(Energy)
- 7.38% Defense(Negative)
- 3% Defense(Psionic)
- 8% Defense(Ranged)
- 8% Defense(AoE)
- 50% Enhancement(Accuracy)
- 55% Enhancement(RechargeTime)
- 10% FlySpeed
- 231.9 HP (12.38%) HitPoints
- 10% JumpHeight
- 10% JumpSpeed
- Knockback (Mag -4)
- Knockup (Mag -4)
- MezResist(Held) 3.3%
- MezResist(Immobilize) 14.85%
- MezResist(Sleep) 3.3%
- MezResist(Stun) 1.65%
- MezResist(Terrorized) 2.75%
- 6.5% (0.11 End/sec) Recovery
- 50% (3.9 HP/sec) Regeneration
- 2.21% Resistance(Fire)
- 2.21% Resistance(Cold)
- 3.14% Resistance(Energy)
- 1.26% Resistance(Negative)
- 10% RunSpeed
- 1% XPDebtProtection
I'n tryed this. Def all capped, less recharge, less acc, but i think it's not so weak. Any advice? -
Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
Alfiere: Level 50 Natural Tanker
Primary Power Set: Shield Defense
Secondary Power Set: Street Justice
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Deflection- (A) Luck of the Gambler - Recharge Speed
- (3) Luck of the Gambler - Defense/Endurance
- (3) Luck of the Gambler - Defense/Recharge
- (5) Luck of the Gambler - Defense
- (A) Crushing Impact - Accuracy/Damage
- (9) Crushing Impact - Damage/Recharge
- (9) Crushing Impact - Accuracy/Damage/Endurance
- (11) Crushing Impact - Damage/Endurance
- (13) Crushing Impact - Accuracy/Damage/Recharge
- (A) Luck of the Gambler - Defense/Endurance
- (5) Luck of the Gambler - Recharge Speed
- (7) Luck of the Gambler - Defense/Recharge
- (7) Luck of the Gambler - Defense
- (A) Jumping IO
- (A) Miracle - +Recovery
- (25) Miracle - Heal
- (A) Recharge Reduction IO
- (A) Endurance Reduction IO
- (11) Endurance Reduction IO
- (A) Crushing Impact - Accuracy/Damage
- (13) Crushing Impact - Damage/Endurance
- (21) Crushing Impact - Damage/Recharge
- (21) Crushing Impact - Accuracy/Damage/Recharge
- (23) Crushing Impact - Accuracy/Damage/Endurance
- (A) Red Fortune - Endurance
- (15) Red Fortune - Defense
- (15) Red Fortune - Defense/Endurance
- (19) Red Fortune - Defense/Endurance/Recharge
- (A) Red Fortune - Defense/Endurance
- (17) Red Fortune - Defense
- (17) Red Fortune - Defense/Endurance/Recharge
- (19) Red Fortune - Defense/Recharge
- (A) Recharge Reduction IO
- (A) Luck of the Gambler - Recharge Speed
- (A) Recharge Reduction IO
- (23) Recharge Reduction IO
- (25) Recharge Reduction IO
- (A) Empty
- (A) Reactive Armor - Resistance/Endurance
- (27) Reactive Armor - Resistance/Recharge
- (27) Reactive Armor - Resistance
- (31) Reactive Armor - Resistance/Endurance/Recharge
- (31) Reactive Armor - Endurance
- (A) Luck of the Gambler - Recharge Speed
- (29) Luck of the Gambler - Defense
- (29) Luck of the Gambler - Defense/Endurance
- (31) Luck of the Gambler - Defense/Recharge
- (A) Obliteration - Damage
- (33) Obliteration - Accuracy/Recharge
- (33) Obliteration - Accuracy/Damage/Recharge
- (33) Obliteration - Damage/Recharge
- (34) Obliteration - Accuracy/Damage/Endurance/Recharge
- (A) Efficacy Adaptor - EndMod
- (40) Efficacy Adaptor - EndMod/Recharge
- (43) Efficacy Adaptor - EndMod/Accuracy/Recharge
- (43) Efficacy Adaptor - Accuracy/Recharge
- (46) Efficacy Adaptor - EndMod/Accuracy
- (46) Efficacy Adaptor - EndMod/Endurance
- (A) Positron's Blast - Accuracy/Damage
- (36) Positron's Blast - Damage/Recharge
- (36) Positron's Blast - Damage/Endurance
- (36) Positron's Blast - Accuracy/Damage/Endurance
- (37) Positron's Blast - Chance of Damage(Energy)
- (A) Crushing Impact - Accuracy/Damage
- (39) Crushing Impact - Accuracy/Damage/Recharge
- (39) Crushing Impact - Accuracy/Damage/Endurance
- (39) Crushing Impact - Damage/Recharge
- (40) Crushing Impact - Damage/Endurance/Recharge
- (A) Crushing Impact - Accuracy/Damage
- (42) Crushing Impact - Damage/Endurance
- (42) Crushing Impact - Damage/Recharge
- (42) Crushing Impact - Accuracy/Damage/Recharge
- (43) Crushing Impact - Accuracy/Damage/Endurance
- (A) Adjusted Targeting - To Hit Buff
- (45) Adjusted Targeting - To Hit Buff/Recharge
- (45) Adjusted Targeting - Endurance/Recharge
- (45) Adjusted Targeting - To Hit Buff/Endurance/Recharge
- (46) Adjusted Targeting - To Hit Buff/Endurance
- (A) Efficacy Adaptor - EndMod
- (48) Performance Shifter - EndMod/Recharge
- (48) Performance Shifter - Chance for +End
- (48) Performance Shifter - EndMod/Accuracy
- (50) Performance Shifter - Accuracy/Recharge
- (50) Performance Shifter - EndMod
- (A) Adjusted Targeting - To Hit Buff
- (50) Adjusted Targeting - To Hit Buff/Endurance/Recharge
Level 2: Swift- (A) Empty
- (A) Empty
- (A) Empty
- (A) Performance Shifter - Chance for +End
- (34) Performance Shifter - EndMod/Recharge
- (34) Performance Shifter - EndMod
- (37) Performance Shifter - EndMod/Accuracy/Recharge
- (37) Performance Shifter - Accuracy/Recharge
- (40) Performance Shifter - EndMod/Accuracy
- (A) Empty
Level 1: Sprint- (A) Empty
- (A) Empty
Level 1: Combo Level 1
Level 1: Combo Level 2
Level 1: Combo Level 3
------------
Set Bonus Totals:- 18.5% DamageBuff(Smashing)
- 18.5% DamageBuff(Lethal)
- 18.5% DamageBuff(Fire)
- 18.5% DamageBuff(Cold)
- 18.5% DamageBuff(Energy)
- 18.5% DamageBuff(Negative)
- 18.5% DamageBuff(Toxic)
- 18.5% DamageBuff(Psionic)
- 1.25% Defense(Smashing)
- 1.25% Defense(Lethal)
- 2.19% Defense(Fire)
- 2.19% Defense(Cold)
- 1.25% Defense(Energy)
- 1.25% Defense(Negative)
- 0.63% Defense(Melee)
- 0.63% Defense(Ranged)
- 4.38% Defense(AoE)
- 73% Enhancement(Accuracy)
- 61.25% Enhancement(RechargeTime)
- 10% FlySpeed
- 175.7 HP (9.38%) HitPoints
- 10% JumpHeight
- 10% JumpSpeed
- MezResist(Immobilize) 12.1%
- MezResist(Stun) 2.2%
- 11.5% (0.19 End/sec) Recovery
- 40% (3.12 HP/sec) Regeneration
- 4.1% Resistance(Fire)
- 4.1% Resistance(Cold)
- 1.26% Resistance(Energy)
- 1.26% Resistance(Negative)
- 10% RunSpeed
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I have tryed this build.
It's the first time i make a build, so don't kill me:P
Any advice?
Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
Alfiere: Level 50 Natural Tanker
Primary Power Set: Shield Defense
Secondary Power Set: Street Justice
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Deflection- (A) Luck of the Gambler - Recharge Speed
- (3) Luck of the Gambler - Defense/Endurance
- (3) Luck of the Gambler - Defense/Recharge
- (5) Luck of the Gambler - Defense
- (A) Crushing Impact - Accuracy/Damage
- (9) Crushing Impact - Damage/Recharge
- (9) Crushing Impact - Accuracy/Damage/Endurance
- (11) Crushing Impact - Damage/Endurance
- (13) Crushing Impact - Accuracy/Damage/Recharge
- (A) Luck of the Gambler - Defense/Endurance
- (5) Luck of the Gambler - Recharge Speed
- (7) Luck of the Gambler - Defense/Recharge
- (7) Luck of the Gambler - Defense
- (A) Jumping IO
- (A) Miracle - +Recovery
- (25) Miracle - Heal
- (A) Recharge Reduction IO
- (A) Endurance Reduction IO
- (11) Endurance Reduction IO
- (A) Crushing Impact - Accuracy/Damage
- (13) Crushing Impact - Damage/Endurance
- (21) Crushing Impact - Damage/Recharge
- (21) Crushing Impact - Accuracy/Damage/Recharge
- (23) Crushing Impact - Accuracy/Damage/Endurance
- (A) Red Fortune - Endurance
- (15) Red Fortune - Defense
- (15) Red Fortune - Defense/Endurance
- (19) Red Fortune - Defense/Endurance/Recharge
- (A) Red Fortune - Defense/Endurance
- (17) Red Fortune - Defense
- (17) Red Fortune - Defense/Endurance/Recharge
- (19) Red Fortune - Defense/Recharge
- (A) Recharge Reduction IO
- (A) Luck of the Gambler - Recharge Speed
- (A) Recharge Reduction IO
- (23) Recharge Reduction IO
- (25) Recharge Reduction IO
- (A) Empty
- (A) Reactive Armor - Resistance/Endurance
- (27) Reactive Armor - Resistance/Recharge
- (27) Reactive Armor - Resistance
- (31) Reactive Armor - Resistance/Endurance/Recharge
- (31) Reactive Armor - Endurance
- (A) Luck of the Gambler - Recharge Speed
- (29) Luck of the Gambler - Defense
- (29) Luck of the Gambler - Defense/Endurance
- (31) Luck of the Gambler - Defense/Recharge
- (A) Obliteration - Damage
- (33) Obliteration - Accuracy/Recharge
- (33) Obliteration - Accuracy/Damage/Recharge
- (33) Obliteration - Damage/Recharge
- (34) Obliteration - Accuracy/Damage/Endurance/Recharge
- (A) Efficacy Adaptor - EndMod
- (40) Efficacy Adaptor - EndMod/Recharge
- (43) Efficacy Adaptor - EndMod/Accuracy/Recharge
- (43) Efficacy Adaptor - Accuracy/Recharge
- (46) Efficacy Adaptor - EndMod/Accuracy
- (46) Efficacy Adaptor - EndMod/Endurance
- (A) Positron's Blast - Accuracy/Damage
- (36) Positron's Blast - Damage/Recharge
- (36) Positron's Blast - Damage/Endurance
- (36) Positron's Blast - Accuracy/Damage/Endurance
- (37) Positron's Blast - Chance of Damage(Energy)
- (A) Crushing Impact - Accuracy/Damage
- (39) Crushing Impact - Accuracy/Damage/Recharge
- (39) Crushing Impact - Accuracy/Damage/Endurance
- (39) Crushing Impact - Damage/Recharge
- (40) Crushing Impact - Damage/Endurance/Recharge
- (A) Crushing Impact - Accuracy/Damage
- (42) Crushing Impact - Damage/Endurance
- (42) Crushing Impact - Damage/Recharge
- (42) Crushing Impact - Accuracy/Damage/Recharge
- (43) Crushing Impact - Accuracy/Damage/Endurance
- (A) Adjusted Targeting - To Hit Buff
- (45) Adjusted Targeting - To Hit Buff/Recharge
- (45) Adjusted Targeting - Endurance/Recharge
- (45) Adjusted Targeting - To Hit Buff/Endurance/Recharge
- (46) Adjusted Targeting - To Hit Buff/Endurance
- (A) Efficacy Adaptor - EndMod
- (48) Performance Shifter - EndMod/Recharge
- (48) Performance Shifter - Chance for +End
- (48) Performance Shifter - EndMod/Accuracy
- (50) Performance Shifter - Accuracy/Recharge
- (50) Performance Shifter - EndMod
- (A) Adjusted Targeting - To Hit Buff
- (50) Adjusted Targeting - To Hit Buff/Endurance/Recharge
Level 2: Swift- (A) Empty
- (A) Empty
- (A) Empty
- (A) Performance Shifter - Chance for +End
- (34) Performance Shifter - EndMod/Recharge
- (34) Performance Shifter - EndMod
- (37) Performance Shifter - EndMod/Accuracy/Recharge
- (37) Performance Shifter - Accuracy/Recharge
- (40) Performance Shifter - EndMod/Accuracy
- (A) Empty
Level 1: Sprint- (A) Empty
- (A) Empty
Level 1: Combo Level 1
Level 1: Combo Level 2
Level 1: Combo Level 3
------------
Set Bonus Totals:- 18.5% DamageBuff(Smashing)
- 18.5% DamageBuff(Lethal)
- 18.5% DamageBuff(Fire)
- 18.5% DamageBuff(Cold)
- 18.5% DamageBuff(Energy)
- 18.5% DamageBuff(Negative)
- 18.5% DamageBuff(Toxic)
- 18.5% DamageBuff(Psionic)
- 1.25% Defense(Smashing)
- 1.25% Defense(Lethal)
- 2.19% Defense(Fire)
- 2.19% Defense(Cold)
- 1.25% Defense(Energy)
- 1.25% Defense(Negative)
- 0.63% Defense(Melee)
- 0.63% Defense(Ranged)
- 4.38% Defense(AoE)
- 73% Enhancement(Accuracy)
- 61.25% Enhancement(RechargeTime)
- 10% FlySpeed
- 175.7 HP (9.38%) HitPoints
- 10% JumpHeight
- 10% JumpSpeed
- MezResist(Immobilize) 12.1%
- MezResist(Stun) 2.2%
- 11.5% (0.19 End/sec) Recovery
- 40% (3.12 HP/sec) Regeneration
- 4.1% Resistance(Fire)
- 4.1% Resistance(Cold)
- 1.26% Resistance(Energy)
- 1.26% Resistance(Negative)
- 10% RunSpeed
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Hi, first of all sorry for my poor english.
I'm looking for a build for a SD/StrJ tanker for endgame content.
Thanks in advice