First Dom


GavinRuneblade

 

Posted

Been playing a LONG time, and have never played a Controller or a Dom. Just came back and saw the Electric set, so rolled ELEC/ELEC. Been reading other builds and info on 'em and seems to show that they're not as survivable as others. Is this going to be a wasted effort would be a question I have. Will it be fun, and a solo-able toon?

Thanks,
Tourettes.


That's not debt, those are my "fury bonus points"--Stahlkopf

MOST amazing Brute engineer goes to: Ultrawatt. His SS/Fire farm build is SMASH!
Congrats to Black Assassin! Won 100,000,000 INF for building most survivable NRG/NRG Blaster

 

Posted

Quote:
Originally Posted by Tourettes View Post
Been playing a LONG time, and have never played a Controller or a Dom. Just came back and saw the Electric set, so rolled ELEC/ELEC. Been reading other builds and info on 'em and seems to show that they're not as survivable as others. Is this going to be a wasted effort would be a question I have. Will it be fun, and a solo-able toon?

Thanks,
Tourettes.
Yes it will be fun, yes it is soloable. No it is not the best choice for a first time controller/dom. But also, no it is not the worst. I think that would be ice/fire as the hardest learning curve.

Learn to leverage your aoe sleep patch, you will dearly need it. Slot that baby early and use it a lot.

My elec/earth has been relying on the sleep and knock powers in /earth for mitigation. I'm just about to enter first ward and it's been a smooth journey for me.

/elec has less mitigation than /earth so I think you'll have a little bit of a harder time of it. But there are A LOT of very vocal fans of elec/elec so I know its a viable build.

Personally I recommend people learn with plant/fire or earth/fire. But there's not really too many bad choices.


"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.

 

Posted

I agree with Gavin wholeheartedly. A plant/Fire dominator is a very good character to learn on.

That being said, Elec/Elec is a perfectly strong combination.


Too many alts to list.

 

Posted

I'm loving the holds, hating the damage....lack of.

So I'm at lvl 20 and ready to re-roll. Keeping Elec Control (Reason I made toon) and choosing new secondary...what would be best suited to deal DMG? /Fire?


That's not debt, those are my "fury bonus points"--Stahlkopf

MOST amazing Brute engineer goes to: Ultrawatt. His SS/Fire farm build is SMASH!
Congrats to Black Assassin! Won 100,000,000 INF for building most survivable NRG/NRG Blaster

 

Posted

If you like to be in melee, Elec/Earth would be a good choice. One reason that is is good is that the AoE Immobilize does not prevent -KB. This makes Tremor and Jolting Chain (I would take it early, but can be dropped later on) solid powers. Seismic Smash and the two hammers hit hard. And /Earth has Power Boost which saps endurance faster. IMO, /Earth may be the best secondary for Elec.


 

Posted

I was just playing last night with a friend on his fire/fire- he mentioned that it was 'low damage.' Having a fully incarnated fire/fire/fire, I told him to hang in there. The trick with doms is that while they DO have high damage modifiers, their variance of powers in their secondary mean you tend to have a slightly disjointed attack chain early on. You get you fast/lower damage blast, then your medium damage attack, then your medium damage melee, then maybe a beginning AoE, you get the idea.

Doms' secondary ability variety just means that you are getting more 'preliminary' powers than a focused set. (Melee get light, then medium, then heavy attacks right off.) Since your attacks are in your secondary, they also come a lot later than for other damage dealers. This means that you have a lot more tier one/two damage until the upper twenties at earliest. It does gets better. Thunderstrike is great on an elec/elec dom, especially with buildup. Doms are ALL more late blooming, damage-wise. Hang in there. Once they hit their pace, they are an animal all their own. Each primary/secondary has different strategies, too. An elec/elec is very different from a elec/earth, is different from a fire/earth.


 

Posted

Quote:
Originally Posted by Seldom View Post
I was just playing last night with a friend on his fire/fire- he mentioned that it was 'low damage.' Having a fully incarnated fire/fire/fire, I told him to hang in there. The trick with doms is that while they DO have high damage modifiers, their variance of powers in their secondary mean you tend to have a slightly disjointed attack chain early on. You get you fast/lower damage blast, then your medium damage attack, then your medium damage melee, then maybe a beginning AoE, you get the idea.
Err... I disagree. The ST Hold should be slotted mostly for damage and worked into an early attack chain. levelling up I put both my level 3 and level 5 slots into it. As soon as I hit level 7 I'm dropping pieces from volley fire and salvo into it. Later I move to one or two slots with hold bonuses, but still try to stay above 75% damage once I'm over level 25.

On my fire/fire I was running char-flares-aoeimmob-flares-char starting at level 6 (I think). And it was reliable damage with only short pauses. Now she runs char-blaze-fireblast-repeat (has lots of recharge to pull this off). Granted, flares is pretty crazy fast recharging and not all sets can do that.

My plant/ice I slotted more for recharge so she started with. strangler-icebolt-roots-strangler and now runs strangler-icebolt-iceblast-icebolt and has chance to hold slotted in icebolt.

This way you prevent attacks via the fast-cycling hold, and you do serious damage in a smooth attack chain. Sprinkle in the Aoe immob, and other better attacks (aoes specifically) as needed. But getting a workign chain is something that any set can pull off.

Quote:
Originally Posted by Tourettes View Post
I'm loving the holds, hating the damage....lack of.

So I'm at lvl 20 and ready to re-roll. Keeping Elec Control (Reason I made toon) and choosing new secondary...what would be best suited to deal DMG? /Fire?
Your top three damage sets are: Fire, earth, psi. Stay away from thorns it is slow, heavily resisted, and low damage. The extra aoe does NOT make up for this. Great for theme, not great for power. /ice is very solid and I have enjoyed it. I already own the name sparksicle on both virtue and exalted so neener neener neener can't have that one. =)

Personally, I have really enjoyed elec/earth. Slot the early maul or the ranged spike for damage if you play on base setting, or go with the AoE whose name I forget if you play vs more enemies than base. But pick one power and slot it up ALOT. Better to have 1 that rocks than 3 that sort of do. Normally I recommend this be the single-target hold. But with /earth, they have other solid options that give both damage and mitigation.

If you go /fire you will have the best damage but no mitigation in /fire so have to be a bit more aggressive. Flares is very handy early on if you give it some recharge, just respec to get your slots back later on. I have the going rogue enhancements and flares with three damage/recharg/proc enhancers and 1 accuracy is absolutely brutal on low level enemies.

I have used /Psi through level 35, but really didn't like it. It deals great damage, rarely resisted. drain psyche is glorious. But I don't like the feel of the set. Not sure why. Anyway, I found with /psi all the best powers are melee or short cones, so get in close. this works well with elec because of the sapping aura in elec. So might be a good option for you.


"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.