Pls critique my SS/WP Tank


Finduilas

 

Posted

This was my "Superman" type of toon. Basically a "Flying Brick" for the PnP gamers. He does very well, but I'm concerned I have gimped him in some way. Single target he's a BEAST, and he is dang hard to kill...but I'd like recommendations from the Tanker Guru's as to what would make him MUCH better.

Some powers HAVE to say. Super Speed, Flight, and Hasten. While on that, is Burnout any good? Just saw it today.

Thanks,
Tourettes

Hero Plan by Mids' Hero Designer 1.91
http://www.cohplanner.com/

Click this DataLink to open the build!

Michael Starchild: Level 50 Magic Tanker
Primary Power Set: Willpower
Secondary Power Set: Super Strength
Power Pool: Fighting
Power Pool: Flight
Power Pool: Speed
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: High Pain Tolerance -- Heal-I(A), Heal-I(3), Heal-I(3), ResDam-I(5), ResDam-I(5), ResDam-I(7)
Level 1: Jab -- Acc-I(A)
Level 2: Mind Over Body -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam/Rchg(7), TtmC'tng-ResDam(9), TtmC'tng-EndRdx(9), TtmC'tng-EndRdx/Rchg(11), TtmC'tng-ResDam/EndRdx/Rchg(11)
Level 4: Fast Healing -- Numna-Heal(A), Numna-Heal/Rchg(13), Heal-I(13)
Level 6: Indomitable Will -- RedFtn-Def(A), RedFtn-EndRdx(15), RedFtn-Def/EndRdx(15), RedFtn-Def/Rchg(17), RedFtn-EndRdx/Rchg(17), RedFtn-Def/EndRdx/Rchg(19)
Level 8: Rise to the Challenge -- Heal-I(A), Heal-I(19), RgnTis-Regen+(21), Numna-Regen/Rcvry+(21), Numna-Heal(23), Numna-Heal/EndRdx/Rchg(23)
Level 10: Punch -- C'ngImp-Acc/Dmg(A), C'ngImp-Acc/Dmg/EndRdx(31), C'ngImp-Dmg/EndRdx/Rchg(31), C'ngImp-Dmg/EndRdx(33), C'ngImp-Dmg/Rchg(33), C'ngImp-Acc/Dmg/Rchg(33)
Level 12: Haymaker -- Mako-Dam%(A), Mako-Acc/Dmg/EndRdx/Rchg(34), Mako-Acc/Dmg(34), Mako-Dmg/EndRdx(36), Mako-Dmg/Rchg(36), Mako-Acc/EndRdx/Rchg(36)
Level 14: Boxing -- Dmg-I(A)
Level 16: Tough -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam/Rchg(37), TtmC'tng-ResDam(37), EndRdx-I(39)
Level 18: Quick Recovery -- P'Shift-End%(A), EndMod-I(25), EndMod-I(25)
Level 20: Knockout Blow -- Mako-Dam%(A), Mako-Acc/Dmg/EndRdx/Rchg(27), Mako-Acc/Dmg(27), Mako-Dmg/EndRdx(29), Mako-Dmg/Rchg(29), Mako-Acc/EndRdx/Rchg(31)
Level 22: Heightened Senses -- RedFtn-Def/EndRdx(A), RedFtn-Def(37), RedFtn-Def/Rchg(39), RedFtn-EndRdx(39), RedFtn-EndRdx/Rchg(40), RedFtn-Def/EndRdx/Rchg(40)
Level 24: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/Rchg(40), LkGmblr-Def/EndRdx/Rchg(42), Ksmt-ToHit+(42)
Level 26: Air Superiority -- C'ngImp-Acc/Dmg(A), C'ngImp-Acc/Dmg/EndRdx(42), C'ngImp-Dmg/EndRdx/Rchg(43), C'ngImp-Dmg/EndRdx(43), C'ngImp-Dmg/Rchg(43), C'ngImp-Acc/Dmg/Rchg(45)
Level 28: Rage -- RechRdx-I(A), RechRdx-I(34)
Level 30: Fly -- Flight-I(A)
Level 32: Hasten -- RechRdx-I(A), RechRdx-I(45)
Level 35: Super Speed -- EndRdx-I(A)
Level 38: Foot Stomp -- Sciroc-Acc/Rchg(A), Sciroc-Dmg/Rchg(45), Sciroc-Dmg/EndRdx(46), Sciroc-Acc/Dmg(46), Sciroc-Dam%(46), Sciroc-Acc/Dmg/EndRdx(48)
Level 41: Conserve Power -- RechRdx-I(A)
Level 44: Physical Perfection -- Heal-I(A), Heal-I(48), Heal-I(48)
Level 47: Focused Accuracy -- EndRdx-I(A)
Level 49: Taunt -- Acc-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Heal-I(A), Heal-I(50), Heal-I(50)
Level 2: Stamina -- EndMod-I(A), EndMod-I(50)



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That's not debt, those are my "fury bonus points"--Stahlkopf

MOST amazing Brute engineer goes to: Ultrawatt. His SS/Fire farm build is SMASH!
Congrats to Black Assassin! Won 100,000,000 INF for building most survivable NRG/NRG Blaster

 

Posted

Well, your slotting leaves something to be desired, MoB, IW, RttC and HS are all overslotted. They don't need more than 4 slots each at most, and the primarily positional defense bonuses some of those sets offer for six slots are really not worth it for a typed defense set like WP. But IMO what would benefit this build the most is to increase your S/L defense. Doing so would add a huge amount of surviability, especially if you go for the soft-cap of 45% defense. If you'd rather not do that, getting your S/L def to 32.5% would also be helpful since you'd be within a small purple insp of soft-capping. After that, you could also aim to soft-cap E/NE def, which will be a bit easier since you're starting with more.

Your power selection is okay, though I think you have more ST attacks than you need with Air Sup. I'd drop either Air Sup or Punch. Also, a SS tank does NOT need Focused Accuracy, and certainly not FA and the Kismet +Acc in addition to Rage. FA is a huge end hog, I'd drop it entirely. Instead of Punch/Air Sup and FA, I'd pick up CJ since you have a pool open, and SoW for that little extra durability in tough situations. Neither of them need to be slotted past the base slot, though two-slotting CJ is nice if you have the slots.

Other slotting issues:

Very important: you need to pick up a Steadfast +Def ASAP. Slotting it in HPT or SoW in place of one of the resistance commons would work well.

Slot Jab! With Bruising, Tanker T1 are worth taking and slotting, IMO. You didn't mention what your budget is like, but ideally you should be slotting your ST powers with Kinetic Combat for the S/L def bonus. Four slots of KC plus a fifth slot for additional accuracy and damage works well. If you can't afford KC sets, most of them are available with H-merits, or you could go the inexpensive route with 4 Smashing Haymaker instead.

The Mako's and Scirocco's sets are really sub-optimal for WP since they give relatively small E/NE and F/C def bonuses for six slots. There are better choices. Crushing Impact is a good set, but I'd only use it if you've already soft-capped S/L def with other bonuses.

Instead of the Red Fortune and Titanium Coating sets, I'd go with 4 Luck of the Gambler for the defense powers and 4 Reactive Armor for MoB and Tough.

RttC is overslotted for Heal and underslotted for end reduction. Move the Regen Tissue and Numina uniques to QR, Health or PP--as it is, they'll only be active when RttC is. I'd 3 or 4 slot RttC with Numina and at least one Taunt Duration IO.

Weave is poorly slotted; I'd go with LotG Def, Def/End, Def/End/Rchg and +Rchg. If you can't afford the +Rchg right away, a Def/Rchg will work as well. If you want to keep the Kismet +Acc, I'd move it to CJ or one of the WP defense toggles.

I'd also recommend taking Taunt earlier and slotting it up with a full set of Mocking Beratement or Perfect Zinger, both have very nice S/L def and recharge bonuses.

Rage works well with 2 Rectified Reticle for the S/L def bonus and 2 recharge commons.

Instead of the Scirocco's set in Foot Stomp, try 3-4 Eradication plus another slot or two for end reduction.

I don't see much point in slotting so many Heal IOs in PP, its base value is less than the other regen/recovery powers, so it's ideal for slotting uniques.

Here's your build with my recommendations; it has about the same amount of regen and recovery, but more recharge and *much* more S/L def. S/L def is soft-capped, E/NE def is close to it, and F/C is within a small purple of softc-capping. I'll be honest, it won't be cheap with the LotG, Kinetic Combat and Numina sets, but I think it'll be worth it in the end.

Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Michael Starchild: Level 50 Magic Tanker
Primary Power Set: Willpower
Secondary Power Set: Super Strength
Power Pool: Flight
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: High Pain Tolerance -- Numna-Heal:50(A), Numna-Heal/EndRdx:50(3), Numna-Heal/Rchg:50(3), ResDam-I:50(5), ResDam-I:50(5), S'fstPrt-ResDam/Def+:30(7)
Level 1: Jab -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(11), KntkC'bat-Dmg/Rchg:35(11), KntkC'bat-Dmg/EndRdx/Rchg:35(17), Mako-Acc/Dmg/EndRdx/Rchg:50(17)
Level 2: Mind Over Body -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(7), RctvArm-ResDam/EndRdx/Rchg:40(9), RctvArm-ResDam:40(9)
Level 4: Fast Healing -- Numna-Heal:50(A), Numna-Heal/Rchg:50(13), Numna-Heal/EndRdx:50(13)
Level 6: Indomitable Will -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def:50(15), LkGmblr-Rchg+:50(15)
Level 8: Rise to the Challenge -- Numna-Heal/EndRdx:50(A), Numna-Heal/EndRdx/Rchg:50(19), Numna-Heal:50(21), Taunt-I:50(21)
Level 10: Air Superiority -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(31), KntkC'bat-Dmg/Rchg:35(31), KntkC'bat-Dmg/EndRdx/Rchg:35(33), Mako-Acc/Dmg/EndRdx/Rchg:50(33)
Level 12: Haymaker -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(34), KntkC'bat-Dmg/Rchg:35(34), KntkC'bat-Dmg/EndRdx/Rchg:35(36), Mako-Acc/Dmg/EndRdx/Rchg:50(36)
Level 14: Boxing -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(19), KntkC'bat-Dmg/Rchg:35(23), KntkC'bat-Knock%:35(23)
Level 16: Tough -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(37), RctvArm-ResDam/EndRdx/Rchg:40(37), RctvArm-ResDam:40(39)
Level 18: Quick Recovery -- P'Shift-End%:50(A), P'Shift-EndMod:50(25), EndMod-I:50(25)
Level 20: Knockout Blow -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(27), KntkC'bat-Dmg/Rchg:35(27), KntkC'bat-Dmg/EndRdx/Rchg:35(29), BasGaze-Acc/Rchg:30(29), BasGaze-Acc/EndRdx/Rchg/Hold:30(31)
Level 22: Heightened Senses -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def/EndRdx/Rchg:50(37), LkGmblr-Def:50(39), LkGmblr-Rchg+:50(39)
Level 24: Weave -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def:50(40), LkGmblr-Def/EndRdx/Rchg:50(42), LkGmblr-Rchg+:30(42)
Level 26: Combat Jumping -- LkGmblr-Def:50(A), LkGmblr-Rchg+:50(42), Ksmt-ToHit+:30(43)
Level 28: Rage -- Rec'dRet-ToHit:20(A), Rec'dRet-ToHit/Rchg:20(33), RechRdx-I:50(34), RechRdx-I:50(36)
Level 30: Fly -- Winter-ResSlow:50(A)
Level 32: Hasten -- RechRdx-I:50(A), RechRdx-I:50(45)
Level 35: Super Speed -- EndRdx-I:50(A)
Level 38: Foot Stomp -- Erad-Dmg/Rchg:30(A), Erad-Acc/Dmg/Rchg:30(45), Erad-Acc/Dmg/EndRdx/Rchg:30(46), Erad-Dmg:30(46), M'Strk-Acc/Dmg/EndRdx:50(46)
Level 41: Taunt -- Zinger-Taunt:50(A), Zinger-Taunt/Rchg:50(43), Zinger-Taunt/Rchg/Rng:50(43), Zinger-Acc/Rchg:50(48), Zinger-Taunt/Rng:50(48), Zinger-Dam%:50(48)
Level 44: Strength of Will -- ResDam-I:50(A)
Level 47: Conserve Power -- RechRdx-I:50(A)
Level 49: Physical Perfection -- Numna-Regen/Rcvry+:50(A), RgnTis-Regen+:30(50), P'Shift-End%:50(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Numna-Heal/EndRdx:50(A), Numna-Heal/Rchg:50(40), Numna-Heal:50(50)
Level 2: Stamina -- EndMod-I:50(A), P'Shift-End%:50(40), P'Shift-EndMod:50(45)
------------
Set Bonus Totals:

  • 2.5% DamageBuff(Smashing)
  • 2.5% DamageBuff(Lethal)
  • 2.5% DamageBuff(Fire)
  • 2.5% DamageBuff(Cold)
  • 2.5% DamageBuff(Energy)
  • 2.5% DamageBuff(Negative)
  • 2.5% DamageBuff(Toxic)
  • 2.5% DamageBuff(Psionic)
  • 16.1% Defense(Melee)
  • 29.3% Defense(Smashing)
  • 29.3% Defense(Lethal)
  • 3% Defense(Fire)
  • 3% Defense(Cold)
  • 11.1% Defense(Energy)
  • 11.1% Defense(Negative)
  • 3% Defense(Psionic)
  • 7.06% Defense(Ranged)
  • 3% Defense(AoE)
  • 1.8% Max End
  • 18% Enhancement(Accuracy)
  • 35% Enhancement(RechargeTime)
  • 10% FlySpeed
  • 386.5 HP (20.6%) HitPoints
  • 10% JumpHeight
  • 10% JumpSpeed
  • MezResist(Immobilize) 16%
  • MezResist(Terrorized) 2.75%
  • 98% (7.65 HP/sec) Regeneration
  • 20% ResEffect(FlySpeed)
  • 20% ResEffect(RechargeTime)
  • 20% ResEffect(RunSpeed)
  • 10% RunSpeed

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My Characters

Knight Court--A CoH Story Complete 2/3/2012