Electric/Time/?


Pyro_Master_NA

 

Posted

I'm sitting at 37 on my Electric/Time Controller right now. Soon, I'll be looking into my Epic Power Pools and I'm really not sure what I'm leaning toward. I've worked out a build to 40 in Mids, but I am not really fond of it. In the build, I put Primal Forces Mastery, but that was only as a placeholder. I don't know which I want.

I don't like the slotting. I wanted as much defense and recharge as possible, as usual. Positionally, I'm sitting at 27.3 melee, 36.6 range, and 35.1 AoE. Also, I have about 25-30% to each damage type. Or should I just be focusing on smashing and lethal damage, which would drastically change my slotting from this current build. My recharge, including Hasten and Chrono Shift is 183.8% which is pretty good.

What I'm not crazy about here is the slotting for Chrono Shift, Slowed Response and my Epic Power Pools. I currently have nothing in Slowed Response. I'm also not sure what I want with Temporal Selection. On live, I have 3 recharges. I may go with that.

As I said earlier, I'm having trouble with the Epic Power Pool. There's something I love about a few different pools. From Primal and Mu, I really like Power Boost and Power Sink to complement my endurance draining, although I don't really anticipate any issues with my own endurance to really need Mu. I'm also very fond of Indomitable Will. Or should I do away with the Epic Pool altogether and go for Fighting? (Which I still won't have room to slot.)

All that said, tear this apart.

Hero Plan by Mids' Hero Designer 1.951
http://www.cohplanner.com/

Click this DataLink to open the build!

Chronomage: Level 50 Magic Controller
Primary Power Set: Electric Control
Secondary Power Set: Time Manipulation
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Primal Forces Mastery

Hero Profile:
Level 1: Tesla Cage

  • (A) Basilisk's Gaze - Accuracy/Hold
  • (3) Basilisk's Gaze - Accuracy/Recharge
  • (3) Basilisk's Gaze - Recharge/Hold
  • (5) Basilisk's Gaze - Endurance/Recharge/Hold
Level 1: Time Crawl
  • (A) Accuracy IO
Level 2: Temporal Mending
  • (A) Doctored Wounds - Heal/Endurance
  • (7) Doctored Wounds - Endurance/Recharge
  • (7) Doctored Wounds - Heal/Recharge
  • (9) Doctored Wounds - Heal/Endurance/Recharge
  • (9) Doctored Wounds - Heal
Level 4: Chain Fences
  • (A) Enfeebled Operation - Accuracy/Recharge
  • (5) Enfeebled Operation - Accuracy/Immobilize/Recharge
  • (11) Enfeebled Operation - Endurance/Immobilize
  • (11) Enfeebled Operation - Accuracy/Endurance
  • (13) Enfeebled Operation - Immobilize/Range
  • (48) Enfeebled Operation - Accuracy/Immobilize
Level 6: Time's Juncture
  • (A) Dark Watcher's Despair - To Hit Debuff
  • (13) Dark Watcher's Despair - To Hit Debuff/Recharge
  • (15) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
  • (15) Dark Watcher's Despair - To Hit Debuff/Endurance
Level 8: Conductive Aura
  • (A) Performance Shifter - Chance for +End
  • (17) Performance Shifter - EndMod/Accuracy
  • (17) Performance Shifter - Accuracy/Recharge
  • (19) Performance Shifter - EndMod/Accuracy/Recharge
  • (19) Performance Shifter - EndMod/Recharge
  • (21) Performance Shifter - EndMod
Level 10: Temporal Selection
  • (A) Empty
  • (21) Empty
  • (23) Empty
Level 12: Static Field
  • (A) Fortunata Hypnosis - Sleep
  • (23) Fortunata Hypnosis - Sleep/Recharge
  • (25) Fortunata Hypnosis - Accuracy/Sleep/Recharge
  • (25) Fortunata Hypnosis - Accuracy/Recharge
  • (27) Fortunata Hypnosis - Sleep/Endurance
Level 14: Jolting Chain
  • (A) Accuracy IO
Level 16: Distortion Field
  • (A) Neuronic Shutdown - Accuracy/Recharge
  • (27) Neuronic Shutdown - Endurance/Hold
  • (29) Neuronic Shutdown - Accuracy/Endurance
  • (29) Neuronic Shutdown - Hold/Range
  • (31) Neuronic Shutdown - Accuracy/Hold/Recharge
  • (46) Neuronic Shutdown - Chance of Damage(Psionic)
Level 18: Paralyzing Blast
  • (A) Lockdown - Accuracy/Hold
  • (31) Lockdown - Accuracy/Recharge
  • (31) Lockdown - Recharge/Hold
  • (33) Lockdown - Endurance/Recharge/Hold
  • (33) Lockdown - Accuracy/Endurance/Recharge/Hold
  • (45) Lockdown - Chance for +2 Mag Hold
Level 20: Time Stop
  • (A) Lockdown - Accuracy/Hold
  • (33) Lockdown - Accuracy/Recharge
  • (34) Lockdown - Recharge/Hold
  • (34) Lockdown - Endurance/Recharge/Hold
  • (34) Lockdown - Accuracy/Endurance/Recharge/Hold
  • (39) Lockdown - Chance for +2 Mag Hold
Level 22: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed
Level 24: Super Jump
  • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
  • (42) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
  • (45) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
Level 26: Synaptic Overload
  • (A) Coercive Persuasion - Confused
  • (36) Coercive Persuasion - Confused/Recharge
  • (36) Coercive Persuasion - Accuracy/Confused/Recharge
  • (36) Coercive Persuasion - Accuracy/Recharge
  • (37) Coercive Persuasion - Contagious Confusion
Level 28: Farsight
  • (A) Red Fortune - Defense/Endurance
  • (37) Red Fortune - Defense/Recharge
  • (37) Red Fortune - Endurance/Recharge
  • (39) Red Fortune - Defense/Endurance/Recharge
  • (42) Red Fortune - Defense
  • (50) Red Fortune - Endurance
Level 30: Hasten
  • (A) Recharge Reduction IO
  • (39) Recharge Reduction IO
  • (40) Recharge Reduction IO
Level 32: Gremlins
  • (A) Blood Mandate - Accuracy/Damage
  • (40) Blood Mandate - Damage/Endurance
  • (40) Blood Mandate - Accuracy/Endurance
  • (42) Blood Mandate - Accuracy/Damage/Endurance
  • (43) Blood Mandate - Accuracy
  • (45) Blood Mandate - Damage
Level 35: Slowed Response
  • (A) Empty
Level 38: Chrono Shift
  • (A) Recharge Reduction IO
  • (43) Recharge Reduction IO
  • (43) Recharge Reduction IO
Level 41: Electric Fence
  • (A) Gravitational Anchor - Immobilize
  • (46) Gravitational Anchor - Immobilize/Recharge
  • (46) Gravitational Anchor - Accuracy/Immobilize/Recharge
  • (48) Gravitational Anchor - Accuracy/Recharge
  • (50) Gravitational Anchor - Immobilize/Endurance
Level 44: Power Blast
  • (A) Accuracy IO
Level 47: Temp Invulnerability
  • (A) Steadfast Protection - Resistance/+Def 3%
Level 49: Power Boost
  • (A) Recharge Reduction
Level 50: Spiritual Total Radial Revamp
Level 50: Rebirth Partial Radial Invocation
Level 50: Pyronic Partial Radial Judgement
Level 50: Reactive Partial Radial Conversion
Level 50: Storm Elemental Total Core Improved Ally
------------
Level 1: Brawl
  • (A) Empty
Level 1: Containment
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 4: Ninja Run
Level 2: Swift
  • (A) Empty
Level 2: Health
  • (A) Empty
Level 2: Hurdle
  • (A) Empty
Level 2: Stamina
  • (A) Endurance Modification IO
  • (48) Endurance Modification IO
  • (50) Endurance Modification IO


I won't be a part of your system!

 

Posted

Quote:
Originally Posted by Stampead View Post

As I said earlier, I'm having trouble with the Epic Power Pool. There's something I love about a few different pools. From Primal and Mu, I really like Power Boost and Power Sink to complement my endurance draining, although I don't really anticipate any issues with my own endurance to really need Mu. I'm also very fond of Indomitable Will. Or should I do away with the Epic Pool altogether and go for Fighting? (Which I still won't have room to slot.)
Power boost will make farsight a lot more powerful, and it will last the entire duration, so I would keep Primal. As you mentioned, it will also help drain mobs faster.


 

Posted

I forgot about Power Boost buffing defenses.

I will stick with it.


I won't be a part of your system!