Electric/Time/?
Quote:
Power boost will make farsight a lot more powerful, and it will last the entire duration, so I would keep Primal. As you mentioned, it will also help drain mobs faster.
As I said earlier, I'm having trouble with the Epic Power Pool. There's something I love about a few different pools. From Primal and Mu, I really like Power Boost and Power Sink to complement my endurance draining, although I don't really anticipate any issues with my own endurance to really need Mu. I'm also very fond of Indomitable Will. Or should I do away with the Epic Pool altogether and go for Fighting? (Which I still won't have room to slot.) |
I forgot about Power Boost buffing defenses.
I will stick with it.
I won't be a part of your system!
I'm sitting at 37 on my Electric/Time Controller right now. Soon, I'll be looking into my Epic Power Pools and I'm really not sure what I'm leaning toward. I've worked out a build to 40 in Mids, but I am not really fond of it. In the build, I put Primal Forces Mastery, but that was only as a placeholder. I don't know which I want.
I don't like the slotting. I wanted as much defense and recharge as possible, as usual. Positionally, I'm sitting at 27.3 melee, 36.6 range, and 35.1 AoE. Also, I have about 25-30% to each damage type. Or should I just be focusing on smashing and lethal damage, which would drastically change my slotting from this current build. My recharge, including Hasten and Chrono Shift is 183.8% which is pretty good.
What I'm not crazy about here is the slotting for Chrono Shift, Slowed Response and my Epic Power Pools. I currently have nothing in Slowed Response. I'm also not sure what I want with Temporal Selection. On live, I have 3 recharges. I may go with that.
As I said earlier, I'm having trouble with the Epic Power Pool. There's something I love about a few different pools. From Primal and Mu, I really like Power Boost and Power Sink to complement my endurance draining, although I don't really anticipate any issues with my own endurance to really need Mu. I'm also very fond of Indomitable Will. Or should I do away with the Epic Pool altogether and go for Fighting? (Which I still won't have room to slot.)
All that said, tear this apart.
Hero Plan by Mids' Hero Designer 1.951
http://www.cohplanner.com/
Click this DataLink to open the build!
Chronomage: Level 50 Magic Controller
Primary Power Set: Electric Control
Secondary Power Set: Time Manipulation
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Primal Forces Mastery
Hero Profile:
Level 1: Tesla Cage
- (A) Basilisk's Gaze - Accuracy/Hold
- (3) Basilisk's Gaze - Accuracy/Recharge
- (3) Basilisk's Gaze - Recharge/Hold
- (5) Basilisk's Gaze - Endurance/Recharge/Hold
Level 1: Time Crawl- (A) Accuracy IO
Level 2: Temporal Mending- (A) Doctored Wounds - Heal/Endurance
- (7) Doctored Wounds - Endurance/Recharge
- (7) Doctored Wounds - Heal/Recharge
- (9) Doctored Wounds - Heal/Endurance/Recharge
- (9) Doctored Wounds - Heal
Level 4: Chain Fences- (A) Enfeebled Operation - Accuracy/Recharge
- (5) Enfeebled Operation - Accuracy/Immobilize/Recharge
- (11) Enfeebled Operation - Endurance/Immobilize
- (11) Enfeebled Operation - Accuracy/Endurance
- (13) Enfeebled Operation - Immobilize/Range
- (48) Enfeebled Operation - Accuracy/Immobilize
Level 6: Time's Juncture- (A) Dark Watcher's Despair - To Hit Debuff
- (13) Dark Watcher's Despair - To Hit Debuff/Recharge
- (15) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
- (15) Dark Watcher's Despair - To Hit Debuff/Endurance
Level 8: Conductive Aura- (A) Performance Shifter - Chance for +End
- (17) Performance Shifter - EndMod/Accuracy
- (17) Performance Shifter - Accuracy/Recharge
- (19) Performance Shifter - EndMod/Accuracy/Recharge
- (19) Performance Shifter - EndMod/Recharge
- (21) Performance Shifter - EndMod
Level 10: Temporal Selection- (A) Empty
- (21) Empty
- (23) Empty
Level 12: Static Field- (A) Fortunata Hypnosis - Sleep
- (23) Fortunata Hypnosis - Sleep/Recharge
- (25) Fortunata Hypnosis - Accuracy/Sleep/Recharge
- (25) Fortunata Hypnosis - Accuracy/Recharge
- (27) Fortunata Hypnosis - Sleep/Endurance
Level 14: Jolting Chain- (A) Accuracy IO
Level 16: Distortion Field- (A) Neuronic Shutdown - Accuracy/Recharge
- (27) Neuronic Shutdown - Endurance/Hold
- (29) Neuronic Shutdown - Accuracy/Endurance
- (29) Neuronic Shutdown - Hold/Range
- (31) Neuronic Shutdown - Accuracy/Hold/Recharge
- (46) Neuronic Shutdown - Chance of Damage(Psionic)
Level 18: Paralyzing Blast- (A) Lockdown - Accuracy/Hold
- (31) Lockdown - Accuracy/Recharge
- (31) Lockdown - Recharge/Hold
- (33) Lockdown - Endurance/Recharge/Hold
- (33) Lockdown - Accuracy/Endurance/Recharge/Hold
- (45) Lockdown - Chance for +2 Mag Hold
Level 20: Time Stop- (A) Lockdown - Accuracy/Hold
- (33) Lockdown - Accuracy/Recharge
- (34) Lockdown - Recharge/Hold
- (34) Lockdown - Endurance/Recharge/Hold
- (34) Lockdown - Accuracy/Endurance/Recharge/Hold
- (39) Lockdown - Chance for +2 Mag Hold
Level 22: Combat Jumping- (A) Luck of the Gambler - Recharge Speed
Level 24: Super Jump- (A) Blessing of the Zephyr - Knockback Reduction (4 points)
- (42) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
- (45) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
Level 26: Synaptic Overload- (A) Coercive Persuasion - Confused
- (36) Coercive Persuasion - Confused/Recharge
- (36) Coercive Persuasion - Accuracy/Confused/Recharge
- (36) Coercive Persuasion - Accuracy/Recharge
- (37) Coercive Persuasion - Contagious Confusion
Level 28: Farsight- (A) Red Fortune - Defense/Endurance
- (37) Red Fortune - Defense/Recharge
- (37) Red Fortune - Endurance/Recharge
- (39) Red Fortune - Defense/Endurance/Recharge
- (42) Red Fortune - Defense
- (50) Red Fortune - Endurance
Level 30: Hasten- (A) Recharge Reduction IO
- (39) Recharge Reduction IO
- (40) Recharge Reduction IO
Level 32: Gremlins- (A) Blood Mandate - Accuracy/Damage
- (40) Blood Mandate - Damage/Endurance
- (40) Blood Mandate - Accuracy/Endurance
- (42) Blood Mandate - Accuracy/Damage/Endurance
- (43) Blood Mandate - Accuracy
- (45) Blood Mandate - Damage
Level 35: Slowed Response- (A) Empty
Level 38: Chrono Shift- (A) Recharge Reduction IO
- (43) Recharge Reduction IO
- (43) Recharge Reduction IO
Level 41: Electric Fence- (A) Gravitational Anchor - Immobilize
- (46) Gravitational Anchor - Immobilize/Recharge
- (46) Gravitational Anchor - Accuracy/Immobilize/Recharge
- (48) Gravitational Anchor - Accuracy/Recharge
- (50) Gravitational Anchor - Immobilize/Endurance
Level 44: Power Blast- (A) Accuracy IO
Level 47: Temp Invulnerability- (A) Steadfast Protection - Resistance/+Def 3%
Level 49: Power Boost- (A) Recharge Reduction
Level 50: Spiritual Total Radial RevampLevel 50: Rebirth Partial Radial Invocation
Level 50: Pyronic Partial Radial Judgement
Level 50: Reactive Partial Radial Conversion
Level 50: Storm Elemental Total Core Improved Ally
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Level 1: Brawl
- (A) Empty
Level 1: ContainmentLevel 1: Sprint
- (A) Empty
Level 2: Rest- (A) Empty
Level 4: Ninja RunLevel 2: Swift
- (A) Empty
Level 2: Health- (A) Empty
Level 2: Hurdle- (A) Empty
Level 2: StaminaI won't be a part of your system!