Beam/Traps Critique
This is what I plan to field for my Beam/Traps. Perma-Hasten and softcapped to all positionals with 0.97 end/sec. You can swap the Apocalypse set with a Decimation set in Lancer Shot and the Ragnaroks with Posis in Overcharge, and you'll be over the set bonus cap for 1.12%s (still over 1400 HP), but it'll be cheaper. You also won't be perma-Hasten anymore, but you'll only be 2.4 seconds off from it.
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"Champion (the Community Server... or GTFO) is like a small town where everyone knows each other's names, for better or worse." -kojirodensetsu.
"If all you have is a hammer, everything looks like a nail." - Maslow's Hammer
Here's what I cooked up on my Traps/Beam Defender. Though obviously a bunch of the Defense values etc are different, maybe it will give you some thoughts.
Hero Plan by Mids' Hero Designer 1.951
http://www.cohplanner.com/
Click this DataLink to open the build!
Special Ops: Level 50 Technology Defender
Primary Power Set: Traps
Secondary Power Set: Beam Rifle
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Speed
Power Pool: Leaping
Ancillary Pool: Mu Mastery
Hero Profile:
Level 1: Caltrops -- RechRdx-I(A), Ragnrk-Knock%(50)
Level 1: Single Shot -- Thundr-Acc/Dmg/EndRdx(A), Thundr-Dmg/EndRdx/Rchg(9), Thundr-Acc/Dmg/Rchg(29), Thundr-Dmg/Rchg(36), Dev'n-Acc/Dmg/Rchg(50)
Level 2: Triage Beacon -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(3), Dct'dW-Heal/Rchg(3), Dct'dW-Heal/EndRdx/Rchg(7), Dct'dW-Heal(9)
Level 4: Cutting Beam -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(5), Posi-Dmg/Rchg(5), Posi-Acc/Dmg/EndRdx(7), Posi-Dam%(11), Achilles-ResDeb%(11)
Level 6: Acid Mortar -- ExVuln-DefDeb(A), ExVuln-DefDeb/Rchg(17), ExVuln-DefDeb/Rchg/EndRdx(19), Dev'n-Hold%(21), Achilles-ResDeb%(21)
Level 8: Force Field Generator -- LkGmblr-Rchg+(A), LkGmblr-Def(23), LkGmblr-Def/EndRdx(23)
Level 10: Disintegrate -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(33), Decim-Dmg/Rchg(45), Decim-Acc/EndRdx/Rchg(46), Decim-Acc/Dmg/Rchg(48)
Level 12: Poison Trap -- Lock-%Hold(A), G'Wdw-Dam%(13), NrncSD-Dam%(13), BasGaze-Rchg/Hold(15), BasGaze-EndRdx/Rchg/Hold(15), UbrkCons-Dam%(17)
Level 14: Boxing -- Empty(A)
Level 16: Tough -- HO:Ribo(A), S'fstPrt-ResDam/Def+(42)
Level 18: Seeker Drones -- SipInsght-ToHitDeb(A), SipInsght-Acc/ToHitDeb(33), SipInsght-Acc/Rchg(34), SipInsght-ToHitDeb/EndRdx/Rchg(34), SipInsght-Acc/EndRdx/Rchg(34)
Level 20: Lancer Shot -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(25), Decim-Acc/EndRdx/Rchg(27), Decim-Dmg/Rchg(27), Decim-Acc/Dmg/Rchg(29)
Level 22: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(36), LkGmblr-Def/EndRdx(37)
Level 24: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(37), LkGmblr-Def/EndRdx(37)
Level 26: Tactics -- GSFC-ToHit(A), GSFC-ToHit/Rchg(39), GSFC-ToHit/Rchg/EndRdx(39), GSFC-Rchg/EndRdx(39), GSFC-ToHit/EndRdx(40), GSFC-Build%(40)
Level 28: Trip Mine -- Erad-Acc/Rchg(A), Erad-Dmg(31), Erad-Dmg/Rchg(31), Erad-Acc/Dmg/Rchg(31), Erad-Acc/Dmg/EndRdx/Rchg(33), Erad-%Dam(36)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(40), RechRdx-I(42)
Level 32: Combat Jumping -- LkGmblr-Rchg+(A), Krma-ResKB(42)
Level 35: Piercing Beam -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(43), Posi-Dmg/Rchg(43), Posi-Acc/Dmg/EndRdx(45), Posi-Dam%(45)
Level 38: Overcharge -- Posi-Acc/Dmg(A), Posi-Dmg/Rchg(43), Det'tn-Dmg/Rchg(46), AirB'st-Dmg/Rchg(46)
Level 41: Power Sink -- P'Shift-EndMod/Rchg(A), Efficacy-EndMod/Rchg(48)
Level 44: Charged Armor -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(48), Aegis-ResDam/EndRdx/Rchg(50)
Level 47: Super Speed -- Clrty-Stlth(A)
Level 49: Assault -- EndRdx-I(A)
Level 50: Spiritual Total Core Revamp
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 1: Vigilance
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(25)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-End%(A), EndMod-I(19)
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Hi all,
Im not much for building Ranged toons but I think what Ive done is a fair job.
Can I get some thoughts on what I could do better (and why)?
Im near the Ranged softcap and took SS so I can place Trip Mines without causing agro.
Cheers
Villain Plan by Mids' Villain Designer 1.951
http://www.cohplanner.com/
Click this DataLink to open the build!
Focus Fire: Level 50 Magic Corruptor
Primary Power Set: Beam Rifle
Secondary Power Set: Traps
Power Pool: Flight
Power Pool: Speed
Power Pool: Fighting
Power Pool: Teleportation
Ancillary Pool: Psychic Mastery
Villain Profile:
Level 1: Charged Shot -- Thundr-Acc/Dmg(A), Thundr-Acc/Dmg/EndRdx(3), Thundr-Dmg/Rchg(3), Thundr-Dmg/EndRdx(5), Thundr-Dmg/EndRdx/Rchg(5), Thundr-Acc/Dmg/Rchg(7)
Level 1: Web Grenade -- TotHntr-Immob/Acc(A), TotHntr-Acc/Immob/Rchg(40), TotHntr-Acc/EndRdx(40), TotHntr-Dam%(40)
Level 2: Cutting Beam -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(7), Posi-Dmg/Rchg(9), Posi-Acc/Dmg/EndRdx(9), Posi-Dam%(11), Achilles-ResDeb%(50)
Level 4: Caltrops -- AirB'st-Dmg/Rchg(A), TmpRdns-EndRdx/Rchg/Slow(17), Det'tn-Dmg/Rchg(17), ImpSwft-Dam%(43)
Level 6: Disintegrate -- Thundr-Acc/Dmg(A), Thundr-Acc/Dmg/EndRdx(11), Thundr-Dmg/EndRdx/Rchg(13), Thundr-Dmg/EndRdx(13), Thundr-Dmg/Rchg(15), Thundr-Acc/Dmg/Rchg(15)
Level 8: Aim -- AdjTgt-ToHit/Rchg(A), AdjTgt-ToHit/EndRdx/Rchg(19), AdjTgt-EndRdx/Rchg(19)
Level 10: Hover -- LkGmblr-Rchg+(A)
Level 12: Lancer Shot -- Dev'n-Acc/Dmg(A), Dev'n-Acc/Dmg/EndRdx/Rchg(21), Dev'n-Hold%(21), Dev'n-Acc/Dmg/Rchg(23), Thundr-Acc/Dmg/EndRdx(23)
Level 14: Acid Mortar -- ShldBrk-Acc/Rchg(A), ShldBrk-Acc/EndRdx/Rchg(42), ShldBrk-DefDeb/EndRdx/Rchg(42), ShldBrk-Acc/DefDeb(43)
Level 16: Force Field Generator -- LkGmblr-Def(A), LkGmblr-Rchg+(27), LkGmblr-Def/EndRdx(45), LkGmblr-Def/Rchg(45)
Level 18: Triage Beacon -- RechRdx-I(A), RechRdx-I(50)
Level 20: Poison Trap -- Lock-Acc/Hold(A), Lock-%Hold(33), Lock-Acc/EndRdx/Rchg/Hold(37), Lock-Acc/Rchg(37), Lock-Rchg/Hold(37), Lock-EndRdx/Rchg/Hold(48)
Level 22: Super Speed -- Clrty-Stlth(A)
Level 24: Kick -- FrcFbk-Rechg%(A)
Level 26: Piercing Beam -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(29), Posi-Acc/Dmg/EndRdx(29), Posi-Dmg/Rchg(34), Posi-Dam%(36)
Level 28: Seeker Drones -- Thundr-Acc/Dmg/Rchg(A), Thundr-Acc/Dmg/EndRdx(45), Thundr-Dmg/EndRdx/Rchg(46)
Level 30: Tough -- RctvArm-EndRdx(A), RctvArm-ResDam(31), RctvArm-ResDam/EndRdx(31), S'fstPrt-ResDam/Def+(31)
Level 32: Overcharge -- Posi-Acc/Dmg(A), Posi-Acc/Dmg/EndRdx(33), Posi-Dmg/EndRdx(33), Posi-Dmg/Rchg(34), Posi-Dam%(34)
Level 35: Trip Mine -- Erad-Acc/Rchg(A), Erad-Acc/Dmg/Rchg(36), Erad-Dmg/Rchg(36), M'Strk-Acc/Dmg/EndRdx(43)
Level 38: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Rchg+(39), LkGmblr-Def/EndRdx/Rchg(39), RedFtn-Def/EndRdx(39)
Level 41: Dominate -- BasGaze-Acc/Rchg(A), BasGaze-EndRdx/Rchg/Hold(42), BasGaze-Acc/EndRdx/Rchg/Hold(50)
Level 44: Mind Over Body -- RctvArm-ResDam/EndRdx(A), RctvArm-EndRdx(46), RctvArm-ResDam(46), TtmC'tng-ResDam/EndRdx(48)
Level 47: Hasten -- RechRdx-I(A), RechRdx-I(48)
Level 49: Recall Friend -- Winter-ResSlow(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Scourge
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(27)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-End%(25), P'Shift-EndMod/Rchg(25)