Ice/Time i21 Incarnate Build


Deacon_NA

 

Posted

Figured I'd show folks what I'm running since there seems to be lot's of different builds going up and questions concerning /Time slotting with Troller primaries. This is a "Teaming" build only. I tend to play this like a Melee Troller and...well, it works.

I know folks tend to get a hard on for Power Boost, but I'd rather run the 3 Auras and not have to constantly punch or lock in a recycling power boost- it gets annoying to me- but that's just a preference.

---------------------------------------------
Strengths of the build include:

-Soft Capped Ranged DEF (Before Time Juncture is applied)
-Benefits of 3 concurrent AOE Auras contributing to -Speed, +Confusion, -Recharge, -ToHit, -Damage
-No Endurance Issues
-Perma Hasten/Mez Protection (Perma-Mez if I hit Chrono Shift at any point)
---------------------------------------------

Hero Plan by Mids' Hero Designer 1.95
http://www.cohplanner.com/

Click this DataLink to open the build!

Time Cell: Level 50 Mutation Controller
Primary Power Set: Ice Control
Secondary Power Set: Time Manipulation
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Psionic Mastery

Hero Profile:
Level 1: Block of Ice -- GladNet-Acc/Hold(A), GladNet-Acc/Rchg(3), GladNet-Rchg/Hold(3), GladNet-EndRdx/Rchg/Hold(5), GladNet-Acc/EndRdx/Rchg/Hold(13)
Level 1: Time Crawl -- TmpRdns-Acc/Slow(A), TmpRdns-Acc/EndRdx(39), TmpRdns-Rng/Slow(40), TmpRdns-EndRdx/Rchg/Slow(50)
Level 2: Temporal Mending -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(9), Dct'dW-Heal/Rchg(11), Dct'dW-Heal/EndRdx/Rchg(11), Dct'dW-Rchg(13)
Level 4: Time's Juncture -- DampS-ToHitDeb/Rchg/EndRdx(A), DampS-ToHitDeb(5), DampS-ToHitDeb/Rchg(7), DampS-Rchg/EndRdx(7), DampS-ToHitDeb/EndRdx(9)
Level 6: Frostbite -- GravAnch-Immob/EndRdx(A), GravAnch-Immob/Rchg(31), GravAnch-Acc/Immob/Rchg(31), GravAnch-Acc/Rchg(33), GravAnch-Hold%(33)
Level 8: Arctic Air -- Mlais-Acc/Rchg(A), Mlais-EndRdx/Conf(19), Mlais-Acc/EndRdx(19), Mlais-Conf/Rng(21), Mlais-Acc/Conf/Rchg(21), Mlais-Dam%(23)
Level 10: Combat Jumping -- LkGmblr-Rchg+(A)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(23), RechRdx-I(25)
Level 14: Super Speed -- QckFt-EndRdx/RunSpd(A)
Level 16: Ice Slick -- RechRdx-I(A), RechRdx-I(25)
Level 18: Distortion Field -- UbrkCons-Hold(A), UbrkCons-Hold/Rchg(27), UbrkCons-Acc/Hold/Rchg(27), UbrkCons-Acc/Rchg(29), UbrkCons-EndRdx/Hold(29), Lock-%Hold(31)
Level 20: Temporal Selection -- Heal-I(A)
Level 22: Boxing -- Empty(A)
Level 24: Tough -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(33)
Level 26: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(34), LkGmblr-Def/EndRdx/Rchg(34)
Level 28: Farsight -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(34), RedFtn-EndRdx/Rchg(36), RedFtn-Def/EndRdx/Rchg(36), RedFtn-Def(37), RedFtn-EndRdx(37)
Level 30: Glacier -- BasGaze-Acc/Rchg(A), BasGaze-Rchg/Hold(37), BasGaze-EndRdx/Rchg/Hold(39), BasGaze-Acc/EndRdx/Rchg/Hold(39)
Level 32: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(40)
Level 35: Indomitable Will -- RechRdx-I(A), RechRdx-I(36), RechRdx-I(40)
Level 38: Jack Frost -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(43), ExRmnt-Dmg/EndRdx(45), ExRmnt-Acc/Dmg/Rchg(45), ExRmnt-EndRdx/Dmg/Rchg(46), ExRmnt-+Res(Pets)(46)
Level 41: World of Confusion -- CoPers-Conf(A), CoPers-Conf/Rchg(42), CoPers-Acc/Conf/Rchg(42), CoPers-Acc/Rchg(42), CoPers-Conf/EndRdx(43), CoPers-Conf%(43)
Level 44: Tactics -- AdjTgt-ToHit(A), AdjTgt-ToHit/EndRdx(45), AdjTgt-ToHit/EndRdx/Rchg(46), AdjTgt-EndRdx/Rchg(48), AdjTgt-ToHit/Rchg(48)
Level 47: Chrono Shift -- RechRdx-I(A), RechRdx-I(48)
Level 49: Slowed Response -- Achilles-ResDeb%(A), ShldBrk-Acc/Rchg(50), ShldBrk-Acc/EndRdx/Rchg(50)
Level 0: Portal Jockey
Level 0: The Atlas Medallion
Level 50: Cardiac Core Paragon
------------
Level 1: Brawl -- Empty(A)
Level 1: Containment
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(15)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(15), P'Shift-EndMod/Rchg(17), P'Shift-End%(17)



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Ping me at @Psion or Psion2.

 

Posted

Build looks ok - too expensive for my tastes.

Only real gripe is the whole "I tend to play in melee but have slotted for range defense"

Doesn't really make sense >.>

And you might as well keep CS on all the time since the +rech portion is perma.


SG: Guadians of Paragon - VG: Paragon's Darkness
The Usual Suspects: Fimboolvetr (Icer Tank), Tsukiyomi (Mind/Psi/Ice Dom), Smiting Dragon (Dm/Sr Scrap), Widow Mortis (NW)
Up and Comers: Ameterasu (Km/Reg Scrap), Arrhymian (Elec/Nin Stalk), TDMKII (Bot/Traps MM)

 

Posted

You would understand if you were taking into consideration what the toggles I have on do to things in Melee range, and how the mobs tend to react. When I died, it was usually from a ranged alpha or side mob and not in melee range, so I tweaked it appropriately.

This has really been close to an unkillable toon when I play him seriously, so it's been fun.

But I do run CS when it's up, I was just stating above that's all I needed to hit to make IW virtually perma- just for those curious how the synergy was there.


Ping me at @Psion or Psion2.

 

Posted

Here's my first draft.

Full disclosure: I have about 15 minutes experience playing Time on beta and Ice is by far the control set I'm least familiar with, so this build is made with no practical in-game expertise of either set.

Hero Plan by Mids' Hero Designer 1.95
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Controller
Primary Power Set: Ice Control
Secondary Power Set: Time Manipulation
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Primal Forces Mastery

Hero Profile:
Level 1: Block of Ice -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(11), BasGaze-EndRdx/Rchg/Hold(11), BasGaze-Rchg/Hold(13)
Level 1: Time Crawl -- TmpRdns-Acc/Slow(A), TmpRdns-Acc/EndRdx(15)
Level 2: Temporal Mending -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(3), Dct'dW-Heal/Rchg(3), Dct'dW-Heal/EndRdx/Rchg(15), Dct'dW-Heal(37)
Level 4: Time's Juncture -- DarkWD-ToHitDeb/EndRdx(A), DarkWD-ToHitdeb/Rchg/EndRdx(5), DarkWD-Rchg/EndRdx(5), DarkWD-ToHitDeb(9)
Level 6: Arctic Air -- CoPers-Conf%(A), CoPers-Conf/EndRdx(7), CoPers-Acc/Rchg(7), CoPers-Acc/Conf/Rchg(17), CoPers-Conf(17)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(9)
Level 10: Temporal Selection -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(37), Dct'dW-Heal/Rchg(43), Dct'dW-Heal/EndRdx/Rchg(43), Dct'dW-Heal(43)
Level 12: Ice Slick -- RechRdx-I(A), RechRdx-I(13)
Level 14: Combat Jumping -- LkGmblr-Rchg+(A), Krma-ResKB(46), Ksmt-ToHit+(48)
Level 16: Distortion Field -- Lock-%Hold(A), BasGaze-Acc/Hold(19), BasGaze-Acc/Rchg(19), BasGaze-Rchg/Hold(21), BasGaze-EndRdx/Rchg/Hold(21), UbrkCons-Dam%(50)
Level 18: Flash Freeze -- FtnHyp-Sleep/Rchg(A), FtnHyp-Sleep/EndRdx(39), FtnHyp-Acc/Sleep/Rchg(40), FtnHyp-Acc/Rchg(40), FtnHyp-Plct%(40)
Level 20: Time Stop -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(23), BasGaze-Rchg/Hold(23), BasGaze-Acc/EndRdx/Rchg/Hold(31)
Level 22: Super Speed -- Winter-ResSlow(A)
Level 24: Chilblain -- GravAnch-Immob/Rchg(A), GravAnch-Acc/Immob/Rchg(25), GravAnch-Acc/Rchg(25), GravAnch-Hold%(27), GravAnch-Immob/EndRdx(27)
Level 26: Glacier -- UbrkCons-Hold(A), UbrkCons-Hold/Rchg(34), UbrkCons-Acc/Hold/Rchg(34), UbrkCons-Acc/Rchg(34), UbrkCons-EndRdx/Hold(48)
Level 28: Farsight -- LkGmblr-Rchg+(A), LkGmblr-Def/Rchg(29), LkGmblr-Def(29)
Level 30: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(31), LkGmblr-Def/EndRdx/Rchg(31), LkGmblr-Def/Rchg(42)
Level 32: Jack Frost -- ExRmnt-Acc/Dmg(A), ExRmnt-Dmg/EndRdx(33), ExRmnt-Acc/Dmg/Rchg(33), ExRmnt-EndRdx/Dmg/Rchg(33)
Level 35: Slowed Response -- Achilles-ResDeb%(A), UndDef-Rchg(36), UndDef-DefDeb/Rchg(36), UndDef-Rchg/EndRdx(36)
Level 38: Chrono Shift -- Efficacy-EndMod/Rchg(A), Efficacy-EndMod/Acc/Rchg(39), Efficacy-Acc/Rchg(39)
Level 41: Conserve Power -- RechRdx-I(A), RechRdx-I(48)
Level 44: Power Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(45), Decim-Dmg/Rchg(45), Decim-Acc/EndRdx/Rchg(45), Decim-Acc/Dmg/Rchg(46), FrcFbk-Rechg%(46)
Level 47: Power Boost -- RechRdx-I(A)
Level 49: Energy Torrent -- Posi-Acc/Dmg(A), Posi-Acc/Dmg/EndRdx(50), FrcFbk-Rechg%(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Containment
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(37)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(42), P'Shift-End%(42)
Level 4: Ninja Run



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