Fire/Elec Tanker Build


Finduilas

 

Posted

I got my first 50 (woo) and I'm not sure what to do with him. I have never IO set a character before. I'd like this guy to be able to tank content but doing a farms for money for all of my other alts would be nice too. I have done a Mid's and would like some suggestions on it. As this character is level 50 I don't really care what order the powers and slots go in. Thank you and have a wonderful day.



Hero Plan by Mids' Hero Designer 1.95
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Mutation Tanker
Primary Power Set: Fiery Aura
Secondary Power Set: Electrical Melee
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Pyre Mastery

Hero Profile:
Level 1: Fire Shield -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(3), RctvArm-ResDam/EndRdx(3), RctvArm-ResDam/Rchg(5), RctvArm-ResDam/EndRdx/Rchg(5), RctvArm-EndRdx(7)
Level 1: Charged Brawl -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(7), KntkC'bat-Dmg/Rchg(9), KntkC'bat-Dmg/EndRdx/Rchg(9), Mako-Acc/EndRdx/Rchg(11)
Level 2: Healing Flames -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(11), Dct'dW-Heal/Rchg(13), Dct'dW-Heal(13), Dct'dW-Rchg(48)
Level 4: Jacobs Ladder -- Erad-Acc/Rchg(A), Erad-Acc/Dmg/Rchg(17), Erad-Acc/Dmg/EndRdx/Rchg(17)
Level 6: Blazing Aura -- Erad-Acc/Rchg(A), Erad-Dmg/Rchg(19), Erad-Acc/Dmg/EndRdx/Rchg(19), M'Strk-Dmg/EndRdx(21), M'Strk-Acc/EndRdx(21), M'Strk-Acc/Dmg/EndRdx(23)
Level 8: Consume -- P'Shift-EndMod/Rchg(A), P'Shift-EndMod/Acc/Rchg(15), P'Shift-Acc/Rchg(15)
Level 10: Taunt -- Zinger-Taunt(A), Zinger-Taunt/Rchg(23), Zinger-Taunt/Rchg/Rng(25), Zinger-Acc/Rchg(25), Zinger-Taunt/Rng(27), Zinger-Dam%(27)
Level 12: Plasma Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-EndRdx/Rchg(29), RctvArm-ResDam/EndRdx/Rchg(29), RctvArm-ResDam/Rchg(31)
Level 14: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(31), KntkC'bat-Dmg/Rchg(31), KntkC'bat-Dmg/EndRdx/Rchg(33), Mako-Acc/EndRdx/Rchg(33)
Level 16: Thunder Strike -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Acc/Dmg/Rchg(33), Erad-Acc/Rchg(34), Erad-Dmg/Rchg(34)
Level 18: Burn -- Erad-Acc/Rchg(A), Erad-Acc/Dmg/Rchg(34), Erad-Acc/Dmg/EndRdx/Rchg(36), Erad-Dmg/Rchg(36), Sciroc-Dmg/EndRdx(36), Sciroc-Acc/Dmg/EndRdx(37)
Level 20: Build Up -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(37), RechRdx-I(37)
Level 22: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-EndRdx(39), RctvArm-ResDam/EndRdx/Rchg(39), RctvArm-ResDam/Rchg(39)
Level 24: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(40), LkGmblr-Rchg+(40), Krma-ResKB(40)
Level 26: Fiery Embrace -- RechRdx-I(A), RechRdx-I(42)
Level 28: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(42), LkGmblr-Def/EndRdx(42)
Level 30: Super Jump -- Winter-ResSlow(A), Zephyr-ResKB(43)
Level 32: Rise of the Phoenix -- Erad-Acc/Rchg(A), Erad-Acc/Dmg/Rchg(43)
Level 35: Hasten -- RechRdx-I(A), RechRdx-I(43)
Level 38: Lightning Rod -- Erad-Acc/Rchg(A), Erad-Acc/Dmg/Rchg(45), Erad-Acc/Dmg/EndRdx/Rchg(45), Erad-Dmg/Rchg(45)
Level 41: Ring of Fire -- Thundr-Acc/Dmg(A), Thundr-Acc/Dmg/EndRdx(46)
Level 44: Melt Armor -- ExVuln-DefDeb(A), ExVuln-DefDeb/Rchg(46), ExVuln-DefDeb/Rchg/EndRdx(46)
Level 47: Fire Ball -- Posi-Dmg/EndRdx(A), Posi-Acc/Dmg/EndRdx(48), Posi-Acc/Dmg(48)
Level 49: Chain Induction -- KntkC'bat-Dmg/EndRdx(A), KntkC'bat-Dmg/Rchg(50), KntkC'bat-Dmg/EndRdx/Rchg(50), KntkC'bat-Acc/Dmg(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- Empty(A)



http://www.cohplanner.com/mids/downl...87E52F0297F0D3


 

Posted

Ah, I see your link at the end of the post--didn't see it the first time through.

Not bad, though I'd definitely recommend some changes, especially in your attack slotting. Your power selection is fine, though I'd recommend Char and Fire Blast from Pyre Mastery rather than RoF and Melt Armor. Also, take Chain Induction much earlier, it's a good attack that will be useful leveling or when exemping.

Slotting issues:

Way too much endurance reduction slotting in the Reactive Armor sets, and not enough resistance. Use all four of the resistance pieces in PS and Tough, swap out the R/E/R in FS for a Resistance IO.

Overslotting some of your toggles for end reduction will NOT make up for poor end reduction slotting in your attacks! All of your secondary attacks need 5 slots if you can swing it; 6-slotting some of them and 4-slotting others doesn't make any sense, IMO. Pull a slot from RotP, the max end bonus you're getting is not worth the slot if you need it elsewhere.

Blazing Aura is underslotted for damage, replace the Erad Acc/Rchg with an Acc/Dam/Rchg, and pull one slot to use in another attack.

Here's your build reslotted as I recommended; I think you'll find it to be much better endurance-wise, and it'll do more damage as well.

Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Mutation Tanker
Primary Power Set: Fiery Aura
Secondary Power Set: Electrical Melee
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Pyre Mastery
Hero Profile:
Level 1: Fire Shield -- S'fstPrt-ResDam/Def+:30(A), S'fstPrt-ResKB:30(3), RctvArm-ResDam/EndRdx:40(3), RctvArm-ResDam/Rchg:40(5), RctvArm-ResDam:40(5), RctvArm-EndRdx:40(7)
Level 1: Charged Brawl -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(7), KntkC'bat-Dmg/Rchg:35(9), KntkC'bat-Dmg/EndRdx/Rchg:35(9), Mako-Acc/EndRdx/Rchg:50(11)
Level 2: Healing Flames -- Dct'dW-Heal/EndRdx:50(A), Dct'dW-EndRdx/Rchg:50(11), Dct'dW-Heal/Rchg:50(13), Dct'dW-Heal:50(13), Dct'dW-Rchg:50(48)
Level 4: Jacobs Ladder -- Erad-Dmg:30(A), Erad-Acc/Dmg/Rchg:30(17), Erad-Acc/Dmg/EndRdx/Rchg:30(17), Erad-Dmg/Rchg:30(23), M'Strk-Acc/Dmg/EndRdx:50(33)
Level 6: Blazing Aura -- Erad-Acc/Dmg/Rchg:30(A), Erad-Dmg/Rchg:30(19), Erad-Acc/Dmg/EndRdx/Rchg:30(19), M'Strk-Dmg/EndRdx:50(21), M'Strk-Acc/Dmg/EndRdx:50(21)
Level 8: Consume -- P'Shift-EndMod/Rchg:50(A), P'Shift-EndMod/Acc/Rchg:50(15), P'Shift-Acc/Rchg:50(15)
Level 10: Taunt -- Zinger-Taunt:50(A), Zinger-Taunt/Rchg:50(23), Zinger-Taunt/Rchg/Rng:50(25), Zinger-Acc/Rchg:50(25), Zinger-Taunt/Rng:50(27), Zinger-Dam%:50(27)
Level 12: Plasma Shield -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam:40(29), RctvArm-ResDam/EndRdx/Rchg:40(29), RctvArm-ResDam/Rchg:40(31)
Level 14: Boxing -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(31), KntkC'bat-Dmg/Rchg:35(31), KntkC'bat-Dmg/EndRdx/Rchg:35(33)
Level 16: Thunder Strike -- Erad-Acc/Dmg/EndRdx/Rchg:30(A), Erad-Acc/Dmg/Rchg:30(33), Erad-Dmg:30(34), Erad-Dmg/Rchg:30(34), M'Strk-Acc/Dmg/EndRdx:50(37)
Level 18: Burn -- Erad-Dmg:30(A), Erad-Acc/Dmg/Rchg:30(34), Erad-Acc/Dmg/EndRdx/Rchg:30(36), Erad-Dmg/Rchg:30(36), M'Strk-Acc/Dmg/EndRdx:50(36)
Level 20: Build Up -- Rec'dRet-ToHit:20(A), Rec'dRet-ToHit/Rchg:20(37), RechRdx-I:50(37)
Level 22: Tough -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam:40(39), RctvArm-ResDam/EndRdx/Rchg:40(39), RctvArm-ResDam/Rchg:40(39)
Level 24: Weave -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def:50(40), LkGmblr-Rchg+:50(40), LkGmblr-Def/EndRdx/Rchg:50(40)
Level 26: Fiery Embrace -- RechRdx-I:50(A), RechRdx-I:50(42)
Level 28: Chain Induction -- KntkC'bat-Dmg/EndRdx:35(A), Mako-Acc/Dmg/EndRdx/Rchg:50(43), KntkC'bat-Dmg/Rchg:35(46), KntkC'bat-Dmg/EndRdx/Rchg:35(46), KntkC'bat-Acc/Dmg:35(50)
Level 30: Combat Jumping -- LkGmblr-Rchg+:50(A), Krma-ResKB:30(42)
Level 32: Super Jump -- Zephyr-ResKB:50(A), Winter-ResSlow:50(43)
Level 35: Rise of the Phoenix -- RechRdx-I:30(A)
Level 38: Lightning Rod -- Erad-Acc/Rchg:30(A), M'Strk-Dmg/EndRdx:50(42), Erad-Acc/Dmg/Rchg:30(45), Erad-Acc/Dmg/EndRdx/Rchg:30(45), Erad-Dmg/Rchg:30(45)
Level 41: Hasten -- RechRdx-I:50(A), RechRdx-I:50(43)
Level 44: Char -- BasGaze-Acc/Rchg:30(A), BasGaze-Acc/EndRdx/Rchg/Hold:30(46)
Level 47: Fire Blast -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(48), Thundr-Dmg/Rchg:50(48)
Level 49: Fire Ball -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(50), Posi-Dmg/Rchg:50(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- Empty(A)
------------
Set Bonus Totals:

  • 2.5% DamageBuff(Smashing)
  • 2.5% DamageBuff(Lethal)
  • 2.5% DamageBuff(Fire)
  • 2.5% DamageBuff(Cold)
  • 2.5% DamageBuff(Energy)
  • 2.5% DamageBuff(Negative)
  • 2.5% DamageBuff(Toxic)
  • 2.5% DamageBuff(Psionic)
  • 13% Defense(Melee)
  • 23% Defense(Smashing)
  • 23% Defense(Lethal)
  • 3% Defense(Fire)
  • 3% Defense(Cold)
  • 27.4% Defense(Energy)
  • 27.4% Defense(Negative)
  • 3% Defense(Psionic)
  • 15.2% Defense(Ranged)
  • 3% Defense(AoE)
  • 9% Max End
  • 25% Enhancement(RechargeTime)
  • 4% Enhancement(Heal)
  • 9% Enhancement(Accuracy)
  • 5% FlySpeed
  • 309.2 HP (16.5%) HitPoints
  • 5% JumpHeight
  • 5% JumpSpeed
  • Knockback (Mag -12)
  • Knockup (Mag -12)
  • MezResist(Immobilize) 11.6%
  • MezResist(Sleep) 1.65%
  • MezResist(Terrorized) 4.95%
  • 6% (0.1 End/sec) Recovery
  • 20% (1.56 HP/sec) Regeneration
  • 20% ResEffect(FlySpeed)
  • 20% ResEffect(RechargeTime)
  • 20% ResEffect(RunSpeed)
  • 2.84% Resistance(Fire)
  • 2.84% Resistance(Cold)
  • 5% RunSpeed

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My Characters

Knight Court--A CoH Story Complete 2/3/2012

 

Posted

Hmm ok. I like your build better than mine. Has some higher defenses. I took Melt Armor because I figured I would be hitting easier/harder and so would my teammates.

Chain Induction was more of an afterthought at 49. It's a fun power but I wasn't sure if I was going to be able to fit it in the build. Also I hear good and bad things about it so *shrug*.

I've been thinking about putting in Spring Attack for the heck of it. Is that a good idea or overkill since I already have Lightning Rod?


 

Posted

I just built a FA/Elec last night, had a cool idea. Nice to have a guideline to suggest a route for me! Thanks!