Sonic Blast Problem...


ArcticShu

 

Posted

I have created a rad/sonic/mace defender that I intend to use primarily for end-game content and soloing. I wanted to take Siren's Song for whenever I am doing missions solo, I could just fire away with SS and enjoy the Lts and below melt while sleeping. However, I found out that the reactive interface (DoT and minus resistance) would wake the enemies from their slumber. Now I don't know what to do. I don't really want to replace my interface for these types of missions because I love the ST damage too much with my Shriek-Scream-Shriek-Shout attack chain. But I feel like I want some sort of AoE power that can help me shred through groups when I need to. My overall questions are, which AoE do I choose:
Should I go with Howl, enjoy the -Res and slightly more damage, but have the enemies keep coming at me (50 range, 30 degree arc)?
Should I take shockwave, so I can enjoy the mitigation while solo, and have slightly more damage than Siren's Song (50 range, 30 degree arc)?
Or do I go with SS (40 range, 50 degree arc), and just change my interface proc?

I feel like I'm going to have to settle on taking Shockwave. Granted, I only would really use it for soloing missions, but I am still troubled. The Siren's Song's arc is nice and would let me get more up close and personal in battle. But by going with Shockwave, no enemy gets near me, and I can get the rch-proc to keep shooting (actually, shockwave is sounding better and better as I type this).

What would you choose in this situation?

On a separate note with this toon, I have another conundrum: I had two slots left, and I figured to six-slot my choking cloud (4-basilisks and 2 dmg procs). I figure since I don't have endurance troubles, I can afford to keep my CC on as a makeshift damage aura, but if I am ever in real trouble, I can pop EM Pulse and stack the holds to bail out. What do you think? Is it worth it (CC can hit up to 16 targets, and would average to about 5 DPS)? Or should I find something better to do with my 2 extra slots (like more recharge and hold on EMP perhaps). My current build for this (with Siren's Song as my AoE choice) is below:

Note - this toon is softcapped in S/L and Range def at 45.3%, and heavily capped in Energy defense at 57.2% def. I went with Musculature for Alpha, Ageless for Destiny, and Reactive for Interface. He's perma-LR, and with the use of Ageless, he is perma-AM and perma-Hasten with enough recovery to handle all toggles and even EMP when used right (when you're about to crash, pop it, never miss a beat).

Hero Plan by Mids' Hero Designer 1.95
http://www.cohplanner.com/

Click this DataLink to open the build!

GM AV Killer: Level 50 Magic Defender
Primary Power Set: Radiation Emission
Secondary Power Set: Sonic Attack
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Mace Mastery

Hero Profile:
Level 1: Radiant Aura

  • (A) Numina's Convalescence - Heal/Endurance
  • (3) Numina's Convalescence - Endurance/Recharge
  • (3) Numina's Convalescence - Heal/Recharge
  • (5) Numina's Convalescence - Heal/Endurance/Recharge
  • (5) Numina's Convalescence - Heal
  • (7) Numina's Convalescence - +Regeneration/+Recovery
Level 1: Shriek
  • (A) Apocalypse - Damage/Recharge
  • (7) Apocalypse - Accuracy/Damage/Recharge
  • (9) Apocalypse - Accuracy/Recharge
  • (9) Apocalypse - Damage/Endurance
  • (11) Apocalypse - Chance of Damage(Negative)
  • (11) Thunderstrike - Accuracy/Damage/Endurance
Level 2: Radiation Infection
  • (A) Discouraging Words - To Hit Debuff
  • (13) Discouraging Words - To Hit Debuff/Recharge
  • (13) Discouraging Words - To Hit Debuff/Recharge/Endurance
  • (15) Touch of Lady Grey - Defense Debuff/Endurance
Level 4: Accelerate Metabolism
  • (A) Performance Shifter - EndMod/Recharge
  • (15) Efficacy Adaptor - EndMod/Recharge
  • (17) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
  • (17) Efficacy Adaptor - EndMod/Accuracy/Recharge
  • (19) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 6: Enervating Field
  • (A) Endurance Reduction IO
Level 8: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed
  • (19) Luck of the Gambler - Defense
  • (21) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
  • (21) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 10: Maneuvers
  • (A) Luck of the Gambler - Recharge Speed
  • (23) Luck of the Gambler - Defense/Endurance
  • (23) Luck of the Gambler - Defense
Level 12: Lingering Radiation
  • (A) Pacing of the Turtle - Endurance/Recharge/Slow
  • (25) Tempered Readiness - Endurance/Recharge/Slow
Level 14: Hasten
  • (A) Recharge Reduction IO
  • (25) Recharge Reduction IO
Level 16: Scream
  • (A) Thunderstrike - Accuracy/Damage
  • (27) Thunderstrike - Damage/Endurance
  • (27) Thunderstrike - Damage/Recharge
  • (29) Thunderstrike - Accuracy/Damage/Recharge
  • (29) Thunderstrike - Accuracy/Damage/Endurance
  • (31) Thunderstrike - Damage/Endurance/Recharge
Level 18: Shout
  • (A) Thunderstrike - Accuracy/Damage
  • (31) Thunderstrike - Damage/Endurance
  • (31) Thunderstrike - Damage/Recharge
  • (33) Thunderstrike - Accuracy/Damage/Recharge
  • (33) Thunderstrike - Accuracy/Damage/Endurance
  • (33) Thunderstrike - Damage/Endurance/Recharge
Level 20: Tactics
  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (34) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (34) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (34) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (36) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (36) Gaussian's Synchronized Fire-Control - Chance for Build Up
Level 22: Kick
  • (A) Empty
Level 24: Tough
  • (A) Steadfast Protection - Resistance/+Def 3%
  • (36) Resist Damage IO
Level 26: Weave
  • (A) Luck of the Gambler - Recharge Speed
  • (37) Luck of the Gambler - Defense
  • (37) Luck of the Gambler - Defense/Endurance
Level 28: Super Jump
  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
  • (37) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 30: Choking Cloud
  • (A) Basilisk's Gaze - Accuracy/Hold
  • (39) Basilisk's Gaze - Recharge/Hold
  • (39) Basilisk's Gaze - Endurance/Recharge/Hold
  • (39) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
  • (42) Unbreakable Constraint - Chance for Smashing Damage
  • (46) Ghost Widow's Embrace - Chance of Damage(Psionic)
Level 32: EM Pulse
  • (A) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
  • (40) Basilisk's Gaze - Accuracy/Recharge
  • (40) Basilisk's Gaze - Recharge/Hold
  • (40) Basilisk's Gaze - Endurance/Recharge/Hold
Level 35: Siren's Song
  • (A) Positron's Blast - Damage/Endurance
  • (42) Positron's Blast - Damage/Recharge
  • (42) Positron's Blast - Chance of Damage(Energy)
  • (43) Positron's Blast - Damage/Range
  • (43) Positron's Blast - Accuracy/Damage/Endurance
  • (46) Javelin Volley - Chance of Damage(Lethal)
Level 38: Assault
  • (A) Endurance Reduction IO
Level 41: Scorpion Shield
  • (A) Luck of the Gambler - Recharge Speed
  • (43) Luck of the Gambler - Defense
  • (45) Luck of the Gambler - Defense/Endurance
Level 44: Web Cocoon
  • (A) Basilisk's Gaze - Accuracy/Recharge
  • (45) Basilisk's Gaze - Recharge/Hold
  • (45) Basilisk's Gaze - Endurance/Recharge/Hold
  • (46) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
Level 47: Summon Disruptor
  • (A) Expedient Reinforcement - Accuracy/Recharge
  • (48) Expedient Reinforcement - Accuracy/Damage
  • (48) Expedient Reinforcement - Damage/Endurance
  • (48) Expedient Reinforcement - Accuracy/Damage/Recharge
  • (50) Expedient Reinforcement - Endurance/Damage/Recharge
  • (50) Expedient Reinforcement - Resist Bonus Aura for Pets
Level 49: Super Speed
  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
  • (50) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 50: Musculature Radial Paragon
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: The Atlas Medallion
Level 50: Cryonic Core Final Judgement
Level 50: Reactive Radial Flawless Interface
Level 50: Ageless Core Epiphany
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Celerity - +Stealth
Level 2: Rest
  • (A) Empty
Level 1: Vigilance
Level 4: Ninja Run
Level 2: Swift
  • (A) Run Speed IO
Level 2: Hurdle
  • (A) Jumping IO
Level 2: Health
  • (A) Healing IO
Level 2: Stamina
  • (A) Endurance Modification IO


 

Posted

If your choices are between taking only one of Howl, Shockwave and Siren's, absolutely take Howl. The -20% res is aoe! Siren's would be my 2nd choice, as the sleep makes things safer. Shockwave is the stinker, honestly. Its lower accuracy can be annoying if it misses one but the rest are kb'd, and is just simply more effort for a less useful effect.


Defiant EU
Quaver: Kinetics/Sonic Defender
Semiquaver: Sonic/Kinetics Corruptor

 

Posted

Another vote for Howl and its -resist. I'd also try to work in Screech not only for its stun but also for its -resist (longest duration of all the blasts).


 

Posted

Quote:
Originally Posted by Quaver View Post
If your choices are between taking only one of Howl, Shockwave and Siren's, absolutely take Howl. The -20% res is aoe! Siren's would be my 2nd choice, as the sleep makes things safer. Shockwave is the stinker, honestly. Its lower accuracy can be annoying if it misses one but the rest are kb'd, and is just simply more effort for a less useful effect.
I actually tweaked some things around. I got rid of the damage aura idea (took my 2 slots back). Wasn't worth it. I swapped out two slots from Web Cocoon (which was just an IO mule for the 7.5% rch), and I also took out assault (not too big on the loss of 18.75% damage, but it was a bit of a throw in, blus the base damage for sonic sucks anyways) and added in a 2nd AoE slot. I went with Howl and Shockwave. I had decided that Howl is necessary for the carving, it has -20% res and is tops in damage. Between Shockwave and Siren's Song, I went shockwave because it's a little bit more damage, mitigates against bosses (if they lack kb-protection), and has a faster recharge. Plus, I can do the recharge proc (not a need, as I have a lot of recharge already, but it helps in providing me a fairly consistently attack chain of howl-shockwave-howl-shockwave...). Also, typically, missions are inside buildings (or caves), so it's not too much trouble to just blast them up against the wall. I don't know, maybe I'm wrong. But check it out, here's the new build (I know Ragnarok is expensive and it'll take me a bit to save for it, but overall, i have all of the other enhancements already)

Hero Plan by Mids' Hero Designer 1.95
http://www.cohplanner.com/

Click this DataLink to open the build!

GM AV Killer: Level 50 Magic Defender
Primary Power Set: Radiation Emission
Secondary Power Set: Sonic Attack
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Mace Mastery

Hero Profile:
Level 1: Radiant Aura -- Numna-Heal/EndRdx(A), Numna-EndRdx/Rchg(3), Numna-Heal/Rchg(3), Numna-Heal/EndRdx/Rchg(5), Numna-Heal(5), Numna-Regen/Rcvry+(7)
Level 1: Shriek -- Apoc-Dmg/Rchg(A), Apoc-Acc/Dmg/Rchg(7), Apoc-Acc/Rchg(9), Apoc-Dmg/EndRdx(9), Apoc-Dam%(11), Thundr-Acc/Dmg/EndRdx(11)
Level 2: Radiation Infection -- DisWord-ToHitDeb(A), DisWord-ToHitDeb/Rchg(13), DisWord-ToHitDeb/Rchg/EndRdx(13), LdyGrey-DefDeb/EndRdx(15)
Level 4: Accelerate Metabolism -- P'Shift-EndMod/Rchg(A), Efficacy-EndMod/Rchg(15), Zephyr-Travel/EndRdx(17), Efficacy-EndMod/Acc/Rchg(17), Zephyr-ResKB(19)
Level 6: Enervating Field -- EndRdx-I(A)
Level 8: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(19), Zephyr-Travel/EndRdx(21), Zephyr-ResKB(21)
Level 10: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(23), LkGmblr-Def(23)
Level 12: Lingering Radiation -- P'ngTtl-EndRdx/Rchg/Slow(A), TmpRdns-EndRdx/Rchg/Slow(25)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(25)
Level 16: Scream -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(27), Thundr-Dmg/Rchg(27), Thundr-Acc/Dmg/Rchg(29), Thundr-Acc/Dmg/EndRdx(29), Thundr-Dmg/EndRdx/Rchg(31)
Level 18: Shout -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(31), Thundr-Dmg/Rchg(31), Thundr-Acc/Dmg/Rchg(33), Thundr-Acc/Dmg/EndRdx(33), Thundr-Dmg/EndRdx/Rchg(33)
Level 20: Tactics -- GSFC-ToHit(A), GSFC-ToHit/Rchg(34), GSFC-ToHit/Rchg/EndRdx(34), GSFC-Rchg/EndRdx(34), GSFC-ToHit/EndRdx(36), GSFC-Build%(36)
Level 22: Kick -- Empty(A)
Level 24: Tough -- S'fstPrt-ResDam/Def+(A)
Level 26: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(36), LkGmblr-Def/EndRdx(37)
Level 28: Super Jump -- Zephyr-Travel(A), Zephyr-ResKB(37)
Level 30: Choking Cloud -- BasGaze-Acc/Hold(A), BasGaze-Rchg/Hold(37), BasGaze-EndRdx/Rchg/Hold(39), BasGaze-Acc/EndRdx/Rchg/Hold(39)
Level 32: EM Pulse -- BasGaze-Acc/EndRdx/Rchg/Hold(A), BasGaze-Acc/Rchg(39), BasGaze-Rchg/Hold(40), BasGaze-EndRdx/Rchg/Hold(40)
Level 35: Shockwave -- Posi-Dmg/EndRdx(A), Posi-Dmg/Rchg(40), Posi-Dam%(42), Posi-Dmg/Rng(42), Posi-Acc/Dmg/EndRdx(42), FrcFbk-Rechg%(46)
Level 38: Howl -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(43), Ragnrk-Acc/Dmg/Rchg(43), Ragnrk-Acc/Rchg(43), Ragnrk-Dmg/EndRdx(46), Posi-Dam%(46)
Level 41: Scorpion Shield -- LkGmblr-Rchg+(A), LkGmblr-Def(45), LkGmblr-Def/EndRdx(45)
Level 44: Web Cocoon -- BasGaze-Acc/Rchg(A), BasGaze-Rchg/Hold(45)
Level 47: Summon Disruptor -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(48), ExRmnt-Dmg/EndRdx(48), ExRmnt-Acc/Dmg/Rchg(48), ExRmnt-EndRdx/Dmg/Rchg(50), ExRmnt-+Res(Pets)(50)
Level 49: Super Speed -- Zephyr-Travel(A), Zephyr-ResKB(50)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: The Atlas Medallion
Level 50: Cryonic Core Final Judgement
Level 50: Reactive Radial Flawless Interface
Level 50: Musculature Radial Paragon
Level 50: Ageless Core Epiphany
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Vigilance
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Heal-I(A)
Level 2: Stamina -- EndMod-I(A)


 

Posted

Quote:
Originally Posted by Doomguide View Post
Another vote for Howl and its -resist. I'd also try to work in Screech not only for its stun but also for its -resist (longest duration of all the blasts).
I used to use screech, for its short cast time and huge -res duration. But the damage lacked in my ST attack chain, so I replaced it with Shout. Starting off a battle of Shout-Shriek-Scream-Shriek is a nice minus 60 to 80% resistance. But the 2 seconds extra of -res from screech doesn't make up the 1 second of practically no damage for me, so I stick with Shout. I hope it works for me, but we'll see.


 

Posted

Quick answer is take both Howl and Sirens song. Open with Howl, then sleep the mob with Sirens song, then go about your business taking them down 1 at a time. Of course since you are Rad, you can pull them with RI first so you have increased survivability. I have never taken Shockwave on any of my /Sonics (3).


 

Posted

Quote:
Originally Posted by boppaholic View Post
I used to use screech, for its short cast time and huge -res duration. But the damage lacked in my ST attack chain, so I replaced it with Shout. Starting off a battle of Shout-Shriek-Scream-Shriek is a nice minus 60 to 80% resistance. But the 2 seconds extra of -res from screech doesn't make up the 1 second of practically no damage for me, so I stick with Shout. I hope it works for me, but we'll see.
I have both Shout and Screech. I know that Shout is often criticised for its long cast time, but I have it for set bonuses and an occasional big hit after all the -res. Screech really is unskippable, IMO. It's quick cast time and long duration will certainly make a difference in your killing speed. The stun is just an excellent side-effect.

I would still advise against Shockwave. I use Hover in my build (which I notice you don't, or Fly) and even with a Flight power to turn the KB more into KD, you are likely to find it far more effort to use effectively. Those handy corners never seem to exist when you most need them.

For Defenders, I think the 20% -res value is just too high to not take full advantage of. Screech is superior to Shout, but I still enjoy using both. IMO the set trades AoE for much more single target potential, it's just the nature of it. I am Kin/ and still find the damage from Shockwave to be completely not worth the mental acrobatics of using KB properly, and the AoE damage barely noticable even with FS.

Also Siren's Song will accept the much cheaper (than Ragnarok) Fortunata Hypnosis set. As you've said you intend on taking Reactive Interface, it might not be such a useful power, but even if you take another Interface - Choking Cloud, when the hold goes off, will disturb the Sleep anyhow. It could be a cheap set-mule though.

In short, keep a respec or two handy, or try it on Test first before you spend too much on it!


Defiant EU
Quaver: Kinetics/Sonic Defender
Semiquaver: Sonic/Kinetics Corruptor

 

Posted

How do you do test? I never knew you could try out powers before. I'll have to see how the kb benefits/detriments me. If shockwave is more hassle than it's worth, I'll so sirens song and pump in plenty of damage procs.

I'm hard pressed to know how screech is better in an attack chain. Its recharge is too long, I would have gaps. Now granted, 1.17 seconds saved in cast time is nice, and because sonic attack defenders have such low base damage that with the reactive interface damage procs, the DPS using screech might actually be better. I would love for someone to crunch the numbers and make a case that an attack chain using shriek/scream/screech (with enough rch, we'll assume screech is up every 6 seconds) or if using shriek/scream/shout is still the better st attack chain. This toon is meant to solo GMs/AVs, so for long battles, what would the best DPS attack chain be? I will definitely keep howl, but will only take shout or screech as my 3rd ST attack. So if that plays a part (shriek/scream/screech/howl attack chain might be better to fill a gap in down time) then I'll probably make the changes.

Thanks for the great ideas guys and for the help in number crunching


 

Posted

http://boards.cityofheroes.com/showthread.php?t=195250


This thread should be of interest and may help to clear up your concerns of Screech/Shout, and etc.

I find Screech's recharge time fine to be honest, I am Kin/ though and playing with a (generally) very high level of recharge. As long as you get the recharge below 12 secs (the duration of the debuff), I find it perfect to open with and if you can stack it, more power to ya.


Defiant EU
Quaver: Kinetics/Sonic Defender
Semiquaver: Sonic/Kinetics Corruptor

 

Posted

Careful. You're not an empath. Taking a dead weight power (or three) just for 2.5 seconds less AM downtime is not something you should feel required to do.

In particular, if you drop Fighting pool, you can pick up the anti-wipe trifecta. I have yet to meet a problem that Vengeance-Fallout-Mutation can't solve.

At the very least take Vengeance, since it's the fastest animating of the three, and it's also pretty much the whole point of going into Leadership to begin with. If you're not taking Vengeance, might as well get out of Leadership entirely and take your nuke instead.


 

Posted

Quote:
Originally Posted by Rigel_Kent View Post
Careful. You're not an empath. Taking a dead weight power (or three) just for 2.5 seconds less AM downtime is not something you should feel required to do.

In particular, if you drop Fighting pool, you can pick up the anti-wipe trifecta. I have yet to meet a problem that Vengeance-Fallout-Mutation can't solve.

At the very least take Vengeance, since it's the fastest animating of the three, and it's also pretty much the whole point of going into Leadership to begin with. If you're not taking Vengeance, might as well get out of Leadership entirely and take your nuke instead.
That's not really the play style that I'm going with for this build. This toon is meant for soloing. Unless I can use Fallout on my pets, Vengeance, Mutation, and Fallout would be dead powers for me. For teaming, I use a different build that is more support oriented.

I don't quite follow what you mean by dead powers. Which ones are dead to you? I use maneuvers and weave for added defense to soft cap me in S/L and range (and yes, the 15% recharge is nice too). I use tactics for a constant to-hit buff and I think it's better than Aim. You could say I overslotted it just for the 2.5% range and 1.25% S/L defense, which I would agree. But it does give me a higher to-hit value; so unless you can think of a better way for me to remain softcapped, I probably wont change it.

I am welcome to ideas though.


 

Posted

Neither link currently works for me to look at the builds.

And yes I didn't necessarily mean to replace Shout with Screech ... ideally I'd grab both as Quaver mentions. Personally I find the animation annoyingly long though it does hit very hard.

I'm usually using Screech, Shriek, Scream and Electric Fence. Very rapidly (on Rianna Sidhe, an Emp/Sonic/Elec) I'm shooting at a stunned, immobilized, and often held by Devastation procs, target. I was using Shout, Shriek, Scream and Screech on Tryth, my Pinnacle Emp/Sonic/Elec, as it allowed me to gain more +def(ranged) on a pre i18 RWZ challenge build for her.


 

Posted

Quote:
Originally Posted by Doomguide View Post
Neither link currently works for me to look at the builds.

And yes I didn't necessarily mean to replace Shout with Screech ... ideally I'd grab both as Quaver mentions. Personally I find the animation annoyingly long though it does hit very hard.

I'm usually using Screech, Shriek, Scream and Electric Fence. Very rapidly (on Rianna Sidhe, an Emp/Sonic/Elec) I'm shooting at a stunned, immobilized, and often held by Devastation procs, target. I was using Shout, Shriek, Scream and Screech on Tryth, my Pinnacle Emp/Sonic/Elec, as it allowed me to gain more +def(ranged) on a pre i18 RWZ challenge build for her.
I don't know why the builds aren't showing up for you. Maybe you need to update Mids. But when I get home I'll repost the long form build for you. Are there certain things you're looking for? Remember for my build that I use the Ageless Core Epiphany, which I treat as a perma 10%rch and 100%recovery plus reloads my endurance bar every two minutes . Also, I use the 75% Dot 25% -res interface proc. If that helps in the build considerations.


 

Posted

Here is my newest version. Still Perma AM/Hasten/LR and still softcapped in S/L/E and Range. But now, I have a lot more blast powers: Shriek, Scream, Shout, Screech, Howl, and Siren's Song. This gives me 2 AoEs when needed for soloing mobs in missions. Plus, I have the 4 -res ST attacks for when I solo an AV or GM. Let me know what you think or if I have any holes I should worry about. Incarnates: Musculature Radial Paragon, Ageless Core Epiphany, and Reactive Radial Flawless Interface.

Hero Plan by Mids' Hero Designer 1.95
http://www.cohplanner.com/

Click this DataLink to open the build!

GM AV Killer: Level 50 Magic Defender
Primary Power Set: Radiation Emission
Secondary Power Set: Sonic Attack
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Mace Mastery

Hero Profile:
Level 1: Radiant Aura

  • (A) Numina's Convalescence - Heal/Endurance
  • (3) Numina's Convalescence - Endurance/Recharge
  • (3) Numina's Convalescence - Heal/Recharge
  • (5) Numina's Convalescence - Heal/Endurance/Recharge
  • (5) Numina's Convalescence - Heal
  • (7) Numina's Convalescence - +Regeneration/+Recovery
Level 1: Shriek
  • (A) Apocalypse - Damage/Recharge
  • (7) Apocalypse - Accuracy/Damage/Recharge
  • (9) Apocalypse - Accuracy/Recharge
  • (9) Apocalypse - Damage/Endurance
  • (11) Apocalypse - Chance of Damage(Negative)
  • (11) Gladiator's Javelin - Chance of Damage(Toxic)
Level 2: Radiation Infection
  • (A) Discouraging Words - To Hit Debuff
  • (13) Discouraging Words - To Hit Debuff/Recharge
  • (13) Discouraging Words - To Hit Debuff/Recharge/Endurance
  • (15) Touch of Lady Grey - Defense Debuff/Endurance
Level 4: Accelerate Metabolism
  • (A) Performance Shifter - EndMod/Recharge
  • (15) Efficacy Adaptor - EndMod/Recharge
  • (17) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
  • (17) Efficacy Adaptor - EndMod/Accuracy/Recharge
  • (19) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 6: Enervating Field
  • (A) Endurance Reduction IO
Level 8: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed
  • (19) Luck of the Gambler - Defense
  • (21) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
  • (21) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 10: Maneuvers
  • (A) Luck of the Gambler - Recharge Speed
  • (50) Luck of the Gambler - Defense
Level 12: Lingering Radiation
  • (A) Pacing of the Turtle - Endurance/Recharge/Slow
  • (23) Tempered Readiness - Accuracy/Endurance
  • (25) Tempered Readiness - Endurance/Recharge/Slow
Level 14: Hasten
  • (A) Recharge Reduction IO
  • (23) Recharge Reduction IO
  • (25) Recharge Reduction IO
Level 16: Scream
  • (A) Thunderstrike - Accuracy/Damage
  • (27) Thunderstrike - Damage/Endurance
  • (27) Thunderstrike - Damage/Recharge
  • (29) Thunderstrike - Accuracy/Damage/Recharge
  • (29) Thunderstrike - Accuracy/Damage/Endurance
  • (31) Thunderstrike - Damage/Endurance/Recharge
Level 18: Shout
  • (A) Thunderstrike - Accuracy/Damage
  • (31) Thunderstrike - Damage/Endurance
  • (31) Thunderstrike - Damage/Recharge
  • (33) Thunderstrike - Accuracy/Damage/Recharge
  • (33) Thunderstrike - Accuracy/Damage/Endurance
  • (33) Thunderstrike - Damage/Endurance/Recharge
Level 20: Tactics
  • (A) Rectified Reticle - To Hit Buff
  • (34) Rectified Reticle - To Hit Buff/Recharge
Level 22: Kick
  • (A) Empty
Level 24: Tough
  • (A) Steadfast Protection - Resistance/+Def 3%
Level 26: Weave
  • (A) Luck of the Gambler - Recharge Speed
  • (34) Luck of the Gambler - Defense
  • (34) Luck of the Gambler - Defense/Endurance
Level 28: Siren's Song
  • (A) Lethargic Repose - Accuracy/Recharge
  • (36) Lethargic Repose - Accuracy/Endurance
  • (43) Lethargic Repose - Sleep/Range
  • (45) Positron's Blast - Chance of Damage(Energy)
  • (50) Positron's Blast - Accuracy/Damage/Endurance
Level 30: Howl
  • (A) Ragnarok - Chance for Knockdown
  • (36) Ragnarok - Damage/Recharge
  • (36) Ragnarok - Accuracy/Damage/Recharge
  • (37) Ragnarok - Accuracy/Recharge
  • (42) Ragnarok - Damage/Endurance
  • (43) Positron's Blast - Chance of Damage(Energy)
Level 32: EM Pulse
  • (A) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
  • (37) Basilisk's Gaze - Accuracy/Recharge
  • (37) Basilisk's Gaze - Recharge/Hold
  • (39) Basilisk's Gaze - Endurance/Recharge/Hold
Level 35: Screech
  • (A) Stupefy - Accuracy/Recharge
  • (39) Stupefy - Endurance/Stun
  • (39) Stupefy - Accuracy/Endurance
  • (40) Stupefy - Stun/Range
  • (40) Stupefy - Accuracy/Stun/Recharge
  • (40) Stupefy - Chance of Knockback
Level 38: Scorpion Shield
  • (A) Luck of the Gambler - Recharge Speed
  • (42) Luck of the Gambler - Defense
  • (42) Luck of the Gambler - Defense/Endurance
Level 41: Web Cocoon
  • (A) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
  • (43) Basilisk's Gaze - Endurance/Recharge/Hold
Level 44: Summon Disruptor
  • (A) Expedient Reinforcement - Accuracy/Recharge
  • (45) Expedient Reinforcement - Accuracy/Damage
  • (45) Expedient Reinforcement - Damage/Endurance
  • (46) Expedient Reinforcement - Accuracy/Damage/Recharge
  • (46) Expedient Reinforcement - Endurance/Damage/Recharge
  • (46) Expedient Reinforcement - Resist Bonus Aura for Pets
Level 47: Choking Cloud
  • (A) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
  • (48) Basilisk's Gaze - Endurance/Recharge/Hold
  • (48) Basilisk's Gaze - Recharge/Hold
  • (48) Basilisk's Gaze - Accuracy/Hold
Level 49: Super Jump
  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
  • (50) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: The Atlas Medallion
Level 50: Cryonic Core Final Judgement
Level 50: Reactive Radial Flawless Interface
Level 50: Musculature Radial Paragon
Level 50: Ageless Core Epiphany
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Celerity - +Stealth
Level 2: Rest
  • (A) Empty
Level 1: Vigilance
Level 4: Ninja Run
Level 2: Swift
  • (A) Run Speed IO
Level 2: Hurdle
  • (A) Jumping IO
Level 2: Health
  • (A) Healing IO
Level 2: Stamina
  • (A) Endurance Modification IO



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Posted

Oops. Sorry, I saw "endgame content" and assumed teaming. Because... well, you know.

Maybe have one build for soloing and the other for endgame stuff?


 

Posted

Quote:
Originally Posted by Rigel_Kent View Post
Oops. Sorry, I saw "endgame content" and assumed teaming. Because... well, you know.

Maybe have one build for soloing and the other for endgame stuff?
Yes, I have the three builds to pick from. This build is used for the endgame stuff (where there's plenty of buffs to go around along with mine, so I just shred the AVs resistances and anchor my debuff toggles and use LR and EMP to wreck their regen), but is also used for any sort of level 50 mission solo or to kill AVs or GMs solo. If I want to do lower level stuff, or to take on more of a support role than an 'offender' roll, I would just switch builds. That's when I use leadership pool, mutation, and fallout; as I mainly focus on keeping people perma AM and healed. If a tough EB or AV comes out, then I'll still use my debuff toggles and sonic attacks to weaken him, but that's second to making sure folks stay alive.


 

Posted

Let's see... hmmm...

It's hard to tell without knowing your playstyle, but Radiation Infection might be optional in this specific build, for those specific purposes. I can't see your defense numbers so I'm not sure whether the Discouraging Words are needed for you or not.


 

Posted

Quote:
Originally Posted by Rigel_Kent View Post
Let's see... hmmm...

It's hard to tell without knowing your playstyle, but Radiation Infection might be optional in this specific build, for those specific purposes. I can't see your defense numbers so I'm not sure whether the Discouraging Words are needed for you or not.
Is mids not working for you either? My defense numbers are:
45.4% S/L Def
58.4% Energy Def
42.9% NE Def
45.1% Range Def
The other defenses are in the 20s


 

Posted

Nothing but small stuff >>>
Consider swapping to Blood Mandate in Summon Disruptor for both ranged and AoE +defense. You still have enough recharge to maintain perma Hasten and AM with Incarnate powers toggled on (and just shy with Incarnates toggled off).

Could swap the Efficacy Adaptor Endmod/Acc/Rech for a straight up level 50 Recharge. Which would keep AM perma even with the loss of both the 6.25 recharge in Summon Disruptor (if you were to swap as above) and the very brief downtime on Hasten when Incarnates are toggled off.

Lingering Radiation --> Microfilament HO+Lvl 50 Acc IO saves a slot for something elsewhere. Almost same debuff values, higher power Acc. Doubt you'll miss the +1.5% recover set bonus.

And a PS: Still can't use the Links but the Data Chunks work for me (and I am using Mids v1.95 and have used other links for some other builds in the forums).


 

Posted

Quote:
Originally Posted by Doomguide View Post
Nothing but small stuff >>>
Consider swapping to Blood Mandate in Summon Disruptor for both ranged and AoE +defense. You still have enough recharge to maintain perma Hasten and AM with Incarnate powers toggled on (and just shy with Incarnates toggled off).

Could swap the Efficacy Adaptor Endmod/Acc/Rech for a straight up level 50 Recharge. Which would keep AM perma even with the loss of both the 6.25 recharge in Summon Disruptor (if you were to swap as above) and the very brief downtime on Hasten when Incarnates are toggled off.

Lingering Radiation --> Microfilament HO+Lvl 50 Acc IO saves a slot for something elsewhere. Almost same debuff values, higher power Acc. Doubt you'll miss the +1.5% recover set bonus.

And a PS: Still can't use the Links but the Data Chunks work for me (and I am using Mids v1.95 and have used other links for some other builds in the forums).

Thanks for the feedback, I will try and incorporate those changes. Now I just need to run through all the calculations and figure out what's the best ST attack chain I can come up with for when I face an AV or GM. Maybe I'll just stick with Shriek-Scream that I currently use... but I don't know yet. I think those numbers can best be analyzed tomorrow.


 

Posted

Quote:
Originally Posted by boppaholic View Post
what's the best ST attack chain I can come up with for when I face an AV or GM.
I'd try and find an extra slot and put it in Rad Infection with Achilles' Heel: Chance for Resistance.

I have corr with the same primary/secondary and the combo is just lovely. I've provided evidence of how great it is to my SG and now 95% of them have one for raiding.

The attack chain i do:
Rad Infection > Enervating Field > Build Up > Lingering Raditation > Shout > Scream/Shout

I just repeat those three blasts until build up and lingering radation are up. I have them set with very similar recharge so the attack chain is constant. The biggest difference between what i do and what you will probably do is i hover just out of melee range of my target. Just over their heads so they run around in circles trying to get close but not close enough to be able to hit me. You will probably have to jump around a bit... or you web cacoon them and stay above them..


-X2-
@x2crunner and @x2crunner2

 

Posted

Quote:
Originally Posted by boppaholic View Post
TNow I just need to run through all the calculations and figure out what's the best ST attack chain I can come up with for when I face an AV or GM.
There was a sonic blast DPS thread that I contributed to. No idea where it is now though. Basically, you want to do shriek, scream, shriek, shout unless you have an extremely high amount of recharge, in which case you want to alternate between shriek and scream. I don't know what the exact boundary is.


 

Posted

Quote:
Originally Posted by Garent View Post
There was a sonic blast DPS thread that I contributed to. No idea where it is now though. Basically, you want to do shriek, scream, shriek, shout unless you have an extremely high amount of recharge, in which case you want to alternate between shriek and scream. I don't know what the exact boundary is.
You're probably right. My recharge is pretty high. Shriek is about a .83 recharge and scream is about 1.66 seconds (I'll verify my numbers when I'm home). Maybe start with shriek (or screech)- then go with scream-shriek-(pause 0.67 sec) attack chain. It'll be good DPS, but I wonder how the debuff sustainment will go. It looks like a constant minus 60 to 80% resistance. I'll see what I can do to make the resistance debugging closer to 80-100%. Maybe put the ra. Sgnorak into scream so that the recharge is higher (shriek will always recharge by the time the cast time for scream finishes). I'll play some more with the numbers later


 

Posted

The only way to hit 80-100% -res is to start using screech in your attack chain, which is only useful if you're on a team. If you're solo, it's best to use the attacks.


 

Posted

Quote:
Originally Posted by Garent View Post
There was a sonic blast DPS thread that I contributed to. No idea where it is now though. Basically, you want to do shriek, scream, shriek, shout unless you have an extremely high amount of recharge, in which case you want to alternate between shriek and scream. I don't know what the exact boundary is.
Quaver posted a link to the thread in post #9. Fairly sure it's the one you a referring to.