Time/Ice/Soul Build Review


Broken_Wings

 

Posted

Huzzah! Mid's 1.95 Hero Builder hath been released to us. Mana from heaven!

Anywho, here's the build I'm currently rolling with. I've played it through some content over the weekend was happy with its performance for the most part but another set of eyes can never hurt.

I felt a little guilty giving Soul Drain 5 slots but having it near perma has been real nice in conjunction with Ice Storm and Blizzard. I also thought I should give Dark Embrace more love? I'm getting 31% resist to S/L with just those two slots and haven't really felt it needed more with Defenses being soft-capped (sadly, not to incarnate content but 1 purple isnt hard to come by).

I decided to slot chronoshift with effeicacy adaptors for the badly needed endurance boost. TIme is anything but endurance light. I figured I had Temporal Mending to heal with so boosting chrono with heal sets wasn't all that important.

Let me know what you think and if you would've (or have) done things differently.

I don't think I added it but I've gone Spiritual Alpha/Void Judgement/Crimerian Lore/Reactive Interface/Clarion Destiny.

Thanks in advance for any advice,

Organ


Hero Plan by Mids' Hero Designer 1.95
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Defender
Primary Power Set: Time Manipulation
Secondary Power Set: Ice Blast
Power Pool: Flight
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Soul Mastery

Hero Profile:
Level 1: Temporal Mending

  • (A) Doctored Wounds - Heal/Endurance
  • (3) Doctored Wounds - Heal/Recharge
  • (3) Doctored Wounds - Heal/Endurance/Recharge
  • (5) Doctored Wounds - Heal
  • (5) Doctored Wounds - Recharge
Level 1: Ice Bolt
  • (A) Decimation - Accuracy/Damage/Recharge
  • (7) Decimation - Accuracy/Endurance/Recharge
  • (7) Decimation - Accuracy/Damage
  • (9) Decimation - Damage/Endurance
  • (9) Decimation - Damage/Recharge
Level 2: Ice Blast
  • (A) Apocalypse - Accuracy/Damage/Recharge
  • (11) Apocalypse - Accuracy/Recharge
  • (11) Apocalypse - Damage/Recharge
  • (13) Apocalypse - Damage
  • (13) Apocalypse - Damage/Endurance
Level 4: Time's Juncture
  • (A) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
  • (17) Dark Watcher's Despair - To Hit Debuff
  • (19) Dark Watcher's Despair - To Hit Debuff/Endurance
  • (19) Dark Watcher's Despair - To Hit Debuff/Recharge
Level 6: Hover
  • (A) Freebird - +Stealth
Level 8: Distortion Field
  • (A) Basilisk's Gaze - Accuracy/Hold
  • (21) Basilisk's Gaze - Accuracy/Recharge
  • (21) Basilisk's Gaze - Recharge/Hold
  • (23) Basilisk's Gaze - Endurance/Recharge/Hold
  • (50) Lockdown - Chance for +2 Mag Hold
Level 10: Time Crawl
  • (A) Tempered Readiness - Accuracy/Slow
Level 12: Time Stop
  • (A) Basilisk's Gaze - Accuracy/Hold
  • (23) Basilisk's Gaze - Accuracy/Recharge
  • (25) Basilisk's Gaze - Recharge/Hold
  • (25) Basilisk's Gaze - Endurance/Recharge/Hold
Level 14: Hasten
  • (A) Recharge Reduction IO
  • (27) Recharge Reduction IO
  • (27) Recharge Reduction IO
Level 16: Freeze Ray
  • (A) Basilisk's Gaze - Accuracy/Hold
  • (29) Basilisk's Gaze - Accuracy/Recharge
  • (29) Basilisk's Gaze - Recharge/Hold
  • (31) Basilisk's Gaze - Endurance/Recharge/Hold
Level 18: Farsight
  • (A) Luck of the Gambler - Recharge Speed
  • (31) Red Fortune - Defense/Recharge
  • (31) Red Fortune - Defense/Endurance/Recharge
  • (33) Red Fortune - Defense
  • (33) Red Fortune - Endurance/Recharge
  • (33) Red Fortune - Defense/Endurance
Level 20: Ice Storm
  • (A) Ragnarok - Accuracy/Recharge
  • (34) Ragnarok - Accuracy/Damage/Recharge
  • (34) Ragnarok - Damage/Recharge
  • (34) Ragnarok - Damage
  • (36) Ragnarok - Damage/Endurance
Level 22: Temporal Selection
  • (A) Miracle - Heal/Recharge
Level 24: Maneuvers
  • (A) Luck of the Gambler - Recharge Speed
  • (36) Luck of the Gambler - Defense
  • (36) Luck of the Gambler - Defense/Endurance
Level 26: Slowed Response
  • (A) Analyze Weakness - Accuracy/Endurance/Recharge
  • (37) Analyze Weakness - Accuracy/Recharge
  • (37) Analyze Weakness - Accuracy/Defense Debuff
  • (37) Achilles' Heel - Chance for Res Debuff
Level 28: Bitter Ice Blast
  • (A) Decimation - Accuracy/Damage
  • (39) Decimation - Damage/Endurance
  • (39) Decimation - Damage/Recharge
  • (39) Decimation - Accuracy/Endurance/Recharge
  • (40) Decimation - Accuracy/Damage/Recharge
Level 30: Assault
  • (A) Endurance Reduction IO
Level 32: Chrono Shift
  • (A) Efficacy Adaptor - EndMod
  • (40) Efficacy Adaptor - EndMod/Recharge
  • (40) Efficacy Adaptor - EndMod/Accuracy/Recharge
  • (42) Efficacy Adaptor - Accuracy/Recharge
  • (42) Efficacy Adaptor - EndMod/Accuracy
  • (42) Efficacy Adaptor - EndMod/Endurance
Level 35: Soul Drain
  • (A) Obliteration - Damage
  • (43) Obliteration - Accuracy/Recharge
  • (43) Obliteration - Damage/Recharge
  • (43) Obliteration - Accuracy/Damage/Recharge
  • (45) Obliteration - Accuracy/Damage/Endurance/Recharge
Level 38: Blizzard
  • (A) Positron's Blast - Accuracy/Damage
  • (45) Positron's Blast - Damage/Endurance
  • (45) Positron's Blast - Damage/Recharge
  • (46) Positron's Blast - Damage/Range
  • (46) Positron's Blast - Accuracy/Damage/Endurance
Level 41: Power Boost
  • (A) Recharge Reduction IO
  • (46) Recharge Reduction IO
  • (48) Recharge Reduction IO
Level 44: Summon Mistress
  • (A) Expedient Reinforcement - Accuracy/Recharge
  • (48) Expedient Reinforcement - Accuracy/Damage
  • (48) Expedient Reinforcement - Accuracy/Damage/Recharge
  • (50) Expedient Reinforcement - Endurance/Damage/Recharge
Level 47: Dark Embrace
  • (A) Steadfast Protection - Resistance/+Def 3%
  • (50) Steadfast Protection - Knockback Protection
Level 49: Vengeance
  • (A) Luck of the Gambler - Recharge Speed
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 1: Vigilance
Level 2: Rest
  • (A) Empty
Level 4: Ninja Run
Level 2: Swift
  • (A) Flight Speed IO
Level 2: Health
  • (A) Miracle - +Recovery
  • (17) Numina's Convalescence - +Regeneration/+Recovery
Level 2: Hurdle
  • (A) Jumping IO
Level 2: Stamina
  • (A) Performance Shifter - Chance for +End
  • (15) Performance Shifter - EndMod
  • (15) Endurance Modification IO




http://www.cohplanner.com/mids/downl...2CF80781D9EFF6


When there is no room left in Hell, the Dead shall walk the earth.

 

Posted

Nice build. I'm leveling up one now. Is endo a big problem for you? I was thinking of Dark mastery for another source of end, but i like the ... Holy hell, your mistress is perma?

I think your slotting on Dark Embrace is good. you have -25% dam in your Time's Juncture if you want it (I can see you leaving it off sometimes with this build).

General question, why is everyone taking vengeance these days? for incarnate trials? I would consider getting aim back in your rotation in place of it.


 

Posted

Quote:
Originally Posted by Shadey_NA View Post
Nice build. I'm leveling up one now. Is endo a big problem for you? I was thinking of Dark mastery for another source of end, but i like the ... Holy hell, your mistress is perma?

I think your slotting on Dark Embrace is good. you have -25% dam in your Time's Juncture if you want it (I can see you leaving it off sometimes with this build).

General question, why is everyone taking vengeance these days? for incarnate trials? I would consider getting aim back in your rotation in place of it.
Shadey,

Thank you for your response. I think most ppl are going with vengence in their builds these days is two fold. One, it's a great slot mule for a LOTG 7.5% and TWO, someone in the late game is going to die. Make the most out of that corspe and buff yourself and the team.

Endurance was a probelm up until I slotted Chronoshift for endurance mod, it's helped a great deal. I've found having the Mistress pet up perma to be a big help while solo'ing as well. She does great damage for a patron pet and I think even has a mini nuke of her own.

I've also find that I almost never use Dark Embrace. I can softcap to all positions with power boost > farsight and this usually keeps me upright. All in all it's been a fun ride and I feel really useful in most team situations.


When there is no room left in Hell, the Dead shall walk the earth.

 

Posted

This is what I'm playing with. The 6 slotted Apoc set is actually a Superior Malice of the Corruptor set. No vengeance and I opted to not take the holds from Ice or Time.. But it does allow more slots and a bit more added survivability with weave and tough + dark embrace. With this build, I can stand in +4/x8 mobs and just sit there. Very fun to play with. =]

Also.. You can add the purple sets where they are needed, I normally don't use purples in my builds.

Hero Plan by Mids' Hero Designer 1.953
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Corruptor
Primary Power Set: Ice Blast
Secondary Power Set: Time Manipulation
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Soul Mastery
Hero Profile:
Level 1: Ice Bolt -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(9), Decim-Dmg/Rchg(11), Decim-Acc/EndRdx/Rchg(11), Decim-Acc/Dmg/Rchg(13)
Level 1: Time Crawl -- Acc-I(A)
Level 2: Ice Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(3), Decim-Acc/EndRdx/Rchg(5), Decim-Acc/Dmg/Rchg(5)
Level 4: Temporal Mending -- Numna-Heal(A), Numna-Heal/EndRdx(37), Numna-EndRdx/Rchg(37), Numna-Heal/Rchg(37), Numna-Heal/EndRdx/Rchg(39), Numna-Regen/Rcvry+(40)
Level 6: Time's Juncture -- DarkWD-ToHitDeb(A), DarkWD-ToHitdeb/Rchg/EndRdx(7), DarkWD-Rchg/EndRdx(7), DarkWD-ToHitDeb/EndRdx(9)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(13)
Level 10: Combat Jumping -- LkGmblr-Rchg+(A)
Level 12: Super Speed -- Zephyr-ResKB(A)
Level 14: Ice Storm -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(15), Posi-Dmg/Rchg(15), Posi-Acc/Dmg/EndRdx(17), Posi-Dam%(17)
Level 16: Distortion Field -- Lock-%Hold(A), G'Wdw-Dam%(34), NrncSD-Dam%(36), UbrkCons-Dam%(36), ImpSwft-Dam%(36)
Level 18: Bitter Ice Blast -- Apoc-Dmg(A), Apoc-Dmg/Rchg(19), Apoc-Acc/Dmg/Rchg(19), Apoc-Acc/Rchg(21), Apoc-Dmg/EndRdx(21), Apoc-Dam%(23)
Level 20: Aim -- GSFC-ToHit(A), GSFC-ToHit/Rchg(23), GSFC-ToHit/Rchg/EndRdx(25), GSFC-Rchg/EndRdx(25), GSFC-ToHit/EndRdx(27), GSFC-Build%(27)
Level 22: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(46), LkGmblr-Def/EndRdx/Rchg(46)
Level 24: Boxing -- Empty(A)
Level 26: Tough -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(34)
Level 28: Farsight -- LkGmblr-Rchg+(A), RedFtn-Def(29), RedFtn-Def/EndRdx(29), RedFtn-Def/Rchg(31), RedFtn-EndRdx/Rchg(31), RedFtn-Def/EndRdx/Rchg(31)
Level 30: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx/Rchg(45), LkGmblr-Def/EndRdx(46)
Level 32: Blizzard -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(33), Posi-Dmg/Rchg(33), Posi-Acc/Dmg/EndRdx(33), Posi-Dam%(34)
Level 35: Slowed Response -- ShldBrk-DefDeb(A), ShldBrk-Acc/DefDeb(40), ShldBrk-Acc/Rchg(40), ShldBrk-DefDeb/EndRdx/Rchg(43)
Level 38: Chrono Shift -- P'Shift-EndMod/Rchg(A), Efficacy-EndMod/Rchg(39), Efficacy-EndMod/Acc/Rchg(39), P'Shift-EndMod/Acc/Rchg(50)
Level 41: Soul Drain -- Oblit-Dmg(A), Oblit-Acc/Rchg(42), Oblit-Dmg/Rchg(42), Oblit-Acc/Dmg/Rchg(42), Oblit-Acc/Dmg/EndRdx/Rchg(43), Oblit-%Dam(43)
Level 44: Dark Embrace -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(45), Aegis-ResDam/EndRdx/Rchg(45)
Level 47: Summon Mistress -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(48), ExRmnt-Acc/Dmg/Rchg(48), ExRmnt-EndRdx/Dmg/Rchg(48)
Level 49: Power Boost -- RechRdx-I(A)
Level 50: Clarion Radial Epiphany
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Cardiac Core Paragon
Level 50: Void Radial Final Judgement
Level 50: Reactive Radial Flawless Interface
------------
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrcl-Rcvry+(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(50), P'Shift-EndMod/Acc(50)
Level 1: Brawl -- Empty(A)
Level 1: Scourge
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
------------

Set Bonus Totals:

  • 14.5% DamageBuff(Smashing)
  • 14.5% DamageBuff(Lethal)
  • 14.5% DamageBuff(Fire)
  • 14.5% DamageBuff(Cold)
  • 14.5% DamageBuff(Energy)
  • 14.5% DamageBuff(Negative)
  • 14.5% DamageBuff(Toxic)
  • 14.5% DamageBuff(Psionic)
  • 6.13% Defense(Smashing)
  • 6.13% Defense(Lethal)
  • 8.63% Defense(Fire)
  • 8.63% Defense(Cold)
  • 6.13% Defense(Energy)
  • 6.13% Defense(Negative)
  • 8% Defense(Psionic)
  • 9.25% Defense(Melee)
  • 9.25% Defense(Ranged)
  • 9.56% Defense(AoE)
  • 4.5% Max End
  • 86.25% Enhancement(RechargeTime)
  • 6% Enhancement(Heal)
  • 27% Enhancement(Accuracy)
  • 15% FlySpeed
  • 168.7 HP (15.75%) HitPoints
  • 15% JumpHeight
  • 15% JumpSpeed
  • Knockback (Mag -8)
  • Knockup (Mag -8)
  • MezResist(Confused) 5%
  • MezResist(Held) 8.3%
  • MezResist(Immobilize) 12.7%
  • MezResist(Sleep) 5%
  • MezResist(Stun) 7.2%
  • MezResist(Terrorized) 5%
  • 14% (0.23 End/sec) Recovery
  • 48% (2.14 HP/sec) Regeneration
  • 4.41% Resistance(Fire)
  • 4.41% Resistance(Cold)
  • 20% RunSpeed
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Posted

I'm having a hard time deciding between time/ice or time/fire right now there's positive threads about both, how do they compare, and what the strenghts of them compared to the other?