Popmenus for an Earth/Time Controller!


Aggelakis

 

Posted

Hi all. A while back I came across a guide to popmenus and started using them a lot with my various characters. I made an Earth/Time troller and wanted to make a menu for (at the least) the four location AoE patches the build has. I'm fairly certain that the formatting and everything is correct as I used other .mnu files I've built that work as a base.

However, when I get in game, it doesn't work. I typically make a macro for my menus and then use a separate tray to hold those powers in order to monitor recharge. The menu just doesn't come up at all. Even using /popmenu doesn't work. All of the .mnu files I made prior to i21 are working fine.

Here is the code I used:

Menu "Earthtime"
{
Title "Earthtime"
Option "Distortion Field &1" "powexecname Distortion Field"
Option "Quicksand &2" "powexecname Quicksand"
Option "Earthquake &3" "powexecname Earthquake"
Option "Volcanic Gasses &4" "powexecname Volcanic Gasses"
}

If anyone can help me with this I would greatly appreciate it! Thanks for your time!


SG: Guadians of Paragon - VG: Paragon's Darkness
The Usual Suspects: Fimboolvetr (Icer Tank), Tsukiyomi (Mind/Psi/Ice Dom), Smiting Dragon (Dm/Sr Scrap), Widow Mortis (NW)
Up and Comers: Ameterasu (Km/Reg Scrap), Arrhymian (Elec/Nin Stalk), TDMKII (Bot/Traps MM)

 

Posted

http://paragonwiki.com/wiki/Popmenu

Doublecheck your mnu file that it doesn't accidentally have a .txt trailing filetype. (e.g. earthtime.mnu.txt) This is probably the most common reason why mnu doesn't work.

Alternately, popmenu requires being in the "\data\texts\{language}\Menus\" subfolder, are you storing it properly?


Paragon Wiki: http://www.paragonwiki.com
City Info Terminal: http://cit.cohtitan.com
Mids Hero Designer: http://www.cohplanner.com
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Posted

Quote:
Originally Posted by Aggelakis View Post
http://paragonwiki.com/wiki/Popmenu

Doublecheck your mnu file that it doesn't accidentally have a .txt trailing filetype. (e.g. earthtime.mnu.txt) This is probably the most common reason why mnu doesn't work.

Alternately, popmenu requires being in the "\data\texts\{language}\Menus\" subfolder, are you storing it properly?
Yes the file is saved in the proper folder with all of the other .mnu files I have. I didn't see any extra .txt and resaved the file to make sure (using Notepad++ btw).

I added a couple more lines to it for some buff powers and tried it, still didn't work. I'll keep at it, though. Thank you for the help!

EDIT: Ok here is my file path copied straight from Notepad++ : F:\City of Heroes\data\texts\English\Menus\Earth_Time.mnu

And here is the current file:

//POPMENU for Earth/Time
//

Menu "EarthTime"
{
Title "Location AoE"
Option "Distortion Field &1" "powexecname Distortion Field"
Option "Quicksand &2" "powexecname Quicksand"
Option "Earthquake &3" "powexecname Earthquake"
Option "Volcanic Gasses &4" "powexecname Volcanic Gasses"
Divider
Title "Buffs"
Option "Temporal Selection &5" "powexecname Temporal Selection"
Option "Farsight &6" "powexecname Farsight"
Option "Chrono Shift &7" "powexecname Chrono Shift"
}

I don't know what is going on. I've started testing a lot of my other files (insp combiners and ones I've made for other toons) and they ALL work.

This one does not work at all. I've put it in a macro, a bind, and directly calling it with /popmenu and nothing works.


SG: Guadians of Paragon - VG: Paragon's Darkness
The Usual Suspects: Fimboolvetr (Icer Tank), Tsukiyomi (Mind/Psi/Ice Dom), Smiting Dragon (Dm/Sr Scrap), Widow Mortis (NW)
Up and Comers: Ameterasu (Km/Reg Scrap), Arrhymian (Elec/Nin Stalk), TDMKII (Bot/Traps MM)

 

Posted

I don't know. I copied and pasted what you wrote with the file path you used, and the menu comes up for me.


 

Posted

Finally figured it out. It was a pathing issue as I was unaware my game decided to start running from C: instead of F: where I had installed it.


Thanks for the help, everyone!


SG: Guadians of Paragon - VG: Paragon's Darkness
The Usual Suspects: Fimboolvetr (Icer Tank), Tsukiyomi (Mind/Psi/Ice Dom), Smiting Dragon (Dm/Sr Scrap), Widow Mortis (NW)
Up and Comers: Ameterasu (Km/Reg Scrap), Arrhymian (Elec/Nin Stalk), TDMKII (Bot/Traps MM)