Plant/psi/fire critique please.


AstralHaze

 

Posted

I havn't played doms is forever. Been interested in trying this combo. As I am not an expert at all I'm sure there are tons of problems. If someone could help me out that would be great.

Also I didn't slot out creepers, I don't know how to, I know some say chance for damage others don't so help with that would be great. Thanks again.

Villain Plan by Mids' Villain Designer 1.942
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Dominator
Primary Power Set: Plant Control
Secondary Power Set: Psionic Assault
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Fire Mastery

Villain Profile:
Level 1: Strangler

  • (A) Gladiator's Net - Accuracy/Hold
  • (3) Gladiator's Net - Accuracy/Recharge
  • (3) Gladiator's Net - Recharge/Hold
  • (5) Gladiator's Net - Endurance/Recharge/Hold
  • (5) Gladiator's Net - Accuracy/Endurance/Recharge/Hold
Level 1: Psionic Dart
  • (A) Empty
Level 2: Roots
  • (A) Gravitational Anchor - Immobilize
  • (13) Gravitational Anchor - Immobilize/Recharge
  • (13) Gravitational Anchor - Accuracy/Immobilize/Recharge
  • (15) Gravitational Anchor - Accuracy/Recharge
  • (15) Gravitational Anchor - Immobilize/Endurance
Level 4: Super Speed
  • (A) Celerity - +Stealth
Level 6: Hasten
  • (A) Recharge Reduction IO
  • (7) Recharge Reduction IO
  • (7) Recharge Reduction IO
Level 8: Seeds of Confusion
  • (A) Coercive Persuasion - Confused/Endurance
  • (9) Coercive Persuasion - Confused
  • (9) Coercive Persuasion - Confused/Recharge
  • (11) Coercive Persuasion - Accuracy/Confused/Recharge
  • (11) Coercive Persuasion - Accuracy/Recharge
Level 10: Mental Blast
  • (A) Decimation - Accuracy/Damage/Recharge
  • (36) Decimation - Accuracy/Damage
  • (36) Decimation - Damage/Endurance
  • (36) Decimation - Damage/Recharge
  • (37) Decimation - Accuracy/Endurance/Recharge
Level 12: Spore Burst
  • (A) Fortunata Hypnosis - Sleep
  • (43) Fortunata Hypnosis - Sleep/Recharge
  • (43) Fortunata Hypnosis - Accuracy/Sleep/Recharge
  • (46) Fortunata Hypnosis - Accuracy/Recharge
  • (46) Fortunata Hypnosis - Sleep/Endurance
Level 14: Boxing
  • (A) Empty
Level 16: Psychic Scream
  • (A) Positron's Blast - Accuracy/Damage/Endurance
  • (17) Positron's Blast - Accuracy/Damage
  • (17) Positron's Blast - Damage/Endurance
  • (31) Positron's Blast - Damage/Recharge
  • (31) Positron's Blast - Damage/Range
Level 18: Vines
  • (A) Unbreakable Constraint - Endurance/Hold
  • (19) Unbreakable Constraint - Hold
  • (19) Unbreakable Constraint - Hold/Recharge
  • (21) Unbreakable Constraint - Accuracy/Hold/Recharge
  • (21) Unbreakable Constraint - Accuracy/Recharge
Level 20: Drain Psyche
  • (A) Panacea - Heal
  • (23) Panacea - Heal/Endurance
  • (23) Panacea - Endurance/Recharge
  • (25) Panacea - Hea/Recharge
  • (25) Panacea - Heal/Endurance/Recharge
Level 22: Tough
  • (A) Steadfast Protection - Resistance/+Def 3%
  • (37) Steadfast Protection - Knockback Protection
  • (37) Titanium Coating - Resistance/Endurance
  • (40) Titanium Coating - Resistance/Recharge
  • (40) Titanium Coating - Endurance/Recharge
Level 24: Weave
  • (A) Luck of the Gambler - Recharge Speed
  • (50) Luck of the Gambler - Defense/Endurance
  • (50) Luck of the Gambler - Defense/Endurance/Recharge
Level 26: Carrion Creepers
  • (A) Empty
  • (27) Empty
  • (27) Empty
  • (29) Empty
  • (29) Empty
Level 28: Subdue
  • (A) Decimation - Chance of Build Up
  • (31) Decimation - Accuracy/Endurance/Recharge
  • (34) Decimation - Damage/Recharge
  • (34) Decimation - Damage/Endurance
  • (34) Decimation - Accuracy/Damage
Level 30: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed
Level 32: Fly Trap
  • (A) Expedient Reinforcement - Accuracy/Damage
  • (33) Expedient Reinforcement - Accuracy/Damage/Recharge
  • (33) Expedient Reinforcement - Damage/Endurance
  • (33) Expedient Reinforcement - Endurance/Damage/Recharge
Level 35: Spirit Tree
  • (A) Healing IO
Level 38: Psychic Shockwave
  • (A) Obliteration - Damage
  • (39) Obliteration - Accuracy/Recharge
  • (39) Obliteration - Damage/Recharge
  • (39) Obliteration - Accuracy/Damage/Recharge
  • (40) Obliteration - Accuracy/Damage/Endurance/Recharge
Level 41: Rain of Fire
  • (A) Positron's Blast - Accuracy/Damage
  • (42) Positron's Blast - Damage/Endurance
  • (42) Positron's Blast - Damage/Recharge
  • (42) Positron's Blast - Damage/Range
  • (43) Positron's Blast - Accuracy/Damage/Endurance
Level 44: Fire Shield
  • (A) Titanium Coating - Resistance/Endurance
  • (45) Titanium Coating - Resistance/Recharge
  • (45) Titanium Coating - Endurance/Recharge
  • (45) Titanium Coating - Resistance/Endurance/Recharge
  • (46) Titanium Coating - Resistance
Level 47: Fire Ball
  • (A) Positron's Blast - Accuracy/Damage
  • (48) Positron's Blast - Damage/Endurance
  • (48) Positron's Blast - Damage/Recharge
  • (48) Positron's Blast - Damage/Range
  • (50) Positron's Blast - Accuracy/Damage/Endurance
Level 49: Melt Armor
  • (A) HamiO:Membrane Exposure
Level 50: Spiritual Boost
------------
Level 1: Brawl
  • (A) Empty
Level 1: Domination
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 2: Swift
  • (A) Empty
Level 2: Health
  • (A) Empty
Level 2: Hurdle
  • (A) Empty
Level 2: Stamina
  • (A) Empty
Level 4: Ninja Run



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Posted

Having 11.6% defense to all won't really help you, either go at least for 32.5% s/l or melee or whatever you like (I prefer s/l/e) so you can softcap with a small purple or forget about defense.
Also, do you realize this is like a 10 billion build? You can achieve close to it without PvP sets, and purples aren't exactly cheap.

What I see wrong is:
- You have one 6.25% recharge bonus in excess.
- Drain Psyche lacks accuracy - I use 1 acc + 5 doctored wounds, some people like the accurate healing sets but they give no recharge.
- I find Spirit Tree subpar unless it's stacked with another or a Triage Beacon, but if you like it, it deserves at least max Heal slotting.

Can't help you with Creeper slotting because my Plant Dom is kinda shelved with SOs at her 40s and the new one is a lowbie.

Btw a good proc to put in Fly Trap is the Achiles Heel -res one.


 

Posted

Copy, adjusting Drain psyche now and moving stuff around. Removed the pvp set yesterday after talking to a buddy too.

Thanks for all your help.


 

Posted

As far as the defense goes, Would you suggest Ice over fire? I believe that's the only way Ill get that high on it. I just liked the damage potential of fire is all.


 

Posted

Adjusted for cheaper cost, moved some slots around, did the doctored wounds/acc in drain, -res in fly trap. Only issue is still the res over def, still don't know if ice is better than fire for the def. Also should be good on all the rules of 5 dealies. =)

Thanks again for the help.

Villain Plan by Mids' Villain Designer 1.942
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Dominator
Primary Power Set: Plant Control
Secondary Power Set: Psionic Assault
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Fire Mastery

Villain Profile:
Level 1: Strangler

  • (A) Basilisk's Gaze - Accuracy/Hold
  • (3) Basilisk's Gaze - Accuracy/Recharge
  • (3) Basilisk's Gaze - Recharge/Hold
  • (5) Basilisk's Gaze - Endurance/Recharge/Hold
  • (5) Lockdown - Accuracy/Endurance/Recharge/Hold
Level 1: Psionic Dart
  • (A) Empty
Level 2: Roots
  • (A) Enfeebled Operation - Accuracy/Recharge
  • (13) Enfeebled Operation - Endurance/Immobilize
  • (13) Enfeebled Operation - Accuracy/Endurance
  • (15) Enfeebled Operation - Immobilize/Range
  • (15) Enfeebled Operation - Accuracy/Immobilize/Recharge
Level 4: Super Speed
  • (A) Celerity - +Stealth
Level 6: Hasten
  • (A) Recharge Reduction IO
  • (7) Recharge Reduction IO
  • (7) Recharge Reduction IO
Level 8: Seeds of Confusion
  • (A) Malaise's Illusions - Accuracy/Recharge
  • (9) Malaise's Illusions - Endurance/Confused
  • (9) Malaise's Illusions - Accuracy/Endurance
  • (11) Malaise's Illusions - Confused/Range
  • (11) Malaise's Illusions - Accuracy/Confused/Recharge
Level 10: Mental Blast
  • (A) Decimation - Accuracy/Damage/Recharge
  • (36) Decimation - Accuracy/Damage
  • (36) Decimation - Damage/Endurance
  • (36) Decimation - Damage/Recharge
  • (37) Decimation - Accuracy/Endurance/Recharge
Level 12: Spore Burst
  • (A) Call of the Sandman - Accuracy/Recharge
  • (43) Call of the Sandman - Endurance/Sleep
  • (43) Call of the Sandman - Accuracy/Endurance
  • (46) Call of the Sandman - Sleep/Range
  • (46) Call of the Sandman - Accuracy/Sleep/Recharge
Level 14: Boxing
  • (A) Empty
Level 16: Psychic Scream
  • (A) Detonation - Accuracy/Damage
  • (17) Detonation - Damage/Endurance
  • (17) Detonation - Damage/Recharge
  • (31) Detonation - Damage/Range
  • (31) Detonation - Accuracy/Damage/Endurance
Level 18: Vines
  • (A) Basilisk's Gaze - Accuracy/Hold
  • (19) Basilisk's Gaze - Accuracy/Recharge
  • (19) Lockdown - Accuracy/Hold
  • (21) Basilisk's Gaze - Endurance/Recharge/Hold
  • (21) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
Level 20: Drain Psyche
  • (A) Doctored Wounds - Endurance/Recharge
  • (23) Doctored Wounds - Heal/Recharge
  • (23) Doctored Wounds - Heal/Endurance/Recharge
  • (25) Doctored Wounds - Heal/Endurance
  • (25) Doctored Wounds - Heal
  • (50) Accuracy IO
Level 22: Tough
  • (A) Steadfast Protection - Resistance/+Def 3%
  • (37) Steadfast Protection - Knockback Protection
  • (37) Titanium Coating - Resistance/Endurance
  • (40) Titanium Coating - Resistance/Recharge
  • (50) Titanium Coating - Resistance/Endurance/Recharge
Level 24: Weave
  • (A) Luck of the Gambler - Recharge Speed
Level 26: Carrion Creepers
  • (A) Tempered Readiness - Accuracy/Slow
  • (27) Tempered Readiness - Damage/Slow
  • (27) Tempered Readiness - Accuracy/Endurance
  • (29) Tempered Readiness - Range/Slow
  • (29) Tempered Readiness - Endurance/Recharge/Slow
Level 28: Subdue
  • (A) Thunderstrike - Damage/Endurance
  • (31) Thunderstrike - Accuracy/Damage
  • (34) Thunderstrike - Damage/Endurance/Recharge
  • (34) Thunderstrike - Damage/Recharge
  • (34) Thunderstrike - Accuracy/Damage/Recharge
Level 30: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed
Level 32: Fly Trap
  • (A) Achilles' Heel - Chance for Res Debuff
  • (33) Blood Mandate - Accuracy/Damage
  • (33) Blood Mandate - Accuracy/Damage/Endurance
  • (33) Damage Increase IO
Level 35: Spirit Tree
  • (A) Healing IO
Level 38: Psychic Shockwave
  • (A) Obliteration - Damage
  • (39) Obliteration - Accuracy/Recharge
  • (39) Obliteration - Damage/Recharge
  • (39) Obliteration - Accuracy/Damage/Recharge
  • (40) Obliteration - Accuracy/Damage/Endurance/Recharge
Level 41: Rain of Fire
  • (A) Positron's Blast - Accuracy/Damage
  • (42) Positron's Blast - Damage/Endurance
  • (42) Positron's Blast - Damage/Recharge
  • (42) Positron's Blast - Damage/Range
  • (43) Positron's Blast - Accuracy/Damage/Endurance
Level 44: Fire Shield
  • (A) Impervious Skin - Resistance/Endurance
  • (45) Impervious Skin - Resistance/Recharge
  • (45) Impervious Skin - Endurance/Recharge
  • (45) Impervious Skin - Resistance/Endurance/Recharge
  • (46) Impervious Skin - Status Resistance
Level 47: Fire Ball
  • (A) Positron's Blast - Accuracy/Damage
  • (48) Positron's Blast - Damage/Endurance
  • (48) Positron's Blast - Damage/Recharge
  • (48) Positron's Blast - Damage/Range
  • (50) Positron's Blast - Accuracy/Damage/Endurance
Level 49: Melt Armor
  • (A) HamiO:Membrane Exposure
Level 50: Spiritual Boost
------------
Level 1: Brawl
  • (A) Empty
Level 1: Domination
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 2: Swift
  • (A) Empty
Level 2: Health
  • (A) Empty
Level 2: Hurdle
  • (A) Empty
Level 2: Stamina
  • (A) Empty
  • (40) Empty
Level 4: Ninja Run



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Posted

Well one way to go is to forget about Defense, I did it to my ice/psi permadon. I never needed it because slotting Drain Psyche for heal, I could jump in the middle of mobs in the ITF, use DP and start Psi Shockwaving them. Having enough mobs you'll be at capped recovery even without slotting DP for endmod, and to achieve capped regen easily you have to slot for heal IME, like you did, just needed an accuracy . I leveled from 1-50 without Stamina (when it wasn't inherent) because DP is so good, and I ran Arctic Air 24/7 which is a heavy toggle.

Some things to consider are:

1) Psi assault is a good set to play in melee, and Mind Probe is a fantastic attack. You should try it, it's awesome. You get two builds anyway, so at least try it in another build

2) Having PSW, Rain of Fire and Fireball, you might reconsider Psy Scream since it's a cone. Some people like it, others don't, so up to you, I respeced out of it. It's a good cone, but it didn't fit my playstyle because I found myself always in the middle of things to use DP and PSW. And since you have three potent AoEs already you might not need it unless you exemplar too much. But well it's good for leveling at least.

3) Most people skip the sleep on all doms but Mind and Elec, because the others (Earth, Plant, Ice) do damage and draw aggro, so their usefulness is kinda limited.

4) My advice of either skipping Spirit Tree or if you take it, enhance it fully for heal, still stands. To be honest I only found this power useful when there are two of them (or one Spirit tree and one Triage Beacon, both give the same regen) or another source of healing (there will be plenty of healing over time with the /Time toons so Spirit Tree will be more useful because it complements the healing DoT from /Time).

5) I'm not a fan of AoE holds because they take forever to recharge and last for a few seconds. I took it on my ice/psi because Ice lacks hard controls, but with plant I found the AoE hold unnecessary because of the roots+seeds of confusion combo.

But well this is all from personal experience, I respecced both my ice/psi and my plant/thorns plenty of times. Doms are hard to get right. I'm leveling a Plant/Ice and an Earth/Fire, I have no idea which attacks to skip from /Ice and the Earth/Fire I alreay switched to the second build because I didn't like Incinerate (it's a great attack, but since Earth/ is all ranged and with /Fire you can build a decent ranged chain, I noticed going in melee just to use Incin was bothering me - if I made an Ice/Fire I'd definitely keep Incinerate because Arctic Air forces me into melee anyway, so does /Psi because of PSW and DP, that's why I talked about Mind Probe)

And yeah it's hard to build defenses without a shield like Scorpion (my favorite because it's s/l/e), but anyway your numbers are too low to matter. My /EA Brute for example is still a lowbie on DOs, he has 25% def to most types and it's almost like he still doesn't have a secondary, he gets hit all the time. That's why the minimum is 32.5% to s/l, because with that, a small luck can get you to the 45% cap.

Oh another thing: Melt Armor is garbage. Only -7% def and -11% res for a ton of end, it sucks on all ATs where it's available as an Epic Power, it's only good on the Thermal powerset.


 

Posted

Thanks so much for all the advice. I tried mind probe loved it, so I am swapping that for psychic scream, which i've found even without shockwave yet is alright but not great. Also I completely agree on vines. Got it a day or two ago and I find myself rarely using it. My issue with vines is, I have no idea what to replace it with.

I also decided to go the defense route and going for ice, so im getting sleet/ice storm/ frozen armor and beefing up my defense.

So yea, basically I have one free power slot and no Idea what to put it in. I already have stealth, combat jumping, hasten/ss, and fighting pools SO i can't really grab anything out of their. (grabbed stealth for the lotg slot and positioning on spores.)

Could shift some stuff around and grab hoarfrost. But I don't know how good that is. Also If I choose to drop the tree then I have another slot open.

Thanks again for all the help =)


 

Posted

Heres the new build. I know the spirit tree still isn't amazing. But I have no idea what to put there. The defense numbers look solid, build shouldn't be that expensive assuming I get the LoTG's from A-merits.

Still have no idea what to put in creepers, lol. Also put in Hoarfrost, since due to losing vines and scream, had an open slot. Assumed hoarfrost would be better than hibernate.

Thanks again for helping me this much. =)

Villain Plan by Mids' Villain Designer 1.942
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Dominator
Primary Power Set: Plant Control
Secondary Power Set: Psionic Assault
Power Pool: Speed
Power Pool: Fighting
Power Pool: Concealment
Power Pool: Leaping
Ancillary Pool: Ice Mastery

Villain Profile:
Level 1: Strangler

  • (A) Basilisk's Gaze - Accuracy/Hold
  • (3) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
  • (3) Basilisk's Gaze - Accuracy/Recharge
  • (5) Basilisk's Gaze - Endurance/Recharge/Hold
Level 1: Psionic Dart
  • (A) Empty
Level 2: Roots
  • (A) Enfeebled Operation - Accuracy/Recharge
  • (5) Enfeebled Operation - Endurance/Immobilize
  • (7) Enfeebled Operation - Accuracy/Endurance
  • (7) Enfeebled Operation - Immobilize/Range
  • (9) Enfeebled Operation - Accuracy/Immobilize/Recharge
Level 4: Super Speed
  • (A) Empty
Level 6: Hasten
  • (A) Recharge Reduction IO
  • (9) Recharge Reduction IO
  • (11) Recharge Reduction IO
Level 8: Seeds of Confusion
  • (A) Malaise's Illusions - Accuracy/Recharge
  • (11) Malaise's Illusions - Endurance/Confused
  • (13) Malaise's Illusions - Accuracy/Endurance
  • (13) Malaise's Illusions - Confused/Range
  • (15) Malaise's Illusions - Accuracy/Confused/Recharge
Level 10: Mental Blast
  • (A) Decimation - Accuracy/Damage
  • (15) Decimation - Damage/Endurance
  • (17) Decimation - Damage/Recharge
  • (17) Decimation - Accuracy/Endurance/Recharge
  • (19) Decimation - Accuracy/Damage/Recharge
Level 12: Spore Burst
  • (A) Call of the Sandman - Accuracy/Recharge
  • (19) Call of the Sandman - Endurance/Sleep
  • (21) Call of the Sandman - Sleep/Range
  • (21) Call of the Sandman - Accuracy/Endurance
  • (23) Call of the Sandman - Accuracy/Sleep/Recharge
Level 14: Boxing
  • (A) Empty
Level 16: Mind Probe
  • (A) Crushing Impact - Accuracy/Damage
  • (25) Crushing Impact - Damage/Endurance
  • (25) Crushing Impact - Damage/Recharge
  • (27) Crushing Impact - Accuracy/Damage/Recharge
  • (27) Crushing Impact - Accuracy/Damage/Endurance
Level 18: Tough
  • (A) Steadfast Protection - Resistance/+Def 3%
Level 20: Drain Psyche
  • (A) Doctored Wounds - Heal/Endurance
  • (29) Doctored Wounds - Endurance/Recharge
  • (29) Doctored Wounds - Heal/Recharge
  • (31) Doctored Wounds - Heal/Endurance/Recharge
  • (31) Doctored Wounds - Heal
  • (31) Accuracy IO
Level 22: Weave
  • (A) Luck of the Gambler - Recharge Speed
  • (33) Luck of the Gambler - Defense/Endurance
  • (33) Luck of the Gambler - Defense/Endurance/Recharge
  • (33) Luck of the Gambler - Defense
Level 24: Stealth
  • (A) Luck of the Gambler - Recharge Speed
  • (43) Red Fortune - Defense/Endurance
Level 26: Carrion Creepers
  • (A) Empty
  • (34) Empty
  • (34) Empty
  • (34) Empty
  • (36) Empty
Level 28: Subdue
  • (A) Decimation - Accuracy/Damage
  • (36) Decimation - Damage/Endurance
  • (36) Decimation - Damage/Recharge
  • (37) Decimation - Accuracy/Endurance/Recharge
  • (37) Decimation - Accuracy/Damage/Recharge
Level 30: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed
Level 32: Fly Trap
  • (A) Achilles' Heel - Chance for Res Debuff
  • (37) Blood Mandate - Accuracy/Damage
  • (39) Blood Mandate - Accuracy/Damage/Endurance
  • (39) Blood Mandate - Damage
Level 35: Spirit Tree
  • (A) Miracle - Heal/Endurance
  • (43) Miracle - Heal/Recharge
  • (46) Miracle - Heal/Endurance/Recharge
Level 38: Psychic Shockwave
  • (A) Obliteration - Damage
  • (39) Obliteration - Accuracy/Recharge
  • (40) Obliteration - Accuracy/Damage/Recharge
  • (40) Obliteration - Damage/Recharge
  • (40) Obliteration - Accuracy/Damage/Endurance/Recharge
Level 41: Sleet
  • (A) Tempered Readiness - Accuracy/Slow
  • (42) Tempered Readiness - Damage/Slow
  • (42) Tempered Readiness - Accuracy/Endurance
  • (42) Tempered Readiness - Range/Slow
  • (43) Tempered Readiness - Endurance/Recharge/Slow
Level 44: Frozen Armor
  • (A) Luck of the Gambler - Recharge Speed
  • (45) Red Fortune - Defense/Endurance
  • (45) Red Fortune - Defense/Recharge
  • (45) Red Fortune - Endurance/Recharge
  • (46) Red Fortune - Defense/Endurance/Recharge
  • (46) Red Fortune - Defense
Level 47: Ice Storm
  • (A) Positron's Blast - Accuracy/Damage/Endurance
  • (48) Positron's Blast - Accuracy/Damage
  • (48) Positron's Blast - Damage/Endurance
  • (48) Positron's Blast - Damage/Recharge
  • (50) Positron's Blast - Damage/Range
Level 49: Hoarfrost
  • (A) Numina's Convalescence - Heal/Endurance
  • (50) Numina's Convalescence - Heal/Endurance/Recharge
  • (50) Numina's Convalescence - Heal/Recharge
------------
Level 1: Brawl
  • (A) Empty
Level 1: Domination
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 4: Ninja Run
Level 2: Swift
  • (A) Empty
Level 2: Health
  • (A) Empty
Level 2: Hurdle
  • (A) Empty
Level 2: Stamina
  • (A) Empty
  • (23) Empty


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Posted

Just thinking could take invis instead of spirit tree, frees up two slots, gets me another Lotg, making 5 and would let me slot mind probe with 6 touch of deaths for the defense and the damage buff. Would Prolly move the last slots to either seeds for a range io or hoarfrost.


 

Posted

Oh the defense you get from Stealth is half-suppressed when you're in combat, also Stealth makes your toon slower. I prefer Maneuvers. You can do things like slotting Boxing with 4 kinetic combats (iirc if you skip the tripe it isn't hugely expensive, just put the kd proc there) for extra s/l def.

Something I forgot is that since you're /psi, with that slotting on DP you'll have regen capped a lot of the time (recovery is capped easily even without endmods, I played an ice/psi without stamina to 50). That makes Spirit Tree even less useful unless you like it for a team buff. DP is also great against AVs since it does -regen, and Hoarfrost is a good choice since you'll have more +hp and DP benefits from that.

I don't like the sleeps especially since Creepers will break it, although they can be useful under domination for multiple AVs, not sure how much since all sleeps except for Mind/ and Elec/ do damage and draw aggro, I always skipped them except for mind (my elec/ is a lowbie and my friends rarely play on Justice where he is).

You might have better luck asking about Creepers in the Controller forums. If I had to slot them NAO, I'd put 5 posis and a recharge if needed, or 5 ragnaroks (with the kd proc) if you have money. But some people advocate slotting it with a lot of procs except the FF +rech. Since I don't have an IO'ed Plant, I slotted the one I deleted with acc/dam/rech only.

Btw Sleet can take a achiles -res proc too if you find room.


 

Posted

My Build:

Villain Plan by Mids' Villain Designer 1.95
http://www.cohplanner.com/

Click this DataLink to open the build!

Sephiria Arks: Level 50 Mutation Dominator
Primary Power Set: Plant Control
Secondary Power Set: Psionic Assault
Power Pool: Flight
Power Pool: Speed
Power Pool: Concealment
Ancillary Pool: Fire Mastery

Villain Profile:
Level 1: Strangler -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(3), BasGaze-Rchg/Hold(3), BasGaze-EndRdx/Rchg/Hold(5)
Level 1: Psionic Dart -- Acc-I(A)
Level 2: Mind Probe -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(5), C'ngImp-Dmg/Rchg(7), C'ngImp-Acc/Dmg/EndRdx(7), C'ngImp-Dmg/EndRdx/Rchg(9)
Level 4: Roots -- GravAnch-Immob(A), GravAnch-Immob/Rchg(9), GravAnch-Acc/Immob/Rchg(11), GravAnch-Acc/Rchg(11), GravAnch-Immob/EndRdx(13)
Level 6: Spore Burst -- FtnHyp-Sleep(A), FtnHyp-Sleep/Rchg(13), FtnHyp-Acc/Sleep/Rchg(15), FtnHyp-Acc/Rchg(15), FtnHyp-Sleep/EndRdx(17)
Level 8: Seeds of Confusion -- CoPers-Conf(A), CoPers-Conf/Rchg(17), CoPers-Acc/Conf/Rchg(19), CoPers-Acc/Rchg(19), CoPers-Conf/EndRdx(21)
Level 10: Mental Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(21), Decim-Dmg/Rchg(23), Decim-Acc/EndRdx/Rchg(23), Decim-Build%(25)
Level 12: Hover -- LkGmblr-Rchg+(A)
Level 14: Fly -- Flight-I(A)
Level 16: Psychic Scream -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(25), Posi-Dmg/Rchg(27), Posi-Dmg/Rng(27), Posi-Acc/Dmg/EndRdx(29)
Level 18: Vines -- UbrkCons-Hold(A), UbrkCons-Hold/Rchg(29), UbrkCons-Acc/Hold/Rchg(31), UbrkCons-Acc/Rchg(31), UbrkCons-EndRdx/Hold(31)
Level 20: Drain Psyche -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(33), Dct'dW-Heal/EndRdx/Rchg(33), Dct'dW-Heal(33), Dct'dW-Rchg(34)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(34), RechRdx-I(34)
Level 24: Grant Invisibility -- LkGmblr-Rchg+(A)
Level 26: Carrion Creepers -- HO:Nucle(A), HO:Nucle(36), HO:Endo(36), RechRdx-I(36), Posi-Dam%(37), ImpSwft-Dam%(37)
Level 28: Subdue -- Apoc-Dmg(A), Apoc-Dmg/Rchg(37), Apoc-Acc/Dmg/Rchg(39), Apoc-Acc/Rchg(39), Apoc-Dam%(39)
Level 30: Invisibility -- LkGmblr-Rchg+(A)
Level 32: Fly Trap -- ExRmnt-Acc/Rchg(A), ExRmnt-Dmg/EndRdx(40), ExRmnt-Acc/Dmg/Rchg(40), ExRmnt-EndRdx/Dmg/Rchg(40)
Level 35: Psionic Lance -- Mantic-Acc/Dmg(A), Mantic-Dmg/EndRdx(42), Mantic-Acc/ActRdx/Rng(42), Mantic-Dmg/ActRdx/Rchg(42), Mantic-Dmg/EndRdx/Rchg(43)
Level 38: Psychic Shockwave -- Oblit-Dmg(A), Oblit-Acc/Rchg(43), Oblit-Dmg/Rchg(43), Oblit-Acc/Dmg/Rchg(45), Oblit-Acc/Dmg/EndRdx/Rchg(45)
Level 41: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(45), Posi-Dmg/Rchg(46), Posi-Dmg/Rng(46), Posi-Acc/Dmg/EndRdx(46)
Level 44: Fire Shield -- ResDam-I(A), ResDam-I(48)
Level 47: Melt Armor -- Acc-I(A), Acc-I(48)
Level 49: Rain of Fire -- Acc-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- EndRdx-I(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Numna-Heal/EndRdx/Rchg(A), Numna-Regen/Rcvry+(48)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(50), P'Shift-EndMod/Acc(50), P'Shift-End%(50)
Level 1: Domination
Level 4: Ninja Run
------------
Set Bonus Totals:

  • 17% DamageBuff(Smashing)
  • 17% DamageBuff(Lethal)
  • 17% DamageBuff(Fire)
  • 17% DamageBuff(Cold)
  • 17% DamageBuff(Energy)
  • 17% DamageBuff(Negative)
  • 17% DamageBuff(Toxic)
  • 17% DamageBuff(Psionic)
  • 3.44% Defense(Energy)
  • 3.44% Defense(Negative)
  • 3.13% Defense(Ranged)
  • 2.25% Max End
  • 127.5% Enhancement(RechargeTime)
  • 79% Enhancement(Accuracy)
  • 4% Enhancement(Heal)
  • 4% Enhancement(Confused)
  • 5% FlySpeed
  • 72.49 HP (7.13%) HitPoints
  • 5% JumpHeight
  • 5% JumpSpeed
  • MezResist(Confused) 2.5%
  • MezResist(Held) 2.5%
  • MezResist(Immobilize) 7.45%
  • MezResist(Sleep) 2.5%
  • MezResist(Stun) 4.7%
  • MezResist(Terrorized) 4.7%
  • 25.5% (0.43 End/sec) Recovery
  • 40% (1.7 HP/sec) Regeneration
  • 11.97% Resistance(Fire)
  • 11.97% Resistance(Cold)
  • 5% RunSpeed



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Posted

Just got sleet and hit level 36 and put a -res proc in it.... Its possibly the most amazing thing ever, just wiped 3 groups of +2x5 at the same time in like 4 seconds. Thanks for all the advice. =)


 

Posted

To OP: Don't bother with psyscream. I see you took it out, that was a good move. But subdue is utterly pointless if you are going to get in the middle with psiwave/DP. Drop subdue and take tk thrust. Before you complain that TK thrust does knockback, consider that it only does knockback on whites or lower, and not at all ever on a boss. Since you are looking to bang serious heads, you shouldn't be fighting whites in the first place. DP/psiwave/tkt/probe makes for an awesome attack chain. And if you swap //fire for //ice (I think you are), consider that storm and sleet are _excellent_ openers.


-------
Hew in drag baby

 

Posted

Yea I have started to notice that with more and more recharge I am needing subdue less and less I am at like 132% with hasten on atm. Leveling up without much recharge, subdue was definitely helpful. I didn't know that TK Thrust only knock backed whites.


And yea sleet and its absolutely amazing, specially with a -res proc in it. Seeds, roots, sleet, go to town, at 37 now so I get Shockwave next level.

May have to blow a respec and check out TK thrust instead of subdue.