Fire/Dark Build
I just hit 50 on my fire/dark corruptor. He has been a lot of fun to play, but I have not tried any incarnate content yet.
Dark is a great secondary for soloing, because every single power personally benefits you, unlike some of the secondaries with shields or buffs that can only be cast on other players.
Dark also has great survivability (which helps fire's lack of a defensive secondary effect). It has plenty of to hit debuffs, including an anchor aoe to hit debuff, an aoe heal that is also a to hit debuff, and a large aoe cone fear that also is a big aoe to hit debuff.
You also get a single target hold, an aoe slowing patch that reduces resistance (amazing to pair with rain of fire and fire ball), an aoe rez that is also a great auto-hit aoe stun, and a perma pet with multiple to hit debuffs, the same aoe heal as you, a single target hold, a cone immobilize, and a very powerful to hit debuff aura. You also get a PBAOE aura that gives some defense and resistance, and also stealths you and nearby teammates (great for ghosting missions).
As you can tell, I am a big fan of /dark (I also have 2 level 50 masterminds that are /dark).
Fire is, well fire. It does a lot of damage and has great AOE.
The only issue I had with him is that fire/dark is a pretty endurance heavy combination if you are leveling with, or sticking with, SO's. However, you can take mu mastery, dark mastery, power mastery, or electricity mastery for your ancillary/patron power pool, each of which has a power to restore endurance or reduce endurance cost.
The following is the starting IO build that I am working on, which is relatively afforable and has soft-capped lethal and smashing defense, fairly strong energy defense, and not too bad defense in other areas. It does require you to go red side at some point to complete a story arc to unlock the patron power pools.
If I like playing him a lot in incarnate content, I will upgrade some of the enhancements (like upgrading the Red Fortunes to Luck of the Draws, throwing some Luck of the Draw +recharge enhancements in a couple other slots that can take them, adding some uniques, etc.).
I'm sure others will critique the build (or tear it to shreds), but it looks decent enough to me to start with. It is by no means min-maxed (some of the slotting is for the stats, not the set bonuses), but like I said, it is much cheaper than a lot of other builds that I have seen (and you can leave out the Positron's Blast sets if you want it to be even cheaper without losing survivability). The build shows standard IO's like for recharge reduction, etc., but SO's will work just fine.
Villain Plan by Mids' Villain Designer 1.95
http://www.cohplanner.com/
Click this DataLink to open the build!
Fire/Dark: Level 50 Magic Corruptor
Primary Power Set: Fire Blast
Secondary Power Set: Dark Miasma
Power Pool: Flight
Power Pool: Speed
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Mace Mastery
Villain Profile:
Level 1: Fire Blast
- (A) Thunderstrike - Accuracy/Damage: Level 50
- (3) Thunderstrike - Damage/Recharge: Level 50
- (3) Thunderstrike - Accuracy/Damage/Recharge: Level 50
- (5) Thunderstrike - Accuracy/Damage/Endurance: Level 50
- (5) Thunderstrike - Damage/Endurance/Recharge: Level 50
- (A) Touch of the Nictus - Healing: Level 50
- (7) Touch of the Nictus - Heal/HitPoints/Regeneration/Recharge: Level 50
- (7) Touch of the Nictus - Accuracy/Healing: Level 50
- (9) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration: Level 50
- (9) Touch of the Nictus - Accuracy/Endurance/Recharge: Level 50
- (A) Positron's Blast - Accuracy/Damage: Level 50
- (11) Positron's Blast - Damage/Endurance: Level 50
- (11) Positron's Blast - Damage/Recharge: Level 50
- (13) Positron's Blast - Damage/Range: Level 50
- (13) Positron's Blast - Accuracy/Damage/Endurance: Level 50
- (15) Positron's Blast - Chance of Damage(Energy): Level 50
- (A) Dark Watcher's Despair - To Hit Debuff/Endurance: Level 50
- (19) Dark Watcher's Despair - To Hit Debuff: Level 50
- (19) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance: Level 50
- (21) Dark Watcher's Despair - To Hit Debuff/Recharge: Level 50
- (A) Positron's Blast - Accuracy/Damage: Level 50
- (21) Positron's Blast - Damage/Endurance: Level 50
- (23) Positron's Blast - Damage/Recharge: Level 50
- (23) Positron's Blast - Damage/Range: Level 50
- (25) Positron's Blast - Accuracy/Damage/Endurance: Level 50
- (25) Positron's Blast - Chance of Damage(Energy): Level 50
- (A) Red Fortune - Defense/Endurance: Level 50
- (A) Recharge Reduction IO: Level 50
- (27) Recharge Reduction IO: Level 50
- (27) Recharge Reduction IO: Level 50
- (A) Tempered Readiness - Endurance/Recharge/Slow: Level 50
- (29) Tempered Readiness - Range/Slow: Level 50
- (29) Recharge Reduction IO: Level 50
- (A) Soaring - Endurance/FlySpeed: Level 50
- (A) Red Fortune - Defense: Level 50
- (31) Red Fortune - Defense/Endurance: Level 50
- (31) Red Fortune - Defense/Endurance/Recharge: Level 50
- (31) Red Fortune - Endurance: Level 50
- (33) Steadfast Protection - Resistance/+Def 3%: Level 30
- (A) Recharge Reduction IO: Level 50
- (33) Recharge Reduction IO: Level 50
- (33) Recharge Reduction IO: Level 50
- (A) Siphon Insight - ToHit Debuff: Level 50
- (34) Siphon Insight - Accuracy/ToHit Debuff: Level 50
- (34) Siphon Insight - Accuracy/Recharge: Level 50
- (34) Siphon Insight - ToHit Debuff/Endurance/Recharge: Level 50
- (36) Siphon Insight - Accuracy/Endurance/Recharge: Level 50
- (A) Red Fortune - Endurance: Level 50
- (36) Red Fortune - Defense: Level 50
- (36) Red Fortune - Defense/Endurance/Recharge: Level 50
- (37) Red Fortune - Defense/Endurance: Level 50
- (A) Recharge Reduction IO: Level 50
- (37) Recharge Reduction IO: Level 50
- (37) Recharge Reduction IO: Level 50
- (A) Adjusted Targeting - To Hit Buff: Level 50
- (39) Adjusted Targeting - To Hit Buff/Endurance: Level 50
- (39) Adjusted Targeting - To Hit Buff/Endurance/Recharge: Level 50
- (A) Lockdown - Accuracy/Hold: Level 50
- (39) Lockdown - Accuracy/Recharge: Level 50
- (A) Defense Buff IO: Level 30
- (A) Multi Strike - Accuracy/Damage: Level 50
- (40) Multi Strike - Damage/Endurance: Level 50
- (40) Multi Strike - Damage/Recharge: Level 50
- (40) Multi Strike - Accuracy/Endurance: Level 50
- (42) Multi Strike - Accuracy/Damage/Endurance: Level 50
- (42) Multi Strike - Damage/Endurance/Recharge: Level 50
- (A) Thunderstrike - Accuracy/Damage: Level 50
- (42) Thunderstrike - Damage/Recharge: Level 50
- (43) Thunderstrike - Accuracy/Damage/Recharge: Level 50
- (43) Thunderstrike - Accuracy/Damage/Endurance: Level 50
- (43) Thunderstrike - Damage/Endurance/Recharge: Level 50
- (A) Siphon Insight - ToHit Debuff: Level 50
- (45) Siphon Insight - Accuracy/ToHit Debuff: Level 50
- (45) Siphon Insight - Accuracy/Recharge: Level 50
- (45) Siphon Insight - ToHit Debuff/Endurance/Recharge: Level 50
- (46) Siphon Insight - Accuracy/Endurance/Recharge: Level 50
- (A) Red Fortune - Defense: Level 50
- (46) Red Fortune - Defense/Endurance: Level 50
- (46) Red Fortune - Defense/Endurance/Recharge: Level 50
- (48) Red Fortune - Defense/Recharge: Level 50
- (A) Enfeebled Operation - Accuracy/Endurance: Level 50
- (48) Enfeebled Operation - Accuracy/Immobilize/Recharge: Level 50
- (48) Enfeebled Operation - Accuracy/Recharge: Level 50
- (50) Enfeebled Operation - Endurance/Immobilize: Level 50
- (50) Enfeebled Operation - Immobilize/Range: Level 50
- (50) Enfeebled Operation - Accuracy/Immobilize: Level 50
- (A) Defense Buff IO: Level 50
- (A) Endurance Reduction IO: Level 50
Level 1: Brawl
- (A) Accuracy IO: Level 50
Level 1: Sprint
- (A) Run Speed IO: Level 50
- (A) Recharge Reduction IO: Level 50
Level 2: Swift
- (A) Flight Speed IO: Level 50
- (A) Healing IO: Level 50
- (A) Jumping IO: Level 50
- (A) Performance Shifter - EndMod/Recharge: Level 50
- (15) Performance Shifter - EndMod/Accuracy: Level 50
- (17) Performance Shifter - EndMod: Level 50
- (17) Performance Shifter - Chance for +End: Level 50
Set Bonus Totals:
- 11% DamageBuff(Smashing)
- 11% DamageBuff(Lethal)
- 11% DamageBuff(Fire)
- 11% DamageBuff(Cold)
- 11% DamageBuff(Energy)
- 11% DamageBuff(Negative)
- 11% DamageBuff(Toxic)
- 11% DamageBuff(Psionic)
- 13% Defense(Melee)
- 15.5% Defense(Smashing)
- 15.5% Defense(Lethal)
- 3.94% Defense(Fire)
- 3.94% Defense(Cold)
- 8% Defense(Energy)
- 8% Defense(Negative)
- 3% Defense(Psionic)
- 5.5% Defense(Ranged)
- 4.88% Defense(AoE)
- 2.25% Max End
- 3% Enhancement(Immobilize)
- 5% Enhancement(Heal)
- 59% Enhancement(Accuracy)
- 21.25% Enhancement(RechargeTime)
- 21% FlySpeed
- 56.22 HP (5.25%) HitPoints
- 21% JumpHeight
- 21% JumpSpeed
- MezResist(Immobilize) 6.6%
- MezResist(Sleep) 1.65%
- MezResist(Stun) 1.65%
- 15.5% (0.26 End/sec) Recovery
- 7.88% Resistance(Fire)
- 7.88% Resistance(Cold)
- 1.26% Resistance(Energy)
- 3.14% Resistance(Negative)
- 6.25% Resistance(Toxic)
- 21% RunSpeed
- 4% XPDebtProtection
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Lord Moros - 50 robots/dark mastermind
also: 50 ss/wp brute; 50 ice/rad corruptor; 50 fire/kin controller; 50 spines/wp scrapper; 50 fire/dark corruptor; 50 ss/fire brute; 50 fire/shield scrapper; 50 demons/dark mastermind; 43 katana/wp scrapper; 38 dark/shield scrapper; 40 broadsword/wp scrapper; 34 fire/wp scrapper
Very viable, very fun (the otehr one that's as much fun is Fire/Storm by the way).
I rerolled on on Exalted and this is my currently planned build, although I may adjust as I go. I went nuts on recharge for AoE goodness
Villain Plan by Mids' Villain Designer 1.95
http://www.cohplanner.com/
Click this DataLink to open the build!
Otto von Hollenfeuer: Level 50 Magic Corruptor
Primary Power Set: Fire Blast
Secondary Power Set: Dark Miasma
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Mace Mastery
Villain Profile:
Level 1: Fire Blast -- Thundr-Acc/Dmg:38(A), Thundr-Dmg/Rchg:38(3), Thundr-Dmg/EndRdx/Rchg:38(5), Thundr-Acc/Dmg/EndRdx:38(5)
Level 1: Twilight Grasp -- Nictus-%Dam:38(A), Nictus-Heal:38(7), Nictus-Acc/Heal:38(7), Nictus-Acc/EndRdx/Rchg:38(9)
Level 2: Flares -- Decim-Acc/Dmg:38(A), Decim-Build%:38(3), Decim-Dmg/EndRdx:38(9), Decim-Dmg/Rchg:38(11), Decim-Acc/EndRdx/Rchg:38(11)
Level 4: Tar Patch -- RechRdx-I:50(A), RechRdx-I:50(17)
Level 6: Rain of Fire -- Posi-Acc/Dmg:38(A), Posi-Dmg/EndRdx:38(19), Posi-Dmg/Rchg:38(19), Posi-Acc/Dmg/EndRdx:38(21), Posi-Dam%:38(21)
Level 8: Fire Ball -- Posi-Acc/Dmg:38(A), Posi-Dam%:38(13), Posi-Dmg/EndRdx:38(23), Posi-Acc/Dmg/EndRdx:38(23), Posi-Dmg/Rchg:38(25), RechRdx-I:50(43)
Level 10: Darkest Night -- DarkWD-ToHitDeb:38(A), DarkWD-ToHitDeb/EndRdx:38(27), DarkWD-ToHitDeb/Rchg:38(27), DarkWD-Rchg/EndRdx:38(29)
Level 12: Hasten -- RechRdx-I:50(A), RechRdx-I:50(25), RechRdx-I:50(29)
Level 14: Combat Jumping -- LkGmblr-Rchg+:25(A)
Level 16: Shadow Fall -- LkGmblr-Rchg+:38(A), LkGmblr-Def/EndRdx:38(31), HO:Ribo(33), TtmC'tng-ResDam/EndRdx:50(33), S'fstPrt-ResDam/Def+:10(34)
Level 18: Blaze -- Thundr-Acc/Dmg:38(A), Thundr-Dmg/EndRdx/Rchg:38(34), Thundr-Acc/Dmg/Rchg:38(36), Thundr-Acc/Dmg/EndRdx:38(36), HO:Centri(36)
Level 20: Fearsome Stare -- Abys-Acc/Rchg:38(A), Abys-EndRdx/Fear:38(37), Abys-Acc/EndRdx:38(37), Abys-Fear/Rng:38(37), Abys-Acc/Fear/Rchg:38(39)
Level 22: Aim -- Rec'dRet-ToHit:20(A), Rec'dRet-ToHit/Rchg:20(46), RechRdx-I:50(50), RechRdx-I:50(50)
Level 24: Howling Twilight -- Stpfy-Acc/Rchg:38(A), Stpfy-EndRdx/Stun:38(31), Stpfy-Acc/EndRdx:38(31), Stpfy-Stun/Rng:38(33), Stpfy-Acc/Stun/Rchg:38(39)
Level 26: Super Jump -- Zephyr-ResKB:10(A)
Level 28: Petrifying Gaze -- BasGaze-Acc/Hold:30(A), BasGaze-Rchg/Hold:30(42), BasGaze-Acc/Rchg:30(42), BasGaze-EndRdx/Rchg/Hold:30(43)
Level 30: Boxing -- Acc-I:50(A)
Level 32: Tough -- RctvArm-ResDam/EndRdx:38(A), RctvArm-ResDam:38(34), RctvArm-ResDam/EndRdx/Rchg:38(40), RctvArm-EndRdx:38(43)
Level 35: Weave -- HO:Cyto(A), LkGmblr-Def/EndRdx:38(45), LkGmblr-Rchg+:25(45)
Level 38: Dark Servant -- BasGaze-Acc/Hold:30(A), BasGaze-Rchg/Hold:30(39), BasGaze-Acc/Rchg:30(40), BasGaze-EndRdx/Rchg/Hold:30(40)
Level 41: Web Envelope -- Enf'dOp-Acc/Rchg:38(A), Enf'dOp-Acc/Immob/Rchg:38(42), Enf'dOp-EndRdx/Immob:38(46), Enf'dOp-Acc/Immob:38(46), Enf'dOp-Acc/EndRdx:38(48)
Level 44: Scorpion Shield -- LkGmblr-Rchg+:25(A), LkGmblr-Def/EndRdx:37(45), HO:Cyto(48)
Level 47: Maneuvers -- LkGmblr-Rchg+:25(A), LkGmblr-Def/EndRdx:38(48), HO:Cyto(50)
Level 49: Assault -- EndRdx-I:50(A)
Level 0: Marshal
Level 0: High Pain Threshold
Level 0: Invader
Level 50: Reactive Total Core Conversion
Level 50: Pyronic Core Final Judgement
Level 50: Seers Radial Superior Ally
Level 0: Born In Battle
Level 50: Cardiac Partial Core Revamp
------------
Level 1: Brawl -- Empty(A)
Level 1: Scourge
Level 1: Sprint -- Empty(A)
Level 2: Rest -- RechRdx-I:50(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I:50(A)
Level 2: Health -- Mrcl-Rcvry+:20(A), Numna-Regen/Rcvry+:30(13)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Stamina -- EndMod-I:50(A), P'Shift-End%:37(15), P'Shift-EndMod/Acc:21(15), P'Shift-EndMod:37(17)
Hi I am just returning to the game and am wondering if Fire/Dark is still a very viable build?
I will be leveling mostly solo, and am looking for a fun build that will help me level really fast. Can anyone help me?