Who Will Die - each and every solo mastermind
Quote:
And the reason is . . .
1. The contact pops up on the screen, but no contact is listed in active or inactive.
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Quote:
4. I quit the task force, and |
Now, WHY it's handled this way, I have no idea, but it's working as intended.
Paragon City Search And Rescue
The Mentor Project
The new "Lost" story arc is very buggy and unenjoyable.
1. The contact pops up on the screen, but no contact is listed in active or inactive.
2. The arc is highly biased against masterminds because all level capped ATs get up to +5 levels to the mission cap, as in all other contect. The problem is masterminds have powers to level 24, BUT they do not get their second tier 2 pet. Level 20-25 is hell enough for masterminds.
3. The pumicites ambush in the middle of the second mission. My mastermind was ambushed by 9 pumicites. Fair enough, I use return to battle and run clear back to the door of the mission to resummon. I am followed by the ambush. Terrific, death 2 in 2 minutes. The ambush returns to a position out of sight, so I use the rez from the safeguard bank mission. AGAIN, the same pumicites ambush my mastermind while he is summoning pets.
I don't need to do the debt shuttle on a level 20 mission that is supposed to be an enjoyable arc. Maybe this is still the Statesman formula, where if everyone is a Tank, Scrapper or Brute, we wouldn't have this kind of trouble.
4. I quit the task force, and my character is subject to the repeating, looping theme music of the failed task force even after I zone -- insult upon injury.
Triumphant Defenders Forever
Psylenz FF/Psi, ArticQuark Storm/Rad, Symon BarSisyphus Bots/psn, Max VanSydow Thugs/Dk, Cyclone Symon Bots/stm, Blue Loki Ice/Cd, Widow 46526
HelinCarnate:OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.