Please critique Robots/Empath build concept
Yes, you can only stack 5 of the same bonus.
Secondly, you won't need any of the heals from the power pools or probably even the repair. The heal powers in your secondary should be sufficient. Leadership would be a better choice.
Also, I've not played /Pain, but it looks like the best powers from your secondary are horribly underslotted. Just as a general rule, healing is not a terribly effective damage mitigation tool in this game, unlike many others. You'd be better off focusing on your buffs.
Hey there -- welcome back! And before I write anything here's a back caveat: my only /pain mastermind is a merc. Maybe it takes the sadomasochism theme too far, 'cause it sure it is painful to play sometimes.
I see a couple challenges/difficulties. Pain is *not* villainous empathy. Moreover, empathy is much more than healing. Likewise pain. In general, going with the medicine pool seems like a overkill on the healing front, and takes time away from your buffing/defuffing. By diversifying, you could probably get s/l def capped fairly easily (with a patron shield and counting a protector bot's bubble). Or increase your recharge.
First, you ran afoul of the Rule of Five - you only receive the benefit from five of a certain set bonus. So, only five of the 6% heal increases will give you an actual increase in your abilities; the remaining bonuses will not. You can diversify by going with Doctored Wounds or Miracle sets -- both give 5% instead of 6%.
Second, you have included some very expensive uniques - the gladiator and the shield wall. But why? You're very far away from the defense cap (9% total it appears) and your resistances are not capped either. In fact, if you slotted World of Pain for resistance, you could get a fair chunk of resistance as well as add that to your team.
Lastly, you may wish to consider tankerminding. It involves working hard to keep alt he aggro on yourself while your henchman blast away. Take provoke and (possibly) your primary's AoE attack, and also work towards getting close to the defense cap (which is 45% against even-con mobs). It's something to consider.
Basically, I think you have a structural problem with your build.
For comparison, here is a variation of a build I found on the forums - the source currently escapes me unfortunately). It is an example of how to softcap a /pain mastermind. You'll have more flexibility since you have bots.
Good luck and have fun!
Villain Plan by Mids' Villain Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Zane Omega: Level 50 Technology Mastermind
Primary Power Set: Mercenaries
Secondary Power Set: Pain Domination
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Presence
Power Pool: Leadership
Ancillary Pool: Mace Mastery
Villain Profile:
Level 1: Soldiers -- SvgnRt-PetResDam(A), SvgnRt-Acc(3), SvgnRt-Acc/Dmg(3), SvgnRt-Dmg/EndRdx(5), SvgnRt-Acc/Dmg/EndRdx(5), SvgnRt-Acc/EndRdx(7)
Level 1: Nullify Pain -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/EndRdx/Rchg(11), Dct'dW-Heal/Rchg(11), Dct'dW-EndRdx/Rchg(17), Dct'dW-Rchg(21)
Level 2: Soothe -- Dct'dW-Rchg(A), Dct'dW-Heal/EndRdx(23), Dct'dW-Heal/Rchg(23), Dct'dW-EndRdx/Rchg(25), Dct'dW-Heal/EndRdx/Rchg(25)
Level 4: Share Pain -- RgnTis-Regen+(A)
Level 6: Equip Mercenary -- EndRdx-I(A)
Level 8: Boxing -- Acc-I(A)
Level 10: M30 Grenade -- Posi-Acc/Dmg(A), Posi-Acc/Dmg/EndRdx(31), Posi-Dam%(31), Posi-Dmg/Rchg(33), Posi-Dmg/EndRdx(33)
Level 12: Spec Ops -- EdctM'r-PetDef(A), Achilles-ResDeb%(13), HO:Nucle(13), HO:Nucle(15), HO:Nucle(15), LdyGrey-%Dam(17)
Level 14: Conduit of Pain -- RechRdx-I(A), RechRdx-I(45), RechRdx-I(45)
Level 16: Enforced Morale -- EndRdx-I(A)
Level 18: Tough -- S'fstPrt-ResDam/Def+(A), ImpArm-ResDam(19), ImpArm-ResDam/EndRdx(19), TtmC'tng-ResDam/EndRdx(21)
Level 20: Suppress Pain -- Mrcl-Heal(A), Mrcl-EndRdx/Rchg(37), Mrcl-Heal/EndRdx/Rchg(37), Mrcl-Heal/Rchg(40)
Level 22: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(43), RedFtn-Def/EndRdx(46), EndRdx-I(46)
Level 24: Combat Jumping -- LkGmblr-Rchg+(A)
Level 26: Commando -- S'bndAl-Build%(A), Achilles-ResDeb%(27), HO:Nucle(27), HO:Nucle(29), HO:Nucle(29), LdyGrey-%Dam(31)
Level 28: World of Pain -- TtmC'tng-EndRdx(A), TtmC'tng-ResDam/Rchg(40), TtmC'tng-ResDam/EndRdx(40), TtmC'tng-ResDam(42), TtmC'tng-EndRdx/Rchg(43), TtmC'tng-ResDam/EndRdx/Rchg(43)
Level 30: Provoke -- Zinger-Dam%(A), Zinger-Taunt/Rchg/Rng(33), Zinger-Taunt/Rchg(34), Zinger-Taunt/Rng(34), Zinger-Acc/Rchg(34), Zinger-Taunt(37)
Level 32: Tactical Upgrade -- EndRdx-I(A)
Level 35: Anguishing Cry -- LdyGrey-DefDeb/Rchg/EndRdx(A), ShldBrk-Acc/Rchg(36), ShldBrk-Acc/EndRdx/Rchg(36), AnWeak-Acc/Rchg(36)
Level 38: Painbringer -- Numna-EndRdx/Rchg(A), Numna-Heal/EndRdx/Rchg(39), Numna-Heal/Rchg(39), Numna-Heal/EndRdx(39)
Level 41: Scorpion Shield -- LkGmblr-Rchg+(A), RedFtn-Def/EndRdx(42), GftotA-Def/EndRdx(42), S'dpty-Def/EndRdx(46)
Level 44: Power Boost -- RechRdx-I(A), RechRdx-I(45)
Level 47: Web Envelope -- Enf'dOp-Acc/Immob(A), Enf'dOp-EndRdx/Immob(48), Enf'dOp-Immob/Rng(48), Enf'dOp-Acc/EndRdx(48), Enf'dOp-Acc/Rchg(50), Enf'dOp-Acc/Immob/Rchg(50)
Level 49: Maneuvers -- LkGmblr-Rchg+(A), EndRdx-I(50)
Level 50: Musculature Radial Paragon
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 1: Supremacy
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(7), Mrcl-Heal(9)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(9)
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Greetings all,
I have come back from many years on break so pardon my lack of knowledge on just about everything.
I am building a Mastermind concept that will be able to dish out lots of damage and heal as well or close to as well as an empath could.
Basically I am banking on lots of Numina's 6% heal bonuses to bring the healing level up. Rather than travel powers I will stick with my hoverboard and ninja run. I put some mez protection in there to make me a little more survivable.
Do you think this build can be effective? What am I missing or getting wrong? Your help is appreciated.
Also mid's tells me I'm getting a 30% heal bonus when it should say 48%. Is there a cap on bonuses or something?
Villain Plan by Mids' Villain Designer 1.942
http://www.cohplanner.com/
Techfu: Level 50 Magic Mastermind
Primary Power Set: Robotics
Secondary Power Set: Pain Domination
Power Pool: Leadership
Power Pool: Medicine
Ancillary Pool: Field Mastery
Villain Profile:
------------
Level 1: Battle Drones
(A) HamiO:Nucleolus Exposure
(17) HamiO:Nucleolus Exposure
(39) HamiO:Nucleolus Exposure
(39) Force Feedback - Chance for +Recharge
(40) Edict of the Master - Defense Bonus
(40) Sovereign Right - Resistance Bonus
Level 1: Nullify Pain
(A) Numina's Convalescence - Heal/Endurance
(19) Numina's Convalescence - Heal/Endurance/Recharge
(36) Numina's Convalescence - Endurance/Recharge
(37) Numina's Convalescence - Heal/Recharge
(37) Panacea - +Hit Points/Endurance
(37) Doctored Wounds - Heal/Endurance/Recharge
Level 2: Soothe
(A) Numina's Convalescence - Heal/Endurance
(33) Numina's Convalescence - Heal
(34) Numina's Convalescence - Heal/Recharge
(34) Numina's Convalescence - Heal/Endurance/Recharge
(36) Miracle - +Recovery
Level 4: Share Pain
(A) Numina's Convalescence - Heal/Endurance
(9) Numina's Convalescence - Heal/Recharge
(9) Numina's Convalescence - Heal/Endurance/Recharge
(34) Numina's Convalescence - Heal
Level 6: Equip Robot
(A) Endurance Reduction IO
Level 8: Assault
(A) Endurance Reduction IO
Level 10: Aid Other
(A) Numina's Convalescence - Heal/Endurance
(11) Numina's Convalescence - Heal/Recharge
(11) Numina's Convalescence - Heal/Endurance/Recharge
(21) Numina's Convalescence - Heal
(21) Interrupt Reduction IO
Level 12: Protector Bots
(A) HamiO:Nucleolus Exposure
(13) HamiO:Nucleolus Exposure
(13) HamiO:Nucleolus Exposure
(15) Force Feedback - Chance for +Recharge
Level 14: Tactics
(A) Gaussian's Synchronized Fire-Control - To Hit Buff
(15) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
(17) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
Level 16: Enforced Morale
(A) Range IO
Level 18: Repair
(A) Recharge Reduction IO
(19) Recharge Reduction IO
Level 20: Suppress Pain
(A) Numina's Convalescence - Heal/Endurance
(43) Numina's Convalescence - Heal/Endurance/Recharge
(46) Numina's Convalescence - Heal/Recharge
(46) Numina's Convalescence - Heal
Level 22: Aid Self
(A) Numina's Convalescence - Heal/Endurance
(23) Numina's Convalescence - Heal/Recharge
(23) Numina's Convalescence - Heal/Endurance/Recharge
(33) Numina's Convalescence - Endurance/Recharge
(33) Interrupt Reduction IO
Level 24: Maneuvers
(A) Luck of the Gambler - Recharge Speed
(25) Kismet - Accuracy +6%
(25) Shield Wall - +Res (Teleportation), +3% Res (All)
Level 26: Assault Bot
(A) Soulbound Allegiance - Chance for Build Up
(27) Soulbound Allegiance - Damage/Recharge
(27) Soulbound Allegiance - Accuracy/Damage/Recharge
(31) Soulbound Allegiance - Accuracy/Recharge
(31) Soulbound Allegiance - Damage
(31) Force Feedback - Chance for +Recharge
Level 28: World of Pain
(A) Impervious Skin - Status Resistance
(29) Recharge Reduction IO
(29) Recharge Reduction IO
Level 30: Conduit of Pain
(A) Recharge Reduction IO
Level 32: Upgrade Robot
(A) Endurance Reduction IO
Level 35: Anguishing Cry
(A) Analyze Weakness - Accuracy/Defense Debuff
(36) Analyze Weakness - Accuracy/Endurance/Recharge
Level 38: Painbringer
(A) Numina's Convalescence - Heal/Endurance
(39) Numina's Convalescence - Heal/Recharge
(40) Numina's Convalescence - Heal/Endurance/Recharge
(50) Numina's Convalescence - Endurance/Recharge
Level 41: Temp Invulnerability
(A) Steadfast Protection - Knockback Protection
(42) Aegis - Psionic/Status Resistance
(42) Aegis - Resistance
(42) Gladiator's Armor - TP Protection +3% Def (All)
(43) Gladiator's Armor - Resistance
(43) Steadfast Protection - Resistance/+Def 3%
Level 44: Energy Torrent
(A) Ragnarok - Chance for Knockdown
(45) Ragnarok - Damage/Recharge
(45) Ragnarok - Accuracy/Damage/Recharge
(45) Ragnarok - Accuracy/Recharge
(46) Ragnarok - Damage/Endurance
Level 47: Explosive Blast
(A) Positron's Blast - Accuracy/Damage
(48) Positron's Blast - Damage/Endurance
(48) Positron's Blast - Damage/Range
(48) Positron's Blast - Accuracy/Damage/Endurance
(50) Positron's Blast - Chance of Damage(Energy)
(50) Force Feedback - Chance for +Recharge
Level 49: Force of Nature
(A) Impervious Skin - Status Resistance
------------
Level 1: Brawl
(A) Empty
Level 1: Sprint
(A) Empty
Level 1: Supremacy
Level 2: Rest
(A) Empty
Level 4: Ninja Run
Level 2: Swift
(A) Run Speed IO
Level 2: Health
(A) Numina's Convalescence - Heal/Endurance
(5) Numina's Convalescence - +Regeneration/+Recovery
(7) Numina's Convalescence - Heal/Recharge
(7) Numina's Convalescence - Heal
Level 2: Hurdle
(A) Jumping IO
Level 2: Stamina
(A) Performance Shifter - EndMod
(3) Performance Shifter - Chance for +End
(3) Endurance Modification IO
(5) Endurance Modification IO
------------
Set Bonus Totals:
4% DamageBuff(Smashing)
4% DamageBuff(Lethal)
4% DamageBuff(Fire)
4% DamageBuff(Cold)
4% DamageBuff(Energy)
4% DamageBuff(Negative)
4% DamageBuff(Toxic)
4% DamageBuff(Psionic)
6% Defense(Melee)
5% Defense
6% Defense(Smashing)
6% Defense(Lethal)
6% Defense(Fire)
6% Defense(Cold)
6% Defense(Energy)
6% Defense(Negative)
6% Defense(Psionic)
6% Defense(Ranged)
6% Defense(AoE)
30% Enhancement(Heal)
24% Enhancement(Accuracy)
23.8% Enhancement(RechargeTime)
10% FlySpeed
99.4 HP (12.4%) HitPoints
10% JumpHeight
10% JumpSpeed
Knockback (Mag -4)
Knockup (Mag -4)
MezResist(Confused) 15%
MezResist(Held) 19.4%
MezResist(Immobilize) 15%
MezResist(Sleep) 15%
MezResist(Stun) 15%
MezResist(Terrorized) 15%
10.5% (0.18 End/sec) Recovery
86% (2.88 HP/sec) Regeneration
13% Resistance(Smashing)
13% Resistance(Lethal)
17.1% Resistance(Fire)
17.1% Resistance(Cold)
13% Resistance(Energy)
13% Resistance(Negative)
13% Resistance(Toxic)
16% Resistance(Psionic)
15% RunSpeed
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Thanks for your time,
Snipefu
The Legion of Freedom