buy one at full price and get the other free!


Carnifax_NA

 

Posted

nah im not selling anything!...im just talking about the devs newest nerf to self rezzers in the a.e.

apparently risk doesnt = reward anymore..lol


 

Posted

Um, what particular nerfs are you talking about?


 

Posted

Quote:
Originally Posted by Red Suzzie View Post
Um, what particular nerfs are you talking about?
If he was interested in you knowing, he would have included a link. Duh.

Quote:
Mission Architect

Custom Critters within Mission Architect which are capable of self-revival will give no rewards when they are defeated for the second and subsequent times. The powers still contribute to the calculation of their custom XP values.


If we are to die, let us die like men. -- Patrick Cleburne
----------------------------------------------------------

The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog

 

Posted

Quote:
Originally Posted by Severe View Post
nah im not selling anything!...im just talking about the devs newest nerf to self rezzers in the a.e.

apparently risk doesnt = reward anymore..lol
Well it hasn't for at least 2 years, when Posi said that the better metric was time vs reward.


 

Posted

well good news then///time now means no reward..


 

Posted

I bring you the Risk V.S. Reward formula in Rikti mathematics.

You: Slash, Target: Dies.
Target: Rezs, You: Spin, Target: Dies.
Summary. Risk: None, Reward: None.


 

Posted

It was going to happen sooner or later. They just had to figure out a way to "fix" it. Oh well, just have to finish the entire map since nowadays I do it more for xp rather than tickets.


 

Posted

I think it's pretty generous that you get the XP for "defeating" such an enemy the first time, given that bringing a self-reviving enemy to zero health once is basically just a glorified knockdown.