Need windowname


Aneko

 

Posted

Hi folks, I've scoured everywhere for this, but couldn't find what I was looking for.

I checked the window save file in the root directory, I even checked paragonwiki.

Im just looking for the "windowname" for the mission info window, you know, the one that pops up when you get close to the floating Hamidon Seed in the first ward, and the ones on all of the iTrials, etc.

It's enormous, I wanted to scale it down to .64 without affecting any of my other windows.

For the sake of completeness, here's the command:
/window_scale window_name scale

And an example of how I use it to make my life easier screen real estate-wise:
/window_scale Combatmonitor .8

Now if only I could figure out the windowname for that darn mission tracker.

Thanks folks.


"All that crap is grey to me, no XP." - Positron 5/15/05 8:36am . . . The world stopped and silence ensued except for the sound of a crying infant off in the distance.

"Everyone needs to chill the hell out." - BackAlleyBrawler 11/13/08 3:26pm . . . Geeks around the world stopped and blinked.

 

Posted

Quote:
Originally Posted by Ashlocke View Post
Im just looking for the "windowname" for the mission info window, you know, the one that pops up when you get close to the floating Hamidon Seed in the first ward, and the ones on all of the iTrials, etc.
It's "scriptui", found via "window_names".


'I don't like the look of it at all,' said the King: 'however, it may kiss my hand if it likes.'
'I'd rather not,' the Cat remarked.
'Don't be impertinent,' said the King, 'and don't look at me like that!' He got behind Alice as he spoke.
'A cat may look at a king,' said Alice.

 

Posted

Thank you very much.


"All that crap is grey to me, no XP." - Positron 5/15/05 8:36am . . . The world stopped and silence ensued except for the sound of a crying infant off in the distance.

"Everyone needs to chill the hell out." - BackAlleyBrawler 11/13/08 3:26pm . . . Geeks around the world stopped and blinked.

 

Posted

Quote:
Originally Posted by Ashlocke View Post
Thank you very much.
My pleasure. I wouldn't have thought to try it if you hadn't asked.


'I don't like the look of it at all,' said the King: 'however, it may kiss my hand if it likes.'
'I'd rather not,' the Cat remarked.
'Don't be impertinent,' said the King, 'and don't look at me like that!' He got behind Alice as he spoke.
'A cat may look at a king,' said Alice.

 

Posted

I'm gonna hijack this thread for one of my own.

When I'm chatting with NPCs, if the answers I can give are too long, they get cropped. I've established that this is because I set my global Window Scale in the Options Menu to 0.75; setting it to 1.0 allows the full line to be read. I've gone through the list provided by /window_names and haven't found one that adjusts it via /window_scale.

However /window_scale contact_dialog x.xx will move the window around if I choose a large number (2.0 or higher). Any ideas on how to fix this one?


@Roderick

 

Posted

Quote:
Originally Posted by Roderick View Post
I'm gonna hijack this thread for one of my own.

When I'm chatting with NPCs, if the answers I can give are too long, they get cropped. I've established that this is because I set my global Window Scale in the Options Menu to 0.75; setting it to 1.0 allows the full line to be read. I've gone through the list provided by /window_names and haven't found one that adjusts it via /window_scale.

However /window_scale contact_dialog x.xx will move the window around if I choose a large number (2.0 or higher). Any ideas on how to fix this one?
I get the same results, and would say it needs to be reported as a bug.


'I don't like the look of it at all,' said the King: 'however, it may kiss my hand if it likes.'
'I'd rather not,' the Cat remarked.
'Don't be impertinent,' said the King, 'and don't look at me like that!' He got behind Alice as he spoke.
'A cat may look at a king,' said Alice.