Concept Build: the Durablaster (Kinetic Melee/Fiery Aura/Blaze)
no burst, no burn ... really ???
you are gonna feel very useless in teams with only 1 AoE attacks (with 12sec rech in the better case)
English isn't my birth language, so don't blame me if I do some mistakes. thank you !
repulsing torrent is half the damages of burst...
seriously, taking fire without taking burn is a waste.
why not taking Energy Armor and color it yellow/orange? it'll fit to your gameplay and your concept !
English isn't my birth language, so don't blame me if I do some mistakes. thank you !
repulsing torrent is half the damages of burst...
seriously, taking fire without taking burn is a waste. why not taking Energy Armor and color it yellow/orange? it'll fit to your gameplay and your concept ! |
I really like Rise of the Phoenix conceptually, but depending on how this turns out, Invuln and Energy Armor were next on my list to try.
For anyone who's curious how the experiment is going - so far, it's well. I am using a slightly different build than posted - I did pick up Burst in my most recent respecialization, and I actually ditched Concentrated Strike (though I am keeping it in my 'street' build!).
1) Things short of AVs usually don't stay up long enough for Concentrated Strike to matter, and its long animation locks you into being unable to react well. With a squishy set like Fiery Aura, fast animation times are better to make use of the quick recharging, major heal. To abuse Power Siphon's constant up-time properly, there's really no point in being ranged at all. I'd argue it's best to focus on that with a Stalker (and I am considering a Kinetic Melee stalker! - seriously, this set seems insane for Stalkers).
2) The fast animating attacks I've kept build up Power Siphon faster (when I need to use it, I close in while blasting until I am at melee range, and then can spam my melee attacks to build it up), and I can even build it with not just one but two AoEs. Fireball and Ring of Fire do insane damage, even though they do not benefit from Fiery Embrace.
3) I can hover-blast safely against things I'm not IOed enough to tank yet, and spend no time having to chase targets.
I think there is definitely something to be said for trying it invuln instead - I do like Blazing Aura, but I don't get maximum usage for it yet. (I should try challenging myself more on non-fire farms.) I firmly believe, however, that minus its incredible efficiency - and I find myself with no end problems - Burn is overrated in importance. It has a limited radius, one I have trouble constantly depending on due to lacking a brute taunt component, while Repulsing Torrent hits a huge swath of enemies. Repulsing Torrent also does more damage per cast-cycle than Burn. Yes, it does require you to move a little bit to use it best (not hard while flying with slotted hover, especially as you have -ranged attacks.-)
I'll be posting an updated build later.
I do think things can get better still, and moving towards more melee abilities as my durability goes up is a definite. In practice, this build is really more "how can I abuse Hover for fun and profit as a Fiery Aura scrapper" and I'd like to eventually move to a comfortable middle where I am dealing significant ranged DPS, but am still a melee primary role. Not gonna happen until I find a way (read: IOs) to splat less in trials though.
Sunflash,
I've run this build to 50 and opened up all my toon's slots. What the others say about Burn is true, it really does make the set. The trick is to get your recharge down globally. Kick off PS, trigger FE, and then go to town with massive boosts to Damage. It's not rare to see 800-1000 pts show up over my target -without- a crit.
Having said all that, i usually play my scrapper with the 'kill it' before it 'kills you' mentality, so I have sacrificed a few defenses to get her to that point. Hope that helps.
BT
Hey all, I'd like to run this build in the game. Basic concept is the same idea behind a blapper - someone who is comfortable doing damage from range but goes in close to deal the heaviest damage - but more durable. As I'm a newbie, I'm hoping for some tips from more experienced players.
The character is currently level 39, and I'll be running a more traditional scrapper build on Slot 2 or 3 in order to exemplar better. Her theme is based on the sun, and essential concept powers are Rise of the Phoenix, Hover, and ranged single-target attacks.
Please note that as Mids has not updated yet, I am using Group Fly to represent Afterburner in this build. I also made some changes to the database to represent the new, lower levels of the Epic Power Pool abilities, and I hope Mids' won't freak over this.
Please do not make a primary target of your critique based on my choice of IO sets, these are based on what I have available to me for the most part, I have limited funds as a newbie.
One slot is unused and reserved for Analyze Weakness: Defense Debuff to get the 4 piece bonus, due to Mids' not being able to place Melt Armor at the level I actually can get it now.
No idea what sort of Alpha Slot I should get when I unlock that! Thinking Musculature, though.
Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Captain Solaria: Level 50 Technology Scrapper
Primary Power Set: Kinetic Melee
Secondary Power Set: Fiery Aura
Power Pool: Flight
Power Pool: Speed
Power Pool: Leaping
Power Pool: Concealment
Ancillary Pool: Blaze Mastery
Hero Profile:
Level 1: Body Blow
- (A) Crushing Impact - Accuracy/Damage
- (3) Crushing Impact - Damage/Endurance
- (3) Crushing Impact - Damage/Recharge
- (13) Crushing Impact - Accuracy/Damage/Recharge
- (13) Crushing Impact - Accuracy/Damage/Endurance
Level 1: Fire Shield- (A) Titanium Coating - Resistance
- (27) Titanium Coating - Resistance/Endurance
- (29) Reactive Armor - Resistance/Endurance
Level 2: Blazing Aura- (A) Cleaving Blow - Accuracy/Damage
- (5) Cleaving Blow - Damage/Endurance
- (5) Multi Strike - Accuracy/Damage
- (15) Multi Strike - Damage/Endurance
- (15) Endurance Reduction IO
Level 4: Smashing Blow- (A) Crushing Impact - Accuracy/Damage
- (7) Crushing Impact - Damage/Endurance
- (7) Crushing Impact - Damage/Recharge
- (17) Crushing Impact - Accuracy/Damage/Recharge
- (17) Crushing Impact - Accuracy/Damage/Endurance
Level 6: Healing Flames- (A) Doctored Wounds - Heal/Recharge
- (9) Doctored Wounds - Heal/Endurance/Recharge
- (9) Harmonized Healing - Heal/Recharge
- (43) Doctored Wounds - Endurance/Recharge
- (50) Doctored Wounds - Heal/Endurance
Level 8: Power Siphon- (A) Recharge Reduction IO
- (11) Recharge Reduction IO
- (11) Recharge Reduction IO
Level 10: Temperature Protection- (A) Steadfast Protection - Knockback Protection
- (43) Resist Damage IO
Level 12: Repulsing Torrent- (A) Detonation - Accuracy/Damage
- (21) Detonation - Accuracy/Damage/Endurance
- (23) Detonation - Damage/Endurance/Range
- (23) Detonation - Damage/Recharge
- (25) Detonation - Damage/Range
- (48) Range IO
Level 14: Hover- (A) Soaring - FlySpeed
- (25) Flight Speed IO
- (27) Soaring - Endurance/FlySpeed
Level 16: Plasma Shield- (A) Titanium Coating - Resistance/Endurance
- (29) Titanium Coating - Resistance
- (31) Reactive Armor - Resistance/Endurance
Level 18: Hasten- (A) Recharge Reduction IO
- (31) Recharge Reduction IO
- (31) Recharge Reduction IO
Level 20: Consume- (A) Performance Shifter - EndMod/Recharge
- (33) Performance Shifter - EndMod
- (34) Efficacy Adaptor - EndMod/Recharge
- (34) Efficacy Adaptor - EndMod/Accuracy/Recharge
Level 22: Fly- (A) Flight Speed IO
- (34) Flight Speed IO
Level 24: Group Fly- (A) Flight Speed IO
- (36) Flight Speed IO
- (40) Freebird - +Stealth
Level 26: Focused Burst- (A) Thunderstrike - Accuracy/Damage
- (36) Thunderstrike - Damage/Endurance/Recharge
- (36) Thunderstrike - Damage/Recharge
- (37) Thunderstrike - Accuracy/Damage/Recharge
- (37) Thunderstrike - Accuracy/Damage/Endurance
- (50) Ruin - Accuracy/Endurance/Recharge
Level 28: Combat Jumping- (A) Defense Buff IO
Level 30: Confront- (A) Recharge Reduction IO
Level 32: Concentrated Strike- (A) Crushing Impact - Accuracy/Damage
- (33) Focused Smite - Accuracy/Endurance/Recharge
- (33) Crushing Impact - Damage/Recharge
- (39) Crushing Impact - Accuracy/Damage/Recharge
- (39) Crushing Impact - Damage/Endurance/Recharge
Level 35: Ring of Fire- (A) Thunderstrike - Accuracy/Damage
- (37) Thunderstrike - Damage/Endurance/Recharge
- (39) Thunderstrike - Accuracy/Damage/Endurance
- (40) Thunderstrike - Damage/Recharge
- (40) Thunderstrike - Accuracy/Damage/Recharge
- (50) Ruin - Accuracy/Endurance/Recharge
Level 38: Fiery Embrace- (A) Recharge Reduction IO
- (42) Recharge Reduction IO
- (42) Recharge Reduction IO
Level 41: Fire Blast- (A) Thunderstrike - Accuracy/Damage
- (42) Thunderstrike - Damage/Recharge
- (43) Thunderstrike - Accuracy/Damage/Recharge
- (45) Thunderstrike - Accuracy/Damage/Endurance
- (45) Thunderstrike - Damage/Endurance/Recharge
- (48) Ruin - Accuracy/Endurance/Recharge
Level 44: Fire Ball- (A) Detonation - Accuracy/Damage
- (45) Detonation - Accuracy/Damage/Endurance
- (46) Detonation - Damage/Endurance/Range
- (46) Detonation - Damage/Endurance
- (46) Detonation - Damage/Recharge
- (48) Recharge Reduction IO
Level 47: Rise of the Phoenix- (A) Endurance Modification IO
Level 49: Stealth- (A) Luck of the Gambler - Recharge Speed
------------Level 1: Brawl
- (A) Empty
Level 1: Critical HitLevel 1: Sprint
- (A) Empty
Level 2: Rest- (A) Empty
Level 4: Ninja RunLevel 2: Swift
- (A) Flight Speed IO
Level 2: Health- (A) Numina's Convalescence - +Regeneration/+Recovery
- (19) Miracle - +Recovery
Level 2: Hurdle- (A) Jumping IO
Level 2: StaminaAlso, as an aside, I'm thinking Concentrated Strike is not really a good choice for the Exemplar Build (note: not the build discussed above) since it's going to suck before level 33, and the entire point of my alt build is Exemplaring.