Dual Pistols and Hover-Blasting
Energy Manipulation will certainly serve you well, even without the melee blasts. The multiple click powers in that set can be very helpful, plus getting Build Up at such an early level (thus being able to slot it for recharge early) will be a huge boon to Dual Pistols' otherwise mediocre damage output.
Mental Manipulation will give you a ST immobilizing power, along with a second cone attack. Build Up will, of course, be nice. Scare will give you some more mitigation late-game. And on teams, Drain Psyche and Psychic Shockwave really shine.
Ice Manipulation may also serve you well. Chilblain is great early mitigation. Ice Patch a good pre-combat deterrent, especially at a choke point (corner or door), and then Shiver (when slotted) will really slow the enemies down, helping to keep them grouped for your AoE blasts.
Take what fits your concept.
But just as a warning: Of all the existing blast sets, Dual Pistols is the one set that looks very strange while hover-blasting, because of the flashy animations. Dual Wield's spin move just looks weird when doing it mid-air...
@Winter. Because I'm Winter. Period.
I am a blaster first, and an alt-oholic second.
Hm. That's unfortunate.
What primary would you suggest for hover-blasting then? When playing my Energy/Energy, I couldn't help but think that maybe he would have been the best bet, but I couldn't change his entire play style and slotting at this late stage.
Thanks for eight fun years, Paragon.
I can personally vouch for Ice, Fire, Energy, and Psychic (although some of Psychic's alternate animations look a little weird), having hover-blasted with all four power sets. But in reality, any ranged set works from the air (though you will get less use out of a few PBAoE powers like Electric's Short Circuit and Radiation's Irradiate). So, Dual Pistols will work from the air, but the goofy looking animations combined with the fact that you will have to get in close to use the not-too-shabby Hail of Bullets makes running a DP Hover blaster sort of pointless.
Since you seem to want to try Dual Pistols, if I were you I would first roll one and grab a jet pack some way, or quickly level up to level 4 and grab Hover/Fly, and then try using Dual Wield from the air, to give you an idea of what it looks like. If it doesn't bother you, then you have nothing to worry about. If it does bother you, well, pretty much any other primary will work while Hover blasting.
It is the secondaries that you will have to be careful about, since those tend to carry a bunch of melee powers, but I have very easily worked around those on all of my Hover-blasting concepts, mainly by taking the support powers available in the secondary, and then filling out my build with Pool powers and/or Ancillary Powers.
@Winter. Because I'm Winter. Period.
I am a blaster first, and an alt-oholic second.
One issue with Hover Blasting with DP is Hail of Bullets. Because of its short range you can do it while hovering and damage mobs below you ( I tested it out with a jet pack ), your still in just about melee range. So your really jeopardizing your life by getting in that close with minimal defenses.
What I have discovered and others probably new years ago because I'm that slow, is with a decent number for regeneration and being high enough your limit the attack cycle of the NPC's because your out of range of the more shorter attacks, thus the NPC's have a delay as they cycle only through the longer range attacks or trying to path to get into a closer range If your near some climbable objects. But being high enough and enough regen to get you through the hits you can competently handle 4/8 setting.
My DP guys are Corruptors one traps and one Kin. Traps offers the cap and Kin of course offers a mix of buffs, debuffs and heals as needed.
1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives
Active 50s:
Zero Defex: DP/MM//Mace Blaster
Mutant X-7: Fire/MM//Mace Blaster
Running my Kin/EA gloriously
Come on I21!!!
Sure, the devs are supposed to listen to their customers, mister business 101 out there. And if I decide to start suggesting that the devs change the game from being about superheroes and supervillains to being about clowns that is my right as well, and technically Paragon Studios is supposed to pay attention to me. But I hope strongly that they assume a meth-head somehow managed to hack into my forum account and make paper airplanes out of my posts, because I hope they recognize stupid when they see it. I assume they will recognize futile just as accurately.
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I have a DP/Rad Corruptor that plays great as a hover toon. I pretty much take hover on every non-melee character that doesn't have powers that requires me to be on the ground to animate. I can say in my experience that it plays great from hover, not so sure I am happy with Rad as a secondary.
Energy is pretty much still the best secondary for any blaster I have played, Mental comes in a close second for me. For Dual pistols Mental would have the advantage of being able to soften up the crowd with Psychic Shockwave then hit-em with Hail of Bullets. But I usually find that the extra AOE from mental isn't needed (except on sets with anemic AOE [sonic]) and I would much rather have access to boost range and power boost.
Hello, blaster faithful.
I've been blasting since launch (An Ice/Fire and Energy/Ice blaster were my first two characters (both of which were eventually remodeled into different sets post-50), but at some point I got away from the blasting side of things and got more into the Blapping side of things.
But! I was thinking that I want to focus on just being a Blaster for a while, and I had a good concept for a Dual Pistols-weilder. How are the pistols when it comes to remaining in the air for as long as possible?
Secondly, what are some good secondary combinations for DP? I first made a DP/EM primarily for Boost Range, but then I thought that was somewhat counter-intuitive to my specific attempt, because I know I'd end up taking the blaps and find myself back in melee range (plus, I've played EM too many times to count now).
So what are your suggestions? /Devices is out right off the bat... Never liked it. So is /Fire, and it seems like /Dark as well (seriously, Soul Drain?).
I think the most intriguing options are Mental Manipulation, though only because I haven't played it much (looks like that's pretty melee-intensive), and I can't help thinking that mabye I had it right the first time around, and /EM is as good as I'm going to get for my particular theme.
Thanks for the time.
Thanks for eight fun years, Paragon.