Street Justice / Super Reflexes
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My guess would be because the defense debuff is not a primary function of shin breaker, but a secondary effect. The "Accurate" IO sets are for powers where such things are a/the primary function, ie: Accurate Tohit Debuff, Accurate Healing, etc.
any reason why Shin breaker does not allow accurate def debuff sets? it takes other accurate sets like the melee and slow but only takes defense debuff.
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If you were to slot Shin breaker with an Accurate Defense Debuff because it has a debuff secondary effect (the primary effect being damage), then by this logic, you'd have to be able to slot this into quite a few OTHER "attack" powers (several of katana's and broadsword's, assault rifle, nearly every power in rad blast...to name a few).
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Minor quibble: Psy is typed defense and, although I'm not quite sure what you mean about schedules, it works the same as other defense types. There is no toxic defense type in the game, however.
Amplification: 5% is the to-hit floor; they'll always have at least 5% chance to hit you, and even-level minions indeed have 5% chance when you're soft-capped. But LTs and bosses will have a slightly higher chance and that goes up a little if they're +level. So you might find some enemies having a 7.5% or 9% chance to hit you when you're soft-capped.
BUT that number cannot be altered by increasing your defense above the "soft cap." Once you're soft-capped, adding defense won't help (with the exception of a few enemies with to-hit buffs, like Devouring Earth Quartz emanators or nemesis vengeance, but those usually buff so much that adding a little defense is moot anyway).
Thus the usefulness of the soft cap concept is that it's the point at which you can stop adding defense bonuses and you won't be missing anything. You can then do OTHER things to make yourself more durable (taking Tough or Aid Self, slotting for regeneration and hit points, and so on.)
Amplification: 5% is the to-hit floor; they'll always have at least 5% chance to hit you, and even-level minions indeed have 5% chance when you're soft-capped. But LTs and bosses will have a slightly higher chance and that goes up a little if they're +level. So you might find some enemies having a 7.5% or 9% chance to hit you when you're soft-capped.
BUT that number cannot be altered by increasing your defense above the "soft cap." Once you're soft-capped, adding defense won't help (with the exception of a few enemies with to-hit buffs, like Devouring Earth Quartz emanators or nemesis vengeance, but those usually buff so much that adding a little defense is moot anyway).
Thus the usefulness of the soft cap concept is that it's the point at which you can stop adding defense bonuses and you won't be missing anything. You can then do OTHER things to make yourself more durable (taking Tough or Aid Self, slotting for regeneration and hit points, and so on.)
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The flaw in your argument is that the majority of those powers DO take accurate defense debuff sets. Every single katana attack does, as do all radiation blast attacks, attacks from AR that do -def, etc. I haven't gone through EVERY attack that does -def as a secondary effect but it looks like the standard appears to be that attack powers that do -def as a secondary effect are supposed to take the accurate def debuff sets.
My guess would be because the defense debuff is not a primary function of shin breaker, but a secondary effect. The "Accurate" IO sets are for powers where such things are a/the primary function, ie: Accurate Tohit Debuff, Accurate Healing, etc.
If you were to slot Shin breaker with an Accurate Defense Debuff because it has a debuff secondary effect (the primary effect being damage), then by this logic, you'd have to be able to slot this into quite a few OTHER "attack" powers (several of katana's and broadsword's, assault rifle, nearly every power in rad blast...to name a few). |
In fact, if the only powers that had healing or def debuff as a primary function took the accurate X sets, then almost no powers would take these sets and they would be a waste of developer time.
My guess is that, like the extra end cost* on shin breaker which has no real justification, the dev's screwed up and didn't assign all the appropriate IO categories to the power. Mind you, they did give it the important one, def debuff sets, so you can still slot the achilles heel chance for -res proc, but for a puchasable power set there are a lot of rough edges to street justice.
*(Shin breaker costs 11.86 end but has the same damage and recharge as powers like pulverize and haymaker - which only cost 8.53 end. While it does have two secondary efects, the -def and a minor (40%) movement slow, they don't seem enough of a boost to me to justify the power costing an extra 3 end - normally this is what 12 second recharge powers like heavy mallet cost, which does nearly 50% more damage than shin breaker).
Globals: @Midnight Mystique/@Magik13
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Well alrighty then. I hereby stand thoroughly corrected. Honestly I'd never really checked mentioned powers to see if they actually took the sets or not...so pure assumption on my part. But...now I know (and if ANYONE makes that godforsaken GI Joe reference...i'm sending some Accurate Defense Debuffs your way. LOL!)
The flaw in your argument is that the majority of those powers DO take accurate defense debuff sets. Every single katana attack does, as do all radiation blast attacks, attacks from AR that do -def, etc. I haven't gone through EVERY attack that does -def as a secondary effect but it looks like the standard appears to be that attack powers that do -def as a secondary effect are supposed to take the accurate def debuff sets.
In fact, if the only powers that had healing or def debuff as a primary function took the accurate X sets, then almost no powers would take these sets and they would be a waste of developer time. |
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I'm not totally sure but
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I believe in general if the power can take Accuracy enhancements you'll be able to place Accurate Defdebuff IO's in the power. Same for Accurate To Hit Debuff and Accurate Heal sets, for example, Twilight's Grasp vs Heal Other, TG can take both Accurate Heal and Heal sets whereas Heal Other will not take Accurate Heal only Heal sets.
The flaw in your argument is that the majority of those powers DO take accurate defense debuff sets. Every single katana attack does, as do all radiation blast attacks, attacks from AR that do -def, etc. I haven't gone through EVERY attack that does -def as a secondary effect but it looks like the standard appears to be that attack powers that do -def as a secondary effect are supposed to take the accurate def debuff sets. |
any reason why Shin breaker does not allow accurate def debuff sets? it takes other accurate sets like the melee and slow but only takes defense debuff.