Fire/X high-end DPS build


DarkLordNecros

 

Posted

hello.
I'm looking for a top DPS build, considering the incarnate trials.

I can't choose between those 2 builds, both are perma-hasten+musculature core paragon.
fire/fire has more pbae damage for AV/BAF, fire/dev is S/L softcapped and has good pets for single target damages.

thanks for your help !

Fire^3:
Hero Plan by Mids' Hero Designer 1,942
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Blaster
Primary Power Set: Fire Blast
Secondary Power Set: Fire Manipulation
Power Pool: Flight
Power Pool: Leadership
Power Pool: Speed
Power Pool: Concealment
Ancillary Pool: Flame Mastery

Hero Profile:
Level 1: Flares -- Decim-Build%(A), Decim-Acc/Dmg(21), Decim-Acc/EndRdx/Rchg(46), Decim-Dmg/Rchg(46), Decim-Dmg/EndRdx(46)
Level 1: Ring of Fire -- GravAnch-Hold%(A), GravAnch-Immob/EndRdx(48), GravAnch-Acc/Rchg(48), GravAnch-Acc/Immob/Rchg(50), GravAnch-Immob/Rchg(50)
Level 2: Fire Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(13), Decim-Dmg/Rchg(17), Decim-Acc/EndRdx/Rchg(42), Decim-Acc/Dmg/Rchg(43)
Level 4: Fire Ball -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(5), Ragnrk-Acc/Dmg/Rchg(5), Posi-Dam%(21), Ragnrk-Dmg/EndRdx(29), Ragnrk-Acc/Rchg(29)
Level 6: Rain of Fire -- Posi-Dam%(A), Posi-Acc/Dmg/EndRdx(7), Posi-Dmg/Rng(7), Posi-Dmg/Rchg(40), Posi-Dmg/EndRdx(40)
Level 8: Fire Breath -- Posi-Dmg/EndRdx(A), Posi-Dmg/Rchg(9), Posi-Dmg/Rng(9), Posi-Acc/Dmg/EndRdx(37), Posi-Dam%(37)
Level 10: Combustion -- Oblit-%Dam(A), Oblit-Acc/Dmg/EndRdx/Rchg(11), Oblit-Dmg(11), Oblit-Acc/Rchg(15), Oblit-Acc/Dmg/Rchg(34)
Level 12: Aim -- HO:Membr(A), HO:Membr(13), HO:Membr(45)
Level 14: Hover -- LkGmblr-Rchg+(A), Zephyr-ResKB(15)
Level 16: Build Up -- HO:Membr(A), HO:Membr(17), HO:Membr(45)
Level 18: Blaze -- Apoc-Dam%(A), Apoc-Dmg/EndRdx(19), Apoc-Dmg/Rchg(19), Apoc-Acc/Dmg/Rchg(23), Apoc-Acc/Rchg(27)
Level 20: Maneuvers -- LkGmblr-Rchg+(A)
Level 22: Super Speed -- Winter-ResSlow(A), Zephyr-ResKB(23)
Level 24: Hasten -- RechRdx-I(A), RechRdx-I(25), RechRdx-I(25)
Level 26: Assault -- EndRdx-I(A), EndRdx-I(27)
Level 28: Consume -- P'Shift-EndMod/Rchg(A), Efficacy-EndMod/Rchg(43), Efficacy-Acc/Rchg(43)
Level 30: Tactics -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(31), AdjTgt-ToHit/EndRdx/Rchg(31), AdjTgt-EndRdx/Rchg(31), AdjTgt-ToHit/EndRdx(34)
Level 32: Inferno -- Armgdn-Dam%(A), Armgdn-Dmg/EndRdx(33), Armgdn-Dmg/Rchg(33), Armgdn-Acc/Dmg/Rchg(33), Armgdn-Acc/Rchg(34)
Level 35: Burn -- Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Acc/Dmg/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(36), Oblit-%Dam(37)
Level 38: Hot Feet -- Oblit-%Dam(A), Oblit-Acc/Dmg/EndRdx/Rchg(39), Oblit-Acc/Dmg/Rchg(39), Oblit-Acc/Rchg(39), Oblit-Dmg(40), FotG-ResDeb%(45)
Level 41: Bonfire -- Posi-Dam%(A), Posi-Dmg/EndRdx(42), Posi-Dmg/Rchg(42), Posi-Dmg/Rng(48), Posi-Acc/Dmg/EndRdx(50)
Level 44: Grant Invisibility -- LkGmblr-Rchg+(A)
Level 47: Invisibility -- LkGmblr-Rchg+(A)
Level 49: Phase Shift -- RechRdx-I(A)
Level 50: Musculature Core Paragon
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: The Atlas Medallion
Level 0: Task Force Commander
------------
Level 1: Brawl -- Empty(A)
Level 1: Defiance
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrcl-Rcvry+(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Acc(3), P'Shift-EndMod(3)



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Fire/dev/scorp:
Hero Plan by Mids' Hero Designer 1,942
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Blaster
Primary Power Set: Fire Blast
Secondary Power Set: Devices
Power Pool: Fighting
Power Pool: Flight
Power Pool: Concealment
Power Pool: Speed
Ancillary Pool: Mace Mastery

Hero Profile:
Level 1: Flares -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(19), Decim-Dmg/Rchg(19), Decim-Build%(21), Decim-Acc/Dmg/Rchg(21)
Level 1: Web Grenade -- Enf'dOp-Acc/Immob(A), Enf'dOp-Acc/Immob/Rchg(25), Enf'dOp-Immob/Rng(34), Enf'dOp-Acc/Rchg(34)
Level 2: Fire Blast -- Decim-Acc/Dmg/Rchg(A), Decim-Acc/EndRdx/Rchg(13), Decim-Dmg/Rchg(15), Decim-Dmg/EndRdx(17), Decim-Acc/Dmg(17)
Level 4: Fire Ball -- Ragnrk-Knock%(A), Ragnrk-Dmg/EndRdx(5), Ragnrk-Acc/Dmg/Rchg(5), Ragnrk-Dmg/Rchg(7), Ragnrk-Acc/Rchg(7)
Level 6: Rain of Fire -- Posi-Acc/Dmg/EndRdx(A), Posi-Dmg/EndRdx(9), Posi-Dmg/Rchg(9), Posi-Dam%(11), Posi-Dmg/Rng(11)
Level 8: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(34), KntkC'bat-Dmg/Rchg(37), KntkC'bat-Dmg/EndRdx/Rchg(37)
Level 10: Targeting Drone -- AdjTgt-ToHit(A), AdjTgt-EndRdx/Rchg(23), AdjTgt-ToHit/EndRdx/Rchg(45), AdjTgt-ToHit/EndRdx(45), AdjTgt-ToHit/Rchg(48)
Level 12: Aim -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(13)
Level 14: Tough -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(15)
Level 16: Air Superiority -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(45), KntkC'bat-Dmg/Rchg(46), KntkC'bat-Dmg/EndRdx/Rchg(46)
Level 18: Blaze -- Apoc-Dam%(A), Apoc-Dmg/EndRdx(42), Apoc-Acc/Rchg(43), Apoc-Acc/Dmg/Rchg(43), Apoc-Dmg/Rchg(43)
Level 20: Cloaking Device -- LkGmblr-Rchg+(A), HO:Enzym(46)
Level 22: Weave -- LkGmblr-Rchg+(A), HO:Enzym(23)
Level 24: Hover -- LkGmblr-Rchg+(A), Zephyr-ResKB(25)
Level 26: Caltrops -- Posi-Dam%(A), Posi-Acc/Dmg/EndRdx(27), Posi-Dmg/Rchg(27), Posi-Dmg/EndRdx(33), Posi-Dmg/Rng(33)
Level 28: Trip Mine -- Oblit-Dmg(A), Oblit-Acc/Rchg(29), Oblit-Dmg/Rchg(29), Oblit-Acc/Dmg/Rchg(31), Oblit-Acc/Dmg/EndRdx/Rchg(31), Oblit-%Dam(31)
Level 30: Fly -- Winter-ResSlow(A), Zephyr-ResKB(33)
Level 32: Grant Invisibility -- LkGmblr-Rchg+(A)
Level 35: Time Bomb -- Armgdn-Dam%(A), Armgdn-Dmg/EndRdx(36), Armgdn-Acc/Rchg(36), Armgdn-Acc/Dmg/Rchg(36), Armgdn-Dmg/Rchg(37)
Level 38: Gun Drone -- ExRmnt-EndRdx/Dmg/Rchg(A), ExRmnt-Acc/Dmg/Rchg(39), ExRmnt-Acc/Rchg(39), ExRmnt-Acc/Dmg(39)
Level 41: Scorpion Shield -- LkGmblr-Rchg+(A), HO:Enzym(42), HO:Enzym(42)
Level 44: Smoke Grenade -- ToHitDeb-I(A)
Level 47: Summon Spiderlings -- S'bndAl-Build%(A), ExRmnt-EndRdx/Dmg/Rchg(48), ExRmnt-Acc/Dmg/Rchg(48), ExRmnt-Acc/Rchg(50)
Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50), RechRdx-I(50)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Musculature Core Paragon
Level 50: Reactive Total Radial Conversion
------------
Level 1: Brawl -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(40), KntkC'bat-Dmg/Rchg(40), KntkC'bat-Dmg/EndRdx/Rchg(40)
Level 1: Defiance
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrcl-Rcvry+(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(3), P'Shift-EndMod/Acc(3)



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English isn't my birth language, so don't blame me if I do some mistakes. thank you !

 

Posted

The way I see it, most i-Trials should have a bunch of buffers/debuffers anyway. I'd go with raw damage.


@False Fiction - Virtue / Defiant

Current projects - [Glaciologist - Ill/Cold Troller] [Cloudshaper - Storm/Dark Def] [Harald Wartooth - Elec/Psi Domi]

 

Posted

I think you answered your own question. You want top DPS, and obviously /Devices is more defensive than offensive.


 

Posted

Have you thought about Fire/EM? Old-school blaster build for old-school steamrolling. Fire Ball plus perma range boosted Fire Breath more than covers your share of the tab each spawn. Plus you can get your blap on against AVs.

Although Fire/Fire looks good on paper, I'm not sure how much click PBAoEs on top of two ranged AoEs + your incarnate nuke do for you. Spawns just melt so fast anyway. During the steamroll segments, because I have to go from ranged to melee, my Sonic/Fire really only has time for Howl and Combustion before the LTs melt from iNukes, then just ST attacks and Hot Feet to clean up the bosses. If you do go with /Fire, Hot Feet is probably the main attraction, if you can supply the endurance, since damage without animation time is the next best thing to a pet.

To be honest, Fire/Dev might as well just be your primary plus Trip Mine as far as the iTrials are concerned. A Trip Mine with Aim and Musculature is wonderful for one-shotting minions from a fresh even-level spawn, but against a hard single target (like iAVs), Ring of Fire spam out-DPS's Trip Mine spam.

==========

Oops, I forgot Gun Drone! Gun Drone plus Trip Mine spam might out-DPS Ring of Fire spam, but not by much. The inability to boost the recharge speed on Gun Drone's attack really hurts.


 

Posted

You sure you want Bonfire? Its an area drop PBAoE radial Knockback power. If you are trying to do PBAoE damage with things like Burn, Hot Feet, Inferno and RoF, why on earth would you want to spread things out with bonfire?

You also skipped Fire Sword Circle. I would take FSC before I would take Inferno since I hate the end crash.

Heh, on my Fire/Fire/Fire I also took blazing aura.


H: Blaster 50, Defender 50, Tank 50, Scrapper 50, Controller 50, PB 50, WS 50
V: Brute 50, Corruptor 50, MM 50, Dominator 50, Stalker 50, AW 50, AS 50
Top 4: Controller, Brute, Scrapper, Corruptor
Bottom 4: (Peacebringer) way below everything else, Mastermind, Dominator, Blaster
CoH in WQHD