I don't really understand IO sets. I'm not gonna lie
Oedipus_Tex's IO list and classification is awesome. I wish I'd had it earlier.
Though, I would add, many people seem to have a good idea what their recipes are worth. I find it difficult to buy cheap recipes that sell well.
A couple of comments on the list:
I would add Kismet +6% accuracy to one of the more expensive categories, though not sure which one. Maybe Mid-cost, mid turnover? 30-50M is the price I recall, though I haven't checked recently.
Pacing of the Turtle, a slow set, could be added to the Cheap category, though the two I sold took a while to sell (about 5M each).
A couple of quibbles:
When I was buying Malaise's Confusion, they were pretty pricey. (Maybe a bunch of people had just read Local_Man's guide and were kitting out our new ill/rads?)
Eradication seems to be less expensive than Scirocco's Dervish.
The above two comments may just mean the marketplace is fluid, changing all the time, so check frequently. Heck I seen Rubies sell for 500 inf and then a few weeks later they were 100,000 inf.
Some thoughts on marketing:
1. look at dates
Even if they have high prices listed, if the last IO sold two weeks ago, and the one before that a month before that, and so on, the IO will sell slowly. Consider moving on to another recipe.
2. post cheap prices
If the last five IOs sold for 10 million, post yours for 5 M. It'll sell faster. If somebody bids 8M, your IO will sell before the one listed at 7M, if I understand the market correctly. If you can't make a profit selling at 5 M, consider another IO.
3. for non-procs, sell the 50s.
For some reason, the non-procs 50 IOs seem to sell faster. When you are buying, check prices down into the 30s, because the change in bonuses is fairly trivial. But when selling, the 50's seem to have the advantage. Use caution when buying non-proc, lower than 50 recipes for crafting/reselling purposes.
Following these rules helped me go from making practically nothing in the marketplace to being able to make dozens of millions in inf. I still haven't cracked the hundreds of millions of inf barrier. Not quite sure what I'm doing wrong...maybe I just don't like marketing and don't focus on it enough.
Figured I would add my 2 cents having leveled a couple controllers and/or slotting IOs. All or some of this may have already been covered by the other responses.
While IO bonuses are a great thing to take advantage of, you need to be more focused on fulfilling your character's needs in terms of selecting the good, core powers available to you. Since you are a Plant/Thermal controller, that would mean ensuring that you are set up to balance your desire to control mobs and support yourself (or your team). Your character's role is far more important than how many bonuses you can fit in.
Now, with that in mind, it is wise to acquire enhancement sets which provide the most efficient boosts/bonuses for you. Recharge bonuses are usually a good thing to aim for. Since your secondary contains heals, you should select healing sets that provide Healing bonuses to make them more effective. However, when I IO a character, I tend to aim for a variety of bonuses if I can -- +Damage, +Endurance/Recovery/Health/Regeneration, +Defense/Resist if possible, +Accuracy and so on. You may even find that some sets offer "chance for" effects which could be useful to you. For instance, the Lockdown set offers a "chance for +2 Mag" which I have found useful for helping me hold bosses more easily. Of course, there are those choice "proc" enhancements which everyone likes to use. The Numina +Regen/Recovery, Miracle +Recovery, Regenerative Tissue +Regen, and the Luck of the Gambler +Recharge are the 4 most popular which all help your character immensely.
Your "best" build will always be the one which allows you to accomplish both goals stated above. And, achieving that build will take some of your own exploration into the invention system. You will definitely want to make use of build planners so you don't go through gobs of respecs to find the right mix.
Also, don't forget about Hamidon enhancements as well as plain old Single-Origins. There are still many powers which do not accept invention sets. But, use of generics/HOs/SOs can turn even those powers into useful little gems.
Another thing, while I am rambling, you will find that the most efficient slotting for a power isn't necessarily to 6-slot it. So, when doing your planning, make sure you aim for the stuff you can actually make use of.
Well, hope my additional 2 cents helps!
@ Dr Gemini
�If we would come together and be great role models, it would be amazing to see how the next generation turns out.� |
Even a smaller amount of defense may be worth having to stack with ally buffs and to prevent you taking extra damage on trials. I've transitioned to only carrying super/large inspirations on my characters, who all have about 15-20% def to all (in addition to 45 ranged or S/L/E). If I hit a tough spot I eat a super purple and am instantly incarnate-softcapped to everything.
Don't forget to back up IO defense with resists, debuffs, controls and overwhelming damage, and not cripple the rest of your build to softcap anything. Just as controllers that rely too heavily on mezzes to keep them alive are doomed to fail, defense as your only form of mitigation doesn't cut it because there's too much in the modern game that bypasses def.