Ice Control / Earth Assault Build


MasterMindMaster

 

Posted

This is an Ice/Earth build for dominator, and I'm thinking I need serious help on this one...
I want this toon to be able to take a x8 mob by herself and to stand a chance against two x8 mobs if something were to go awry... I'm not sure if that's too much to ask for, but I would like to achieve the closest possible result.
I've never created a dominator build before, so I'm open to all ideas/tips/suggestions!
Villain Plan by Mids' Villain Designer 1.942
http://www.cohplanner.com/

Click this DataLink to open the build!

Felicia el Frio: Level 50 Technology Dominator
Primary Power Set: Ice Control
Secondary Power Set: Earth Assault
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Block of Ice -- Lock-Acc/Hold:50(A), Lock-Rchg/Hold:50(3), Lock-Acc/Rchg:50(23), Lock-Acc/EndRdx/Rchg/Hold:50(37), Lock-EndRdx/Rchg/Hold:50(37), Lock-%Hold:50(40)
Level 1: Stone Spears -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/Rchg:50(17), Thundr-Acc/Dmg/Rchg:50(17)
Level 2: Frostbite -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(3), Posi-Dmg/Rchg:50(7), Posi-Acc/Dmg/EndRdx:50(15), Posi-Dam%:50(19)
Level 4: Tremor -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(5), Oblit-Dmg/Rchg:50(9), Oblit-Acc/Dmg/Rchg:50(19), Oblit-Acc/Dmg/EndRdx/Rchg:50(21), Oblit-%Dam:50(23)
Level 6: Combat Jumping -- LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx:50(7), LkGmblr-Def:50(29), LkGmblr-Def/EndRdx/Rchg:50(34)
Level 8: Hasten -- RechRdx-I:50(A), RechRdx-I:50(13)
Level 10: Arctic Air -- Abys-EndRdx/Fear:50(A), Abys-Acc/EndRdx:50(11), Abys-Acc/Fear/Rchg:50(11), Abys-Acc/Rchg:50(13), Abys-Dam%:50(45)
Level 12: Ice Slick -- RechRdx-I:50(A), RechRdx-I:50(46)
Level 14: Super Speed -- Zephyr-ResKB:50(A), Zephyr-Travel/EndRdx:50(43), Zephyr-Travel:50(46)
Level 16: Power Boost -- RechRdx-I:50(A)
Level 18: Flash Freeze -- FtnHyp-Plct%:50(A), RechRdx-I:50(21)
Level 20: Super Jump -- Zephyr-ResKB:50(A)
Level 22: Boxing -- Empty(A)
Level 24: Tough -- S'fstPrt-ResDam/Def+:30(A), S'fstPrt-ResKB:30(25), ImpSkn-Status:30(25), EndRdx-I:50(46)
Level 26: Glacier -- Lock-Acc/Hold:50(A), Lock-Acc/Rchg:50(27), Lock-Rchg/Hold:50(27), Lock-EndRdx/Rchg/Hold:50(36), Lock-Acc/EndRdx/Rchg/Hold:50(37), Lock-%Hold:50(40)
Level 28: Weave -- LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx:50(29), LkGmblr-Def/EndRdx/Rchg:50(34), LkGmblr-Def:50(34)
Level 30: Maneuvers -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(31), LkGmblr-Def/EndRdx:50(31), LkGmblr-Def/EndRdx/Rchg:50(31)
Level 32: Jack Frost -- ExRmnt-Acc/Rchg:50(A), ExRmnt-Acc/Dmg:50(33), ExRmnt-Acc/Dmg/Rchg:50(33), ExRmnt-EndRdx/Dmg/Rchg:50(33)
Level 35: Mud Pots -- Oblit-%Dam:30(A), Oblit-Acc/Dmg/EndRdx/Rchg:30(36), Oblit-Dmg:30(36)
Level 38: Fissure -- RzDz-Acc/Rchg:30(A), RzDz-EndRdx/Stun:30(39), RzDz-Immob%:30(39), RzDz-Stun/Rng:30(39), RzDz-Acc/Stun/Rchg:30(40)
Level 41: Dark Consumption -- Efficacy-EndMod:50(A), Efficacy-EndMod/Acc/Rchg:50(42), Efficacy-EndMod/EndRdx:50(42), Efficacy-EndMod/Acc:50(42), Efficacy-EndMod/Rchg:50(43), Efficacy-Acc/Rchg:50(43)
Level 44: Dark Embrace -- TtmC'tng-ResDam:50(A), TtmC'tng-EndRdx:50(45), TtmC'tng-ResDam/EndRdx:50(45)
Level 47: Soul Drain -- AdjTgt-ToHit:50(A), AdjTgt-Rchg:50(48), AdjTgt-ToHit/Rchg:50(48), AdjTgt-ToHit/EndRdx/Rchg:50(48)
Level 49: Dark Obliteration -- DampS-ToHitDeb:50(A), DampS-ToHitDeb/Rchg:50(50), Posi-Dmg/Rchg:50(50), Posi-Acc/Dmg/EndRdx:50(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Domination
Level 1: Sprint -- ULeap-Stlth:50(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+:50(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-End%:50(A), P'Shift-EndMod:50(5), EndMod-I:50(9), EndMod-I:50(15)
------------
Set Bonus Totals:

  • 21.5% DamageBuff(Smashing)
  • 21.5% DamageBuff(Lethal)
  • 21.5% DamageBuff(Fire)
  • 21.5% DamageBuff(Cold)
  • 21.5% DamageBuff(Energy)
  • 21.5% DamageBuff(Negative)
  • 21.5% DamageBuff(Toxic)
  • 21.5% DamageBuff(Psionic)
  • 6.13% Defense(Smashing)
  • 6.13% Defense(Lethal)
  • 6.44% Defense(Fire)
  • 6.44% Defense(Cold)
  • 9.88% Defense(Energy)
  • 9.88% Defense(Negative)
  • 3% Defense(Psionic)
  • 9.25% Defense(Melee)
  • 13% Defense(Ranged)
  • 9.88% Defense(AoE)
  • 2% Enhancement(Stun)
  • 2.75% Enhancement(Terrorized)
  • 51.3% Enhancement(RechargeTime)
  • 45% Enhancement(Accuracy)
  • 5% Enhancement(Held)
  • 5% FlySpeed
  • 95.4 HP (9.38%) HitPoints
  • 5% JumpHeight
  • 5% JumpSpeed
  • Knockback (Mag -12)
  • Knockup (Mag -12)
  • MezResist(Confused) 10%
  • MezResist(Held) 14.4%
  • MezResist(Immobilize) 10%
  • MezResist(Sleep) 12.2%
  • MezResist(Stun) 14.4%
  • MezResist(Terrorized) 10%
  • 12% (0.2 End/sec) Recovery
  • 40% (1.7 HP/sec) Regeneration
  • 1.58% Resistance(Fire)
  • 1.58% Resistance(Cold)
  • 1.26% Resistance(Energy)
  • 1.26% Resistance(Negative)
  • 5% RunSpeed
------------
Set Bonuses:
Lockdown
(Block of Ice)
  • 3% DamageBuff(All)
  • 2.5% Enhancement(Held)
  • MezResist(Held) 2.2%
  • 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
  • 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
Thunderstrike
(Stone Spears)
  • 2% (0.03 End/sec) Recovery
  • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
Positron's Blast
(Frostbite)
  • 2.5% (0.04 End/sec) Recovery
  • 1.58% Resistance(Fire,Cold)
  • 9% Enhancement(Accuracy)
  • 6.25% Enhancement(RechargeTime)
Obliteration
(Tremor)
  • MezResist(Stun) 2.2%
  • 3% DamageBuff(All)
  • 9% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
  • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Luck of the Gambler
(Combat Jumping)
  • 10% (0.42 HP/sec) Regeneration
  • 11.4 HP (1.13%) HitPoints
  • 9% Enhancement(Accuracy)
  • 7.5% Enhancement(RechargeTime)
Glimpse of the Abyss
(Arctic Air)
  • 2.75% Enhancement(Terrorized)
  • 19.1 HP (1.88%) HitPoints
  • 9% Enhancement(Accuracy)
  • 6.25% Enhancement(RechargeTime)
Blessing of the Zephyr
(Super Speed)
  • 1.25% Defense(Ranged), 0.63% Defense(Energy), 0.63% Defense(Negative)
  • 1.88% Defense(AoE), 0.94% Defense(Fire), 0.94% Defense(Cold)
  • Knockback (Mag -4), Knockup (Mag -4)
Blessing of the Zephyr
(Super Jump)
  • Knockback (Mag -4), Knockup (Mag -4)
Steadfast Protection
(Tough)
  • 1.5% (0.03 End/sec) Recovery
  • 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
  • Knockback (Mag -4), Knockup (Mag -4)
Impervious Skin
(Tough)
  • Status Resistance 7.5%
Lockdown
(Glacier)
  • 3% DamageBuff(All)
  • 2.5% Enhancement(Held)
  • MezResist(Held) 2.2%
  • 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
  • 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
Luck of the Gambler
(Weave)
  • 10% (0.42 HP/sec) Regeneration
  • 11.4 HP (1.13%) HitPoints
  • 9% Enhancement(Accuracy)
  • 7.5% Enhancement(RechargeTime)
Luck of the Gambler
(Maneuvers)
  • 10% (0.42 HP/sec) Regeneration
  • 11.4 HP (1.13%) HitPoints
  • 9% Enhancement(Accuracy) (Exceeded 5 Bonus Cap)
  • 7.5% Enhancement(RechargeTime)
Expedient Reinforcement
(Jack Frost)
  • Status Resistance 2.5%
  • 3% DamageBuff(All)
  • 6.25% Enhancement(RechargeTime)
Obliteration
(Mud Pots)
  • MezResist(Stun) 2.2%
  • 3% DamageBuff(All)
Razzle Dazzle
(Fissure)
  • 2% (0.03 End/sec) Recovery
  • 15.3 HP (1.5%) HitPoints
  • 2% Enhancement(Stun)
  • 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing)
Efficacy Adaptor
(Dark Consumption)
  • 11.4 HP (1.13%) HitPoints
  • 1.5% (0.03 End/sec) Recovery
  • 10% (0.42 HP/sec) Regeneration
  • 2.5% DamageBuff(All)
  • 5% Enhancement(RechargeTime)
Titanium Coating
(Dark Embrace)
  • MezResist(Sleep) 2.2%
  • 15.3 HP (1.5%) HitPoints
Adjusted Targeting
(Soul Drain)
  • 2% DamageBuff(All)
  • 1.26% Resistance(Energy,Negative)
  • 9% Enhancement(Accuracy) (Exceeded 5 Bonus Cap)
Dampened Spirits
(Dark Obliteration)
  • 2% DamageBuff(All)
Positron's Blast
(Dark Obliteration)
  • 2.5% (0.04 End/sec) Recovery
Performance Shifter
(Stamina)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed


@Default Name
Earth Mace - Willpower/Stone Tank - 50 ~ STAR CAULDRON - Fire/Kinetics Controller - 50 ~ Digital Thug Leader - Thugs/Poison Mastermind - 50 ~ Do-Rag - Sonic/Energy Blaster - 50 ~ Mystery Juice - Archery/Energy - 50 ~ Human Crab - Arachnos Soldier - 50 ~ Apollo's Messenger - Fire/Fire Blaster - 50 ~ iBarrage - Energy/Energy Brute - 50

 

Posted

I'm not sure where to begin. Ice/Earth is not the best combo to be aiming for running x8 to begin with. /Earth AoE is a bit weak for that IMO.

It doesn't help that one of your AoEs is not slotted for damage and another only barely so. Not only that, but with so little endurance cost reduction in Mud Pots I doubt you'll actually be able to run it along with Arctic Air.

I also hope you plan to run with bosses turned off. You have no single-target attacks other than Stone Spears, which isn't even fully slotted for damage. I can only guess you plan to use AoEs exclusively to defeat enemies?

You have middle of the road defense numbers to most damage types. That can work if you plan to make up the difference with inspirations and don't want any holes in your defenses. I'd be more inclined to specialize a bit more, getting higher defense numbers to a more limited range of damage types/vectors.

I'd also want to bump up recharge to perma-dom range. I know it doesn't benefit Ice/ all that much, but unless you plan to run in AE almost exclusively, the mez protection is quite valuable IMO. The endurance refill is nice too, and as I've said it looks like you'll need it.