Sonic/Fire
Sonic/Fire is a combination that does not play well together. Most of /Fire is longish animating PBAoE and single target melee. Sonic/ is mostly longish activating ranged single target and TAoE that are cones. Sonic/'s main mitigation is the sleep in Sirens Song. /Fire's main mitigation is the slow & avoid in Hot Feet that breaks the sleep from Sirens in the first tick of damage.
Cones and PBAoE don't mesh well. When you are aligned for maximum damage from one type of attack you are doing minimal or no damage with the other type. (This is one of the issues of dominators. Most Dom assault sets have a cone and a PBAoE. They would be much more user friendly if it was 2 cones or 2 PBAoEs).
You can make a usable character from combining Sonic/ with /Fire but it requires an unusual play style and requires you to jump back and forth between melee and cone range. It doesn't help that the cones in Sonic are different widths and ranges and that one of the cones is a KB power that will spray the bad guys out of range of your /Fire powers.
If you are wanting to maximize the utility of /Fire one of the best combinations is Rad/Fire skipping the cone attack in Rad and concentrating on the PBAoEs.
-Insanity is doing the same thing over and over again and expecting different results. - Albert Einstein.
-I do not feel obliged to believe that the same God who has endowed us with sense, reason, and intellect has intended us to forgo their use. - Galileo Galilei
-When injustice becomes law, resistance becomes duty. - Thomas Jefferson
For what is worth, I don't think I've ever seen a Sonic/Fire before. +1 point for being uncommon.
Straight to the point, I don't see why the combo shouldn't work. It is not as synergetic as Rad/Fire, Rad/Mental, Fire/Mental, but it should work. You'll just need to use your brains more often.
Grab Combat Jumping and learn how to Howl + FSC quickly. Granted, the -res part is unlikely to hit all FSC targets, but it's still a good combo. In teams you can add Burn to that if the Tanker is actually doing a good job keeping aggro to himself.
As for the ranged ST chain, Scream, Shriek and Ring of Fire should work just fine. And Fire Sword if you're willing to get a bit closer.
@False Fiction - Virtue / Defiant
Current projects - [Glaciologist - Ill/Cold Troller] [Cloudshaper - Storm/Dark Def] [Harald Wartooth - Elec/Psi Domi]
For what is worth, I don't think I've ever seen a Sonic/Fire before. +1 point for being uncommon.
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Maybe someone will post that has played the combo. Or perhaps you could be the one who figures out an effective way to build and play one.
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
I remember when sonic powers were first released and someone made a joke about having a sonic/fire blaster called Hellscream.
Main Hero: Mazey - level 50 + 1 fire/fire/fire blaster.
Main Villain: Chained Bot - level 50 + 1 Robot/FF Mastermind.
BattleEngine - "And the prize for the most level headed response ever goes to Mazey"
owo~
Well, the originality/rareness factor does give some hitch in the giddy up.
But Knight sure gave a huge block of "I probably shouldn't" that makes a whole lot of sense.
It started as a lame concept and pretty much an outcry against my Sonic/Pain Corrupter.
I hated its low damage output, but loved the animations and generally how Sonic felt.
I thought the stacking of mini-DOTs along with the -Res might make it nifty.
But yeah, I never took into account the fact that I'd be smashing cones and PBAoEs together like an angry converging fault.
Either way I'll have to get... maneuverable, but hopefully that's not something a long playthrough with a Scrapper can't fix.
Hmm, a way to make Sonic usable...
My brain's starting to itch, but I think I'm gonna dig it :d
-Doom Chain of Burning Overkill(?)
Sirens Song -> Melt Armor -> Howl -> Amplify -> Build Up -> Dreadful Wail
Not dead yet? D:
+ Consume -> Combustion -> Flame Sword Circle?
Then again, it seems really lengthy D:
owo~
Well, the originality/rareness factor does give some hitch in the giddy up.
But Knight sure gave a huge block of "I probably shouldn't" that makes a whole lot of sense. It started as a lame concept and pretty much an outcry against my Sonic/Pain Corrupter. I hated its low damage output, but loved the animations and generally how Sonic felt. I thought the stacking of mini-DOTs along with the -Res might make it nifty. But yeah, I never took into account the fact that I'd be smashing cones and PBAoEs together like an angry converging fault. Either way I'll have to get... maneuverable, but hopefully that's not something a long playthrough with a Scrapper can't fix. Hmm, a way to make Sonic usable... My brain's starting to itch, but I think I'm gonna dig it :d -Doom Chain of Burning Overkill(?) Sirens Song -> Melt Armor -> Howl -> Amplify -> Build Up -> Dreadful Wail Not dead yet? D: + Consume -> Combustion -> Flame Sword Circle? Then again, it seems really lengthy D: |
Your AoE attack chain should probably be Shockwave (mitigation and positioning) > Howl (res debuff) > Sirens (mitigation and positioning), then Melt > Amplify > Build Up (since these powers do no damage they won't wake up the spawn) > Dreadful Wail. It leaves a second or so of the res debuff from Howl still active when Dreadful Wail hits.
Your only issue will be handling bosses as you have a ranged stun and a ranged hold which don't synergize. It's similar to how my Sonic/Ice/Electric plays except with Sonic/Ice/Elec you get stackable sleep (Frozen Aura has no damage component so if used after Sirens it will stack on bosses) and /Ice//Electric gives you Freezing Touch and Shocking Bolt so you can hold the boss after you wake him up.
EDIT - another rare combination that has some nice synergy is Sonic/Mental/Electric (or Sonic/Mental/Mu) 3 damaging cone attacks, a KB cone and Sirens for mitigation and positioning. In the case of //MU a way to keep them where you put them. All the cone animations are longish (2ish seconds) and the recharge on MU's version of static discharge is prohibitive, but //Elec and decent recharge lets you double stack the res debuff from Howl for most of your AoE chain.
-Insanity is doing the same thing over and over again and expecting different results. - Albert Einstein.
-I do not feel obliged to believe that the same God who has endowed us with sense, reason, and intellect has intended us to forgo their use. - Galileo Galilei
-When injustice becomes law, resistance becomes duty. - Thomas Jefferson
Any suggestions?
Is there any synergy between these two sets?
What would it be capable of at the later levels?
How would it compare to the other blasters?
I'd deeply appreciate a response.
Thanks!