Earth Control / Sonic Resonance


Local_Man

 

Posted

This was originally created as a Roll Playing toon, and I'm looking to finish it up! The idea is to have a nice team toon that can handle a crowd at the same time. (if that makes sense)
I took into consideration the -Defense from earth, as well as the -resistance off of Sonic...
Any and all help is welcomed, please and thank you!

Hero Plan by Mids' Hero Designer 1.942
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Level 50 Magic Controller
Primary Power Set: Earth Control
Secondary Power Set: Sonic Resonance
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Teleportation
Ancillary Pool: Leviathan Mastery

Hero Profile:
Level 1: Fossilize -- BasGaze-Acc/Hold(A), BasGaze-Acc/EndRdx/Rchg/Hold(5), BasGaze-Acc/Rchg(5), BasGaze-EndRdx/Rchg/Hold(7)
Level 1: Sonic Siphon -- Acc-I(A), RechRdx-I(7)
Level 2: Sonic Barrier -- S'fstPrt-ResDam/EndRdx(A), S'fstPrt-ResDam/Def+(9), S'fstPrt-ResKB(9)
Level 4: Sonic Haven -- ImpSkn-ResDam/EndRdx(A), ImpSkn-ResDam/Rchg(11), ImpSkn-EndRdx/Rchg(11), ImpSkn-ResDam/EndRdx/Rchg(13), ImpSkn-Status(13)
Level 6: Quicksand -- Slow-I(A), Slow-I(15), RechRdx-I(17), RechRdx-I(17)
Level 8: Stone Cages -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(19), Enf'dOp-Acc/Immob/Rchg(19), Enf'dOp-Acc/Immob(21), Enf'dOp-Acc/EndRdx(21)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(50), RechRdx-I(50)
Level 12: Stalagmites -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(40), Stpfy-Acc/Stun/Rchg(42), Stpfy-Acc/EndRdx(42), Stpfy-Stun/Rng(42)
Level 14: Super Speed -- Zephyr-ResKB(A)
Level 16: Disruption Field -- EndRdx-I(A)
Level 18: Earthquake -- UndDef-DefDeb/Rchg/EndRdx(A), UndDef-Rchg(23), UndDef-DefDeb/EndRdx(23), UndDef-Rchg/EndRdx(25)
Level 20: Sonic Dispersion -- ResDam-I(A), ResDam-I(25), TtmC'tng-ResDam/EndRdx(27), TtmC'tng-EndRdx(27)
Level 22: Combat Jumping -- LkGmblr-Rchg+(A), RedFtn-Def/EndRdx(29), RedFtn-Def(29), RedFtn-Def/Rchg(31), RedFtn-EndRdx(31), RedFtn-Def/EndRdx/Rchg(31)
Level 24: Super Jump -- Zephyr-ResKB(A)
Level 26: Volcanic Gasses -- BasGaze-Rchg/Hold(A), BasGaze-EndRdx/Rchg/Hold(33), BasGaze-Acc/EndRdx/Rchg/Hold(33), BasGaze-Acc/Rchg(33), Lock-Acc/EndRdx/Rchg/Hold(34), Lock-Rchg/Hold(34)
Level 28: Maneuvers -- LkGmblr-Rchg+(A), RedFtn-Def(34), RedFtn-Def/EndRdx(36), RedFtn-Def/Rchg(36), RedFtn-EndRdx(36), RedFtn-Def/EndRdx/Rchg(37)
Level 30: Tactics -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(37), AdjTgt-ToHit/EndRdx(37), AdjTgt-ToHit/EndRdx/Rchg(39), AdjTgt-EndRdx/Rchg(39)
Level 32: Animate Stone -- ExRmnt-Acc/Dmg(A), ExRmnt-Acc/Dmg/Rchg(39), ExRmnt-+Res(Pets)(40), ExRmnt-EndRdx/Dmg/Rchg(40)
Level 35: Assault -- EndRdx-I(A)
Level 38: Liquefy -- DarkWD-ToHitDeb(A), DarkWD-ToHitDeb/EndRdx(43), DarkWD-ToHitDeb/Rchg(43), DarkWD-ToHitdeb/Rchg/EndRdx(43)
Level 41: Water Spout -- Stpfy-Acc/Stun/Rchg(A), Stpfy-Acc/Rchg(46), Stpfy-EndRdx/Stun(46), Stpfy-Acc/EndRdx(46), Stpfy-Stun/Rng(50)
Level 44: Shark Skin -- ResDam-I(A), ResDam-I(45), EndRdx-I(45)
Level 47: Summon Coralax -- ExRmnt-Acc/Rchg(A), ExRmnt-EndRdx/Dmg/Rchg(48), ExRmnt-Acc/Dmg/Rchg(48), ExRmnt-Acc/Dmg(48)
Level 49: Recall Friend -- Winter-ResSlow(A)
Level 50: Spiritual Radial Paragon
------------
Level 1: Brawl -- Empty(A)
Level 1: Containment
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(3)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-EndMod(A), EndMod-I(3), EndMod-I(15), P'Shift-End%(45)
------------
Set Bonus Totals:

  • 17% DamageBuff(Smashing)
  • 17% DamageBuff(Lethal)
  • 17% DamageBuff(Fire)
  • 17% DamageBuff(Cold)
  • 17% DamageBuff(Energy)
  • 17% DamageBuff(Negative)
  • 17% DamageBuff(Toxic)
  • 17% DamageBuff(Psionic)
  • 4.25% Defense(Melee)
  • 5.5% Defense(Smashing)
  • 5.5% Defense(Lethal)
  • 3% Defense(Fire)
  • 3% Defense(Cold)
  • 8% Defense(Energy)
  • 8% Defense(Negative)
  • 3% Defense(Psionic)
  • 5.5% Defense(Ranged)
  • 3% Defense(AoE)
  • 1.8% Max End
  • 16% Enhancement(Accuracy)
  • 3% Enhancement(Immobilize)
  • 6% Enhancement(Stun)
  • 83.8% Enhancement(RechargeTime)
  • 5% FlySpeed
  • 83.9 HP (8.25%) HitPoints
  • 5% JumpHeight
  • 5% JumpSpeed
  • Knockback (Mag -12)
  • Knockup (Mag -12)
  • MezResist(Confused) 12.5%
  • MezResist(Held) 12.5%
  • MezResist(Immobilize) 16.9%
  • MezResist(Sleep) 16.9%
  • MezResist(Stun) 12.5%
  • MezResist(Terrorized) 12.5%
  • 13% (0.22 End/sec) Recovery
  • 20% ResEffect(FlySpeed)
  • 20% ResEffect(RechargeTime)
  • 20% ResEffect(RunSpeed)
  • 10% Resistance(Smashing)
  • 10% Resistance(Lethal)
  • 12.5% Resistance(Fire)
  • 12.5% Resistance(Cold)
  • 11.3% Resistance(Energy)
  • 13.1% Resistance(Negative)
  • 10% Resistance(Toxic)
  • 10% Resistance(Psionic)
  • 5% RunSpeed
  • 2% XPDebtProtection
------------
Set Bonuses:
Basilisk's Gaze
(Fossilize)
  • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
  • 2% (0.03 End/sec) Recovery
  • 7.5% Enhancement(RechargeTime)
Steadfast Protection
(Sonic Barrier)
  • 1.5% (0.03 End/sec) Recovery
  • 15.3 HP (1.5%) HitPoints
  • 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
  • Knockback (Mag -4), Knockup (Mag -4)
Impervious Skin
(Sonic Haven)
  • MezResist(Sleep) 2.2%
  • 15.3 HP (1.5%) HitPoints
  • 2% XPDebtProtection
  • 5% Enhancement(RechargeTime)
  • Status Resistance 7.5%
Enfeebled Operation
(Stone Cages)
  • 3% Enhancement(Immobilize)
  • 1.88% Resistance(Negative)
  • 2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)
  • 3.75% Enhancement(RechargeTime)
Stupefy
(Stalagmites)
  • 2.5% (0.04 End/sec) Recovery
  • 19.1 HP (1.88%) HitPoints
  • 3% Enhancement(Stun)
  • 6.25% Enhancement(RechargeTime)
Blessing of the Zephyr
(Super Speed)
  • Knockback (Mag -4), Knockup (Mag -4)
Undermined Defenses
(Earthquake)
  • 2% DamageBuff(All)
  • 1.8% Max End
  • 7% Enhancement(Accuracy)
Titanium Coating
(Sonic Dispersion)
  • MezResist(Sleep) 2.2%
Luck of the Gambler
(Combat Jumping)
  • 7.5% Enhancement(RechargeTime)
Red Fortune
(Combat Jumping)
  • MezResist(Immobilize) 2.2%
  • 1.26% Resistance(Fire,Cold)
  • 2% DamageBuff(All)
  • 5% Enhancement(RechargeTime)
Blessing of the Zephyr
(Super Jump)
  • Knockback (Mag -4), Knockup (Mag -4)
Basilisk's Gaze
(Volcanic Gasses)
  • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
  • 2% (0.03 End/sec) Recovery
  • 7.5% Enhancement(RechargeTime)
Lockdown
(Volcanic Gasses)
  • 3% DamageBuff(All)
Luck of the Gambler
(Maneuvers)
  • 7.5% Enhancement(RechargeTime)
Red Fortune
(Maneuvers)
  • MezResist(Immobilize) 2.2%
  • 1.26% Resistance(Fire,Cold)
  • 2% DamageBuff(All)
  • 5% Enhancement(RechargeTime)
Adjusted Targeting
(Tactics)
  • 2% DamageBuff(All)
  • 1.26% Resistance(Energy,Negative)
  • 9% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
Expedient Reinforcement
(Animate Stone)
  • Status Resistance 2.5%
  • 3% DamageBuff(All)
  • 6.25% Enhancement(RechargeTime)
  • 10% Resistance(All)
Dark Watcher's Despair
(Liquefy)
  • 15.3 HP (1.5%) HitPoints
  • 2.5% (0.04 End/sec) Recovery
  • 5% Enhancement(RechargeTime)
Stupefy
(Water Spout)
  • 2.5% (0.04 End/sec) Recovery
  • 19.1 HP (1.88%) HitPoints
  • 3% Enhancement(Stun)
  • 6.25% Enhancement(RechargeTime)
Expedient Reinforcement
(Summon Coralax)
  • Status Resistance 2.5%
  • 3% DamageBuff(All)
  • 6.25% Enhancement(RechargeTime)
Winter's Gift
(Recall Friend)
  • 20% ResEffect(RunSpeed), 20% ResEffect(RechargeTime), 20% ResEffect(FlySpeed)
Performance Shifter
(Stamina)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed


@Default Name
Earth Mace - Willpower/Stone Tank - 50 ~ STAR CAULDRON - Fire/Kinetics Controller - 50 ~ Digital Thug Leader - Thugs/Poison Mastermind - 50 ~ Do-Rag - Sonic/Energy Blaster - 50 ~ Mystery Juice - Archery/Energy - 50 ~ Human Crab - Arachnos Soldier - 50 ~ Apollo's Messenger - Fire/Fire Blaster - 50 ~ iBarrage - Energy/Energy Brute - 50

 

Posted

I have a lot of experience with Earth Control . . . not so much with Sonic, but I have a few suggestions:

Fossilize: If you can find a couple more slots, it is worth while to put some damage in Fossilize. At level 50, consider an Acc/Dam Hami-O and a common Damage IO.

Quicksand: Slow enhancements only effect Run Speed, and there is a Slow cap of 90%. The default slow amount in Quicksand is 90% for even level cons, so you only benefit using Slow enhancements for higher level foes . . . it really doesn't need any. You can save a slot or two or even three here. With enough Global Recharge, you may be able to get by with a single Recharge (but I generally use 2 Recharge, and maybe an Impeaded Swiftness damage proc).

Stone Cages: The Enfeebled Operation set is great if you are going for S/L defense, but otherwise not so great. Trap of the Hunter is better, or the purple set (with the Hold proc) is even better.

Stalagmites: If you can, add a 6th slot for Recharge. You want this up as much as possible. The Stupify set is good, but if you can afford it, the purple set is better.

Earthquake: You really don't need to slot for Defense Debuff. Just use Quicksand in addition to Earthquake (and everything else). Slot for Recharge if short on slots, or ToHit Debuff if you have enough slots. This is a good place for an Achilles Heel Resist Debuff Proc.

Combat Jumping: That's using a lot of slots for very little benefit. Especially when you don't really have a defense build . . . if you want to go for Defense, then you should have a Defense Shield from your APP/PPP set.

Volcanic Gasses: The power itself need Hold and Recharge. Putting a Lockdown +2 Mag proc is really nice due to the mechanics of how the power works. If you can afford it, go for the purple Unbreakable Constraint set, and make sure to get the damage proc . . . since VG works through pseudopets, the proc has a lot of chances to go off.

Animate Stone: Rocky is one of your main sources for damage, and acts as your tank as well. Normally I would say to try to get both Resist procs in there, but your Resist shields, if you use them on Rocky, will cap his Resistances. So try to get his damage capped.

Your Defense numbers are pretty low, so just abandon any prospect of going for Defense. (Either that, or go with an Epic set that will give you some significant Defense.) Six slots in Maneuvers is not justified unless you have better defense than you do. You could easily drop it and the entire Leadership pool. In fact, with a Resistance Shield, Tough will do you more good than Leadership, but you don't need either. My Earth/Rad uses the Stone APP with the Rock Armor, but my Earth/Storm doesn't use any shield at all.

You have two -knockback procs providing Mag 8 of protection. The problem is that about 90% of knockback is protected by Mag 4, and to get any additional protection beyond that, you need Mag 12, or 3 -Knockback procs, which will protect you from about 95% of the knockback in the game. You could put one more in Recall Friend or your Resist shields. Or drop it down to 1 proc and you won't see hardly any difference than 2.


LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control

 

Posted

Thanks allot for the information, I'm trying to avoid the use of purples, but any other expensive procs/sets are fine. I won't be able to continue work on this build tonight, but tomorrow i will try to apply your advice and post the changes


@Default Name
Earth Mace - Willpower/Stone Tank - 50 ~ STAR CAULDRON - Fire/Kinetics Controller - 50 ~ Digital Thug Leader - Thugs/Poison Mastermind - 50 ~ Do-Rag - Sonic/Energy Blaster - 50 ~ Mystery Juice - Archery/Energy - 50 ~ Human Crab - Arachnos Soldier - 50 ~ Apollo's Messenger - Fire/Fire Blaster - 50 ~ iBarrage - Energy/Energy Brute - 50

 

Posted

Out of curiosity, are you a Master-level Mind Master, or do you have pet Masterminds?


If we are to die, let us die like men. -- Patrick Cleburne
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The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog