Usable Superman SS/INV Build Help


Finduilas

 

Posted

I've made this set with a superman type build in mind but I also wanted it to be usable so I skipped the super speed and Jump. Can anyone give me some input to improve this build? THANKS!

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Posted

Superman is weak to Psi you know that?

I spent my token 5 mins doing alternatives, what you want to do is down to you. You could either see something in a power that I've changed or not.

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He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

Welcome to the forums Jaymes!!

Just a headsup, in case you are unaware.

Make sure you don't copy Superman's outfit and or name in anyway. It will end up getting you reported and the name/outfit could be generic'd.

We can't duplicate any trademark™ or Copyrighted© characters in game due to a lawsuit by Marvel years and years ago.



Otherwise, have fun with your homage character! Feel free to have a 'Superman' like toon, as long as you don't make them resemble the actual one!


Maestro Mavius - Infinity
Capt. Biohazrd - PCSAR
Talsor Tech - Talsorian Guard
Keep Calm & Chive On!

 

Posted

Thanks! I ran with a couple of your ideas and checked the prices of some of the enhancements and came up with this! Thanks for your help!

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Posted

Hmm, I'd recommend a lot more than the minor tweaks than New Dawn suggested. You still have a ton of wasted slots and many sub-optimal slotting choices. IMO, your goal should be to try and soft-cap S/L/E/NE defense, fully slotting your attacks, and getting recharge, recovery and regen bonuses where possible. You notice that Psi def/res is not mentioned, and that's deliberate; it should be way, way down on the list of priorities.

First off, you have too few attacks. At the very least ditch Hover for Air Sup--my preference would be to get Air Sup and either Punch or Haymaker as well.

The resistance passives don't need to be taken so early, I'd delay RPD until the 20s and ResEn/Res/El to the 30s or even 40s. That would allow you to take Air Sup/Fly and CJ or Hasten much earlier.

Ditch the Imperv Armor IOs. The recovery bonus is nice, but the Psi defense/resists are not worth slotting for. You'd be much better off using Reactive Armor or Aegis sets--though I wouldn't use Aegis unless you're able to soft-cap S/L/E/NE some other way. RPD doesn't have to be heavily slotted unless you're doing so for set bonuses since fully slotting TI, UY and Tough will get you to the S/L resist cap.

Jab needs more slots. I'd 4-slot either Smashing Haymaker or Kinetic Combat (depending on your budget and how much S/L def you're getting elsewhere) in Jab, Air Sup and if necessary, KoB. The purple set is nice, but I think your first priority should be getting S/L def to the soft-cap.

Tough Hide has a much higher base defense value than CJ and should be slotted more heavily.

The slots in Boxing would be much better used elsewhere. Leave it at the base slot.

Pull all but the base slot from Fly; Invul does NOT need KB protection and the typed def bonuses from BotZ are not worth slotting for.

The Hami-O in Weave is a wasted slot; the four LotG will slot it more than adequately.

Oblit is a poor choice for Foot Stomp; the S/L def bonus is small and the set is very low in end reduction. Use 3-4 Eradication and an additional couple of slots for end reduction instead.

If you're going to six-slot LBE, use Thunderstrike, you get a 3.75% E/NE bonus with 6 slots.

Here's a redo of your build, soft-capped to S/L/E/NE and with 36% F/C defense. I dropped Hover for Air Sup and ResEL for Haymaker, and the attacks are all fully slotted. If you prefer, you could drop Unstop instead of ResEl; many players find that they don't need Unstop much once they're soft-capped.

Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/

Click this DataLink to open the build!
Lucas Lang: Level 50 Natural Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Super Strength
Power Pool: Fighting
Power Pool: Flight
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Temp Invulnerability -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(3), RctvArm-ResDam/EndRdx/Rchg:40(3), RctvArm-ResDam:40(5)
Level 1: Jab -- S'ngH'mkr-Acc/Dmg:35(A), S'ngH'mkr-Dmg/EndRdx:35(9), S'ngH'mkr-Dmg/Rchg:35(9), S'ngH'mkr-Dmg/EndRdx/Rchg:35(33), Mako-Acc/Dmg/EndRdx/Rchg:50(37)
Level 2: Dull Pain -- Dct'dW-Rchg:50(A), Dct'dW-Heal:50(27), Dct'dW-EndRdx/Rchg:50(33), Dct'dW-Heal/EndRdx:50(34), Dct'dW-Heal/Rchg:50(37)
Level 4: Haymaker -- S'ngH'mkr-Acc/Dmg:35(A), S'ngH'mkr-Dmg/EndRdx:35(15), S'ngH'mkr-Dmg/Rchg:35(17), S'ngH'mkr-Dmg/EndRdx/Rchg:35(42), Mako-Acc/Dmg/EndRdx/Rchg:50(43)
Level 6: Air Superiority -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/EndRdx:50(7), C'ngImp-Dmg/Rchg:50(7), C'ngImp-Acc/Dmg/Rchg:50(15), C'ngImp-Acc/Dmg/EndRdx:50(34)
Level 8: Unyielding -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(11), RctvArm-ResDam/EndRdx/Rchg:40(13), RctvArm-ResDam:40(17)
Level 10: Taunt -- Mocking-Taunt:50(A), Mocking-Taunt/Rchg:50(13), Mocking-Rchg:50(29), Mocking-Taunt/Rng:50(36), Mocking-Acc/Rchg:50(40), Mocking-Taunt/Rchg/Rng:50(42)
Level 12: Combat Jumping -- LkGmblr-Def:50(A), LkGmblr-Rchg+:50(23), LkGmblr-Def/EndRdx:50(46)
Level 14: Boxing -- Acc-I:30(A)
Level 16: Resist Physical Damage -- S'fstPrt-ResDam/Def+:30(A), ResDam-I:50(46)
Level 18: Invincibility -- LkGmblr-Def/EndRdx/Rchg:50(A), LkGmblr-Def/EndRdx:50(19), LkGmblr-Def:50(19), LkGmblr-Rchg+:50(27)
Level 20: Knockout Blow -- Hectmb-Dmg:50(A), Hectmb-Dmg/Rchg:50(21), Hectmb-Acc/Dmg/Rchg:50(21), Hectmb-Acc/Rchg:50(23), Hectmb-Dmg/EndRdx:50(25)
Level 22: Hasten -- RechRdx-I:50(A), RechRdx-I:50(36)
Level 24: Fly -- Winter-ResSlow:50(A)
Level 26: Tough Hide -- LkGmblr-Def:50(A), LkGmblr-Def/EndRdx:50(42), LkGmblr-Rchg+:50(45)
Level 28: Rage -- Rec'dRet-ToHit/Rchg:20(A), Rec'dRet-Pcptn:20(33), RechRdx-I:50(45)
Level 30: Tough -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(31), RctvArm-ResDam/EndRdx/Rchg:40(34), RctvArm-ResDam:40(46)
Level 32: Weave -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def:50(36), LkGmblr-Def/EndRdx/Rchg:50(37), LkGmblr-Rchg+:50(43)
Level 35: Unstoppable -- RechRdx-I:50(A)
Level 38: Foot Stomp -- Erad-Dmg:30(A), Erad-Acc/Dmg/Rchg:30(39), Erad-Dmg/Rchg:30(39), Erad-Acc/Dmg/EndRdx/Rchg:30(39), M'Strk-Acc/Dmg/EndRdx:50(40), FrcFbk-Rechg%:50(40)
Level 41: Resist Energies -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(43), RctvArm-ResDam:40(45)
Level 44: Conserve Power -- RechRdx-I:50(A)
Level 47: Laser Beam Eyes -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(48), Thundr-Dmg/Rchg:50(48), Thundr-Acc/Dmg/Rchg:50(48), Thundr-Acc/Dmg/EndRdx:50(50), Thundr-Dmg/EndRdx/Rchg:50(50)
Level 49: Physical Perfection -- P'Shift-EndMod:50(A), P'Shift-End%:50(50)
Level 0: Call to Justice
Level 50: Spiritual Core Paragon
------------
Level 1: Brawl -- Dmg-I:50(A)
Level 1: Gauntlet
Level 1: Sprint -- Run-I:50(A)
Level 2: Rest -- RechRdx-I:50(A)
Level 4: Ninja Run
Level 2: Swift -- Flight-I:50(A)
Level 2: Health -- Numna-Heal:50(A), Numna-Regen/Rcvry+:50(5), Mrcl-Rcvry+:40(25), Mrcl-Heal:40(29), RgnTis-Regen+:30(31)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Stamina -- EndMod-I:50(A), P'Shift-End%:50(11), P'Shift-EndMod:50(31)
------------
Set Bonus Totals:

  • 14.9% Defense(Smashing)
  • 14.9% Defense(Lethal)
  • 6.13% Defense(Fire)
  • 6.13% Defense(Cold)
  • 14.9% Defense(Energy)
  • 14.9% Defense(Negative)
  • 3% Defense(Psionic)
  • 8.94% Defense(Melee)
  • 10.8% Defense(Ranged)
  • 4.56% Defense(AoE)
  • 3.6% Max End
  • 57.5% Enhancement(RechargeTime)
  • 47% Enhancement(Accuracy)
  • 4% Enhancement(Heal)
  • 14% FlySpeed
  • 147.6 HP (7.88%) HitPoints
  • 14% JumpHeight
  • 14% JumpSpeed
  • MezResist(Held) 2.75%
  • MezResist(Immobilize) 11%
  • MezResist(Terrorized) 2.2%
  • 20% Perception
  • 8.5% (0.14 End/sec) Recovery
  • 52% (4.06 HP/sec) Regeneration
  • 20% ResEffect(FlySpeed)
  • 20% ResEffect(RechargeTime)
  • 20% ResEffect(RunSpeed)
  • 3.78% Resistance(Fire)
  • 3.78% Resistance(Cold)
  • 14% RunSpeed


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My Characters

Knight Court--A CoH Story Complete 2/3/2012

 

Posted

Quote:
Originally Posted by MaestroMavius View Post
Welcome to the forums Jaymes!!

Just a headsup, in case you are unaware.

Make sure you don't copy Superman's outfit and or name in anyway. It will end up getting you reported and the name/outfit could be generic'd.

We can't duplicate any trademark™ or Copyrighted© characters in game due to a lawsuit by Marvel years and years ago.



Otherwise, have fun with your homage character! Feel free to have a 'Superman' like toon, as long as you don't make them resemble the actual one!
You can definitely resemble, you just can't copy. When I've made an homage char, I start by making it look as close as possible to the character and then make some "improvements" to the look. I've done a few homage looks before and no one thinks too much about it as long as you don't exactly copy the original... never could get Underdog to look right though.


 

Posted

Wow thanks so much for the suggestions... Pretty much tore my build apart but it needed it. I dropped the Psi resist and went for more def. I still only kept three attacks. Because of my recharge, I never have any down time inbetween. this is my final product! Thank you for the input. and I'll make sure I don't copy anything TM by DC.

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Posted

Quote:
Originally Posted by JaymesRafferty View Post
I dropped the Psi resist and went for more def.
Like I said Superman is weak to Psi, but I didn't want to change that part of your build as it wouldn't of made a bad build. Some people have a Psi def/res build for a second build.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.