What Incarnate Abilities?


CrazyJerseyan

 

Posted

So I'm one of those people that has done some trials here and there, but hasn't really delved too deep into the Incarnate content (too many toons etc blah blah etc). I am enjoying my Dark/Rad Defender more lately and I wanted to ask the pros what types of Incarnates I should pick for Destiny/Interface/Judgement.

The toon has approximately 25-30% defense to all and with Darkest Night's -tohit, I tend to stay in melee with the team Tank/Brute. I use the ST rad blasts along with Cosmic Burst, but spam Irradiate mostly which is up every 6 secs.

Thanks in advance.


"Forum PvP doesn't give drops. Just so all of you who participated in this thread are aware." -Mod08-
"when a stalker goes blue side, assassination strike should be renamed "bunny hugs", and a rainbow should fly out" -Harbinger-

 

Posted

So in lieu of no responses, I hope to get some feedback on the following:

Judgement - Pyronic/Total Core Judgement
Interface - Diamagnetic/Partial Radial Conversion
Destiny - Barrier/Partial Core Invocation

Can anyone tell me if there is a better fit/level of Incarnates to use for this toon?


"Forum PvP doesn't give drops. Just so all of you who participated in this thread are aware." -Mod08-
"when a stalker goes blue side, assassination strike should be renamed "bunny hugs", and a rainbow should fly out" -Harbinger-

 

Posted

It's pretty hard to guess what incarnate powers would work best because it really depends on the build. However, I'll give it a shot...

For Judgement, I really see three choices for a Dark/Rad in melee, Pyronic, Ion, or Void. Personally, I like Void for the 50% -Damage, but any of them will work just fine.

For Interface, I would suggest either Reactive for the extra damage or Gravitic for the 10% -Special debuff. I would think the extra 5% -ToHit from Diamagnetic would be superfluous, and the 15% -Regen isn't anything to write home about. (and you have a couple sources of -Regen already.

As for Destiny, do you really need more defense? Do you find yourself being hit often? I would think with 25-30% defense and all the -ToHit, extra defense/resistance may not help all that much. (Probably only for iTrials) If it were me, I'd probably go for Clarion because Mez protection on a squishy is just nice... Also, Ageless would be a good choice if you find yourself with endurance problems.


 

Posted

Quote:
Originally Posted by Wyatt_Earp View Post
It's pretty hard to guess what incarnate powers would work best because it really depends on the build. However, I'll give it a shot...

For Judgement, I really see three choices for a Dark/Rad in melee, Pyronic, Ion, or Void. Personally, I like Void for the 50% -Damage, but any of them will work just fine.

For Interface, I would suggest either Reactive for the extra damage or Gravitic for the 10% -Special debuff. I would think the extra 5% -ToHit from Diamagnetic would be superfluous, and the 15% -Regen isn't anything to write home about. (and you have a couple sources of -Regen already.

As for Destiny, do you really need more defense? Do you find yourself being hit often? I would think with 25-30% defense and all the -ToHit, extra defense/resistance may not help all that much. (Probably only for iTrials) If it were me, I'd probably go for Clarion because Mez protection on a squishy is just nice... Also, Ageless would be a good choice if you find yourself with endurance problems.
Thanks a lot Wyatt for the response and glad for the insight.

- Good idea with the Void option.
- What is the special debuff? I read that but wasn't sure exactly what it was. True about the -regen, dark/ has a cpl of sources...more damage never hurts.
- I dont get hit a lot on this toon, but hits do get through regardless since Im not softcapped. I dont get mezzed very often either and have BFs on hold for those moments and endurance is under control with the Alpha Slot, I had to go that route running 7 toggles.

Again, I appreciate the input.


"Forum PvP doesn't give drops. Just so all of you who participated in this thread are aware." -Mod08-
"when a stalker goes blue side, assassination strike should be renamed "bunny hugs", and a rainbow should fly out" -Harbinger-

 

Posted

It basically is the opposite of Power Boost. For example, Benumb has -Special

From the wiki: http://wiki.cohtitan.com/wiki/Benumb#Benumb

Quote:
Additionally, the affected target's secondary power effects are all weakened. The target's powers' effects like heals, defense buffs, endurance drains, disorients, holds, immobilizes, knockbacks and more, are all weakened.


 

Posted

Quote:
Originally Posted by Wyatt_Earp View Post
It basically is the opposite of Power Boost. For example, Benumb has -Special

From the wiki: http://wiki.cohtitan.com/wiki/Benumb#Benumb
Again, I really appreciate the feedback and assistance.


"Forum PvP doesn't give drops. Just so all of you who participated in this thread are aware." -Mod08-
"when a stalker goes blue side, assassination strike should be renamed "bunny hugs", and a rainbow should fly out" -Harbinger-

 

Posted

I like any of the Judgements other than cone, too, but I think I'd go with a ranged AOE over a PBAOE on a squishie, even one that is often in melee. There will be times when the AOE is brutal in the thick of things, and for those times, Pyro or Ion will still be useful. But it is *dang* hard to knock the big damage debuff of void, I'll admit. It's just that in my experience, that when I'm parked next to a meat shield and am starting to get hammered, the offenders are usually AOEers at range, and thus the -damage won't help me much, as it won't tag the people blasting me. It really comes to to playstyle tho, between Pyro, Void, and Ion.

I'll second the vote for reactive with no reservations at all.

For Destiny, I'd pick any except barrier. Your defense should be sufficient for most situations, and your comments tend to support this.

So, Clarion. Great Mez protection. Even vs Ghost Widow. And, you can pop it while mezzed so you might not ever need BFs again. Save your Inspire slots for greens, and Oranges. And Clarion is a big boon to your squishie teammates, too, and even the not so squishie ones vs GW, Imperious, or Fear effects (which a lot of melee types don't have great protection from), or such like.

Ageless... Who doesn't like a team wide Speed Boost. And the often overlooked benefit, debuff protection. There are a lot of softcapped builds out there that vs certain enemy types suddenly aren't softcapped. Cascading defense failures still happen plenty often. They'll happen a lot less with the right Ageless...

And lastly rebirth is an extra heal (ho-hum) but a huge regen boost.A lot of extra regen is never a bad thing. Every build will like that.

So, for me, Destiny is also a total toss up. It's so close I plan to get each of them on a lot of my alts..

Note: I'm not knocking Barrier, but in my experience, the one place where you really want it (in the iTrials) I almost always find I have 2 or three on me at all times anyhow, since so many other people take it.


 

Posted

Quote:
Originally Posted by Madadh View Post
I like any of the Judgements other than cone, too, but I think I'd go with a ranged AOE over a PBAOE on a squishie, even one that is often in melee. There will be times when the AOE is brutal in the thick of things, and for those times, Pyro or Ion will still be useful. But it is *dang* hard to knock the big damage debuff of void, I'll admit. It's just that in my experience, that when I'm parked next to a meat shield and am starting to get hammered, the offenders are usually AOEers at range, and thus the -damage won't help me much, as it won't tag the people blasting me. It really comes to to playstyle tho, between Pyro, Void, and Ion.

I'll second the vote for reactive with no reservations at all.

For Destiny, I'd pick any except barrier. Your defense should be sufficient for most situations, and your comments tend to support this.

So, Clarion. Great Mez protection. Even vs Ghost Widow. And, you can pop it while mezzed so you might not ever need BFs again. Save your Inspire slots for greens, and Oranges. And Clarion is a big boon to your squishie teammates, too, and even the not so squishie ones vs GW, Imperious, or Fear effects (which a lot of melee types don't have great protection from), or such like.

Ageless... Who doesn't like a team wide Speed Boost. And the often overlooked benefit, debuff protection. There are a lot of softcapped builds out there that vs certain enemy types suddenly aren't softcapped. Cascading defense failures still happen plenty often. They'll happen a lot less with the right Ageless...

And lastly rebirth is an extra heal (ho-hum) but a huge regen boost.A lot of extra regen is never a bad thing. Every build will like that.

So, for me, Destiny is also a total toss up. It's so close I plan to get each of them on a lot of my alts..

Note: I'm not knocking Barrier, but in my experience, the one place where you really want it (in the iTrials) I almost always find I have 2 or three on me at all times anyhow, since so many other people take it.
Great information and Im going to take what you said under consideration if I can ever get away from work and back to the game

Thanks a lot.


"Forum PvP doesn't give drops. Just so all of you who participated in this thread are aware." -Mod08-
"when a stalker goes blue side, assassination strike should be renamed "bunny hugs", and a rainbow should fly out" -Harbinger-