Opinions and suggestions about Elec/Dark!
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Deathshroud is a must have. You never wish to skip the damage aura on a brute. The damage may appear low, I promise you is your track your damage with HeroStats you will find that Death Shroud did more damage than any two other of your powers combined.
It is a strange combination, I believe, as I remember, I never saw this kind.
It turns out I like to do thematic characters and had a good idea (custom, history, everything ...) for a character like that. I would like help from fellow players on the buil electricity which powers the dark armor and what I have to pick and which ones are expendable. Never did any character "electric" and not with dark armor. Analyzing the mids hero, Dark Armor, a few questions ... Death Shroud: He spends a lot of endurance and not much damage, it is worth taking instead of taunt? (Only for this, group the mobs) Cloack of Fear: If the bonus win with brute enemies all around, there is much validity to have that power as it makes the enemies run. Right? And decrease your hp! Useless? Oppressive Gloom: Just get on with efficiency minions correct? It is good to have him to "nullify" the minor attacks (the kids) while fighting against the strongest? Or better skip this power and grab Phase Shift for emergencies? Mu mastery is mandatory to write the character (theme), which are good to have(mu lightning and ball lightning)? What powers the electrical melee mastery and mu are good endurance to recover? What would be nice to have incarnates? Recalling that does not necessarily want a build, but struggle with the more experienced to learn about the powers and make the best of the character that my idea (char tematic) permit. Thank you in advance any opinions, suggestions, general help. Hugs. |
Cloak of Fear: Can be skipped
Oppressive Gloom: Can be Skipped
Of these two you only need one. I much prefer Oppressive Gloom to Cloak of Fear for the reasons you have listed.
From Mu mastery you will likely want to take Mu Lightning to have another Single Target attack as Electric Melee in your Primary is weak in this area. After that you will want Ball Lightning to keep the AOE flowing.
You mentioned which electric and mu powers are good to endurance recover. I think your asking if any of the attacks in Electrical Melee are worth slotting for end drain. If that is the case the answer is none of them. The ammounts are to small to bother with. You have a small chance to return half of the endurance cost of each Electric Melee attack back to yourself but it is also to small a chance to count on in anyway.
Global: @Kelig
Tks a lot man!!!
tough, weave, combat jumping, is good right? stealth and manauvers maybe? or better manauvers than combat jumping?
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I would take Tough, Weave and Combat Jumping. If i was trying for the softcap then Maneuvers also. Dark Armor can be tough on the endurance bar. You really want a Theft of the Essence: Chance for +Endurance Proc in Dark Regeneration.
Tks a lot man!!!
tough, weave, combat jumping, is good right? stealth and manauvers maybe? or better manauvers than combat jumping? |
I would search for Dechs Kaisons Dark Armor Sucks Guide. He has a ton of good info in it.
Global: @Kelig
It is a strange combination, I believe, as I remember, I never saw this kind.
It turns out I like to do thematic characters and had a good idea (custom, history, everything ...) for a character like that.
I would like help from fellow players on the buil electricity which powers the dark armor and what I have to pick and which ones are expendable. Never did any character "electric" and not with dark armor.
Analyzing the mids hero, Dark Armor, a few questions ...
Death Shroud: He spends a lot of endurance and not much damage, it is worth taking instead of taunt? (Only for this, group the mobs)
Cloack of Fear: If the bonus win with brute enemies all around, there is much validity to have that power as it makes the enemies run. Right? And decrease your hp! Useless?
Oppressive Gloom: Just get on with efficiency minions correct? It is good to have him to "nullify" the minor attacks (the kids) while fighting against the strongest? Or better skip this power and grab Phase Shift for emergencies?
Mu mastery is mandatory to write the character (theme), which are good to have(mu lightning and ball lightning)?
What powers the electrical melee mastery and mu are good endurance to recover? What would be nice to have incarnates?
Recalling that does not necessarily want a build, but struggle with the more experienced to learn about the powers and make the best of the character that my idea (char tematic) permit.
Thank you in advance any opinions, suggestions, general help. Hugs.